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@@ -5,6 +5,7 @@
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\input{cheat sheet/parts/combat.tex}
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\input{cheat sheet/parts/combat.tex}
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\newpage
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\newpage
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\input{cheat sheet/parts/force.tex}
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\input{cheat sheet/parts/force.tex}
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\input{cheat sheet/parts/healing.tex}
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\newpage
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\newpage
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\input{cheat sheet/parts/charactercreation.tex}
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\input{cheat sheet/parts/charactercreation.tex}
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\newpage
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\newpage
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@@ -72,7 +72,11 @@
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Your wound and strain thresholds can be calculated now, based on your species. Your base soak is equal to your Brawn.
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Your wound and strain thresholds can be calculated now, based on your species. Your base soak is equal to your Brawn.
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\vspace{10pt}
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\vspace{10pt}
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\subsection{STEP 7: BUY GEAR}
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\subsection{STEP 7: Motivation}
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Roll for or chose a motivation (EoTE. 94, FaD. 105).
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\vspace{10pt}
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\subsection{STEP 8: BUY GEAR}
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You start the game with 2.000 credits, which you can spend on gear. If you wish to purchase a lightsaber, check page \pageref{gear}.
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You start the game with 2.000 credits, which you can spend on gear. If you wish to purchase a lightsaber, check page \pageref{gear}.
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\end{minipage}
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\end{minipage}
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\vspace{10pt}
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\vspace{10pt}
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\subsection{Spending Advantage and Triumphs (GCB. 104)}
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\subsection{Spending Advantage and Triumphs (EotE. 206)}
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\newcolumntype{P}[1]{>{\centering\arraybackslash}p{#1}}
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\newcolumntype{P}[1]{>{\centering\arraybackslash}p{#1}}
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\section{THE FORCE}\label{force}
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\section{THE FORCE}\label{force}
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\begin{center}
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\begin{center}
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\begin{minipage}[t]{0.48\textwidth}
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\begin{minipage}[t]{0.48\textwidth}
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\subsection{Force powers}
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\subsection{Force powers (FaD. 280)}
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Force powers take an action. They work in one of two ways:
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Force powers take an action. They work in one of two ways:
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\begin{itemize}[noitemsep]
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\begin{itemize}[noitemsep]
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\item Make a force power check by rolling a number of \force{}, often equal to your force rating. For most characters, only \lightforce{} generate \forcepoint{}. You may, however, generate \forcepoint{} using one or more \darkforce{}, by using a destiny point for each \darkforce{} used. You also take strain and conflict equal to the number of \darkforce{} used.
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\item Make a force power check by rolling a number of \force{}, often equal to your force rating. For most characters, only \lightforce{} generate \forcepoint{}. You may, however, generate \forcepoint{} using one or more \darkforce{}, by using a destiny point for each \darkforce{} used. You also take strain and conflict equal to the number of \darkforce{} used.
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\item Commit a number of force dice. You cannot commit more than your force rating, and for the time those are committed, your force rating counts as that many less.
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\item Commit a number of force dice. You cannot commit more than your force rating, and for the time those are committed, your force rating counts as that many less.
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\end{itemize}
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\end{itemize}
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\subsection{Force Talents}
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\subsection{Force Talents (FaD. 282)}
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While specializations from force-sensitive classes can be obtained by non-force-sensitive characters, force talents cannot be bought unless you have a force rating of at least 1.
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While specializations from force-sensitive classes can be obtained by non-force-sensitive characters, force talents cannot be bought unless you have a force rating of at least 1.
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\subsection{Conflict}
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\subsection{Conflict (FaD. 51)}
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You gain conflict by using \darkforce{} to generate \forcepoint{} or when the DM feels like you've done something that goes against the light side of the force.
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You gain conflict by using \darkforce{} to generate \forcepoint{} or when the DM feels like you've done something that goes against the light side of the force.
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At the end of each session, roll 1d10 and subtract your conflict. Add that value to your morality. A roll of below your conflict will generate a negative result, which means your morality falls. Your morality cannot go lower than 0 or higher than 100. Your conflict then resets.
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At the end of each session, roll 1d10 and subtract your conflict. Add that value to your morality. A roll of below your conflict will generate a negative result, which means your morality falls. Your morality cannot go lower than 0 or higher than 100. Your conflict then resets.
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\end{minipage} \hfil \hspace{15pt}
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\end{minipage} \hfil \hspace{15pt}
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\begin{minipage}[t]{0.48\textwidth}
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\begin{minipage}[t]{0.48\textwidth}
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\subsection{Dark side characters}
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\subsection{Dark side characters (FaD. 52)}
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If your morality drops below 30, you become a dark side force user. You now generate \forcepoint{} with \darkforce{} instead of \lightforce{}. Take conflict when using \darkforce{}. It also now costs strain and destiny points to generate \forcepoint{} with \lightforce{}, as it does with the reverse for light side force users. Dark side force users PC's also use up 1 destiny point from the pool at the beginning of each session.
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If your morality drops below 30, you become a dark side force user. You now generate \forcepoint{} with \darkforce{} instead of \lightforce{}. Take conflict when using \darkforce{}. It also now costs strain and destiny points to generate \forcepoint{} with \lightforce{}, as it does with the reverse for light side force users. Dark side force users PC's also use up 1 destiny point from the pool at the beginning of each session.
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At fewer than 20 morality, your strain threshold decreases by 1 and your wound threshold increases by one. At fewer than 10 morality, they once again decrease and increase by 1.
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At fewer than 20 morality, your strain threshold decreases by 1 and your wound threshold increases by one. At fewer than 10 morality, they once again decrease and increase by 1.
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\subsection{Light side paragon characters}
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\vspace{5pt}
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\subsection{Light side paragon characters (FaD. 53)}
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At higher than 70 morality, you become a light side paragon. You generate 1 additional destiny point at the beginning of each session.
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At higher than 70 morality, you become a light side paragon. You generate 1 additional destiny point at the beginning of each session.
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At more than 80 morality, your strain threshold increases by 1. At more than 90, it increases by 1 again.
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At more than 80 morality, your strain threshold increases by 1. At more than 90, it increases by 1 again.
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26
cheat sheet/parts/healing.tex
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26
cheat sheet/parts/healing.tex
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\section{Recovery and healing}
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\begin{center}
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\begin{minipage}[t]{0.48\textwidth}
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\subsection{Natural rest}
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Regain 1 wound after a full night's rest.
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After a week of rest, may attempt to recover from a critical injury with a resilience roll with difficulty equal to the injury's severity. On a success, you recover. May use \triumph{} with a success to recover an additional critical injury.
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\vspace{10pt}
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\subsection{medical attention}
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May receive 1 medical check per encounter. Difficulty of check is \difficulty{} if wounds is at half or less of wound threshold, \difficulty{}\difficulty{} if wounds at more than half wound threshold, and \difficulty{}\difficulty{}\difficulty{} if wounds exceed wound threshold. On a success, heal a number of wounds equal to uncancelled \success{}, and strain equal to uncancelled \advantage{}.
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Instead of healing wounds and strain, a medicine check may attempt to heal a critical injury. Difficulty equal to severity of critical injury.
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Doing a medicine check without equipment increases the difficulty by one. Doing a medicine check on yourself increases the difficulty by 2.
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\end{minipage} \hfil \hspace{15pt}
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\begin{minipage}[t]{0.48\textwidth}
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\subsection{Stimpacks}
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The first stimpack of each day heals 5 wounds. The second, 4 wounds, etc. It costs a maneuver to inject a stimpack.
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\vspace{10pt}
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\subsection{Recovering from strain}
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After each encounter, make a simple (-) discipline or cool check. You heal strain for each uncancelled \success{} you get.
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\end{minipage}
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\end{center}
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@@ -219,10 +219,10 @@ You can find a list of weapons in EotE. 160-161.
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% \newpage
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% \newpage
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\subsection{Lightsaber}
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\subsection{Lightsaber}
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Select a hilt and a kyber crystal, and add their properties. The crystal costs double for a double-bladed lightsaber. Two of the same quality do not stack with each other.
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Select a hilt and a kyber crystal, and add their properties. Two of the same quality do not stack with each other.
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\begin{center}
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\begin{center}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|}
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\begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|L{4.5cm}|}
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\hline
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\hline
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\rowcolor{tablecolor3}
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\rowcolor{tablecolor3}
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
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@@ -231,27 +231,29 @@ Select a hilt and a kyber crystal, and add their properties. The crystal costs d
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Other} \\ \hline
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\rowcolor{black}
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\rowcolor{black}
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\multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Hilts} \\ \hline
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\multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Hilts} \\ \hline
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Basic Lightsaber & 0 & - & 1 & 5 & 300 & \\ \hline
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Basic Lightsaber Hilt & 0 & - & 1 & 5 & 300 & & \\ \hline
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Shoto & -1 & - & 1 & 3 & 300 & Accurate 1 \\ \hline
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Shoto Hilt & 0 & - & 1 & 3 & 300 & Accurate 1 & -1 to crystal damage \\ \hline
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Double-Bladed Lightsaber & 0 & - & 2 & 4 & 600 & Linked 1, Unwieldy 3 \\ \hline
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Double-Bladed Lightsaber Hilt & 0 & - & 2 & 4 & 600 & Linked 1, Unwieldy 3 & Crystal costs double \\ \hline
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Guard Shoto & -1 & - & 1 & 3 & 700 & Defensive 1, Deflection 2, Unwieldy 4 \\ \hline
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Guard Shoto Hilt & 0 & - & 1 & 3 & 700 & Defensive 1, Deflection 2, Unwieldy 4 & -1 to crystal damage\\ \hline
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Great Lightsaber & 1 & - & 2 & 5 & 700 & Cumbersome 6 \\ \hline
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Great Lightsaber Hilt & 0 & - & 2 & 5 & 700 & Cumbersome 6 & +1 to crystal damage \\ \hline
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Crossguard Lightsaber & 0 & - & 1 & 4 & 900 & Defensive 1 \\ \hline
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Crossguard Lightsaber Hilt & 0 & - & 1 & 4 & 900 & Defensive 1 & \\ \hline \hline
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\rowcolor{black}
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\rowcolor{black}
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\multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Crystals} \\ \hline
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\multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Crystals} \\ \hline
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Ilum Crystal & 6 & 2 & 0 & -2 & 1.800 & Breach 1, Sunder \\ \hline
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Ilum Crystal & 6 & 2 & 0 & -2 & 1.800 & Breach 1, Sunder & \\ \hline
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Lorrdian Gemstone & 7 & 2 & 0 & -2 & 1.920 & Breach 1, Defensive 1, Sunder \\ \hline
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Lorrdian Gemstone & 7 & 2 & 0 & -2 & 1.920 & Breach 1, Defensive 1, Sunder& \\ \hline
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Mephite Crystal & 8 & 2 & 0 & -2 & 2.000 & Breach 1, Sunder \\ \hline
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Mephite Crystal & 8 & 2 & 0 & -2 & 2.000 & Breach 1, Sunder& \\ \hline
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Synthetic Crystal & 7 & 1 & 0 & -2 & 2.200 & Breach 1, Sunder, Vicious 1 \\ \hline
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Synthetic Crystal & 7 & 1 & 0 & -2 & 2.200 & Breach 1, Sunder, Vicious 1& \\ \hline
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Dantari Crystal & 7 & 2 & 0 & -2 & 2.400 & Breach 1, Sunder \\ \hline
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Dantari Crystal & 7 & 2 & 0 & -2 & 2.400 & Breach 1, Sunder& \\ \hline
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Dragite Gem & 7 & 3 & 0 & -2 & 2.800 & Breach 1, Disorient, Sunder \\ \hline
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Dragite Gem & 7 & 3 & 0 & -2 & 2.800 & Breach 1, Disorient, Sunder& \\ \hline
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Barab Ingot & 8 & 3 & 0 & -2 & 3.000 & Breach 1, Burn 1, Sunder \\ \hline
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Barab Ingot & 8 & 3 & 0 & -2 & 3.000 & Breach 1, Burn 1, Sunder& \\ \hline
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Krayt Dragon Pearl & 9 & 1 & 0 & -2 & 3.000 & Breach 1, Sunder, Vicious 1 \\ \hline
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Krayt Dragon Pearl & 9 & 1 & 0 & -2 & 3.000 & Breach 1, Sunder, Vicious 1& \\ \hline
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Corrupted Crystal & 6 & 2 & 0 & -2 & 3.200 & Breach 1, Sunder, Vicious 2 & Automatically grants \darkforce{} to all force power checks. \\ \hline
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\end{tabular}
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\end{tabular}
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\end{center}
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\end{center}
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\contentsline {section}{\numberline {1}BOOKS}{2}{section.1}%
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\contentsline {section}{\numberline {2}BASICS}{3}{section.2}%
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\contentsline {subsection}{\numberline {2.1}SYMBOL KEY}{3}{subsection.2.1}%
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\contentsline {subsection}{\numberline {2.2}DIFFICULTY (EotE. 17)}{3}{subsection.2.2}%
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\contentsline {subsection}{\numberline {2.3}UPGRADING/DOWNGRADING DICE (EotE. 21)}{3}{subsection.2.3}%
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\contentsline {subsection}{\numberline {2.4}DESTINY POINTS (EotE. 28)}{3}{subsection.2.4}%
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\contentsline {subsection}{\numberline {2.5}DICE POOL (EotE. 18)}{3}{subsection.2.5}%
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\contentsline {subsection}{\numberline {2.6}INTERPRETING THE RESULT (EotE. 23)}{3}{subsection.2.6}%
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\contentsline {subsection}{\numberline {2.7}RANGE BANDS (EotE. 208)}{3}{subsection.2.7}%
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\contentsline {section}{\numberline {3}COMBAT}{4}{section.3}%
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\contentsline {subsection}{\numberline {3.1}INITIATIVE (EotE. 199)}{4}{subsection.3.1}%
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\contentsline {subsection}{\numberline {3.2}MANEUVERS (EotE. 200)}{4}{subsection.3.2}%
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\contentsline {subsection}{\numberline {3.3}Actions (EotE. 203)}{4}{subsection.3.3}%
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\contentsline {subsection}{\numberline {3.4}Wounds and strain (EotE. 215)}{4}{subsection.3.4}%
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\contentsline {subsection}{\numberline {3.5}Critical Injuries (EotE. 216)}{4}{subsection.3.5}%
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\contentsline {subsection}{\numberline {3.6}Attack Difficulties (EotE. 205)}{4}{subsection.3.6}%
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\contentsline {subsection}{\numberline {3.7}Spending Advantage and Triumphs (GCB. 104)}{4}{subsection.3.7}%
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\contentsline {section}{\numberline {4}THE FORCE}{5}{section.4}%
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\contentsline {subsection}{\numberline {4.1}Force powers}{5}{subsection.4.1}%
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\contentsline {subsection}{\numberline {4.2}Force Talents}{5}{subsection.4.2}%
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\contentsline {subsection}{\numberline {4.3}Conflict}{5}{subsection.4.3}%
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\contentsline {subsection}{\numberline {4.4}Dark side characters}{5}{subsection.4.4}%
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\contentsline {subsection}{\numberline {4.5}Light side paragon characters}{5}{subsection.4.5}%
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\contentsline {section}{\numberline {5}CHARACTER CREATION}{6}{section.5}%
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\contentsline {subsection}{\numberline {5.1}STEP 1: SPECIES}{6}{subsection.5.1}%
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\contentsline {subsection}{\numberline {5.2}STEP 2: CAREER AND SPECIALIZATION}{6}{subsection.5.2}%
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\contentsline {subsection}{\numberline {5.3}STEP 3: OBLIGATION}{6}{subsection.5.3}%
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\contentsline {subsection}{\numberline {5.4}STEP 4: MORALITY}{6}{subsection.5.4}%
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\contentsline {subsection}{\numberline {5.5}STEP 5: SPEND EXPERIENCE POINTS}{6}{subsection.5.5}%
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\contentsline {subsubsection}{\numberline {5.5.1}INCREASE CHARACTERISTICS}{6}{subsubsection.5.5.1}%
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\contentsline {subsubsection}{\numberline {5.5.2}SKILL TRAINING}{6}{subsubsection.5.5.2}%
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\contentsline {subsubsection}{\numberline {5.5.3}PURCHASE TALENTS}{6}{subsubsection.5.5.3}%
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\contentsline {subsubsection}{\numberline {5.5.4}PURCHASE SPECIALIZATION}{6}{subsubsection.5.5.4}%
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\contentsline {subsubsection}{\numberline {5.5.5}PURCHASE FORCE POWERS}{6}{subsubsection.5.5.5}%
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\contentsline {subsection}{\numberline {5.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{6}{subsection.5.6}%
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\contentsline {subsection}{\numberline {5.7}STEP 7: BUY GEAR}{6}{subsection.5.7}%
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\contentsline {section}{\numberline {6}SPECIES}{7}{section.6}%
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\contentsline {subsection}{\numberline {6.1}aleena}{7}{subsection.6.1}%
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\contentsline {subsection}{\numberline {6.2}anx}{7}{subsection.6.2}%
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\contentsline {subsection}{\numberline {6.3}Aqualish}{7}{subsection.6.3}%
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\contentsline {subsection}{\numberline {6.4}arcona}{7}{subsection.6.4}%
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\contentsline {subsection}{\numberline {6.5}arkanian}{8}{subsection.6.5}%
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\contentsline {subsection}{\numberline {6.6}BALOSAR}{8}{subsection.6.6}%
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\contentsline {subsection}{\numberline {6.7}bardottan}{8}{subsection.6.7}%
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\contentsline {subsection}{\numberline {6.8}Besalisk}{8}{subsection.6.8}%
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\contentsline {subsection}{\numberline {6.9}BITH}{9}{subsection.6.9}%
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\contentsline {subsection}{\numberline {6.10}BOTHAN}{9}{subsection.6.10}%
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\contentsline {subsection}{\numberline {6.11}CAAMASI}{9}{subsection.6.11}%
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\contentsline {subsection}{\numberline {6.12}CEREAN}{9}{subsection.6.12}%
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\contentsline {subsection}{\numberline {6.13}chadra-fan}{10}{subsection.6.13}%
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\contentsline {subsection}{\numberline {6.14}CHAGRIAN}{10}{subsection.6.14}%
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\contentsline {subsection}{\numberline {6.15}chevin}{10}{subsection.6.15}%
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\contentsline {subsection}{\numberline {6.16}chiss}{10}{subsection.6.16}%
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\contentsline {subsection}{\numberline {6.17}clawdite}{11}{subsection.6.17}%
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\contentsline {subsection}{\numberline {6.18}CLONE}{11}{subsection.6.18}%
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\contentsline {subsection}{\numberline {6.19}cosian}{11}{subsection.6.19}%
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\contentsline {subsection}{\numberline {6.20}DATHOMIRIAN}{11}{subsection.6.20}%
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\contentsline {subsection}{\numberline {6.21}Devaronian}{12}{subsection.6.21}%
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\contentsline {subsection}{\numberline {6.22}dowutin}{12}{subsection.6.22}%
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\contentsline {subsection}{\numberline {6.23}DRABATAN}{12}{subsection.6.23}%
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\contentsline {subsection}{\numberline {6.24}Drall}{12}{subsection.6.24}%
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\contentsline {subsection}{\numberline {6.25}dressellian}{13}{subsection.6.25}%
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\contentsline {subsection}{\numberline {6.26}DROID}{13}{subsection.6.26}%
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\contentsline {subsection}{\numberline {6.27}Dug}{13}{subsection.6.27}%
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\contentsline {subsection}{\numberline {6.28}DUROS}{13}{subsection.6.28}%
|
|
||||||
\contentsline {subsection}{\numberline {6.29}ELOM}{14}{subsection.6.29}%
|
|
||||||
\contentsline {subsection}{\numberline {6.30}ELOMIN}{14}{subsection.6.30}%
|
|
||||||
\contentsline {subsection}{\numberline {6.31}falleen}{14}{subsection.6.31}%
|
|
||||||
\contentsline {subsection}{\numberline {6.32}GAND}{14}{subsection.6.32}%
|
|
||||||
\contentsline {subsection}{\numberline {6.33}gank}{15}{subsection.6.33}%
|
|
||||||
\contentsline {subsection}{\numberline {6.34}GEONOSIAN}{15}{subsection.6.34}%
|
|
||||||
\contentsline {subsection}{\numberline {6.35}GIGORAN}{15}{subsection.6.35}%
|
|
||||||
\contentsline {subsection}{\numberline {6.36}GOSSAM}{15}{subsection.6.36}%
|
|
||||||
\contentsline {subsection}{\numberline {6.37}gotal}{16}{subsection.6.37}%
|
|
||||||
\contentsline {subsection}{\numberline {6.38}GRAN}{16}{subsection.6.38}%
|
|
||||||
\contentsline {subsection}{\numberline {6.39}gungan}{16}{subsection.6.39}%
|
|
||||||
\contentsline {subsection}{\numberline {6.40}HARCH}{16}{subsection.6.40}%
|
|
||||||
\contentsline {subsection}{\numberline {6.41}HUMAN}{17}{subsection.6.41}%
|
|
||||||
\contentsline {subsection}{\numberline {6.42}hutt}{17}{subsection.6.42}%
|
|
||||||
\contentsline {subsection}{\numberline {6.43}IAKARU}{17}{subsection.6.43}%
|
|
||||||
\contentsline {subsection}{\numberline {6.44}iktotchi}{17}{subsection.6.44}%
|
|
||||||
\contentsline {subsection}{\numberline {6.45}ISHI TIB}{18}{subsection.6.45}%
|
|
||||||
\contentsline {subsection}{\numberline {6.46}ITHORIAN}{18}{subsection.6.46}%
|
|
||||||
\contentsline {subsection}{\numberline {6.47}kalleran}{18}{subsection.6.47}%
|
|
||||||
\contentsline {subsection}{\numberline {6.48}KAMINOAN}{18}{subsection.6.48}%
|
|
||||||
\contentsline {subsection}{\numberline {6.49}KARKARODON}{19}{subsection.6.49}%
|
|
||||||
\contentsline {subsection}{\numberline {6.50}KEL DOR}{19}{subsection.6.50}%
|
|
||||||
\contentsline {subsection}{\numberline {6.51}klatooinian}{19}{subsection.6.51}%
|
|
||||||
\contentsline {subsection}{\numberline {6.52}KUBAZ}{19}{subsection.6.52}%
|
|
||||||
\contentsline {subsection}{\numberline {6.53}KYUZO}{20}{subsection.6.53}%
|
|
||||||
\contentsline {subsection}{\numberline {6.54}LANNIK}{20}{subsection.6.54}%
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|
||||||
\contentsline {subsection}{\numberline {6.55}MELITTO}{20}{subsection.6.55}%
|
|
||||||
\contentsline {subsection}{\numberline {6.56}mikkian}{20}{subsection.6.56}%
|
|
||||||
\contentsline {subsection}{\numberline {6.57}MIRIALAN}{21}{subsection.6.57}%
|
|
||||||
\contentsline {subsection}{\numberline {6.58}MON CALAMARI}{21}{subsection.6.58}%
|
|
||||||
\contentsline {subsection}{\numberline {6.59}mustafarian}{21}{subsection.6.59}%
|
|
||||||
\contentsline {subsection}{\numberline {6.60}muun}{21}{subsection.6.60}%
|
|
||||||
\contentsline {subsection}{\numberline {6.61}NAUTOLAN}{22}{subsection.6.61}%
|
|
||||||
\contentsline {subsection}{\numberline {6.62}NEIMOIDIAN}{22}{subsection.6.62}%
|
|
||||||
\contentsline {subsection}{\numberline {6.63}nikto}{22}{subsection.6.63}%
|
|
||||||
\contentsline {subsection}{\numberline {6.64}pantoran}{22}{subsection.6.64}%
|
|
||||||
\contentsline {subsection}{\numberline {6.65}Pau'an}{23}{subsection.6.65}%
|
|
||||||
\contentsline {subsection}{\numberline {6.66}phydolon}{23}{subsection.6.66}%
|
|
||||||
\contentsline {subsection}{\numberline {6.67}polis massan}{23}{subsection.6.67}%
|
|
||||||
\contentsline {subsection}{\numberline {6.68}quarren}{23}{subsection.6.68}%
|
|
||||||
\contentsline {subsection}{\numberline {6.69}quermian}{24}{subsection.6.69}%
|
|
||||||
\contentsline {subsection}{\numberline {6.70}RODIAN}{24}{subsection.6.70}%
|
|
||||||
\contentsline {subsection}{\numberline {6.71}Sakiyan}{24}{subsection.6.71}%
|
|
||||||
\contentsline {subsection}{\numberline {6.72}selonian}{24}{subsection.6.72}%
|
|
||||||
\contentsline {subsection}{\numberline {6.73}SHISTAVANEN}{25}{subsection.6.73}%
|
|
||||||
\contentsline {subsection}{\numberline {6.74}SKAKOAN}{25}{subsection.6.74}%
|
|
||||||
\contentsline {subsection}{\numberline {6.75}SULLUSTAN}{25}{subsection.6.75}%
|
|
||||||
\contentsline {subsection}{\numberline {6.76}thisspiasian}{25}{subsection.6.76}%
|
|
||||||
\contentsline {subsection}{\numberline {6.77}tholothian}{26}{subsection.6.77}%
|
|
||||||
\contentsline {subsection}{\numberline {6.78}TOGNATH}{26}{subsection.6.78}%
|
|
||||||
\contentsline {subsection}{\numberline {6.79}TOGRUTA}{26}{subsection.6.79}%
|
|
||||||
\contentsline {subsection}{\numberline {6.80}toydarian}{26}{subsection.6.80}%
|
|
||||||
\contentsline {subsection}{\numberline {6.81}TRANDOSHAN}{27}{subsection.6.81}%
|
|
||||||
\contentsline {subsection}{\numberline {6.82}TWI'LEK}{27}{subsection.6.82}%
|
|
||||||
\contentsline {subsection}{\numberline {6.83}UMBARAN}{27}{subsection.6.83}%
|
|
||||||
\contentsline {subsection}{\numberline {6.84}Verpine}{27}{subsection.6.84}%
|
|
||||||
\contentsline {subsection}{\numberline {6.85}vurk}{28}{subsection.6.85}%
|
|
||||||
\contentsline {subsection}{\numberline {6.86}weequay}{28}{subsection.6.86}%
|
|
||||||
\contentsline {subsection}{\numberline {6.87}whiphid}{28}{subsection.6.87}%
|
|
||||||
\contentsline {subsection}{\numberline {6.88}WOOKIE}{28}{subsection.6.88}%
|
|
||||||
\contentsline {subsection}{\numberline {6.89}xexto}{29}{subsection.6.89}%
|
|
||||||
\contentsline {subsection}{\numberline {6.90}ZABRAK}{29}{subsection.6.90}%
|
|
||||||
\contentsline {section}{\numberline {7}GEAR}{30}{section.7}%
|
|
||||||
\contentsline {subsection}{\numberline {7.1}ENCUMBRANCE}{30}{subsection.7.1}%
|
|
||||||
\contentsline {subsection}{\numberline {7.2}ITEM QUALITIES}{30}{subsection.7.2}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.1}ACCURATE (PASSIVE)}{30}{subsubsection.7.2.1}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.2}AUTO-FIRE (ACTIVE)}{30}{subsubsection.7.2.2}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.3}BREACH (PASSIVE)}{30}{subsubsection.7.2.3}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.4}BURN (ACTIVE)}{30}{subsubsection.7.2.4}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.5}BLAST (ACTIVE)}{30}{subsubsection.7.2.5}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.6}CONCUSSIVE (ACTIVE)}{30}{subsubsection.7.2.6}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.7}CORTOSIS (PASSIVE)}{30}{subsubsection.7.2.7}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.8}CUMBERSOME (PASSIVE)}{30}{subsubsection.7.2.8}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.9}DEFENSIVE (PASSIVE)}{30}{subsubsection.7.2.9}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.10}DEFLECTION (PASSIVE)}{30}{subsubsection.7.2.10}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.11}DISORIENT (ACTIVE)}{30}{subsubsection.7.2.11}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.12}ENSNARE (ACTIVE)}{30}{subsubsection.7.2.12}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.13}GUIDED (ACTIVE)}{30}{subsubsection.7.2.13}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.14}KNOCKDOWN (ACTIVE)}{30}{subsubsection.7.2.14}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.15}INACCURATE (PASSIVE)}{30}{subsubsection.7.2.15}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.16}INFERIOR (PASSIVE)}{30}{subsubsection.7.2.16}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.17}ION (PASSIVE)}{30}{subsubsection.7.2.17}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.18}LIMITED AMMO (PASSIVE)}{30}{subsubsection.7.2.18}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.19}LINKED (ACTIVE)}{30}{subsubsection.7.2.19}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.20}PIERCE (PASSIVE)}{30}{subsubsection.7.2.20}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.21}PREPARE (PASSIVE)}{30}{subsubsection.7.2.21}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.22}SLOW-FIRING (PASSIVE)}{30}{subsubsection.7.2.22}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.23}STUN (ACTIVE)}{30}{subsubsection.7.2.23}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.24}STUN DAMAGE (PASSIVE)}{30}{subsubsection.7.2.24}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.25}STUN SETTING (PASSIVE)}{30}{subsubsection.7.2.25}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.26}SUNDER (ACTIVE)}{30}{subsubsection.7.2.26}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.27}SUPERIOR (PASSIVE)}{30}{subsubsection.7.2.27}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.28}UNWIELDY (PASSIVE)}{30}{subsubsection.7.2.28}%
|
|
||||||
\contentsline {subsubsection}{\numberline {7.2.29}VICIOUS (PASSIVE)}{30}{subsubsection.7.2.29}%
|
|
||||||
\contentsline {subsection}{\numberline {7.3}Weapons}{31}{subsection.7.3}%
|
|
||||||
\contentsline {subsection}{\numberline {7.4}Lightsaber}{31}{subsection.7.4}%
|
|
||||||
\contentsline {subsection}{\numberline {7.5}Armor}{31}{subsection.7.5}%
|
|
||||||
\contentsline {subsection}{\numberline {7.6}Gear}{31}{subsection.7.6}%
|
|
||||||
\contentsline {section}{\numberline {8}CAREERS}{32}{section.8}%
|
|
||||||
\contentsline {section}{\numberline {9}FORCE POWERS}{168}{section.9}%
|
|
||||||
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@@ -8,8 +8,8 @@
|
|||||||
\newpage
|
\newpage
|
||||||
|
|
||||||
\input{cheat sheet/cheatsheet.tex}
|
\input{cheat sheet/cheatsheet.tex}
|
||||||
\input{species/species.tex}
|
|
||||||
\input{gear/gear.tex}
|
\input{gear/gear.tex}
|
||||||
|
\input{species/species.tex}
|
||||||
\input{talent trees/talent-trees.tex}
|
\input{talent trees/talent-trees.tex}
|
||||||
\input{force powers/force-powers.tex}
|
\input{force powers/force-powers.tex}
|
||||||
\end{document}
|
\end{document}
|
||||||
171
star-wars-doc.toc
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171
star-wars-doc.toc
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@@ -0,0 +1,171 @@
|
|||||||
|
\contentsline {section}{\numberline {1}BOOKS}{2}{section.1}%
|
||||||
|
\contentsline {section}{\numberline {2}BASICS}{3}{section.2}%
|
||||||
|
\contentsline {subsection}{\numberline {2.1}SYMBOL KEY}{3}{subsection.2.1}%
|
||||||
|
\contentsline {subsection}{\numberline {2.2}DIFFICULTY (EotE. 17)}{3}{subsection.2.2}%
|
||||||
|
\contentsline {subsection}{\numberline {2.3}UPGRADING/DOWNGRADING DICE (EotE. 21)}{3}{subsection.2.3}%
|
||||||
|
\contentsline {subsection}{\numberline {2.4}DESTINY POINTS (EotE. 28)}{3}{subsection.2.4}%
|
||||||
|
\contentsline {subsection}{\numberline {2.5}DICE POOL (EotE. 18)}{3}{subsection.2.5}%
|
||||||
|
\contentsline {subsection}{\numberline {2.6}INTERPRETING THE RESULT (EotE. 23)}{3}{subsection.2.6}%
|
||||||
|
\contentsline {subsection}{\numberline {2.7}RANGE BANDS (EotE. 208)}{3}{subsection.2.7}%
|
||||||
|
\contentsline {section}{\numberline {3}COMBAT}{4}{section.3}%
|
||||||
|
\contentsline {subsection}{\numberline {3.1}INITIATIVE (EotE. 199)}{4}{subsection.3.1}%
|
||||||
|
\contentsline {subsection}{\numberline {3.2}MANEUVERS (EotE. 200)}{4}{subsection.3.2}%
|
||||||
|
\contentsline {subsection}{\numberline {3.3}Actions (EotE. 203)}{4}{subsection.3.3}%
|
||||||
|
\contentsline {subsection}{\numberline {3.4}Wounds and strain (EotE. 215)}{4}{subsection.3.4}%
|
||||||
|
\contentsline {subsection}{\numberline {3.5}Critical Injuries (EotE. 216)}{4}{subsection.3.5}%
|
||||||
|
\contentsline {subsection}{\numberline {3.6}Attack Difficulties (EotE. 205)}{4}{subsection.3.6}%
|
||||||
|
\contentsline {subsection}{\numberline {3.7}Spending Advantage and Triumphs (EotE. 206)}{4}{subsection.3.7}%
|
||||||
|
\contentsline {section}{\numberline {4}THE FORCE}{5}{section.4}%
|
||||||
|
\contentsline {subsection}{\numberline {4.1}Force powers (FaD. 280)}{5}{subsection.4.1}%
|
||||||
|
\contentsline {subsection}{\numberline {4.2}Force Talents (FaD. 282)}{5}{subsection.4.2}%
|
||||||
|
\contentsline {subsection}{\numberline {4.3}Conflict (FaD. 51)}{5}{subsection.4.3}%
|
||||||
|
\contentsline {subsection}{\numberline {4.4}Dark side characters (FaD. 52)}{5}{subsection.4.4}%
|
||||||
|
\contentsline {subsection}{\numberline {4.5}Light side paragon characters (FaD. 53)}{5}{subsection.4.5}%
|
||||||
|
\contentsline {section}{\numberline {5}Recovery and healing}{5}{section.5}%
|
||||||
|
\contentsline {subsection}{\numberline {5.1}Natural rest}{5}{subsection.5.1}%
|
||||||
|
\contentsline {subsection}{\numberline {5.2}medical attention}{5}{subsection.5.2}%
|
||||||
|
\contentsline {subsection}{\numberline {5.3}Stimpacks}{5}{subsection.5.3}%
|
||||||
|
\contentsline {subsection}{\numberline {5.4}Recovering from strain}{5}{subsection.5.4}%
|
||||||
|
\contentsline {section}{\numberline {6}CHARACTER CREATION}{6}{section.6}%
|
||||||
|
\contentsline {subsection}{\numberline {6.1}STEP 1: SPECIES}{6}{subsection.6.1}%
|
||||||
|
\contentsline {subsection}{\numberline {6.2}STEP 2: CAREER AND SPECIALIZATION}{6}{subsection.6.2}%
|
||||||
|
\contentsline {subsection}{\numberline {6.3}STEP 3: OBLIGATION}{6}{subsection.6.3}%
|
||||||
|
\contentsline {subsection}{\numberline {6.4}STEP 4: MORALITY}{6}{subsection.6.4}%
|
||||||
|
\contentsline {subsection}{\numberline {6.5}STEP 5: SPEND EXPERIENCE POINTS}{6}{subsection.6.5}%
|
||||||
|
\contentsline {subsubsection}{\numberline {6.5.1}INCREASE CHARACTERISTICS}{6}{subsubsection.6.5.1}%
|
||||||
|
\contentsline {subsubsection}{\numberline {6.5.2}SKILL TRAINING}{6}{subsubsection.6.5.2}%
|
||||||
|
\contentsline {subsubsection}{\numberline {6.5.3}PURCHASE TALENTS}{6}{subsubsection.6.5.3}%
|
||||||
|
\contentsline {subsubsection}{\numberline {6.5.4}PURCHASE SPECIALIZATION}{6}{subsubsection.6.5.4}%
|
||||||
|
\contentsline {subsubsection}{\numberline {6.5.5}PURCHASE FORCE POWERS}{6}{subsubsection.6.5.5}%
|
||||||
|
\contentsline {subsection}{\numberline {6.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{6}{subsection.6.6}%
|
||||||
|
\contentsline {subsection}{\numberline {6.7}STEP 7: Motivation}{6}{subsection.6.7}%
|
||||||
|
\contentsline {subsection}{\numberline {6.8}STEP 8: BUY GEAR}{6}{subsection.6.8}%
|
||||||
|
\contentsline {section}{\numberline {7}GEAR}{7}{section.7}%
|
||||||
|
\contentsline {subsection}{\numberline {7.1}ENCUMBRANCE}{7}{subsection.7.1}%
|
||||||
|
\contentsline {subsection}{\numberline {7.2}ITEM QUALITIES}{7}{subsection.7.2}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.1}ACCURATE (PASSIVE)}{7}{subsubsection.7.2.1}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.2}AUTO-FIRE (ACTIVE)}{7}{subsubsection.7.2.2}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.3}BREACH (PASSIVE)}{7}{subsubsection.7.2.3}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.4}BURN (ACTIVE)}{7}{subsubsection.7.2.4}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.5}BLAST (ACTIVE)}{7}{subsubsection.7.2.5}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.6}CONCUSSIVE (ACTIVE)}{7}{subsubsection.7.2.6}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.7}CORTOSIS (PASSIVE)}{7}{subsubsection.7.2.7}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.8}CUMBERSOME (PASSIVE)}{7}{subsubsection.7.2.8}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.9}DEFENSIVE (PASSIVE)}{7}{subsubsection.7.2.9}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.10}DEFLECTION (PASSIVE)}{7}{subsubsection.7.2.10}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.11}DISORIENT (ACTIVE)}{7}{subsubsection.7.2.11}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.12}ENSNARE (ACTIVE)}{7}{subsubsection.7.2.12}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.13}GUIDED (ACTIVE)}{7}{subsubsection.7.2.13}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.14}KNOCKDOWN (ACTIVE)}{7}{subsubsection.7.2.14}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.15}INACCURATE (PASSIVE)}{7}{subsubsection.7.2.15}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.16}INFERIOR (PASSIVE)}{7}{subsubsection.7.2.16}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.17}ION (PASSIVE)}{7}{subsubsection.7.2.17}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.18}LIMITED AMMO (PASSIVE)}{7}{subsubsection.7.2.18}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.19}LINKED (ACTIVE)}{7}{subsubsection.7.2.19}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.20}PIERCE (PASSIVE)}{7}{subsubsection.7.2.20}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.21}PREPARE (PASSIVE)}{7}{subsubsection.7.2.21}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.22}SLOW-FIRING (PASSIVE)}{7}{subsubsection.7.2.22}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.23}STUN (ACTIVE)}{7}{subsubsection.7.2.23}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.24}STUN DAMAGE (PASSIVE)}{7}{subsubsection.7.2.24}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.25}STUN SETTING (PASSIVE)}{7}{subsubsection.7.2.25}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.26}SUNDER (ACTIVE)}{7}{subsubsection.7.2.26}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.27}SUPERIOR (PASSIVE)}{7}{subsubsection.7.2.27}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.28}UNWIELDY (PASSIVE)}{7}{subsubsection.7.2.28}%
|
||||||
|
\contentsline {subsubsection}{\numberline {7.2.29}VICIOUS (PASSIVE)}{7}{subsubsection.7.2.29}%
|
||||||
|
\contentsline {subsection}{\numberline {7.3}Weapons}{8}{subsection.7.3}%
|
||||||
|
\contentsline {subsection}{\numberline {7.4}Lightsaber}{8}{subsection.7.4}%
|
||||||
|
\contentsline {subsection}{\numberline {7.5}Armor}{8}{subsection.7.5}%
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\contentsline {subsection}{\numberline {7.6}Gear}{8}{subsection.7.6}%
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\contentsline {section}{\numberline {8}SPECIES}{9}{section.8}%
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\contentsline {subsection}{\numberline {8.1}aleena}{9}{subsection.8.1}%
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\contentsline {subsection}{\numberline {8.2}anx}{9}{subsection.8.2}%
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\contentsline {subsection}{\numberline {8.3}Aqualish}{9}{subsection.8.3}%
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\contentsline {subsection}{\numberline {8.4}arcona}{9}{subsection.8.4}%
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\contentsline {subsection}{\numberline {8.5}arkanian}{10}{subsection.8.5}%
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\contentsline {subsection}{\numberline {8.6}BALOSAR}{10}{subsection.8.6}%
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\contentsline {subsection}{\numberline {8.7}bardottan}{10}{subsection.8.7}%
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\contentsline {subsection}{\numberline {8.8}Besalisk}{10}{subsection.8.8}%
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\contentsline {subsection}{\numberline {8.9}BITH}{11}{subsection.8.9}%
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\contentsline {subsection}{\numberline {8.10}BOTHAN}{11}{subsection.8.10}%
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\contentsline {subsection}{\numberline {8.11}CAAMASI}{11}{subsection.8.11}%
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\contentsline {subsection}{\numberline {8.12}CEREAN}{11}{subsection.8.12}%
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\contentsline {subsection}{\numberline {8.13}chadra-fan}{12}{subsection.8.13}%
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\contentsline {subsection}{\numberline {8.14}CHAGRIAN}{12}{subsection.8.14}%
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\contentsline {subsection}{\numberline {8.15}chevin}{12}{subsection.8.15}%
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\contentsline {subsection}{\numberline {8.16}chiss}{12}{subsection.8.16}%
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\contentsline {subsection}{\numberline {8.17}clawdite}{13}{subsection.8.17}%
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\contentsline {subsection}{\numberline {8.18}CLONE}{13}{subsection.8.18}%
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\contentsline {subsection}{\numberline {8.20}DATHOMIRIAN}{13}{subsection.8.20}%
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\contentsline {subsection}{\numberline {8.25}dressellian}{15}{subsection.8.25}%
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\contentsline {subsection}{\numberline {8.26}DROID}{15}{subsection.8.26}%
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\contentsline {subsection}{\numberline {8.27}Dug}{15}{subsection.8.27}%
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\contentsline {subsection}{\numberline {8.28}DUROS}{15}{subsection.8.28}%
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\contentsline {subsection}{\numberline {8.29}ELOM}{16}{subsection.8.29}%
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\contentsline {subsection}{\numberline {8.30}ELOMIN}{16}{subsection.8.30}%
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\contentsline {subsection}{\numberline {8.31}falleen}{16}{subsection.8.31}%
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\contentsline {subsection}{\numberline {8.34}GEONOSIAN}{17}{subsection.8.34}%
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\contentsline {subsection}{\numberline {8.35}GIGORAN}{17}{subsection.8.35}%
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\contentsline {subsection}{\numberline {8.36}GOSSAM}{17}{subsection.8.36}%
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\contentsline {subsection}{\numberline {8.37}gotal}{18}{subsection.8.37}%
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\contentsline {subsection}{\numberline {8.38}GRAN}{18}{subsection.8.38}%
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\contentsline {subsection}{\numberline {8.40}HARCH}{18}{subsection.8.40}%
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\contentsline {subsection}{\numberline {8.43}IAKARU}{19}{subsection.8.43}%
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\contentsline {subsection}{\numberline {8.44}iktotchi}{19}{subsection.8.44}%
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\contentsline {subsection}{\numberline {8.45}ISHI TIB}{20}{subsection.8.45}%
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\contentsline {subsection}{\numberline {8.46}ITHORIAN}{20}{subsection.8.46}%
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\contentsline {subsection}{\numberline {8.47}kalleran}{20}{subsection.8.47}%
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\contentsline {subsection}{\numberline {8.48}KAMINOAN}{20}{subsection.8.48}%
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\contentsline {subsection}{\numberline {8.49}KARKARODON}{21}{subsection.8.49}%
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\contentsline {subsection}{\numberline {8.50}KEL DOR}{21}{subsection.8.50}%
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\contentsline {subsection}{\numberline {8.51}klatooinian}{21}{subsection.8.51}%
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\contentsline {subsection}{\numberline {8.52}KUBAZ}{21}{subsection.8.52}%
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\contentsline {subsection}{\numberline {8.53}KYUZO}{22}{subsection.8.53}%
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\contentsline {subsection}{\numberline {8.54}LANNIK}{22}{subsection.8.54}%
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\contentsline {subsection}{\numberline {8.55}MELITTO}{22}{subsection.8.55}%
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\contentsline {subsection}{\numberline {8.56}mikkian}{22}{subsection.8.56}%
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\contentsline {subsection}{\numberline {8.57}MIRIALAN}{23}{subsection.8.57}%
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\contentsline {subsection}{\numberline {8.58}MON CALAMARI}{23}{subsection.8.58}%
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\contentsline {subsection}{\numberline {8.59}mustafarian}{23}{subsection.8.59}%
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\contentsline {subsection}{\numberline {8.60}muun}{23}{subsection.8.60}%
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\contentsline {subsection}{\numberline {8.61}NAUTOLAN}{24}{subsection.8.61}%
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\contentsline {subsection}{\numberline {8.62}NEIMOIDIAN}{24}{subsection.8.62}%
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\contentsline {subsection}{\numberline {8.63}nikto}{24}{subsection.8.63}%
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\contentsline {subsection}{\numberline {8.64}pantoran}{24}{subsection.8.64}%
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\contentsline {subsection}{\numberline {8.65}Pau'an}{25}{subsection.8.65}%
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\contentsline {subsection}{\numberline {8.66}phydolon}{25}{subsection.8.66}%
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\contentsline {subsection}{\numberline {8.67}polis massan}{25}{subsection.8.67}%
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\contentsline {subsection}{\numberline {8.68}quarren}{25}{subsection.8.68}%
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\contentsline {subsection}{\numberline {8.69}quermian}{26}{subsection.8.69}%
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\contentsline {subsection}{\numberline {8.70}RODIAN}{26}{subsection.8.70}%
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\contentsline {subsection}{\numberline {8.71}Sakiyan}{26}{subsection.8.71}%
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\contentsline {subsection}{\numberline {8.72}selonian}{26}{subsection.8.72}%
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\contentsline {subsection}{\numberline {8.73}SHISTAVANEN}{27}{subsection.8.73}%
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\contentsline {subsection}{\numberline {8.74}SKAKOAN}{27}{subsection.8.74}%
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\contentsline {subsection}{\numberline {8.75}SULLUSTAN}{27}{subsection.8.75}%
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\contentsline {subsection}{\numberline {8.76}thisspiasian}{27}{subsection.8.76}%
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\contentsline {subsection}{\numberline {8.77}tholothian}{28}{subsection.8.77}%
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\contentsline {subsection}{\numberline {8.78}TOGNATH}{28}{subsection.8.78}%
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\contentsline {subsection}{\numberline {8.79}TOGRUTA}{28}{subsection.8.79}%
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\contentsline {subsection}{\numberline {8.80}toydarian}{28}{subsection.8.80}%
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\contentsline {subsection}{\numberline {8.81}TRANDOSHAN}{29}{subsection.8.81}%
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\contentsline {subsection}{\numberline {8.82}TWI'LEK}{29}{subsection.8.82}%
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\contentsline {subsection}{\numberline {8.83}UMBARAN}{29}{subsection.8.83}%
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\contentsline {subsection}{\numberline {8.84}Verpine}{29}{subsection.8.84}%
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\contentsline {subsection}{\numberline {8.85}vurk}{30}{subsection.8.85}%
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\contentsline {subsection}{\numberline {8.86}weequay}{30}{subsection.8.86}%
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\contentsline {subsection}{\numberline {8.88}WOOKIE}{30}{subsection.8.88}%
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\contentsline {subsection}{\numberline {8.89}xexto}{31}{subsection.8.89}%
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\contentsline {subsection}{\numberline {8.90}ZABRAK}{31}{subsection.8.90}%
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\contentsline {section}{\numberline {9}CAREERS}{32}{section.9}%
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\contentsline {section}{\numberline {10}FORCE POWERS}{168}{section.10}%
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Reference in New Issue
Block a user