105 lines
6.5 KiB
TeX
105 lines
6.5 KiB
TeX
\section{COMBAT}
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\begin{center}
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\begin{minipage}[t]{0.46\textwidth}
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\subsection{INITIATIVE (EotE. 199)}
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Initiative is decided in the beginning of combat with a simple (-) \textbf{Cool} or \textbf{Vigilance} check. \textbf{Cool} when the characters are ready for combat, \textbf{Vigilance} when they are not.
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\vspace{10pt}
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\subsection{MANEUVERS (EotE. 200)}
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Max 2 maneuvers per turn. First is free, the second either costs 2 strain, is exchanged for an action, or by spending \advantage{}\advantage{} from a combat check.
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\vspace{5pt}
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\begin{itemize}[leftmargin=*,itemsep=-1pt]
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\item \textbf{Aim (steady aim)}: Add \boost{} to next attack. If you spend two consecutive maneuvers aiming, it's \boost{}\boost{}.
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\item \textbf{Aim (aim for limb/item)}: Hobble or disarm on hit. Add \setback{}\setback{} to attack. If 2 consecutive maneuvers, \setback{}.
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\item \textbf{Assist}: Add \boost{} to ally's check.
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\item \textbf{Guarded stance}: +1 melee defense, add \setback{} to own attacks.
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\item \textbf{Interact} with environment or gear. This includes drawing your weapon.
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\item \textbf{Mount} or dismount.
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\item \textbf{Move}: Move between range bands according to the guide on the previous page.
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\item \textbf{Drop prone or stand from prone}.
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\item \textbf{Preparation}: Sometimes required by talent or ability.
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\end{itemize}
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\subsection{Actions (EotE. 203)}
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You can spend your action to do a maneuver, activate an ability, perform a skill check, or perform a combat check. \\
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\textbf{Combat checks} are much like regular skill checks. You assemble a dice pool based on the appropriate skill and roll it against a set difficulty. \setback{} can also be added based on the target's defense. If it succeeds, you hit your target. \\
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The attack does an amount of damage equal to the damage characteristic of the weapon plus 1 for every uncancelled \success{}. Damage dealt is reduced by the target's \textbf{soak}.
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\subsection{Wounds and strain (EotE. 215)}
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Wounds are physical damage to your PC. If your wounds exceed your wound threshold, you are incapacitated and gain a critical injury.
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Strain is psychological damage to your character. If you strain exceeds your strain threshold, you are incapacitated.
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\subsection{Critical Injuries (EotE. 216)}
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Critical injuries are serious and sometimes permanent injuries sustained by your character. They can be gained when an enemy uses advantage gained from a combat roll to give you one, or if your character exceeds their wound threshold. When you gain a critical injury, roll 1d100 plus 10 times the amount of critical injuries you already have on the critical injuries table
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% \subsection{Weapon Stat Meaning (GCB. 90)}
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% \begin{itemize}[leftmargin=*]
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% \item \textbf{Damage}: Flat number means the weapon deals that damage. '+' in front of the number means you add your Brawn. Each \success adds 1 damage to the attack.
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% \item \textbf{Crit}: The number indicates the number of \advantage required to cause a critical injury.
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% \item \textbf{Specials} cause various effects, see chart on page 3. Some require \advantage to \advantage\advantage\advantage to activate.
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% \end{itemize}
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\end{minipage} \hfil \hspace{30pt}
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\begin{minipage}[t]{0.46\textwidth}
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% \subsection{Two-Weapon Combat (GCB. 108)}
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% You can choose to attack with two weapons as a combat check. To do so, roll with +1 difficulty. If you hit, you hit with 1 of your weapons. You can spend \advantage\advantage to hit with the other one.
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% \vspace{10pt}
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\subsection{Attack Difficulties (EotE. 205)}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabularx}{\textwidth}{|X|X|}
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\hline
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\rowcolor{tablecolor3}
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{\color[HTML]{FFFFFF}\tn\selectfont{}RANGE} & {\color[HTML]{FFFFFF} \tn\selectfont{}DIFFICULTY} \\ \hline
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Melee & \difficulty\difficulty \\ \hline
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Engaged (light) & \difficulty{}\difficulty{} \\\hline
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Engaged (heavy) & \difficulty{}\difficulty{}\difficulty{}\\ \hline
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Engaged (gunnery) & Not possible \\ \hline
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Short & \difficulty \\ \hline
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Medium & \difficulty\difficulty \\ \hline
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Long & \difficulty\difficulty\difficulty \\ \hline
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Extreme & \difficulty\difficulty\difficulty\difficulty \\ \hline
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\multicolumn{2}{|c|}{\cellcolor{tablecolor3}{\color[HTML]{FFFFFF}\tn\selectfont{}MODIFIERS}} \\ \hline
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Engaged with ally & Upgrade 1 \difficulty to \challenge. Hit ally on \despair. \\ \hline
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Target prone & Melee add \boost{}; Ranged add \setback{}. \\ \hline
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Attacker prone (melee) & \setback{} \\ \hline
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Aiming & Add \boost. \\ \hline
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Engaged with target that made ranged attack & Add \boost to next melee attack against them. \\ \hline
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\end{tabularx}
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\vspace{10pt}
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\subsection{Spending Advantage and Triumphs (EotE. 206)}
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\newcolumntype{P}[1]{>{\centering\arraybackslash}p{#1}}
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\rowcolors{1}{tablecolor2}{tablecolor2}
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\begin{tabularx}{\textwidth}{|P{0.15\textwidth}|X|}
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\hline
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\rowcolor{tablecolor3}
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{\color[HTML]{FFFFFF}\tn\selectfont{}ROLL} & {\color[HTML]{FFFFFF} \tn\selectfont{}RESULT} \\ \hline
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& -- Recover 1 strain. \\
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& -- Add 1 \boost{} to next allied character's check. \\
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& -- Inflict a critical injury (must deal damage past soak) (\advantage{} cost may vary). \\
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\multirow{-4}*{\advantage{}} & -- Activate an item quality (\advantage{} cost may vary).\\ \hline
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\rowcolor{tablecolor1} & -- Perform a free maneuver (only two total maneuvers per turn). \\
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\rowcolor{tablecolor1} & -- Add \setback to the target's next check. \\
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\rowcolor{tablecolor1} \multirow{-3}*{\advantage{} \advantage{}} & -- Add \boost to any allied character's next check. \\ \hline
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& -- Negate target's defense for rest of turrn. \\
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& -- Ignore environment for rest of turn. \\
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& -- Gain +1 ranged or melee defense for 1 turn. \\
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\multirow{-4}*{\advantage{} \advantage{} \advantage{}} & -- Force the target to drop something.\\ \hline
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\rowcolor{tablecolor1} & -- Upgrade difficulty of target's next check. \\
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\rowcolor{tablecolor1} & -- Upgrade ability of ally's next check.\\
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\rowcolor{tablecolor1} \multirow{-3}*{\triumph{}} & -- Perform any one of the above actions \\\hline
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\multirow{1}*{\triumph\triumph} & Destroy a piece of equipment the target is using.\\ \hline
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\end{tabularx}
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\end{minipage}
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\end{center} |