292 lines
15 KiB
TeX
292 lines
15 KiB
TeX
\section{GEAR}\label{gear}
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\begin{center}
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\begin{minipage}[t]{0.48\textwidth}
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\subsection{ENCUMBRANCE}
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Your encumbrance threshold is 5+Brawn. If the encumbrance values of everything you are carrying add up to more than your threshold, you add \setback{} to all Agility and Brawn checks. If you exceed your threshold by more than your brawn, you no longer get a free maneuver each turn.
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\vspace{10pt}
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\subsection{ITEM QUALITIES}
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Passive qualities are always in effect and do not require activation. Active qualities require activation, by using a number of \advantage{}. Qualities also often have a rank.
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\vspace{10pt}
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\subsubsection{ACCURATE (PASSIVE)}
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Add \boost{} to attacks with this weapon for each rank.
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\vspace{10pt}
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\subsubsection{AUTO-FIRE (ACTIVE)}
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Can choose to either use or not use before attacking. If using Auto-Fire, add \difficulty{} to the roll. Can spend \advantage{}\advantage{} as many times as you can to hit an additional time.
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\vspace{10pt}
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\subsubsection{BREACH (PASSIVE)}
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Ignore 10 soak per rank.
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\vspace{10pt}
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\subsubsection{BURN (ACTIVE)}
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Target suffers the weapon's damage a number of rounds after being hit equal to rank.
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\vspace{10pt}
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\subsubsection{BLAST (ACTIVE)}
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Activate with \advantage\advantage{}. Everyone engaged with target takes damage equal to rank, plus uncancelled \success{}.
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\vspace{10pt}
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\subsubsection{CONCUSSIVE (ACTIVE)}
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Activate with \advantage\advantage{}. Target is staggered for a number of rounds equal to rank.
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\vspace{10pt}
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\subsubsection{CORTOSIS (PASSIVE)}
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Immune to sunder quality.
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\vspace{10pt}
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\subsubsection{CUMBERSOME (PASSIVE)}
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To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks by number of points deficient.
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\vspace{10pt}
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\subsubsection{DEFENSIVE (PASSIVE)}
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Increase melee defense by rank.
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\vspace{10pt}
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\subsubsection{DEFLECTION (PASSIVE)}
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Increase ranged defense by rank.
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\vspace{10pt}
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\subsubsection{DISORIENT (ACTIVE)}
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Activate with \advantage\advantage{}. Target is disoriented for a number of rounds equal to rank.
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\vspace{10pt}
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\subsubsection{ENSNARE (ACTIVE)}
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Activate with \advantage\advantage{}. Target is immobilized for a number of rounds equal to rank.
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\vspace{10pt}
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\subsubsection{GUIDED (ACTIVE)}
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If attack misses, can spend \advantage\advantage\advantage{} to make a new check. Difficulty is \difficulty\difficulty{} (or just \difficulty{} if the target is silhouette 2 or larger), and the ability is rank. If successful, deal damage normally.
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\end{minipage} \hfil \hspace{15pt}
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\begin{minipage}[t]{0.48\textwidth}
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\vspace{10pt}
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\subsubsection{KNOCKDOWN (ACTIVE)}
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Spend \advantage{} to knock prone.
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\vspace{10pt}
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\subsubsection{INACCURATE (PASSIVE)}
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Add \setback{} to attacks for each rank.
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\vspace{10pt}
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\subsubsection{INFERIOR (PASSIVE)}
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If weapon, add \threat{} to all checks and -1 base damage. If armor, +1 encumbrance and -1 defense. If no defense, -1 soak instead.
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\vspace{10pt}
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\subsubsection{ION (PASSIVE)}
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Deals damage to system strain of vehicle, instead of normal damage.
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\vspace{10pt}
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\subsubsection{LIMITED AMMO (PASSIVE)}
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Can only make a number of attacks equal to rank before having to be reloaded as maneuver.
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\vspace{10pt}
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\subsubsection{LINKED (ACTIVE)}
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Can spend \advantage{}\advantage{} an amount of times up to rank to hit an additional time.
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\vspace{10pt}
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\subsubsection{PIERCE (PASSIVE)}
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Ignores 1 point of soak per rank.
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\vspace{10pt}
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\subsubsection{PREPARE (PASSIVE)}
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Must use a number of maneuvers equal to rank to prepare before firing.
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\vspace{10pt}
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\subsubsection{SLOW-FIRING (PASSIVE)}
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Must wait a number of rounds equal to rank before firing again
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\vspace{10pt}
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\subsubsection{STUN (ACTIVE)}
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Can spend \advantage{}\advantage{} cause strain damage equal to rank.
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\vspace{10pt}
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\subsubsection{STUN DAMAGE (PASSIVE)}
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Deals damage to strain instead of wounds.
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\vspace{10pt}
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\subsubsection{STUN SETTING (PASSIVE)}
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Before firing, can choose to deal damage to strain or wounds.
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\vspace{10pt}
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\subsubsection{SUNDER (ACTIVE)}
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Spend \advantage{} to damage an item wielded by the target one step: Undamaged -> Minor -> Moderate -> Major -> Destroyed. Can be used multiple times on the same attack.
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\vspace{10pt}
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\subsubsection{SUPERIOR (PASSIVE)}
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If weapon, add \advantage{} to all checks and +1 base damage. If armor, -1 encumbrance and +1 soak.
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\vspace{10pt}
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\subsubsection{UNWIELDY (PASSIVE)}
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Need Agility of at least rank. If less, increase difficulty of attacks by number of points deficient.
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\vspace{10pt}
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\subsubsection{VICIOUS (PASSIVE)}
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Add 10 times rank to critical roll.
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\end{minipage}
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\end{center}
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\newpage
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\newcolumntype{L}[1]{>{\raggedright\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
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\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
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\subsection{Weapons}
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You can find a list of weapons in EotE. 160-161.
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% \begin{center}
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% \rowcolors{1}{tablecolor1}{tablecolor2}
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% \begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.6cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|}
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% \hline
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% \rowcolor{tablecolor3}
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Range} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline
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% \rowcolor{black}
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% \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline
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% Holdout Blaster & Ranged (light) & 5 & 4 & Short & 1 & 1 & 200 & Stun setting \\ \hline
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% Ionization Blaster & Ranged (light) & 10 & 5 & Short & 3 & 3 & 250 & Disorient 5, Stun damage (Droid only) \\ \hline
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% Light Blaster Pistol & Ranged (light) & 5 & 4 & Medium & 1 & 2 & 300 & Stun setting \\ \hline
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% Blaster Pistol & Ranged (light) & 6 & 3 & Medium & 1 & 3 & 400 & Stun setting \\ \hline
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% Heavy Blaster Pistol & Ranged (light) & 7 & 3 & Medium & 2 & 3 & 700 & Stun setting \\ \hline
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% Blaster Carbine & Ranged (heavy) & 9 & 3 & Medium & 3 & 4 & 850 & Stun setting \\ \hline
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% Blaster Rifle & Ranged (heavy) & 9 & 3 & Long & 4 & 4 & 900 & Stun setting \\ \hline
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% Bowcaster & Ranged (heavy) & 10 & 3 & Medium & 5 & 2 & 1.250 & Cumbersome 3, Knockdown \\ \hline
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% Heavy Blaster Rifle & Ranged (heavy) & 10 & 3 & Long & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 \\ \hline
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% Light Repeating Blaster & Ranged (heavy) & 11 & 3 & Long & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 \\ \hline
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% Disruptor Pistol & Ranged (light) & 10 & 2 & Short & 2 & 2 & 3.000 & Vicious 4 \\ \hline
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% Disruptor Rifle & Ranged (heavy) & 10 & 2 & Long & 5 & 4 & 5.000 & Cumbersome 2, Vicious 5 \\ \hline
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% Heavy Repeating Blaster & Gunnery & 15 & 2 & Long & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 \\ \hline
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% \rowcolor{black}
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% \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Slugthrowers} \\ \hline
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% Slugthrower Pistol & Ranged (light) & 4 & 5 & Short & 1 & 0 & 100 & \\ \hline
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% Slugthrower Rifle & Ranged (heavy) & 7 & 5 & Medium & 5 & 1 & 250 & Cumbersome 2 \\ \hline
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% \rowcolor{black}
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% \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Thrown Weapons} \\ \hline
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% Bola / Net & Ranged (light) & 2 & - & Short & 1 & 2 & 20 & Ensnare 3, Knockdown, Limited Ammo 1 \\ \hline
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% \rowcolor{black}
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% \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Explosives and Other Ranged Weapons} \\ \hline
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% Frag Grenade & Ranged (light) & 8 & 4 & Short & 1 & 0 & 50 & Blast 6, Limited Ammo 1 \\ \hline
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% Stun Grenade & Ranged (light) & 8 & - & Short & 1 & 0 & 75 & Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 \\ \hline
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% Flame Projector & Ranged (heavy) & 8 & 2 & Short & 6 & 2 & 1.000 & Burn 3, Blast 8 \\ \hline
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% Thermal Detonator & Ranged (light) & 20 & 2 & Short & 1 & 0 & 2.000 & Blast 15, Breach 1, Vicious 4, Limited Ammo 1 \\ \hline
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% Missile Tube & Gunnery & 20 & 2 & Extreme & 7 & 4 & 7.500 & Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 \\ \hline
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% \end{tabular}
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% \end{center}
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% \subsection{Melee Weapons}
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% \begin{center}
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% \rowcolors{1}{tablecolor1}{tablecolor2}
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% \begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|}
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% \hline
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% \rowcolor{tablecolor3}
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline
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% \rowcolor{black}
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% \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Brawling Weapons} \\ \hline
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% Brass Knuckles & +1 & 4 & 1 & 0 & 25 & Disorient 3 \\ \hline
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% Shock Gloves & +0 & 5 & 0 & 1 & 300 & Stun 3 \\ \hline
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% \rowcolor{black}
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% \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Brawling Weapons} \\ \hline
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% Truncheon & +2 & 5 & 2 & 0 & 15 & Disorient 2 \\ \hline
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% Combat Knife & +1 & 3 & 1 & 0 & 25 & \\ \hline
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% Gaffi Stick & +2 & 3 & 3 & 0 & 100 & Defensive 1, Disorient 3 \\ \hline
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% Vibroknife & +1 & 2 & 1 & 2 & 250 & Pierce 2, Vicious 1 \\ \hline
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% Force Pike & +3 & 2 & 3 & 3 & 500 & Pierce 2, Stun setting \\ \hline
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% Vibro-ax & +3 & 2 & 4 & 3 & 750 & Pierce 2, Sunder, Vicious 3 \\ \hline
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% Vibrosword & +2 & 2 & 3 & 3 & 750 & Pierce 2, Vicious 1, Defensive 1 \\ \hline
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% \end{tabular}
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% \end{center}
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% \newpage
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\subsection{Lightsaber}
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Select a hilt and a kyber crystal, and add their properties. Two of the same quality do not stack with each other.
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\begin{center}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|L{4.5cm}|}
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\hline
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\rowcolor{tablecolor3}
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Other} \\ \hline
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\rowcolor{black}
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\multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Hilts} \\ \hline
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Basic Lightsaber Hilt & 0 & - & 1 & 5 & 300 & & \\ \hline
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Shoto Hilt & 0 & - & 1 & 3 & 300 & Accurate 1 & -1 to crystal damage \\ \hline
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Double-Bladed Lightsaber Hilt & 0 & - & 2 & 4 & 600 & Linked 1, Unwieldy 3 & Crystal costs double \\ \hline
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Guard Shoto Hilt & 0 & - & 1 & 3 & 700 & Defensive 1, Deflection 2, Unwieldy 4 & -1 to crystal damage\\ \hline
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Great Lightsaber Hilt & 0 & - & 2 & 5 & 700 & Cumbersome 6 & +1 to crystal damage \\ \hline
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Crossguard Lightsaber Hilt & 0 & - & 1 & 4 & 900 & Defensive 1 & \\ \hline \hline
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\rowcolor{black}
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\multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Crystals} \\ \hline
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Ilum Crystal & 6 & 2 & 0 & -2 & 1.800 & Breach 1, Sunder & \\ \hline
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Lorrdian Gemstone & 7 & 2 & 0 & -2 & 1.920 & Breach 1, Defensive 1, Sunder& \\ \hline
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Mephite Crystal & 8 & 2 & 0 & -2 & 2.000 & Breach 1, Sunder& \\ \hline
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Synthetic Crystal & 7 & 1 & 0 & -2 & 2.200 & Breach 1, Sunder, Vicious 1& \\ \hline
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Dantari Crystal & 7 & 2 & 0 & -2 & 2.400 & Breach 1, Sunder& \\ \hline
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Dragite Gem & 7 & 3 & 0 & -2 & 2.800 & Breach 1, Disorient, Sunder& \\ \hline
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Barab Ingot & 8 & 3 & 0 & -2 & 3.000 & Breach 1, Burn 1, Sunder& \\ \hline
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Krayt Dragon Pearl & 9 & 1 & 0 & -2 & 3.000 & Breach 1, Sunder, Vicious 1& \\ \hline
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Corrupted Crystal & 6 & 2 & 0 & -2 & 3.200 & Breach 1, Sunder, Vicious 2 & Automatically grants \darkforce{} to all force power checks. \\ \hline
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\end{tabular}
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\end{center}
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\subsection{Armor}
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Defense does not stack, but soak does when applied from different types of armor.
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You can find a list of armor in EotE. 170.
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% \begin{center}
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% \rowcolors{1}{tablecolor1}{tablecolor2}
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% \begin{tabular}{|L{5cm}|R{2cm}|R{0.8cm}|R{0.6cm}|R{0.5cm}|R{1cm}|}
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% \hline
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% \rowcolor{tablecolor3}
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Type} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Defense} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Soak} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} \\ \hline
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% Heavy Clothing & 0 & 1 & 1 & 0 & 50 \\ \hline
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% Adverse Environment Gear & 0 & 1 & 2 & 1 & 500 \\ \hline
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% Padded Armor & 0 & 2 & 2 & 0 & 500 \\ \hline
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% Armored Clothing & 1 & 1 & 3 & 1 & 1.000 \\ \hline
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% Laminate & 0 & 2 & 4 & 3 & 2.500 \\ \hline
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% Heavy Battle Armor & 1 & 2 & 6 & 4 & 5.000 \\ \hline
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% Personal Deflector Shield & 2 & 0 & 3 & 0 & 10.000 \\ \hline
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% \end{tabular}
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% \end{center}
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\subsection{Gear}
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Additional gear found in EotE. 182.
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