\section{GEAR}\label{gear} \begin{center} \begin{minipage}[t]{0.48\textwidth} \subsection{ENCUMBRANCE} Your encumbrance threshold is 5+Brawn. If the encumbrance values of everything you are carrying add up to more than your threshold, you add \setback{} to all Agility and Brawn checks. If you exceed your threshold by more than your brawn, you no longer get a free maneuver each turn. \vspace{10pt} \subsection{ITEM QUALITIES} Passive qualities are always in effect and do not require activation. Active qualities require activation, by using a number of \advantage{}. Qualities also often have a rank. \vspace{10pt} \subsubsection{ACCURATE (PASSIVE)} Add \boost{} to attacks with this weapon for each rank. \vspace{10pt} \subsubsection{AUTO-FIRE (ACTIVE)} Can choose to either use or not use before attacking. If using Auto-Fire, add \difficulty{} to the roll. Can spend \advantage{}\advantage{} as many times as you can to hit an additional time. \vspace{10pt} \subsubsection{BREACH (PASSIVE)} Ignore 10 soak per rank. \vspace{10pt} \subsubsection{BURN (ACTIVE)} Target suffers the weapon's damage a number of rounds after being hit equal to rank. \vspace{10pt} \subsubsection{BLAST (ACTIVE)} Activate with \advantage\advantage{}. Everyone engaged with target takes damage equal to rank, plus uncancelled \success{}. \vspace{10pt} \subsubsection{CONCUSSIVE (ACTIVE)} Activate with \advantage\advantage{}. Target is staggered for a number of rounds equal to rank. \vspace{10pt} \subsubsection{CORTOSIS (PASSIVE)} Immune to sunder quality. \vspace{10pt} \subsubsection{CUMBERSOME (PASSIVE)} To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks by number of points deficient. \vspace{10pt} \subsubsection{DEFENSIVE (PASSIVE)} Increase melee defense by rank. \vspace{10pt} \subsubsection{DEFLECTION (PASSIVE)} Increase ranged defense by rank. \vspace{10pt} \subsubsection{DISORIENT (ACTIVE)} Activate with \advantage\advantage{}. Target is disoriented for a number of rounds equal to rank. \vspace{10pt} \subsubsection{ENSNARE (ACTIVE)} Activate with \advantage\advantage{}. Target is immobilized for a number of rounds equal to rank. \vspace{10pt} \subsubsection{GUIDED (ACTIVE)} If attack misses, can spend \advantage\advantage\advantage{} to make a new check. Difficulty is \difficulty\difficulty{} (or just \difficulty{} if the target is silhouette 2 or larger), and the ability is rank. If successful, deal damage normally. \end{minipage} \hfil \hspace{15pt} \begin{minipage}[t]{0.48\textwidth} \vspace{10pt} \subsubsection{KNOCKDOWN (ACTIVE)} Spend \advantage{} to knock prone. \vspace{10pt} \subsubsection{INACCURATE (PASSIVE)} Add \setback{} to attacks for each rank. \vspace{10pt} \subsubsection{INFERIOR (PASSIVE)} If weapon, add \threat{} to all checks and -1 base damage. If armor, +1 encumbrance and -1 defense. If no defense, -1 soak instead. \vspace{10pt} \subsubsection{ION (PASSIVE)} Deals damage to system strain of vehicle, instead of normal damage. \vspace{10pt} \subsubsection{LIMITED AMMO (PASSIVE)} Can only make a number of attacks equal to rank before having to be reloaded as maneuver. \vspace{10pt} \subsubsection{LINKED (ACTIVE)} Can spend \advantage{}\advantage{} an amount of times up to rank to hit an additional time. \vspace{10pt} \subsubsection{PIERCE (PASSIVE)} Ignores 1 point of soak per rank. \vspace{10pt} \subsubsection{PREPARE (PASSIVE)} Must use a number of maneuvers equal to rank to prepare before firing. \vspace{10pt} \subsubsection{SLOW-FIRING (PASSIVE)} Must wait a number of rounds equal to rank before firing again \vspace{10pt} \subsubsection{STUN (ACTIVE)} Can spend \advantage{}\advantage{} cause strain damage equal to rank. \vspace{10pt} \subsubsection{STUN DAMAGE (PASSIVE)} Deals damage to strain instead of wounds. \vspace{10pt} \subsubsection{STUN SETTING (PASSIVE)} Before firing, can choose to deal damage to strain or wounds. \vspace{10pt} \subsubsection{SUNDER (ACTIVE)} Spend \advantage{} to damage an item wielded by the target one step: Undamaged -> Minor -> Moderate -> Major -> Destroyed. Can be used multiple times on the same attack. \vspace{10pt} \subsubsection{SUPERIOR (PASSIVE)} If weapon, add \advantage{} to all checks and +1 base damage. If armor, -1 encumbrance and +1 soak. \vspace{10pt} \subsubsection{UNWIELDY (PASSIVE)} Need Agility of at least rank. If less, increase difficulty of attacks by number of points deficient. \vspace{10pt} \subsubsection{VICIOUS (PASSIVE)} Add 10 times rank to critical roll. \end{minipage} \end{center} \newpage \newcolumntype{L}[1]{>{\raggedright\let\newline\\\arraybackslash\hspace{0pt}}m{#1}} \newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}} \subsection{Weapons} You can find a list of weapons in EotE. 160-161. % \begin{center} % \rowcolors{1}{tablecolor1}{tablecolor2} % \begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.6cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|} % \hline % \rowcolor{tablecolor3} % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Range} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline % \rowcolor{black} % \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline % Holdout Blaster & Ranged (light) & 5 & 4 & Short & 1 & 1 & 200 & Stun setting \\ \hline % Ionization Blaster & Ranged (light) & 10 & 5 & Short & 3 & 3 & 250 & Disorient 5, Stun damage (Droid only) \\ \hline % Light Blaster Pistol & Ranged (light) & 5 & 4 & Medium & 1 & 2 & 300 & Stun setting \\ \hline % Blaster Pistol & Ranged (light) & 6 & 3 & Medium & 1 & 3 & 400 & Stun setting \\ \hline % Heavy Blaster Pistol & Ranged (light) & 7 & 3 & Medium & 2 & 3 & 700 & Stun setting \\ \hline % Blaster Carbine & Ranged (heavy) & 9 & 3 & Medium & 3 & 4 & 850 & Stun setting \\ \hline % Blaster Rifle & Ranged (heavy) & 9 & 3 & Long & 4 & 4 & 900 & Stun setting \\ \hline % Bowcaster & Ranged (heavy) & 10 & 3 & Medium & 5 & 2 & 1.250 & Cumbersome 3, Knockdown \\ \hline % Heavy Blaster Rifle & Ranged (heavy) & 10 & 3 & Long & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 \\ \hline % Light Repeating Blaster & Ranged (heavy) & 11 & 3 & Long & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 \\ \hline % Disruptor Pistol & Ranged (light) & 10 & 2 & Short & 2 & 2 & 3.000 & Vicious 4 \\ \hline % Disruptor Rifle & Ranged (heavy) & 10 & 2 & Long & 5 & 4 & 5.000 & Cumbersome 2, Vicious 5 \\ \hline % Heavy Repeating Blaster & Gunnery & 15 & 2 & Long & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 \\ \hline % \rowcolor{black} % \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Slugthrowers} \\ \hline % Slugthrower Pistol & Ranged (light) & 4 & 5 & Short & 1 & 0 & 100 & \\ \hline % Slugthrower Rifle & Ranged (heavy) & 7 & 5 & Medium & 5 & 1 & 250 & Cumbersome 2 \\ \hline % \rowcolor{black} % \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Thrown Weapons} \\ \hline % Bola / Net & Ranged (light) & 2 & - & Short & 1 & 2 & 20 & Ensnare 3, Knockdown, Limited Ammo 1 \\ \hline % \rowcolor{black} % \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Explosives and Other Ranged Weapons} \\ \hline % Frag Grenade & Ranged (light) & 8 & 4 & Short & 1 & 0 & 50 & Blast 6, Limited Ammo 1 \\ \hline % Stun Grenade & Ranged (light) & 8 & - & Short & 1 & 0 & 75 & Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 \\ \hline % Flame Projector & Ranged (heavy) & 8 & 2 & Short & 6 & 2 & 1.000 & Burn 3, Blast 8 \\ \hline % Thermal Detonator & Ranged (light) & 20 & 2 & Short & 1 & 0 & 2.000 & Blast 15, Breach 1, Vicious 4, Limited Ammo 1 \\ \hline % Missile Tube & Gunnery & 20 & 2 & Extreme & 7 & 4 & 7.500 & Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 \\ \hline % \end{tabular} % \end{center} % \subsection{Melee Weapons} % \begin{center} % \rowcolors{1}{tablecolor1}{tablecolor2} % \begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|} % \hline % \rowcolor{tablecolor3} % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline % \rowcolor{black} % \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Brawling Weapons} \\ \hline % Brass Knuckles & +1 & 4 & 1 & 0 & 25 & Disorient 3 \\ \hline % Shock Gloves & +0 & 5 & 0 & 1 & 300 & Stun 3 \\ \hline % \rowcolor{black} % \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Brawling Weapons} \\ \hline % Truncheon & +2 & 5 & 2 & 0 & 15 & Disorient 2 \\ \hline % Combat Knife & +1 & 3 & 1 & 0 & 25 & \\ \hline % Gaffi Stick & +2 & 3 & 3 & 0 & 100 & Defensive 1, Disorient 3 \\ \hline % Vibroknife & +1 & 2 & 1 & 2 & 250 & Pierce 2, Vicious 1 \\ \hline % Force Pike & +3 & 2 & 3 & 3 & 500 & Pierce 2, Stun setting \\ \hline % Vibro-ax & +3 & 2 & 4 & 3 & 750 & Pierce 2, Sunder, Vicious 3 \\ \hline % Vibrosword & +2 & 2 & 3 & 3 & 750 & Pierce 2, Vicious 1, Defensive 1 \\ \hline % \end{tabular} % \end{center} % \newpage \subsection{Lightsaber} Select a hilt and a kyber crystal, and add their properties. Two of the same quality do not stack with each other. \begin{center} \rowcolors{1}{tablecolor1}{tablecolor2} \begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|L{4.5cm}|} \hline \rowcolor{tablecolor3} \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Other} \\ \hline \rowcolor{black} \multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Hilts} \\ \hline Basic Lightsaber Hilt & 0 & - & 1 & 5 & 300 & & \\ \hline Shoto Hilt & 0 & - & 1 & 3 & 300 & Accurate 1 & -1 to crystal damage \\ \hline Double-Bladed Lightsaber Hilt & 0 & - & 2 & 4 & 600 & Linked 1, Unwieldy 3 & Crystal costs double \\ \hline Guard Shoto Hilt & 0 & - & 1 & 3 & 700 & Defensive 1, Deflection 2, Unwieldy 4 & -1 to crystal damage\\ \hline Great Lightsaber Hilt & 0 & - & 2 & 5 & 700 & Cumbersome 6 & +1 to crystal damage \\ \hline Crossguard Lightsaber Hilt & 0 & - & 1 & 4 & 900 & Defensive 1 & \\ \hline \hline \rowcolor{black} \multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Crystals} \\ \hline Ilum Crystal & 6 & 2 & 0 & -2 & 1.800 & Breach 1, Sunder & \\ \hline Lorrdian Gemstone & 7 & 2 & 0 & -2 & 1.920 & Breach 1, Defensive 1, Sunder& \\ \hline Mephite Crystal & 8 & 2 & 0 & -2 & 2.000 & Breach 1, Sunder& \\ \hline Synthetic Crystal & 7 & 1 & 0 & -2 & 2.200 & Breach 1, Sunder, Vicious 1& \\ \hline Dantari Crystal & 7 & 2 & 0 & -2 & 2.400 & Breach 1, Sunder& \\ \hline Dragite Gem & 7 & 3 & 0 & -2 & 2.800 & Breach 1, Disorient, Sunder& \\ \hline Barab Ingot & 8 & 3 & 0 & -2 & 3.000 & Breach 1, Burn 1, Sunder& \\ \hline Krayt Dragon Pearl & 9 & 1 & 0 & -2 & 3.000 & Breach 1, Sunder, Vicious 1& \\ \hline Corrupted Crystal & 6 & 2 & 0 & -2 & 3.200 & Breach 1, Sunder, Vicious 2 & Automatically grants \darkforce{} to all force power checks. \\ \hline \end{tabular} \end{center} \subsection{Armor} Defense does not stack, but soak does when applied from different types of armor. You can find a list of armor in EotE. 170. % \begin{center} % \rowcolors{1}{tablecolor1}{tablecolor2} % \begin{tabular}{|L{5cm}|R{2cm}|R{0.8cm}|R{0.6cm}|R{0.5cm}|R{1cm}|} % \hline % \rowcolor{tablecolor3} % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Type} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Defense} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Soak} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} & % \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} \\ \hline % Heavy Clothing & 0 & 1 & 1 & 0 & 50 \\ \hline % Adverse Environment Gear & 0 & 1 & 2 & 1 & 500 \\ \hline % Padded Armor & 0 & 2 & 2 & 0 & 500 \\ \hline % Armored Clothing & 1 & 1 & 3 & 1 & 1.000 \\ \hline % Laminate & 0 & 2 & 4 & 3 & 2.500 \\ \hline % Heavy Battle Armor & 1 & 2 & 6 & 4 & 5.000 \\ \hline % Personal Deflector Shield & 2 & 0 & 3 & 0 & 10.000 \\ \hline % \end{tabular} % \end{center} \subsection{Gear} Additional gear found in EotE. 182.