31 lines
2.5 KiB
TeX
31 lines
2.5 KiB
TeX
\section{THE FORCE}\label{force}
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\begin{center}
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\begin{minipage}[t]{0.48\textwidth}
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\subsection{Force powers (FaD. 280)}
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Force powers take an action. They work in one of two ways:
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\begin{itemize}[noitemsep]
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\item Make a force power check by rolling a number of \force{}, often equal to your force rating. For most characters, only \lightforce{} generate \forcepoint{}. You may, however, generate \forcepoint{} using one or more \darkforce{}, by using a destiny point for each \darkforce{} used. You also take strain and conflict equal to the number of \darkforce{} used.
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\item Commit a number of force dice. You cannot commit more than your force rating, and for the time those are committed, your force rating counts as that many less.
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\end{itemize}
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\subsection{Force Talents (FaD. 282)}
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While specializations from force-sensitive classes can be obtained by non-force-sensitive characters, force talents cannot be bought unless you have a force rating of at least 1.
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\subsection{Conflict (FaD. 51)}
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You gain conflict by using \darkforce{} to generate \forcepoint{} or when the DM feels like you've done something that goes against the light side of the force.
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At the end of each session, roll 1d10 and subtract your conflict. Add that value to your morality. A roll of below your conflict will generate a negative result, which means your morality falls. Your morality cannot go lower than 0 or higher than 100. Your conflict then resets.
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\end{minipage} \hfil \hspace{15pt}
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\begin{minipage}[t]{0.48\textwidth}
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\subsection{Dark side characters (FaD. 52)}
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If your morality drops below 30, you become a dark side force user. You now generate \forcepoint{} with \darkforce{} instead of \lightforce{}. Take conflict when using \darkforce{}. It also now costs strain and destiny points to generate \forcepoint{} with \lightforce{}, as it does with the reverse for light side force users. Dark side force users PC's also use up 1 destiny point from the pool at the beginning of each session.
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At fewer than 20 morality, your strain threshold decreases by 1 and your wound threshold increases by one. At fewer than 10 morality, they once again decrease and increase by 1.
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\vspace{5pt}
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\subsection{Light side paragon characters (FaD. 53)}
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At higher than 70 morality, you become a light side paragon. You generate 1 additional destiny point at the beginning of each session.
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At more than 80 morality, your strain threshold increases by 1. At more than 90, it increases by 1 again.
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\end{minipage}
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\end{center} |