diff --git a/cheat sheet/cheatsheet.tex b/cheat sheet/cheatsheet.tex index 071b9d1..40a65da 100644 --- a/cheat sheet/cheatsheet.tex +++ b/cheat sheet/cheatsheet.tex @@ -5,6 +5,7 @@ \input{cheat sheet/parts/combat.tex} \newpage \input{cheat sheet/parts/force.tex} +\input{cheat sheet/parts/healing.tex} \newpage \input{cheat sheet/parts/charactercreation.tex} \newpage \ No newline at end of file diff --git a/cheat sheet/parts/charactercreation.tex b/cheat sheet/parts/charactercreation.tex index f61020b..952a3c3 100644 --- a/cheat sheet/parts/charactercreation.tex +++ b/cheat sheet/parts/charactercreation.tex @@ -72,7 +72,11 @@ Your wound and strain thresholds can be calculated now, based on your species. Your base soak is equal to your Brawn. \vspace{10pt} - \subsection{STEP 7: BUY GEAR} + \subsection{STEP 7: Motivation} + Roll for or chose a motivation (EoTE. 94, FaD. 105). + + \vspace{10pt} + \subsection{STEP 8: BUY GEAR} You start the game with 2.000 credits, which you can spend on gear. If you wish to purchase a lightsaber, check page \pageref{gear}. \end{minipage} diff --git a/cheat sheet/parts/combat.tex b/cheat sheet/parts/combat.tex index ed52764..44054fe 100644 --- a/cheat sheet/parts/combat.tex +++ b/cheat sheet/parts/combat.tex @@ -75,7 +75,7 @@ \vspace{10pt} - \subsection{Spending Advantage and Triumphs (GCB. 104)} + \subsection{Spending Advantage and Triumphs (EotE. 206)} \newcolumntype{P}[1]{>{\centering\arraybackslash}p{#1}} diff --git a/cheat sheet/parts/force.tex b/cheat sheet/parts/force.tex index 2a00333..744cc87 100644 --- a/cheat sheet/parts/force.tex +++ b/cheat sheet/parts/force.tex @@ -1,28 +1,29 @@ \section{THE FORCE}\label{force} \begin{center} \begin{minipage}[t]{0.48\textwidth} - \subsection{Force powers} + \subsection{Force powers (FaD. 280)} Force powers take an action. They work in one of two ways: \begin{itemize}[noitemsep] \item Make a force power check by rolling a number of \force{}, often equal to your force rating. For most characters, only \lightforce{} generate \forcepoint{}. You may, however, generate \forcepoint{} using one or more \darkforce{}, by using a destiny point for each \darkforce{} used. You also take strain and conflict equal to the number of \darkforce{} used. \item Commit a number of force dice. You cannot commit more than your force rating, and for the time those are committed, your force rating counts as that many less. \end{itemize} - \subsection{Force Talents} + \subsection{Force Talents (FaD. 282)} While specializations from force-sensitive classes can be obtained by non-force-sensitive characters, force talents cannot be bought unless you have a force rating of at least 1. - \subsection{Conflict} + \subsection{Conflict (FaD. 51)} You gain conflict by using \darkforce{} to generate \forcepoint{} or when the DM feels like you've done something that goes against the light side of the force. At the end of each session, roll 1d10 and subtract your conflict. Add that value to your morality. A roll of below your conflict will generate a negative result, which means your morality falls. Your morality cannot go lower than 0 or higher than 100. Your conflict then resets. \end{minipage} \hfil \hspace{15pt} \begin{minipage}[t]{0.48\textwidth} - \subsection{Dark side characters} + \subsection{Dark side characters (FaD. 52)} If your morality drops below 30, you become a dark side force user. You now generate \forcepoint{} with \darkforce{} instead of \lightforce{}. Take conflict when using \darkforce{}. It also now costs strain and destiny points to generate \forcepoint{} with \lightforce{}, as it does with the reverse for light side force users. Dark side force users PC's also use up 1 destiny point from the pool at the beginning of each session. At fewer than 20 morality, your strain threshold decreases by 1 and your wound threshold increases by one. At fewer than 10 morality, they once again decrease and increase by 1. - \subsection{Light side paragon characters} + \vspace{5pt} + \subsection{Light side paragon characters (FaD. 53)} At higher than 70 morality, you become a light side paragon. You generate 1 additional destiny point at the beginning of each session. At more than 80 morality, your strain threshold increases by 1. At more than 90, it increases by 1 again. diff --git a/cheat sheet/parts/healing.tex b/cheat sheet/parts/healing.tex new file mode 100644 index 0000000..55f8bf2 --- /dev/null +++ b/cheat sheet/parts/healing.tex @@ -0,0 +1,26 @@ +\section{Recovery and healing} +\begin{center} +\begin{minipage}[t]{0.48\textwidth} + \subsection{Natural rest} + Regain 1 wound after a full night's rest. + + After a week of rest, may attempt to recover from a critical injury with a resilience roll with difficulty equal to the injury's severity. On a success, you recover. May use \triumph{} with a success to recover an additional critical injury. + + \vspace{10pt} + \subsection{medical attention} + May receive 1 medical check per encounter. Difficulty of check is \difficulty{} if wounds is at half or less of wound threshold, \difficulty{}\difficulty{} if wounds at more than half wound threshold, and \difficulty{}\difficulty{}\difficulty{} if wounds exceed wound threshold. On a success, heal a number of wounds equal to uncancelled \success{}, and strain equal to uncancelled \advantage{}. + + Instead of healing wounds and strain, a medicine check may attempt to heal a critical injury. Difficulty equal to severity of critical injury. + + Doing a medicine check without equipment increases the difficulty by one. Doing a medicine check on yourself increases the difficulty by 2. + +\end{minipage} \hfil \hspace{15pt} +\begin{minipage}[t]{0.48\textwidth} + \subsection{Stimpacks} + The first stimpack of each day heals 5 wounds. The second, 4 wounds, etc. It costs a maneuver to inject a stimpack. + + \vspace{10pt} + \subsection{Recovering from strain} + After each encounter, make a simple (-) discipline or cool check. You heal strain for each uncancelled \success{} you get. +\end{minipage} +\end{center} \ No newline at end of file diff --git a/gear/gear.tex b/gear/gear.tex index cb51b79..9608003 100644 --- a/gear/gear.tex +++ b/gear/gear.tex @@ -219,10 +219,10 @@ You can find a list of weapons in EotE. 160-161. % \newpage \subsection{Lightsaber} -Select a hilt and a kyber crystal, and add their properties. The crystal costs double for a double-bladed lightsaber. Two of the same quality do not stack with each other. +Select a hilt and a kyber crystal, and add their properties. Two of the same quality do not stack with each other. \begin{center} \rowcolors{1}{tablecolor1}{tablecolor2} - \begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|} + \begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|L{4.5cm}|} \hline \rowcolor{tablecolor3} \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} & @@ -231,27 +231,29 @@ Select a hilt and a kyber crystal, and add their properties. The crystal costs d \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} & - \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline + \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} & + \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Other} \\ \hline \rowcolor{black} - \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Hilts} \\ \hline - Basic Lightsaber & 0 & - & 1 & 5 & 300 & \\ \hline - Shoto & -1 & - & 1 & 3 & 300 & Accurate 1 \\ \hline - Double-Bladed Lightsaber & 0 & - & 2 & 4 & 600 & Linked 1, Unwieldy 3 \\ \hline - Guard Shoto & -1 & - & 1 & 3 & 700 & Defensive 1, Deflection 2, Unwieldy 4 \\ \hline - Great Lightsaber & 1 & - & 2 & 5 & 700 & Cumbersome 6 \\ \hline - Crossguard Lightsaber & 0 & - & 1 & 4 & 900 & Defensive 1 \\ \hline + \multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Hilts} \\ \hline + Basic Lightsaber Hilt & 0 & - & 1 & 5 & 300 & & \\ \hline + Shoto Hilt & 0 & - & 1 & 3 & 300 & Accurate 1 & -1 to crystal damage \\ \hline + Double-Bladed Lightsaber Hilt & 0 & - & 2 & 4 & 600 & Linked 1, Unwieldy 3 & Crystal costs double \\ \hline + Guard Shoto Hilt & 0 & - & 1 & 3 & 700 & Defensive 1, Deflection 2, Unwieldy 4 & -1 to crystal damage\\ \hline + Great Lightsaber Hilt & 0 & - & 2 & 5 & 700 & Cumbersome 6 & +1 to crystal damage \\ \hline + Crossguard Lightsaber Hilt & 0 & - & 1 & 4 & 900 & Defensive 1 & \\ \hline \hline \rowcolor{black} - \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Crystals} \\ \hline - Ilum Crystal & 6 & 2 & 0 & -2 & 1.800 & Breach 1, Sunder \\ \hline - Lorrdian Gemstone & 7 & 2 & 0 & -2 & 1.920 & Breach 1, Defensive 1, Sunder \\ \hline - Mephite Crystal & 8 & 2 & 0 & -2 & 2.000 & Breach 1, Sunder \\ \hline - Synthetic Crystal & 7 & 1 & 0 & -2 & 2.200 & Breach 1, Sunder, Vicious 1 \\ \hline - Dantari Crystal & 7 & 2 & 0 & -2 & 2.400 & Breach 1, Sunder \\ \hline - Dragite Gem & 7 & 3 & 0 & -2 & 2.800 & Breach 1, Disorient, Sunder \\ \hline - Barab Ingot & 8 & 3 & 0 & -2 & 3.000 & Breach 1, Burn 1, Sunder \\ \hline - Krayt Dragon Pearl & 9 & 1 & 0 & -2 & 3.000 & Breach 1, Sunder, Vicious 1 \\ \hline + \multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Crystals} \\ \hline + Ilum Crystal & 6 & 2 & 0 & -2 & 1.800 & Breach 1, Sunder & \\ \hline + Lorrdian Gemstone & 7 & 2 & 0 & -2 & 1.920 & Breach 1, Defensive 1, Sunder& \\ \hline + Mephite Crystal & 8 & 2 & 0 & -2 & 2.000 & Breach 1, Sunder& \\ \hline + Synthetic Crystal & 7 & 1 & 0 & -2 & 2.200 & Breach 1, Sunder, Vicious 1& \\ \hline + Dantari Crystal & 7 & 2 & 0 & -2 & 2.400 & Breach 1, Sunder& \\ \hline + Dragite Gem & 7 & 3 & 0 & -2 & 2.800 & Breach 1, Disorient, Sunder& \\ \hline + Barab Ingot & 8 & 3 & 0 & -2 & 3.000 & Breach 1, Burn 1, Sunder& \\ \hline + Krayt Dragon Pearl & 9 & 1 & 0 & -2 & 3.000 & Breach 1, Sunder, Vicious 1& \\ \hline + Corrupted Crystal & 6 & 2 & 0 & -2 & 3.200 & Breach 1, Sunder, Vicious 2 & Automatically grants \darkforce{} to all force power checks. \\ \hline \end{tabular} \end{center} diff --git a/main.pdf b/main.pdf deleted file mode 100644 index 9b47567..0000000 Binary files a/main.pdf and /dev/null differ diff --git a/main.synctex(busy) b/main.synctex(busy) deleted file mode 100644 index 3636bae..0000000 Binary files a/main.synctex(busy) and /dev/null differ diff --git a/main.toc b/main.toc deleted file mode 100644 index b20a719..0000000 --- a/main.toc +++ /dev/null @@ -1,165 +0,0 @@ -\contentsline {section}{\numberline {1}BOOKS}{2}{section.1}% -\contentsline {section}{\numberline {2}BASICS}{3}{section.2}% -\contentsline {subsection}{\numberline {2.1}SYMBOL KEY}{3}{subsection.2.1}% -\contentsline {subsection}{\numberline {2.2}DIFFICULTY (EotE. 17)}{3}{subsection.2.2}% -\contentsline {subsection}{\numberline {2.3}UPGRADING/DOWNGRADING DICE (EotE. 21)}{3}{subsection.2.3}% -\contentsline {subsection}{\numberline {2.4}DESTINY POINTS (EotE. 28)}{3}{subsection.2.4}% -\contentsline {subsection}{\numberline {2.5}DICE POOL (EotE. 18)}{3}{subsection.2.5}% -\contentsline {subsection}{\numberline {2.6}INTERPRETING THE RESULT (EotE. 23)}{3}{subsection.2.6}% -\contentsline {subsection}{\numberline {2.7}RANGE BANDS (EotE. 208)}{3}{subsection.2.7}% -\contentsline {section}{\numberline {3}COMBAT}{4}{section.3}% -\contentsline {subsection}{\numberline {3.1}INITIATIVE (EotE. 199)}{4}{subsection.3.1}% -\contentsline {subsection}{\numberline {3.2}MANEUVERS (EotE. 200)}{4}{subsection.3.2}% -\contentsline {subsection}{\numberline {3.3}Actions (EotE. 203)}{4}{subsection.3.3}% -\contentsline {subsection}{\numberline {3.4}Wounds and strain (EotE. 215)}{4}{subsection.3.4}% -\contentsline {subsection}{\numberline {3.5}Critical Injuries (EotE. 216)}{4}{subsection.3.5}% -\contentsline {subsection}{\numberline {3.6}Attack Difficulties (EotE. 205)}{4}{subsection.3.6}% -\contentsline {subsection}{\numberline {3.7}Spending Advantage and Triumphs (GCB. 104)}{4}{subsection.3.7}% -\contentsline {section}{\numberline {4}THE FORCE}{5}{section.4}% -\contentsline {subsection}{\numberline {4.1}Force powers}{5}{subsection.4.1}% -\contentsline {subsection}{\numberline {4.2}Force Talents}{5}{subsection.4.2}% -\contentsline {subsection}{\numberline {4.3}Conflict}{5}{subsection.4.3}% -\contentsline {subsection}{\numberline {4.4}Dark side characters}{5}{subsection.4.4}% -\contentsline {subsection}{\numberline {4.5}Light side paragon characters}{5}{subsection.4.5}% -\contentsline {section}{\numberline {5}CHARACTER CREATION}{6}{section.5}% -\contentsline {subsection}{\numberline {5.1}STEP 1: SPECIES}{6}{subsection.5.1}% -\contentsline {subsection}{\numberline {5.2}STEP 2: CAREER AND SPECIALIZATION}{6}{subsection.5.2}% -\contentsline {subsection}{\numberline {5.3}STEP 3: OBLIGATION}{6}{subsection.5.3}% -\contentsline {subsection}{\numberline {5.4}STEP 4: MORALITY}{6}{subsection.5.4}% -\contentsline {subsection}{\numberline {5.5}STEP 5: SPEND EXPERIENCE POINTS}{6}{subsection.5.5}% -\contentsline {subsubsection}{\numberline {5.5.1}INCREASE CHARACTERISTICS}{6}{subsubsection.5.5.1}% -\contentsline {subsubsection}{\numberline {5.5.2}SKILL TRAINING}{6}{subsubsection.5.5.2}% -\contentsline {subsubsection}{\numberline {5.5.3}PURCHASE TALENTS}{6}{subsubsection.5.5.3}% -\contentsline {subsubsection}{\numberline {5.5.4}PURCHASE SPECIALIZATION}{6}{subsubsection.5.5.4}% -\contentsline {subsubsection}{\numberline {5.5.5}PURCHASE FORCE POWERS}{6}{subsubsection.5.5.5}% -\contentsline {subsection}{\numberline {5.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{6}{subsection.5.6}% -\contentsline {subsection}{\numberline {5.7}STEP 7: BUY GEAR}{6}{subsection.5.7}% -\contentsline {section}{\numberline {6}SPECIES}{7}{section.6}% -\contentsline {subsection}{\numberline {6.1}aleena}{7}{subsection.6.1}% -\contentsline {subsection}{\numberline {6.2}anx}{7}{subsection.6.2}% -\contentsline {subsection}{\numberline {6.3}Aqualish}{7}{subsection.6.3}% -\contentsline {subsection}{\numberline {6.4}arcona}{7}{subsection.6.4}% -\contentsline {subsection}{\numberline {6.5}arkanian}{8}{subsection.6.5}% -\contentsline {subsection}{\numberline {6.6}BALOSAR}{8}{subsection.6.6}% -\contentsline {subsection}{\numberline {6.7}bardottan}{8}{subsection.6.7}% -\contentsline {subsection}{\numberline {6.8}Besalisk}{8}{subsection.6.8}% -\contentsline {subsection}{\numberline {6.9}BITH}{9}{subsection.6.9}% -\contentsline {subsection}{\numberline {6.10}BOTHAN}{9}{subsection.6.10}% -\contentsline {subsection}{\numberline {6.11}CAAMASI}{9}{subsection.6.11}% -\contentsline {subsection}{\numberline {6.12}CEREAN}{9}{subsection.6.12}% -\contentsline {subsection}{\numberline {6.13}chadra-fan}{10}{subsection.6.13}% -\contentsline {subsection}{\numberline {6.14}CHAGRIAN}{10}{subsection.6.14}% -\contentsline {subsection}{\numberline {6.15}chevin}{10}{subsection.6.15}% -\contentsline {subsection}{\numberline {6.16}chiss}{10}{subsection.6.16}% -\contentsline {subsection}{\numberline {6.17}clawdite}{11}{subsection.6.17}% -\contentsline {subsection}{\numberline {6.18}CLONE}{11}{subsection.6.18}% -\contentsline {subsection}{\numberline {6.19}cosian}{11}{subsection.6.19}% -\contentsline {subsection}{\numberline {6.20}DATHOMIRIAN}{11}{subsection.6.20}% -\contentsline {subsection}{\numberline {6.21}Devaronian}{12}{subsection.6.21}% -\contentsline {subsection}{\numberline {6.22}dowutin}{12}{subsection.6.22}% -\contentsline {subsection}{\numberline {6.23}DRABATAN}{12}{subsection.6.23}% -\contentsline {subsection}{\numberline {6.24}Drall}{12}{subsection.6.24}% -\contentsline {subsection}{\numberline {6.25}dressellian}{13}{subsection.6.25}% -\contentsline {subsection}{\numberline {6.26}DROID}{13}{subsection.6.26}% -\contentsline {subsection}{\numberline {6.27}Dug}{13}{subsection.6.27}% -\contentsline {subsection}{\numberline {6.28}DUROS}{13}{subsection.6.28}% -\contentsline {subsection}{\numberline {6.29}ELOM}{14}{subsection.6.29}% -\contentsline {subsection}{\numberline {6.30}ELOMIN}{14}{subsection.6.30}% -\contentsline {subsection}{\numberline {6.31}falleen}{14}{subsection.6.31}% -\contentsline {subsection}{\numberline {6.32}GAND}{14}{subsection.6.32}% -\contentsline {subsection}{\numberline {6.33}gank}{15}{subsection.6.33}% -\contentsline {subsection}{\numberline {6.34}GEONOSIAN}{15}{subsection.6.34}% -\contentsline {subsection}{\numberline {6.35}GIGORAN}{15}{subsection.6.35}% -\contentsline {subsection}{\numberline {6.36}GOSSAM}{15}{subsection.6.36}% -\contentsline {subsection}{\numberline {6.37}gotal}{16}{subsection.6.37}% -\contentsline {subsection}{\numberline {6.38}GRAN}{16}{subsection.6.38}% -\contentsline {subsection}{\numberline {6.39}gungan}{16}{subsection.6.39}% -\contentsline {subsection}{\numberline {6.40}HARCH}{16}{subsection.6.40}% -\contentsline {subsection}{\numberline {6.41}HUMAN}{17}{subsection.6.41}% -\contentsline {subsection}{\numberline {6.42}hutt}{17}{subsection.6.42}% -\contentsline {subsection}{\numberline {6.43}IAKARU}{17}{subsection.6.43}% -\contentsline {subsection}{\numberline {6.44}iktotchi}{17}{subsection.6.44}% -\contentsline {subsection}{\numberline {6.45}ISHI TIB}{18}{subsection.6.45}% -\contentsline {subsection}{\numberline {6.46}ITHORIAN}{18}{subsection.6.46}% -\contentsline {subsection}{\numberline {6.47}kalleran}{18}{subsection.6.47}% -\contentsline {subsection}{\numberline {6.48}KAMINOAN}{18}{subsection.6.48}% -\contentsline {subsection}{\numberline {6.49}KARKARODON}{19}{subsection.6.49}% -\contentsline {subsection}{\numberline {6.50}KEL DOR}{19}{subsection.6.50}% -\contentsline {subsection}{\numberline {6.51}klatooinian}{19}{subsection.6.51}% -\contentsline {subsection}{\numberline {6.52}KUBAZ}{19}{subsection.6.52}% -\contentsline {subsection}{\numberline {6.53}KYUZO}{20}{subsection.6.53}% -\contentsline {subsection}{\numberline {6.54}LANNIK}{20}{subsection.6.54}% -\contentsline {subsection}{\numberline {6.55}MELITTO}{20}{subsection.6.55}% -\contentsline {subsection}{\numberline {6.56}mikkian}{20}{subsection.6.56}% -\contentsline {subsection}{\numberline {6.57}MIRIALAN}{21}{subsection.6.57}% -\contentsline {subsection}{\numberline {6.58}MON CALAMARI}{21}{subsection.6.58}% -\contentsline {subsection}{\numberline {6.59}mustafarian}{21}{subsection.6.59}% -\contentsline {subsection}{\numberline {6.60}muun}{21}{subsection.6.60}% -\contentsline {subsection}{\numberline {6.61}NAUTOLAN}{22}{subsection.6.61}% -\contentsline {subsection}{\numberline {6.62}NEIMOIDIAN}{22}{subsection.6.62}% -\contentsline {subsection}{\numberline {6.63}nikto}{22}{subsection.6.63}% -\contentsline {subsection}{\numberline {6.64}pantoran}{22}{subsection.6.64}% -\contentsline {subsection}{\numberline {6.65}Pau'an}{23}{subsection.6.65}% -\contentsline {subsection}{\numberline {6.66}phydolon}{23}{subsection.6.66}% -\contentsline {subsection}{\numberline {6.67}polis massan}{23}{subsection.6.67}% -\contentsline {subsection}{\numberline {6.68}quarren}{23}{subsection.6.68}% -\contentsline {subsection}{\numberline {6.69}quermian}{24}{subsection.6.69}% -\contentsline {subsection}{\numberline {6.70}RODIAN}{24}{subsection.6.70}% -\contentsline {subsection}{\numberline {6.71}Sakiyan}{24}{subsection.6.71}% -\contentsline {subsection}{\numberline {6.72}selonian}{24}{subsection.6.72}% -\contentsline {subsection}{\numberline {6.73}SHISTAVANEN}{25}{subsection.6.73}% -\contentsline {subsection}{\numberline {6.74}SKAKOAN}{25}{subsection.6.74}% -\contentsline {subsection}{\numberline {6.75}SULLUSTAN}{25}{subsection.6.75}% -\contentsline {subsection}{\numberline {6.76}thisspiasian}{25}{subsection.6.76}% -\contentsline {subsection}{\numberline {6.77}tholothian}{26}{subsection.6.77}% -\contentsline {subsection}{\numberline {6.78}TOGNATH}{26}{subsection.6.78}% -\contentsline {subsection}{\numberline {6.79}TOGRUTA}{26}{subsection.6.79}% -\contentsline {subsection}{\numberline {6.80}toydarian}{26}{subsection.6.80}% -\contentsline {subsection}{\numberline {6.81}TRANDOSHAN}{27}{subsection.6.81}% -\contentsline {subsection}{\numberline {6.82}TWI'LEK}{27}{subsection.6.82}% -\contentsline {subsection}{\numberline {6.83}UMBARAN}{27}{subsection.6.83}% -\contentsline {subsection}{\numberline {6.84}Verpine}{27}{subsection.6.84}% -\contentsline {subsection}{\numberline {6.85}vurk}{28}{subsection.6.85}% -\contentsline {subsection}{\numberline {6.86}weequay}{28}{subsection.6.86}% -\contentsline {subsection}{\numberline {6.87}whiphid}{28}{subsection.6.87}% -\contentsline {subsection}{\numberline {6.88}WOOKIE}{28}{subsection.6.88}% -\contentsline {subsection}{\numberline {6.89}xexto}{29}{subsection.6.89}% -\contentsline {subsection}{\numberline {6.90}ZABRAK}{29}{subsection.6.90}% -\contentsline {section}{\numberline {7}GEAR}{30}{section.7}% -\contentsline {subsection}{\numberline {7.1}ENCUMBRANCE}{30}{subsection.7.1}% -\contentsline {subsection}{\numberline {7.2}ITEM QUALITIES}{30}{subsection.7.2}% -\contentsline {subsubsection}{\numberline {7.2.1}ACCURATE (PASSIVE)}{30}{subsubsection.7.2.1}% -\contentsline {subsubsection}{\numberline {7.2.2}AUTO-FIRE (ACTIVE)}{30}{subsubsection.7.2.2}% -\contentsline {subsubsection}{\numberline {7.2.3}BREACH (PASSIVE)}{30}{subsubsection.7.2.3}% -\contentsline {subsubsection}{\numberline {7.2.4}BURN (ACTIVE)}{30}{subsubsection.7.2.4}% -\contentsline {subsubsection}{\numberline {7.2.5}BLAST (ACTIVE)}{30}{subsubsection.7.2.5}% -\contentsline {subsubsection}{\numberline {7.2.6}CONCUSSIVE (ACTIVE)}{30}{subsubsection.7.2.6}% -\contentsline {subsubsection}{\numberline {7.2.7}CORTOSIS (PASSIVE)}{30}{subsubsection.7.2.7}% -\contentsline {subsubsection}{\numberline {7.2.8}CUMBERSOME (PASSIVE)}{30}{subsubsection.7.2.8}% -\contentsline {subsubsection}{\numberline {7.2.9}DEFENSIVE (PASSIVE)}{30}{subsubsection.7.2.9}% -\contentsline {subsubsection}{\numberline {7.2.10}DEFLECTION (PASSIVE)}{30}{subsubsection.7.2.10}% -\contentsline {subsubsection}{\numberline {7.2.11}DISORIENT (ACTIVE)}{30}{subsubsection.7.2.11}% -\contentsline {subsubsection}{\numberline {7.2.12}ENSNARE (ACTIVE)}{30}{subsubsection.7.2.12}% -\contentsline {subsubsection}{\numberline {7.2.13}GUIDED (ACTIVE)}{30}{subsubsection.7.2.13}% -\contentsline {subsubsection}{\numberline {7.2.14}KNOCKDOWN (ACTIVE)}{30}{subsubsection.7.2.14}% -\contentsline {subsubsection}{\numberline {7.2.15}INACCURATE (PASSIVE)}{30}{subsubsection.7.2.15}% -\contentsline {subsubsection}{\numberline {7.2.16}INFERIOR (PASSIVE)}{30}{subsubsection.7.2.16}% -\contentsline {subsubsection}{\numberline {7.2.17}ION (PASSIVE)}{30}{subsubsection.7.2.17}% -\contentsline {subsubsection}{\numberline {7.2.18}LIMITED AMMO (PASSIVE)}{30}{subsubsection.7.2.18}% -\contentsline {subsubsection}{\numberline {7.2.19}LINKED (ACTIVE)}{30}{subsubsection.7.2.19}% -\contentsline {subsubsection}{\numberline {7.2.20}PIERCE (PASSIVE)}{30}{subsubsection.7.2.20}% -\contentsline {subsubsection}{\numberline {7.2.21}PREPARE (PASSIVE)}{30}{subsubsection.7.2.21}% -\contentsline {subsubsection}{\numberline {7.2.22}SLOW-FIRING (PASSIVE)}{30}{subsubsection.7.2.22}% -\contentsline {subsubsection}{\numberline {7.2.23}STUN (ACTIVE)}{30}{subsubsection.7.2.23}% -\contentsline {subsubsection}{\numberline {7.2.24}STUN DAMAGE (PASSIVE)}{30}{subsubsection.7.2.24}% -\contentsline {subsubsection}{\numberline {7.2.25}STUN SETTING (PASSIVE)}{30}{subsubsection.7.2.25}% -\contentsline {subsubsection}{\numberline {7.2.26}SUNDER (ACTIVE)}{30}{subsubsection.7.2.26}% -\contentsline {subsubsection}{\numberline {7.2.27}SUPERIOR (PASSIVE)}{30}{subsubsection.7.2.27}% -\contentsline {subsubsection}{\numberline {7.2.28}UNWIELDY (PASSIVE)}{30}{subsubsection.7.2.28}% -\contentsline {subsubsection}{\numberline {7.2.29}VICIOUS (PASSIVE)}{30}{subsubsection.7.2.29}% -\contentsline {subsection}{\numberline {7.3}Weapons}{31}{subsection.7.3}% -\contentsline {subsection}{\numberline {7.4}Lightsaber}{31}{subsection.7.4}% -\contentsline {subsection}{\numberline {7.5}Armor}{31}{subsection.7.5}% -\contentsline {subsection}{\numberline {7.6}Gear}{31}{subsection.7.6}% -\contentsline {section}{\numberline {8}CAREERS}{32}{section.8}% -\contentsline {section}{\numberline {9}FORCE POWERS}{168}{section.9}% diff --git a/star-wars-doc.pdf b/star-wars-doc.pdf index 9b47567..df2c07d 100644 Binary files a/star-wars-doc.pdf and b/star-wars-doc.pdf differ diff --git a/main.tex b/star-wars-doc.tex similarity index 100% rename from main.tex rename to star-wars-doc.tex index aa7f8b5..d6b2deb 100644 --- a/main.tex +++ b/star-wars-doc.tex @@ -8,8 +8,8 @@ \newpage \input{cheat sheet/cheatsheet.tex} - \input{species/species.tex} \input{gear/gear.tex} + \input{species/species.tex} \input{talent trees/talent-trees.tex} \input{force powers/force-powers.tex} \end{document} diff --git a/star-wars-doc.toc b/star-wars-doc.toc new file mode 100644 index 0000000..fca81d8 --- /dev/null +++ b/star-wars-doc.toc @@ -0,0 +1,171 @@ +\contentsline {section}{\numberline {1}BOOKS}{2}{section.1}% +\contentsline {section}{\numberline {2}BASICS}{3}{section.2}% +\contentsline {subsection}{\numberline {2.1}SYMBOL KEY}{3}{subsection.2.1}% +\contentsline {subsection}{\numberline {2.2}DIFFICULTY (EotE. 17)}{3}{subsection.2.2}% +\contentsline {subsection}{\numberline {2.3}UPGRADING/DOWNGRADING DICE (EotE. 21)}{3}{subsection.2.3}% +\contentsline {subsection}{\numberline {2.4}DESTINY POINTS (EotE. 28)}{3}{subsection.2.4}% +\contentsline {subsection}{\numberline {2.5}DICE POOL (EotE. 18)}{3}{subsection.2.5}% +\contentsline {subsection}{\numberline {2.6}INTERPRETING THE RESULT (EotE. 23)}{3}{subsection.2.6}% +\contentsline {subsection}{\numberline {2.7}RANGE BANDS (EotE. 208)}{3}{subsection.2.7}% +\contentsline {section}{\numberline {3}COMBAT}{4}{section.3}% +\contentsline {subsection}{\numberline {3.1}INITIATIVE (EotE. 199)}{4}{subsection.3.1}% +\contentsline {subsection}{\numberline {3.2}MANEUVERS (EotE. 200)}{4}{subsection.3.2}% +\contentsline {subsection}{\numberline {3.3}Actions (EotE. 203)}{4}{subsection.3.3}% +\contentsline {subsection}{\numberline {3.4}Wounds and strain (EotE. 215)}{4}{subsection.3.4}% +\contentsline {subsection}{\numberline {3.5}Critical Injuries (EotE. 216)}{4}{subsection.3.5}% +\contentsline {subsection}{\numberline {3.6}Attack Difficulties (EotE. 205)}{4}{subsection.3.6}% +\contentsline {subsection}{\numberline {3.7}Spending Advantage and Triumphs (EotE. 206)}{4}{subsection.3.7}% +\contentsline {section}{\numberline {4}THE FORCE}{5}{section.4}% +\contentsline {subsection}{\numberline {4.1}Force powers (FaD. 280)}{5}{subsection.4.1}% +\contentsline {subsection}{\numberline {4.2}Force Talents (FaD. 282)}{5}{subsection.4.2}% +\contentsline {subsection}{\numberline {4.3}Conflict (FaD. 51)}{5}{subsection.4.3}% +\contentsline {subsection}{\numberline {4.4}Dark side characters (FaD. 52)}{5}{subsection.4.4}% +\contentsline {subsection}{\numberline {4.5}Light side paragon characters (FaD. 53)}{5}{subsection.4.5}% +\contentsline {section}{\numberline {5}Recovery and healing}{5}{section.5}% +\contentsline {subsection}{\numberline {5.1}Natural rest}{5}{subsection.5.1}% +\contentsline {subsection}{\numberline {5.2}medical attention}{5}{subsection.5.2}% +\contentsline {subsection}{\numberline {5.3}Stimpacks}{5}{subsection.5.3}% +\contentsline {subsection}{\numberline {5.4}Recovering from strain}{5}{subsection.5.4}% +\contentsline {section}{\numberline {6}CHARACTER CREATION}{6}{section.6}% +\contentsline {subsection}{\numberline {6.1}STEP 1: SPECIES}{6}{subsection.6.1}% +\contentsline {subsection}{\numberline {6.2}STEP 2: CAREER AND SPECIALIZATION}{6}{subsection.6.2}% +\contentsline {subsection}{\numberline {6.3}STEP 3: OBLIGATION}{6}{subsection.6.3}% +\contentsline {subsection}{\numberline {6.4}STEP 4: MORALITY}{6}{subsection.6.4}% +\contentsline {subsection}{\numberline {6.5}STEP 5: SPEND EXPERIENCE POINTS}{6}{subsection.6.5}% +\contentsline {subsubsection}{\numberline {6.5.1}INCREASE CHARACTERISTICS}{6}{subsubsection.6.5.1}% +\contentsline {subsubsection}{\numberline {6.5.2}SKILL TRAINING}{6}{subsubsection.6.5.2}% +\contentsline {subsubsection}{\numberline {6.5.3}PURCHASE TALENTS}{6}{subsubsection.6.5.3}% +\contentsline {subsubsection}{\numberline {6.5.4}PURCHASE SPECIALIZATION}{6}{subsubsection.6.5.4}% +\contentsline {subsubsection}{\numberline {6.5.5}PURCHASE FORCE POWERS}{6}{subsubsection.6.5.5}% +\contentsline {subsection}{\numberline {6.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{6}{subsection.6.6}% +\contentsline {subsection}{\numberline {6.7}STEP 7: Motivation}{6}{subsection.6.7}% +\contentsline {subsection}{\numberline {6.8}STEP 8: BUY GEAR}{6}{subsection.6.8}% +\contentsline {section}{\numberline {7}GEAR}{7}{section.7}% +\contentsline {subsection}{\numberline {7.1}ENCUMBRANCE}{7}{subsection.7.1}% +\contentsline {subsection}{\numberline {7.2}ITEM QUALITIES}{7}{subsection.7.2}% +\contentsline {subsubsection}{\numberline {7.2.1}ACCURATE (PASSIVE)}{7}{subsubsection.7.2.1}% +\contentsline {subsubsection}{\numberline {7.2.2}AUTO-FIRE (ACTIVE)}{7}{subsubsection.7.2.2}% +\contentsline {subsubsection}{\numberline {7.2.3}BREACH (PASSIVE)}{7}{subsubsection.7.2.3}% +\contentsline {subsubsection}{\numberline {7.2.4}BURN (ACTIVE)}{7}{subsubsection.7.2.4}% +\contentsline {subsubsection}{\numberline {7.2.5}BLAST (ACTIVE)}{7}{subsubsection.7.2.5}% +\contentsline {subsubsection}{\numberline {7.2.6}CONCUSSIVE (ACTIVE)}{7}{subsubsection.7.2.6}% +\contentsline {subsubsection}{\numberline {7.2.7}CORTOSIS (PASSIVE)}{7}{subsubsection.7.2.7}% +\contentsline {subsubsection}{\numberline {7.2.8}CUMBERSOME (PASSIVE)}{7}{subsubsection.7.2.8}% +\contentsline {subsubsection}{\numberline {7.2.9}DEFENSIVE (PASSIVE)}{7}{subsubsection.7.2.9}% +\contentsline {subsubsection}{\numberline {7.2.10}DEFLECTION (PASSIVE)}{7}{subsubsection.7.2.10}% +\contentsline {subsubsection}{\numberline {7.2.11}DISORIENT (ACTIVE)}{7}{subsubsection.7.2.11}% +\contentsline {subsubsection}{\numberline {7.2.12}ENSNARE (ACTIVE)}{7}{subsubsection.7.2.12}% +\contentsline {subsubsection}{\numberline {7.2.13}GUIDED (ACTIVE)}{7}{subsubsection.7.2.13}% +\contentsline {subsubsection}{\numberline {7.2.14}KNOCKDOWN (ACTIVE)}{7}{subsubsection.7.2.14}% +\contentsline {subsubsection}{\numberline {7.2.15}INACCURATE (PASSIVE)}{7}{subsubsection.7.2.15}% +\contentsline {subsubsection}{\numberline {7.2.16}INFERIOR (PASSIVE)}{7}{subsubsection.7.2.16}% +\contentsline {subsubsection}{\numberline {7.2.17}ION (PASSIVE)}{7}{subsubsection.7.2.17}% +\contentsline {subsubsection}{\numberline {7.2.18}LIMITED AMMO (PASSIVE)}{7}{subsubsection.7.2.18}% +\contentsline {subsubsection}{\numberline {7.2.19}LINKED (ACTIVE)}{7}{subsubsection.7.2.19}% +\contentsline {subsubsection}{\numberline {7.2.20}PIERCE (PASSIVE)}{7}{subsubsection.7.2.20}% +\contentsline {subsubsection}{\numberline {7.2.21}PREPARE (PASSIVE)}{7}{subsubsection.7.2.21}% +\contentsline {subsubsection}{\numberline {7.2.22}SLOW-FIRING (PASSIVE)}{7}{subsubsection.7.2.22}% +\contentsline {subsubsection}{\numberline {7.2.23}STUN (ACTIVE)}{7}{subsubsection.7.2.23}% +\contentsline {subsubsection}{\numberline {7.2.24}STUN DAMAGE (PASSIVE)}{7}{subsubsection.7.2.24}% +\contentsline {subsubsection}{\numberline {7.2.25}STUN SETTING (PASSIVE)}{7}{subsubsection.7.2.25}% +\contentsline {subsubsection}{\numberline {7.2.26}SUNDER (ACTIVE)}{7}{subsubsection.7.2.26}% +\contentsline {subsubsection}{\numberline {7.2.27}SUPERIOR (PASSIVE)}{7}{subsubsection.7.2.27}% +\contentsline {subsubsection}{\numberline {7.2.28}UNWIELDY (PASSIVE)}{7}{subsubsection.7.2.28}% +\contentsline {subsubsection}{\numberline {7.2.29}VICIOUS (PASSIVE)}{7}{subsubsection.7.2.29}% +\contentsline {subsection}{\numberline {7.3}Weapons}{8}{subsection.7.3}% +\contentsline {subsection}{\numberline {7.4}Lightsaber}{8}{subsection.7.4}% +\contentsline {subsection}{\numberline {7.5}Armor}{8}{subsection.7.5}% +\contentsline {subsection}{\numberline {7.6}Gear}{8}{subsection.7.6}% +\contentsline {section}{\numberline {8}SPECIES}{9}{section.8}% +\contentsline {subsection}{\numberline {8.1}aleena}{9}{subsection.8.1}% +\contentsline {subsection}{\numberline {8.2}anx}{9}{subsection.8.2}% +\contentsline {subsection}{\numberline {8.3}Aqualish}{9}{subsection.8.3}% +\contentsline {subsection}{\numberline {8.4}arcona}{9}{subsection.8.4}% +\contentsline {subsection}{\numberline {8.5}arkanian}{10}{subsection.8.5}% +\contentsline {subsection}{\numberline {8.6}BALOSAR}{10}{subsection.8.6}% +\contentsline {subsection}{\numberline {8.7}bardottan}{10}{subsection.8.7}% +\contentsline {subsection}{\numberline {8.8}Besalisk}{10}{subsection.8.8}% +\contentsline {subsection}{\numberline {8.9}BITH}{11}{subsection.8.9}% +\contentsline {subsection}{\numberline {8.10}BOTHAN}{11}{subsection.8.10}% +\contentsline {subsection}{\numberline {8.11}CAAMASI}{11}{subsection.8.11}% +\contentsline {subsection}{\numberline {8.12}CEREAN}{11}{subsection.8.12}% +\contentsline {subsection}{\numberline {8.13}chadra-fan}{12}{subsection.8.13}% +\contentsline {subsection}{\numberline {8.14}CHAGRIAN}{12}{subsection.8.14}% +\contentsline {subsection}{\numberline {8.15}chevin}{12}{subsection.8.15}% +\contentsline {subsection}{\numberline {8.16}chiss}{12}{subsection.8.16}% +\contentsline {subsection}{\numberline {8.17}clawdite}{13}{subsection.8.17}% +\contentsline {subsection}{\numberline {8.18}CLONE}{13}{subsection.8.18}% +\contentsline {subsection}{\numberline {8.19}cosian}{13}{subsection.8.19}% +\contentsline {subsection}{\numberline {8.20}DATHOMIRIAN}{13}{subsection.8.20}% +\contentsline {subsection}{\numberline {8.21}Devaronian}{14}{subsection.8.21}% +\contentsline {subsection}{\numberline {8.22}dowutin}{14}{subsection.8.22}% +\contentsline {subsection}{\numberline {8.23}DRABATAN}{14}{subsection.8.23}% +\contentsline {subsection}{\numberline {8.24}Drall}{14}{subsection.8.24}% +\contentsline {subsection}{\numberline {8.25}dressellian}{15}{subsection.8.25}% +\contentsline {subsection}{\numberline {8.26}DROID}{15}{subsection.8.26}% +\contentsline {subsection}{\numberline {8.27}Dug}{15}{subsection.8.27}% +\contentsline {subsection}{\numberline {8.28}DUROS}{15}{subsection.8.28}% +\contentsline {subsection}{\numberline {8.29}ELOM}{16}{subsection.8.29}% +\contentsline {subsection}{\numberline {8.30}ELOMIN}{16}{subsection.8.30}% +\contentsline {subsection}{\numberline {8.31}falleen}{16}{subsection.8.31}% +\contentsline {subsection}{\numberline {8.32}GAND}{16}{subsection.8.32}% +\contentsline {subsection}{\numberline {8.33}gank}{17}{subsection.8.33}% +\contentsline {subsection}{\numberline {8.34}GEONOSIAN}{17}{subsection.8.34}% +\contentsline {subsection}{\numberline {8.35}GIGORAN}{17}{subsection.8.35}% +\contentsline {subsection}{\numberline {8.36}GOSSAM}{17}{subsection.8.36}% +\contentsline {subsection}{\numberline {8.37}gotal}{18}{subsection.8.37}% +\contentsline {subsection}{\numberline {8.38}GRAN}{18}{subsection.8.38}% +\contentsline {subsection}{\numberline {8.39}gungan}{18}{subsection.8.39}% +\contentsline {subsection}{\numberline {8.40}HARCH}{18}{subsection.8.40}% +\contentsline {subsection}{\numberline {8.41}HUMAN}{19}{subsection.8.41}% +\contentsline {subsection}{\numberline {8.42}hutt}{19}{subsection.8.42}% +\contentsline {subsection}{\numberline {8.43}IAKARU}{19}{subsection.8.43}% +\contentsline {subsection}{\numberline {8.44}iktotchi}{19}{subsection.8.44}% +\contentsline {subsection}{\numberline {8.45}ISHI TIB}{20}{subsection.8.45}% +\contentsline {subsection}{\numberline {8.46}ITHORIAN}{20}{subsection.8.46}% +\contentsline {subsection}{\numberline {8.47}kalleran}{20}{subsection.8.47}% +\contentsline {subsection}{\numberline {8.48}KAMINOAN}{20}{subsection.8.48}% +\contentsline {subsection}{\numberline {8.49}KARKARODON}{21}{subsection.8.49}% +\contentsline {subsection}{\numberline {8.50}KEL DOR}{21}{subsection.8.50}% +\contentsline {subsection}{\numberline {8.51}klatooinian}{21}{subsection.8.51}% +\contentsline {subsection}{\numberline {8.52}KUBAZ}{21}{subsection.8.52}% +\contentsline {subsection}{\numberline {8.53}KYUZO}{22}{subsection.8.53}% +\contentsline {subsection}{\numberline {8.54}LANNIK}{22}{subsection.8.54}% +\contentsline {subsection}{\numberline {8.55}MELITTO}{22}{subsection.8.55}% +\contentsline {subsection}{\numberline {8.56}mikkian}{22}{subsection.8.56}% +\contentsline {subsection}{\numberline {8.57}MIRIALAN}{23}{subsection.8.57}% +\contentsline {subsection}{\numberline {8.58}MON CALAMARI}{23}{subsection.8.58}% +\contentsline {subsection}{\numberline {8.59}mustafarian}{23}{subsection.8.59}% +\contentsline {subsection}{\numberline {8.60}muun}{23}{subsection.8.60}% +\contentsline {subsection}{\numberline {8.61}NAUTOLAN}{24}{subsection.8.61}% +\contentsline {subsection}{\numberline {8.62}NEIMOIDIAN}{24}{subsection.8.62}% +\contentsline {subsection}{\numberline {8.63}nikto}{24}{subsection.8.63}% +\contentsline {subsection}{\numberline {8.64}pantoran}{24}{subsection.8.64}% +\contentsline {subsection}{\numberline {8.65}Pau'an}{25}{subsection.8.65}% +\contentsline {subsection}{\numberline {8.66}phydolon}{25}{subsection.8.66}% +\contentsline {subsection}{\numberline {8.67}polis massan}{25}{subsection.8.67}% +\contentsline {subsection}{\numberline {8.68}quarren}{25}{subsection.8.68}% +\contentsline {subsection}{\numberline {8.69}quermian}{26}{subsection.8.69}% +\contentsline {subsection}{\numberline {8.70}RODIAN}{26}{subsection.8.70}% +\contentsline {subsection}{\numberline {8.71}Sakiyan}{26}{subsection.8.71}% +\contentsline {subsection}{\numberline {8.72}selonian}{26}{subsection.8.72}% +\contentsline {subsection}{\numberline {8.73}SHISTAVANEN}{27}{subsection.8.73}% +\contentsline 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