This commit is contained in:
2023-01-21 20:02:00 +01:00
parent 5fbb633e33
commit dfabfb91c1
20 changed files with 550 additions and 187 deletions

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@@ -161,7 +161,10 @@
\tabular{p{3cm}} \tabular{p{3cm}}
\rule{0pt}{10pt}\\ \rule{0pt}{10pt}\\
\ifdim\nodeheight > 15pt \ifdim\nodeheight > 15pt
\rule{0pt}{10pt} \\ \rule{0pt}{8pt} \\
\fi
\ifdim\nodeheight > 30pt
\rule{0pt}{8pt} \\
\fi \fi
\scriptsize #2 \\ \scriptsize #2 \\
\endtabular \endtabular
@@ -176,12 +179,15 @@
\ifdim\nodeheight > 15pt \ifdim\nodeheight > 15pt
\\ \phantom{t} \\ \phantom{t}
\fi \fi
\ifdim\nodeheight > 30pt
\\ \phantom{t}
\fi
}; };
\node[cost] {\tiny\texttn{COST \fpeval{5*\arabic{talenty}}}}; \node[cost] {\tiny\texttn{COST \fpeval{5*\arabic{talenty}}}};
\node[text=white,text width = 2.6cm] at ($(\arabic{talentx}*4.5,-\arabic{talenty}*4.9) + (0.5,-0.15)$) (t\alph{talentx}\alph{talenty}) {\footnotesize \texttn{\uppercase{#1}}}; \node[text=white,text width = 2.6cm] at ($(\arabic{talentx}*4.5,-\arabic{talenty}*4.9) + (0.5,-0.15)$) (t\alph{talentx}\alph{talenty}) {\footnotesize \texttn{\uppercase{#1}}};
} }
\newenvironment{talenttree}[4]{% \newenvironment{talenttree}[5]{%
\setcounter{talentx}{0} \setcounter{talentx}{0}
\setcounter{talenty}{1} \setcounter{talenty}{1}
\center \center
@@ -200,13 +206,19 @@
\node[talentname] at (0,-0.8) {\footnotesize{}\texttn{ACTIVE}}; \node[talentname] at (0,-0.8) {\footnotesize{}\texttn{ACTIVE}};
\end{tikzpicture} \end{tikzpicture}
}\\ }\\
\ifthenelse{\equal{\careerskills}{}}{}{ \ifthenelse{\equal{\careerskills}{}}{\phantom{t}\\}{
\texttn{\footnotesize{}Career Skills:} \textltn{\footnotesize{}\careerskills}\\ \texttn{\footnotesize{}Career Skills:} \textltn{\footnotesize{}\careerskills}\\
} }
\ifthenelse{\equal{#2}{}}{\phantom{t}\\}{
\texttn{\footnotesize{}Additional Carreer Skills:} \textltn{\footnotesize{}#2}\\ \texttn{\footnotesize{}Additional Carreer Skills:} \textltn{\footnotesize{}#2}\\
\ifthenelse{\equal{#4}{}}{}{% }
\texttn{\footnotesize{}Gain Force Rating 1} \ifthenelse{\equal{#4}{}}{
} \\ \\ \ifthenelse{\equal{#5}{}}{\phantom{t}\\}{%
\texttn{\footnotesize{}Prerequisite: Force Rating #5} \\
}
}{%
\texttn{\footnotesize{}Gain Force Rating #4} \\
}
\endtabular \endtabular
\vspace*{20pt} \vspace*{20pt}
\tikzpicture \tikzpicture

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@@ -39,9 +39,9 @@
\newcommand{\setback}{\icon[black]{E93D}} \newcommand{\setback}{\icon[black]{E93D}}
\newcommand{\boost}{\icon[boostblue]{E93D}} \newcommand{\boost}{\icon[boostblue]{E93D}}
\newcommand{\difficulty}{\icon[difficultypurple]{E93F}} \newcommand{\difficulty}{\icon[difficultypurple]{E93F}}
\newcommand{\ability}{\iconhuge[abilitygreen]{E93F}} \newcommand{\ability}{\icon[abilitygreen]{E93F}}
\newcommand{\challenge}{\iconbig[challengered]{E941}} \newcommand{\challenge}{\icon[challengered]{E941}}
\newcommand{\proficiency}{\iconbig[proficiencyyellow]{E941}} \newcommand{\proficiency}{\icon[proficiencyyellow]{E941}}
\newcommand{\force}{\icon[black]{E942}} \newcommand{\force}{\icon[black]{E942}}
\newcommand{\lightforce}{\icon[black]{E909}} \newcommand{\lightforce}{\icon[black]{E909}}

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@@ -35,7 +35,7 @@
\newcommand{\talent}[1]{% \newcommand{\talent}[1]{%
\def\tmptalent{\expandafter\talentdict{#1}} \def\tmptalent{\expandafter\talentdict{#1}}
\ifthenelse{\equal{\tmptalent}{}}{% \ifthenelse{\equal{\tmptalent}{}}{%
\IfSubStr{\undeffed}{#1}{}{\append{\\ #1}}% \IfSubStr{\undeffed}{(#1)}{}{\append{\\(#1)}}%
\swtalent{#1}{}{}{}% \swtalent{#1}{}{}{}%
}{% }{%
\tmptalent% \tmptalent%
@@ -43,6 +43,9 @@
} }
\DefineDictionary{talentdict}{% \DefineDictionary{talentdict}{%
{adaptable}:{
\swtalent{Adaptable}{When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove \despair{} from the check or remove \threat{} equal to their ranks in Cool from the check.}{true}{true}
},%
{against all odds}:{ {against all odds}:{
\swtalent{Against All Odds}{When incapacitated, perform Against All Odds action; making Hard (\difficulty\difficulty\difficulty) Resilience check with \force{} equal to Force rating. Heal wounds equal to \success{}. Spend \forcepoint{} to add \success{}.}{true}{true} \swtalent{Against All Odds}{When incapacitated, perform Against All Odds action; making Hard (\difficulty\difficulty\difficulty) Resilience check with \force{} equal to Force rating. Heal wounds equal to \success{}. Spend \forcepoint{} to add \success{}.}{true}{true}
},% },%
@@ -50,26 +53,53 @@
\swtalent{Anatomy Lessons}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.}{true}{} \swtalent{Anatomy Lessons}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.}{true}{}
},% },%
{animal bond}:{ {animal bond}:{
\swtalent{Animal Bond}{Develop long-term bond with single animal of silhou ette no greater than half Force rating rounded down.}{}{true} \swtalent{Animal Bond}{Develop long-term bond with single animal of silhouette no greater than half Force rating rounded down.}{}{true}
},% },%
{animal empathy}:{ {animal empathy}:{
\swtalent{Animal Empathy}{When making checks to handle or tame animals, add \force{} no greater than Force rating to the check. Spend \forcepoint{} to add \success{} or \advantage{} to the check.}{}{true} \swtalent{Animal Empathy}{When making checks to handle or tame animals, add \force{} no greater than Force rating to the check. Spend \forcepoint{} to add \success{} or \advantage{} to the check.}{}{true}
},% },%
{another's treasure}:{
\swtalent{Another's Treasure}{The condition of an item does not affect the price the character receives when selling it. In addition, the character can always find a buyer for an item, no matter its condition or apparent value.}{}{}
},%
{armor master}:{ {armor master}:{
\swtalent{Armor Master}{When wearing armor, increase total soak value by 1.}{}{} \swtalent{Armor Master}{When wearing armor, increase total soak value by 1.}{}{}
},% },%
{armor master - improved}:{
\swtalent{Improved Armor Master}{When wearing armor with a soak value of 2 or higher, increase defense by 1}{}{}
},%
{assault drop}:{
\swtalent{Assault Drop}{Once per session while piloting a vehicle or ship, the character may perform the Assault Drop incidental. All passengers aboard or allies engaged with the vehicle or ship may immediately disembark or embark as an out-of-turn incidental.}{true}{}
},%
{ataru technique}:{ {ataru technique}:{
\swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true} \swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true}
},% },%
{backroom deal}:{
\swtalent{Backroom Deal}{Once per encounter, make a Hard (\difficulty\difficulty\difficulty) Negotiation check to reveal how previously unknown dealings have a meaningful impact on the current scene.}{true}{}
},%
{bacta specialist}:{ {bacta specialist}:{
\swtalent{Bacta Specialist}{Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term}{}{} \swtalent{Bacta Specialist}{Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term}{}{}
},% },%
{bad motivator}:{
\swtalent{Bad Motivator}{Once per session, may take a Bad Motivator action: make a Hard (\difficulty\difficulty\difficulty) Mechanics check to cause one targeted device to spontaneously fail.}{true}{}
},%
{balance}:{ {balance}:{
\swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true} \swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true}
},% },%
{barrage}:{ {barrage}:{
\swtalent{Barrage}{Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.}{}{} \swtalent{Barrage}{Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.}{}{}
},% },%
{barrel roll}:{
\swtalent{Barrel Roll}{While piloting a vehicle or starship of silhouette 3 or less, when hit by an attack, suffer 3 system strain to reduce damage of one hit by ranks in Piloting.}{true}{}
},%
{barrel roll - improved}:{
\swtalent{Improved Barrel Roll}{When the character takes the Barrel Roll Incidental, reduce the damage of all hits of the attack by ranks in Piloting.}{}{}
},%
{barrel roll - supreme}:{
\swtalent{Supreme Barrel Roll}{When using Barrel Roll against certain weapons, may spend \despair{} or \threat{}\threat{}\threat{} to inflict one hit on an enemy vehicle within close range, dealing base damage of the original attack.}{true}{}
},%
{beginner's luck}:{
\swtalent{Beginner's Luck}{Once per session when the character makes a check, may add \success{} equal to the number of light side Destiny Points in the Destiny pool to the results.}{true}{true}
},%
{black market contacts}:{ {black market contacts}:{
\swtalent{Black Market Contacts}{When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction}{true}{} \swtalent{Black Market Contacts}{When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction}{true}{}
},% },%
@@ -79,9 +109,18 @@
{body guard}:{ {body guard}:{
\swtalent{Body Guard}{Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.}{true}{} \swtalent{Body Guard}{Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.}{true}{}
},% },%
{body guard - improved}:{
\swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{}
},%
{brace}:{ {brace}:{
\swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{} \swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{}
},% },%
{brace - improved}:{
\swtalent{Improved Brace}{When the character performs the Brace maneuver, they may choose one environmental circumstance. The benefits of Brace apply to that circumstance until the end of the encounter.}{}{}
},%
{brace - supreme}:{
\swtalent{Supreme Brace}{When the character performs the brace maneuver, the benefits apply to all allies within short range.}{}{}
},%
{brilliant evasion}:{ {brilliant evasion}:{
\swtalent{Brilliant Evasion}{Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.}{true}{} \swtalent{Brilliant Evasion}{Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.}{true}{}
},% },%
@@ -91,12 +130,24 @@
{calming aura}:{ {calming aura}:{
\swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true} \swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true}
},% },%
{calming aura - improved}:{
\swtalent{Improved Calming Aura}{Spend a maneuver and suffer 2 strain to extend Calming Aura's effects to allies equal to Willpower at short range until start of next turn.}{true}{true}
},%
{careful planning}:{
\swtalent{Careful Planning}{Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent.}{true}{}
},%
{center of being}:{ {center of being}:{
\swtalent{Center of Being}{Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.}{true}{true} \swtalent{Center of Being}{Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.}{true}{true}
},% },%
{center of being - improved}:{
\swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true}
},%
{circle of shelter}:{ {circle of shelter}:{
\swtalent{Circle of Shelter}{When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.}{}{true} \swtalent{Circle of Shelter}{When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.}{}{true}
},% },%
{clanker killer}:{
\swtalent{Clanker Killer}{Before rolling a combat check that targets a droid, remove \boost{} up to the character's rank in Clanker Killer from the pool and add an equal number of \success{} or \advantage{} to the results.}{true}{}
},%
{codebreaker}:{ {codebreaker}:{
\swtalent{Codebreaker}{Remove \setback{} per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.}{}{} \swtalent{Codebreaker}{Remove \setback{} per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.}{}{}
},% },%
@@ -115,12 +166,24 @@
{confidence}:{ {confidence}:{
\swtalent{Confidence}{May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.}{}{} \swtalent{Confidence}{May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.}{}{}
},% },%
{consider our options}:{
\swtalent{Consider Our Options}{Take the Consider Our Options action: make a Hard (\difficulty\difficulty\difficulty) Negotiation check. Until the character's next turn, a character who attacks them first suffers 2 strain, plus 1 strain per \success{}\success{} on the character's check.}{true}{}
},%
{consider our options - improved}:{
\swtalent{Improved Consider Our Options}{Allies within short range may also benefit from Consider Our Options.}{true}{}
},%
{contingency plan}:{ {contingency plan}:{
\swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{} \swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{}
},% },%
{contraption}:{
\swtalent{Contraption}{Once per session, take Contraption action; make a Hard (\difficulty\difficulty\difficulty) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.}{true}{}
},%
{convincing demeanor}:{ {convincing demeanor}:{
\swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{} \swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{}
},% },%
{coordinated assault}:{
\swtalent{Coordinated Assault}{Take the Coordinated Assault maneuver: a number of engaged allies equal to Leadership ranks add \advantage{} to combat checks until beginning of next turn. Range increases per additional rank of Coordinated Assault.}{true}{}
},%
{counterstrike}:{ {counterstrike}:{
\swtalent{Counterstrike}{When an attack misses the character and generates \despair{} or \threat{}\threat{} may upgrade next Lightsaber (Cunning) check against attacker during enounter once.}{}{true} \swtalent{Counterstrike}{When an attack misses the character and generates \despair{} or \threat{}\threat{} may upgrade next Lightsaber (Cunning) check against attacker during enounter once.}{}{true}
},% },%
@@ -130,6 +193,9 @@
{dead to rights}:{ {dead to rights}:{
\swtalent{Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{} \swtalent{Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{}
},% },%
{dead to rights - improved}:{
\swtalent{Improved Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{}
},%
{deadly accuracy}:{ {deadly accuracy}:{
\swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{} \swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{}
},% },%
@@ -145,6 +211,9 @@
{defensive slicing}:{ {defensive slicing}:{
\swtalent{Defensive Slicing}{When defending computer systems, add \setback{} per rank of Defensive Slicing to opponents' checks.}{}{} \swtalent{Defensive Slicing}{When defending computer systems, add \setback{} per rank of Defensive Slicing to opponents' checks.}{}{}
},% },%
{defensive slicing - improved}:{
\swtalent{Improved Defensive Slicing}{Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing; this replaces the usual benefits}{}{}
},%
{defensive stance}:{ {defensive stance}:{
\swtalent{Defensive Stance}{Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.}{true}{} \swtalent{Defensive Stance}{Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.}{true}{}
},% },%
@@ -166,6 +235,9 @@
{draw closer}:{ {draw closer}:{
\swtalent{Draw Closer}{Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding \force{} no greater than Force rating to check. Spend \forcepoint{} to move target one range band closer or to add \success{} to check.}{true}{true} \swtalent{Draw Closer}{Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding \force{} no greater than Force rating to check. Spend \forcepoint{} to move target one range band closer or to add \success{} to check.}{true}{true}
},% },%
{dronance saturation}:{
\swtalent{Dronance Saturation}{When the character or certain allies activate the blast quality of a planetary scale weapon, all ships or vehicles within close range of th etarget suffer damage equal to the weapon's blast quality.}{}{}
},%
{duelist's training}:{ {duelist's training}:{
\swtalent{Duelist's Training}{Add \boost{} to Melee and Lightsaber checks when engaged with only one opponent.}{}{} \swtalent{Duelist's Training}{Add \boost{} to Melee and Lightsaber checks when engaged with only one opponent.}{}{}
},% },%
@@ -178,6 +250,15 @@
{enhanced leader}:{ {enhanced leader}:{
\swtalent{Enhanced Leader}{When making a Leadership check, add \force{} no greater than Force rating. Spend \forcepoint{} to add \success{} or \advantage{} to the result.}{}{true} \swtalent{Enhanced Leader}{When making a Leadership check, add \force{} no greater than Force rating. Spend \forcepoint{} to add \success{} or \advantage{} to the result.}{}{true}
},% },%
{exceed specifications}:{
\swtalent{Exceed Specifications}{When making a check using an item, may add \boost{}. The GM may spend \threat{}\threat{} on the check to damage the item one step, or \despair{} to damage it beyond usability.}{true}{}
},%
{exceed specifications - improved}:{
\swtalent{Improved Exceed Specifications}{When the character takes the Exceed Specifications incidental, upgrade the ability of the check once instead of the standard effect.}{}{}
},%
{exceed specifications - supreme}:{
\swtalent{Supreme Exceed Specifications}{If a check benefitting from Exceed Specifications generates \triumph{}, may damage the item to roll additional \proficiency{} and add it to the check results. If the check generates \despair{}, add \challenge{} to the check results.}{true}{}
},%
{exhaust port}:{ {exhaust port}:{
\swtalent{Exhaust Port}{Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.}{true}{} \swtalent{Exhaust Port}{Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.}{true}{}
},% },%
@@ -202,6 +283,9 @@
{field commander}:{ {field commander}:{
\swtalent{field commander}{Take the Field Commander action; make an Average (\difficulty\difficulty) Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.}{true}{} \swtalent{field commander}{Take the Field Commander action; make an Average (\difficulty\difficulty) Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.}{true}{}
},% },%
{field commander - improved}:{
\swtalent{field commander}{Field Commander action affects allies equal to double Presence, and may spend \triumph{} to allow allies to suffer 1 strain and perform free action instead.}{}{}
},%
{fine tuning}:{ {fine tuning}:{
\swtalent{Fine Tuning}{When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.}{}{} \swtalent{Fine Tuning}{When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.}{}{}
},% },%
@@ -226,6 +310,12 @@
{full throttle}:{ {full throttle}:{
\swtalent{Full Throttle}{Take a Full Throttle action; make a Hard (\difficulty\difficulty\difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{} \swtalent{Full Throttle}{Take a Full Throttle action; make a Hard (\difficulty\difficulty\difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{}
},% },%
{full throttle - improved}:{
\swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{}
},%
{full throttle - supreme}:{
\swtalent{Supreme Full Throttle}{When performing Full Throttle, top speed increases by 2 instead of 1.}{}{}
},%
{galaxy mapper}:{ {galaxy mapper}:{
\swtalent{Galaxy Mapper}{Remove \setback{} per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.}{}{} \swtalent{Galaxy Mapper}{Remove \setback{} per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.}{}{}
},% },%
@@ -238,12 +328,18 @@
{hard headed}:{ {hard headed}:{
\swtalent{Hard Headed}{When staggered or disoriented, perform the Hard Headed action; make a Daunting (\difficulty\difficulty\difficulty\difficulty) Discipline check to rernove status. Difficulty reduced per rank of Hard Headed.}{true}{} \swtalent{Hard Headed}{When staggered or disoriented, perform the Hard Headed action; make a Daunting (\difficulty\difficulty\difficulty\difficulty) Discipline check to rernove status. Difficulty reduced per rank of Hard Headed.}{true}{}
},% },%
{hard headed - improved}:{
\swtalent{Improved Hard Headed}{When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to I below threshold.}{true}{}
},%
{hawk bat swoop}:{ {hawk bat swoop}:{
\swtalent{Hawk Bat Swoop}{Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding \force{} no greater than Force rating. Spend \forcepoint{} to engage target and spend \forcepoint{} to add \advantage{} to check}{true}{true} \swtalent{Hawk Bat Swoop}{Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding \force{} no greater than Force rating. Spend \forcepoint{} to engage target and spend \forcepoint{} to add \advantage{} to check}{true}{true}
},% },%
{healing trance}:{ {healing trance}:{
\swtalent{Healing Trance}{Commit \force{}. for every full encounter \force{} remains committed, heal 1 wound per rank of Healing Trance.}{true}{true} \swtalent{Healing Trance}{Commit \force{}. for every full encounter \force{} remains committed, heal 1 wound per rank of Healing Trance.}{true}{true}
},% },%
{healing trance - improved}:{
\swtalent{Improved Healing Trance}{When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.}{}{true}
},%
{heightened awareness}:{ {heightened awareness}:{
\swtalent{Heightened Awareness}{Allies within short range add \boost to Perception or Vigilance checks. Engaged add \boost{}\boost{}.}{}{} \swtalent{Heightened Awareness}{Allies within short range add \boost to Perception or Vigilance checks. Engaged add \boost{}\boost{}.}{}{}
},% },%
@@ -253,60 +349,15 @@
{hidden storage}:{ {hidden storage}:{
\swtalent{Hidden Storage}{Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage}{}{} \swtalent{Hidden Storage}{Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage}{}{}
},% },%
{hold together}:{
\swtalent{Hold Together}{Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain}{true}{}
},%
{hunter}:{ {hunter}:{
\swtalent{Hunter}{Add \setback{} per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.}{}{} \swtalent{Hunter}{Add \setback{} per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.}{}{}
},% },%
{imbue item}:{ {imbue item}:{
\swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true} \swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true}
},% },%
{improved armor master}:{
\swtalent{Improved Armor Master}{When wearing armor with a soak value of 2 or higher, increase defense by 1}{}{}
},%
{improved body guard}:{
\swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{}
},%
{improved calming aura}:{
\swtalent{Improved Calming Aura}{Spend a maneuver and suffer 2 strain to extend Calming Aura's effects to allies equal to Willpower at short range until start of next turn.}{true}{true}
},%
{improved center of being}:{
\swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true}
},%
{improved dead to rights}:{
\swtalent{Improved Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{}
},%
{improved field commander}:{
\swtalent{improved field commander}{Field Commander action affects allies equal to double Presence, and may spend \triumph{} to allow allies to suffer 1 strain and perform free action instead.}{}{}
},%
{improved full throttle}:{
\swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{}
},%
{improved hard headed}:{
\swtalent{Improved Hard Headed}{When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to I below threshold.}{true}{}
},%
{improved healing trance}:{
\swtalent{Improved Healing Trance}{When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.}{}{true}
},%
{improved inspiring rhetoric}:{
\swtalent{Improved Inspiring Rhetoric}{Each ally affected by Inspiring Rhetoric gains \boost{} on all skill checks for a number of rounds equal to ranks in Leadership}{}{}
},%
{improved parry}:{
\swtalent{Improved Parry}{When parrying a hit that generated \despair{} or \threat{}\threat{}\threat{}. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.}{}{}
},%
{improved reflect}:{
\swtalent{Improved Reflect}{When reflecting a hit that generated \despair{} or \threat{}\threat{}\threat{}, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.}{}{true}
},%
{improved scathing tirade}:{
\swtalent{Scathing Tirade}{Each enemy affected by Scathing Tirade suffers \setback{} on all skill checks for a number of rounds equal to ranks in Coercion}{}{}
},%
{improved stim application}:{
\swtalent{Improved Stim Application}{When performing Stim Application Action, may increase difficulty of check to Hard (\difficulty\difficulty\difficulty), and target only suffers 1 strain.}{true}{}
},%
{improved stunning blow}:{
\swtalent{Improved Stunning Blow}{When dealing strain damage with Melee or Brawl checks. may spend \triumph{} to stagger target for 1 round per \triumph{}.}{true}{}
},%
{improved terrify}:{
\swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true}
},%
{indistinguishable}:{ {indistinguishable}:{
\swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{} \swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{}
},% },%
@@ -316,6 +367,12 @@
{inspiring rhetoric}:{ {inspiring rhetoric}:{
\swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{} \swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{}
},% },%
{inspiring rhetoric - improved}:{
\swtalent{Improved Inspiring Rhetoric}{Each ally affected by Inspiring Rhetoric gains \boost{} on all skill checks for a number of rounds equal to ranks in Leadership}{}{}
},%
{inspiring rhetoric - supreme}:{
\swtalent{Supreme Inspiring Rhetoric}{Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.}{true}{}
},%
{intense focus}:{ {intense focus}:{
\swtalent{Intense Focus}{Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once.}{true}{} \swtalent{Intense Focus}{Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once.}{true}{}
},% },%
@@ -367,6 +424,9 @@
{knowledgeable healing}:{ {knowledgeable healing}:{
\swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{}
},% },%
{known schematic}:{
\swtalent{Known Schematic}{Once per session, may perform the Known Schematic maneuver; make a Hard (\difficulty\difficulty\difficulty) Knowledge (Education) check. Success grants familiarity with a building or ship's design.}{true}{}
},%
{let's ride}:{ {let's ride}:{
\swtalent{Let's Ride}{Once per round. may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental}{true}{} \swtalent{Let's Ride}{Once per round. may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental}{true}{}
},% },%
@@ -397,6 +457,9 @@
{master pilot}:{ {master pilot}:{
\swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{} \swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{}
},% },%
{master slicer}:{
\swtalent{Master Slicer}{Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of Easy (\difficulty)}{true}{}
},%
{master starhopper}:{ {master starhopper}:{
\swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (\difficulty).}{true}{} \swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (\difficulty).}{true}{}
},% },%
@@ -448,6 +511,9 @@
{natural pilot}:{ {natural pilot}:{
\swtalent{Natural Pilot}{Once per session, may reroll any 1 Piloting (Space) or Gunnery check.}{true}{} \swtalent{Natural Pilot}{Once per session, may reroll any 1 Piloting (Space) or Gunnery check.}{true}{}
},% },%
{natural programmer}:{
\swtalent{Natural Programmer}{Once per session, may reroll any 1 Computers or Astrogation check.}{true}{}
},%
{natural rogue}:{ {natural rogue}:{
\swtalent{Natural Blademaster}{Once per session, may reroll any 1 Skulduggery or Stealth check.}{true}{} \swtalent{Natural Blademaster}{Once per session, may reroll any 1 Skulduggery or Stealth check.}{true}{}
},% },%
@@ -478,6 +544,12 @@
{parry}:{ {parry}:{
\swtalent{Parry}{When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.}{true}{} \swtalent{Parry}{When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.}{true}{}
},% },%
{parry - improved}:{
\swtalent{Improved Parry}{When parrying a hit that generated \despair{} or \threat{}\threat{}\threat{}. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.}{}{}
},%
{parry - supreme}:{
\swtalent{Supreme Parry}{If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.}{}{true}
},%
{physician}:{ {physician}:{
\swtalent{Physician}{When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician}{}{} \swtalent{Physician}{When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician}{}{}
},% },%
@@ -514,9 +586,18 @@
{rapid recovery}:{ {rapid recovery}:{
\swtalent{Rapid Recovery}{When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.}{}{} \swtalent{Rapid Recovery}{When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.}{}{}
},% },%
{redundant systems}:{
\swtalent{Redundant Systems}{Once per session, may take a Redundant Systems action; make an Easy (\difficulty) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device}{true}{}
},%
{reflect}:{ {reflect}:{
\swtalent{Reflect}{When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.}{true}{true} \swtalent{Reflect}{When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.}{true}{true}
},% },%
{reflect - improved}:{
\swtalent{Improved Reflect}{When reflecting a hit that generated \despair{} or \threat{}\threat{}\threat{}, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.}{}{true}
},%
{reflect - supreme}:{
\swtalent{Supreme Reflect}{If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.}{}{true}
},%
{researcher}:{ {researcher}:{
\swtalent{Researcher}{Remove \setback{} per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.}{}{} \swtalent{Researcher}{Remove \setback{} per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.}{}{}
},% },%
@@ -541,6 +622,12 @@
{scathing tirade}:{ {scathing tirade}:{
\swtalent{Scathing Tirade}{Take a Scathing Tirade action; make an Average (\difficulty\difficulty) Coercion check. Each \success causes one enemy in close range to suffer 1 strain. Spend \advantage{} to cause 1 affected enemy to suffer 1 additional strain.}{true}{} \swtalent{Scathing Tirade}{Take a Scathing Tirade action; make an Average (\difficulty\difficulty) Coercion check. Each \success causes one enemy in close range to suffer 1 strain. Spend \advantage{} to cause 1 affected enemy to suffer 1 additional strain.}{true}{}
},% },%
{scathing tirade - improved}:{
\swtalent{Scathing Tirade}{Each enemy affected by Scathing Tirade suffers \setback{} on all skill checks for a number of rounds equal to ranks in Coercion}{}{}
},%
{scathing tirade - supreme}:{
\swtalent{Supreme Scathing Tirade}{Suffer 1 strain to perform Scathing Tirade as a maneuver, not an action.}{true}{}
},%
{second wind}:{ {second wind}:{
\swtalent{Second Wind}{Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.}{true}{} \swtalent{Second Wind}{Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.}{true}{}
},% },%
@@ -574,6 +661,9 @@
{skilled jockey}:{ {skilled jockey}:{
\swtalent{Skilled Jockey}{Remove \setback{} per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.}{}{} \swtalent{Skilled Jockey}{Remove \setback{} per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.}{}{}
},% },%
{skilled slicer}:{
\swtalent{Skilled Slicer}{When making a Computers check may spend \triumph{} to make further Computers checks within this system as maneuvers.}{true}{}
},%
{sleight of mind}:{ {sleight of mind}:{
\swtalent{Sleight of Mind}{Add \boost{} to all Stealth checks unless the opposition is immune to Force powers.}{}{true} \swtalent{Sleight of Mind}{Add \boost{} to all Stealth checks unless the opposition is immune to Force powers.}{}{true}
},% },%
@@ -610,6 +700,12 @@
{stim application}:{ {stim application}:{
\swtalent{Stim Application}{Take the Stim Application Action; make an Average (\difficulty\difficulty) Medicine check. If successful. 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.}{true}{} \swtalent{Stim Application}{Take the Stim Application Action; make an Average (\difficulty\difficulty) Medicine check. If successful. 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.}{true}{}
},% },%
{stim application - improved}:{
\swtalent{Improved Stim Application}{When performing Stim Application Action, may increase difficulty of check to Hard (\difficulty\difficulty\difficulty), and target only suffers 1 strain.}{true}{}
},%
{stim application - supreme}:{
\swtalent{Supreme Stim Application}{When performing the Stim Application Action. spend \triumph{} to increase an additional Characteristic by 1}{}{}
},%
{stimpack specialization}:{ {stimpack specialization}:{
\swtalent{Stimpack Specialization}{Stimpacks heal 1 additional wound per rank of Stimpack Specialization.}{}{} \swtalent{Stimpack Specialization}{Stimpacks heal 1 additional wound per rank of Stimpack Specialization.}{}{}
},% },%
@@ -628,30 +724,15 @@
{stunning blow}:{ {stunning blow}:{
\swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{} \swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{}
},% },%
{stunning blow - improved}:{
\swtalent{Improved Stunning Blow}{When dealing strain damage with Melee or Brawl checks. may spend \triumph{} to stagger target for 1 round per \triumph{}.}{true}{}
},%
{sum djem}:{ {sum djem}:{
\swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true} \swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true}
},% },%
{superior reflexes}:{ {superior reflexes}:{
\swtalent{Superior Reflexes}{Gain +1 melee defense.}{}{} \swtalent{Superior Reflexes}{Gain +1 melee defense.}{}{}
},% },%
{supreme full throttle}:{
\swtalent{Supreme Full Throttle}{When performing Full Throttle, top speed increases by 2 instead of 1.}{}{}
},%
{supreme inspiring rhetoric}:{
\swtalent{Supreme Inspiring Rhetoric}{Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.}{true}{}
},%
{supreme parry}:{
\swtalent{Supreme Parry}{If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.}{}{true}
},%
{supreme reflect}:{
\swtalent{Supreme Reflect}{If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.}{}{true}
},%
{supreme scathing tirade}:{
\swtalent{Supreme Scathing Tirade}{Suffer 1 strain to perform Scathing Tirade as a maneuver, not an action.}{true}{}
},%
{supreme stim application}:{
\swtalent{Supreme Stim Application}{When performing the Stim Application Action. spend \triumph{} to increase an additional Characteristic by 1}{}{}
},%
{surgeon}:{ {surgeon}:{
\swtalent{Surgeon}{When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon.}{}{} \swtalent{Surgeon}{When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon.}{}{}
},% },%
@@ -667,6 +748,9 @@
{terrify}:{ {terrify}:{
\swtalent{Terrify}{Take the Terrify action; make a Hard (\difficulty\difficulty\difficulty) Coercion check, adding \force{} no greater than Force rating. Disorient one target within medium range per \success. Spend \advantage{}\advantage{} to extend duration and spend \forcepoint{} to immobilize affected target. Take 1 conflict at the start of each session.}{true}{true} \swtalent{Terrify}{Take the Terrify action; make a Hard (\difficulty\difficulty\difficulty) Coercion check, adding \force{} no greater than Force rating. Disorient one target within medium range per \success. Spend \advantage{}\advantage{} to extend duration and spend \forcepoint{} to immobilize affected target. Take 1 conflict at the start of each session.}{true}{true}
},% },%
{terrify - improved}:{
\swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true}
},%
{the force is my ally}:{ {the force is my ally}:{
\swtalent{The Force is My Ally}{Once per session, may suffer 2 strain to perform Force power action as maneuver.}{true}{true} \swtalent{The Force is My Ally}{Once per session, may suffer 2 strain to perform Force power action as maneuver.}{true}{true}
},% },%
@@ -697,6 +781,9 @@
{utility belt}:{ {utility belt}:{
\swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{} \swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{}
},% },%
{utinni!}:{
\swtalent{Utinni!}{Remove \setback{} per rank of Utinni! from checks to find and or scavenge items or gear Such checks take half the time.}{}{}
},%
{valuable facts}:{ {valuable facts}:{
\swtalent{Valuable Facts}{Once per encounter, per form Valuable Facts action; make an Average (\difficulty\difficulty) Knowledge check If successful, add \triumph{} to one ally's skill check during the encounter.}{true}{} \swtalent{Valuable Facts}{Once per encounter, per form Valuable Facts action; make an Average (\difficulty\difficulty) Knowledge check If successful, add \triumph{} to one ally's skill check during the encounter.}{true}{}
},% },%
@@ -706,4 +793,3 @@
{wheel and deal}:{ {wheel and deal}:{
\swtalent{Wheel and Deal}{When selling goods legally, gain 10\% more credits per rank of Wheel and Deal.}{}{} \swtalent{Wheel and Deal}{When selling goods legally, gain 10\% more credits per rank of Wheel and Deal.}{}{}
} }
}

View File

@@ -1,6 +1,6 @@
\setcareer{Bounty Hunter}{Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance} \setcareer{Bounty Hunter}{Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance}
\begin{talenttree}{Assassin}{Melee, Ranged (Heavy), Skulduggery, Stealth}{Edge of the Empire p. 59}{} \begin{talenttree}{Assassin}{Melee, Ranged (Heavy), Skulduggery, Stealth}{Edge of the Empire p. 59}{}{}
\talent{grit} \talent{grit}
\talent{lethal blows} \talent{lethal blows}
\talent{stalker} \talent{stalker}
@@ -29,7 +29,7 @@
\talentlines{||||/||||/||||/||||}{---/.-./-../...} \talentlines{||||/||||/||||/||||}{---/.-./-../...}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Gadgeteer}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 60}{} \begin{talenttree}{Gadgeteer}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 60}{}{}
\talent{brace} \talent{brace}
\talent{toughened} \talent{toughened}
\talent{intimidating} \talent{intimidating}
@@ -48,17 +48,17 @@
\talent{jury rigged} \talent{jury rigged}
\talent{tinkerer} \talent{tinkerer}
\talent{deadly accuracy} \talent{deadly accuracy}
\talent{improved stunning blow} \talent{stunning blow - improved}
\talent{intimidating} \talent{intimidating}
\talent{dedication} \talent{dedication}
\talent{improved armor master} \talent{armor master - improved}
\talent{crippling blow} \talent{crippling blow}
\talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.} \talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{} \begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{}{}
\talent{forager} \talent{forager}
\talent{stalker} \talent{stalker}
\talent{outdoorsman} \talent{outdoorsman}

View File

@@ -0,0 +1,88 @@
\setcareer{Clone Soldier}{Athletics, Brawl, Cool, Discipline, Medicine, Ranged (Heavy), Ranged (Light), Vigilance}
\begin{talenttree}{Clone Officer}{Cool, Leadership, Knowledge (Outer Rim), Knowledge (Warfare)}{Rise of the Seperatists p. 21}{}{}
\talent{prime positions}
\talent{grit}
\talent{grit}
\talent{command}
\talent{tactical advance}
\talent{command}
\talent{first among brothers}
\talent{clanker killer}
\talent{prime positions}
\talent{coordinated assault}
\talent{coordinated assault}
\talent{toughened}
\talent{field commander}
\talent{tactical advance - improved}
\talent{first among brothers}
\talent{scrap 'em!}
\talent{field commander - improved}
\talent{dedication}
\talent{scrap 'em! - improved}
\talent{for the republic!}
\talentlines{|..|/||||/||||/|..|}{-.-/.../-.-/---}
\end{talenttree}
\begin{talenttree}{Clone Pilot}{Gunnery, Mechanics, Piloting (Planetary), Piloting (Space)}{Rise of the Seperatists p. 22}{}{}
\talent{let's ride}
\talent{fire support}
\talent{grit}
\talent{grit}
\talent{high-g training}
\talent{clanker killer}
\talent{high-g training}
\talent{skilled jockey}
\talent{assault drop}
\talent{tricky target}
\talent{full throttle}
\talent{barrel roll}
\talent{fire support}
\talent{natural operator}
\talent{barrel roll - improved}
\talent{barrel roll - supreme}
\talent{mission critical}
\talent{dedication}
\talent{master pilot}
\talent{toughened}
\talentlines{||||/||||/|.|./|||.}{-.-/-.-/---/..-}
\end{talenttree}
\begin{talenttree}{Clone Trooper}{Gunnery, Perception, Ranged (Heavy), Resilience}{Rise of the Seperatists p. 23}{}{}
\talent{grit}
\talent{physical training}
\talent{toughened}
\talent{brace}
\talent{supressing fire}
\talent{clanker killer}
\talent{brace}
\talent{toughened}
\talent{armor master}
\talent{deadly accuracy}
\talent{supressing fire}
\talent{brace - improved}
\talent{toughened}
\talent{clanker killer}
\talent{enduring}
\talent{brace - supreme}
\talent{armor master - improved}
\talent{natural trooper}
\talent{dedication}
\talent{lateral thinking}
\talentlines{|.|/.|.|/||.|/||||}{-.-/---/.../---}
\end{talenttree}

View File

@@ -1,6 +1,6 @@
\setcareer{Colonist}{Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (lore), Leadership, Negotiation, Streetwise} \setcareer{Colonist}{Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (lore), Leadership, Negotiation, Streetwise}
\begin{talenttree}{Doctor}{Cool, Knowledge (Education), Medicine, Resilience}{Edge of the Empire p. 65}{} \begin{talenttree}{Doctor}{Cool, Knowledge (Education), Medicine, Resilience}{Edge of the Empire p. 65}{}{}
\talent{surgeon} \talent{surgeon}
\talent{bacta specialist} \talent{bacta specialist}
\talent{grit} \talent{grit}
@@ -16,12 +16,12 @@
\talent{bacta specialist} \talent{bacta specialist}
\talent{pressure point} \talent{pressure point}
\talent{improved stim application} \talent{stim application - improved}
\talent{natural doctor} \talent{natural doctor}
\talent{toughened} \talent{toughened}
\talent{anatomy lessons} \talent{anatomy lessons}
\talent{supreme stim application} \talent{stim application - supreme}
\talent{master doctor} \talent{master doctor}
\talent{dedication} \talent{dedication}
\talent{dodge} \talent{dodge}
@@ -29,7 +29,7 @@
\talentlines{|.|./|.||/||||/||||}{---/--./.../--.} \talentlines{|.|./|.||/||||/||||}{---/--./.../--.}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Politico}{Charm, Coercion, Deception, Knowledge (Core Worlds)}{Edge of the Empire p. 66}{} \begin{talenttree}{Politico}{Charm, Coercion, Deception, Knowledge (Core Worlds)}{Edge of the Empire p. 66}{}{}
\talent{kill with kindness} \talent{kill with kindness}
\talent{grit} \talent{grit}
\talent{plausible deniability} \talent{plausible deniability}
@@ -41,13 +41,13 @@
\talent{plausible deniability} \talent{plausible deniability}
\talent{dodge} \talent{dodge}
\talent{improved inspiring rhetoric} \talent{inspiring rhetoric - improved}
\talent{improved scathing tirade} \talent{scathing tirade - improved}
\talent{well rounded} \talent{well rounded}
\talent{grit} \talent{grit}
\talent{supreme inspiring rhetoric} \talent{inspiring rhetoric - supreme}
\talent{supreme scathing tirade} \talent{scathing tirade - supreme}
\talent{nobody's fool} \talent{nobody's fool}
\talent{steely nerves} \talent{steely nerves}
@@ -58,7 +58,7 @@
\talentlines{||||/|..|/||||/|..|}{-.-/-.-/.../---} \talentlines{||||/|..|/||||/|..|}{-.-/-.-/.../---}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Scholar}{Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception}{Edge of the Empire p. 67}{} \begin{talenttree}{Scholar}{Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception}{Edge of the Empire p. 67}{}{}
\talent{respected scholar} \talent{respected scholar}
\talent{speaks binary} \talent{speaks binary}
\talent{grit} \talent{grit}

View File

@@ -1,5 +1,5 @@
\setcareer{Consular}{Cool, Discipline, Knowledge (Education), Knowledge (Lore), Leadership, Negotiation} \setcareer{Consular}{Cool, Discipline, Knowledge (Education), Knowledge (Lore), Leadership, Negotiation}
\begin{talenttree}{Healer}{Discipline, Knowledge (Education), Knowledge (Xenology), Medicine}{Force and Destiny p. 69}{1} \begin{talenttree}{Healer}{Discipline, Knowledge (Education), Knowledge (Xenology), Medicine}{Force and Destiny p. 69}{1}{}
\talent{surgeon} \talent{surgeon}
\talent{healing trance} \talent{healing trance}
\talent{rapid recovery} \talent{rapid recovery}
@@ -16,19 +16,19 @@
\talent{rapid recovery} \talent{rapid recovery}
\talent{surgeon} \talent{surgeon}
\talent{improved healing trance} \talent{healing trance - improved}
\talent{calming aura} \talent{calming aura}
\talent{toughened} \talent{toughened}
\talent{dedication} \talent{dedication}
\talent{natural doctor} \talent{natural doctor}
\talent{force rating} \talent{force rating}
\talent{improved calming aura} \talent{calming aura - improved}
\talentlines{|||./||.|/||||/|.|.}{-.-/--./.../---} \talentlines{|||./||.|/||||/|.|.}{-.-/--./.../---}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Niman Disciple}{Discipline, Leadership, Lightsaber, Negotiation}{Force and Destiny p. 70}{1} \begin{talenttree}{Niman Disciple}{Discipline, Leadership, Lightsaber, Negotiation}{Force and Destiny p. 70}{1}{}
\talent{parry} \talent{parry}
\talent{nobody's fool} \talent{nobody's fool}
\talent{reflect} \talent{reflect}
@@ -52,12 +52,12 @@
\talent{dedication} \talent{dedication}
\talent{force assault} \talent{force assault}
\talent{force rating} \talent{force rating}
\talent{improved center of being} \talent{center of being - improved}
\talentlines{.|../||||/||||/||.|}{-../---/---/-.-} \talentlines{.|../||||/||||/||.|}{-../---/---/-.-}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Sage}{Astrogation, Charm, Cool, Knowledge (Lore)}{Force and Destiny p. 71}{1} \begin{talenttree}{Sage}{Astrogation, Charm, Cool, Knowledge (Lore)}{Force and Destiny p. 71}{1}{}
\talent{grit} \talent{grit}
\talent{kill with kindness} \talent{kill with kindness}
\talent{researcher} \talent{researcher}
@@ -86,6 +86,6 @@
\talentlines{.||./.||./.||./||||}{---/-.-/---/.-.} \talentlines{.||./.||./.||./||||}{---/-.-/---/.-.}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Teacher}{Knowledge (Education), Knowledge (Lore), Leadership, Perception}{Disciples of Harmony p. 27} \begin{talenttree}{Teacher}{Knowledge (Education), Knowledge (Lore), Leadership, Perception}{Disciples of Harmony p. 27}{}
\end{talenttree} \end{talenttree}

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@@ -1,6 +1,6 @@
\setcareer{Explorer}{Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), Survival} \setcareer{Explorer}{Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), Survival}
\begin{talenttree}{Fringer}{Astrogation, Coordination, Negotiation, Streetwise}{Edge of the Empire p. 71}{} \begin{talenttree}{Fringer}{Astrogation, Coordination, Negotiation, Streetwise}{Edge of the Empire p. 71}{}{}
\talent{galaxy mapper} \talent{galaxy mapper}
\talent{street smarts} \talent{street smarts}
\talent{rapid recovery} \talent{rapid recovery}
@@ -29,7 +29,7 @@
\talentlines{|.||/||||/..||/||.||}{-.-/-../--./-.-} \talentlines{|.||/||||/..||/||.||}{-.-/-../--./-.-}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Scout}{Athletics, Medicine, Piloting (Planetary), Survival}{Edge of the Empire p. 72}{} \begin{talenttree}{Scout}{Athletics, Medicine, Piloting (Planetary), Survival}{Edge of the Empire p. 72}{}{}
\talent{rapid recovery} \talent{rapid recovery}
\talent{stalker} \talent{stalker}
\talent{grit} \talent{grit}
@@ -58,7 +58,7 @@
\talentlines{||||/||||/||||/|.||}{---/.../.../--.} \talentlines{||||/||||/||||/|.||}{---/.../.../--.}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Trader}{Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation}{Edge of the Empire p. 73}{} \begin{talenttree}{Trader}{Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation}{Edge of the Empire p. 73}{}{}
\talent{know somebody} \talent{know somebody}
\talent{convincing demeanor} \talent{convincing demeanor}
\talent{wheel and deal} \talent{wheel and deal}

View File

@@ -1,6 +1,6 @@
\setcareer{Guardian}{Brawl, Cool, Discipline, Melee, Resilience, Vigilance} \setcareer{Guardian}{Brawl, Cool, Discipline, Melee, Resilience, Vigilance}
\begin{talenttree}{Peacekeeper}{Discipline, Leadership, Perception, Piloting (Planetary)}{Force and Destiny p. 75}{1} \begin{talenttree}{Peacekeeper}{Discipline, Leadership, Perception, Piloting (Planetary)}{Force and Destiny p. 75}{1}{}
\talent{command} \talent{command}
\talent{confidence} \talent{confidence}
\talent{second wind} \talent{second wind}
@@ -19,7 +19,7 @@
\talent{steely nerves} \talent{steely nerves}
\talent{second wind} \talent{second wind}
\talent{toughened} \talent{toughened}
\talent{improved field commander} \talent{field commander - improved}
\talent{unity assault} \talent{unity assault}
\talent{dedication} \talent{dedication}
@@ -29,7 +29,7 @@
\talentlines{|..|/.||./|..|/||||}{---/---/---/...} \talentlines{|..|/.||./|..|/||||}{---/---/---/...}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Protector}{Athletics, Medicine, Ranged (Light), Resilience}{Force and Destiny p. 76}{1} \begin{talenttree}{Protector}{Athletics, Medicine, Ranged (Light), Resilience}{Force and Destiny p. 76}{1}{}
\talent{toughened} \talent{toughened}
\talent{body guard} \talent{body guard}
\talent{grit} \talent{grit}
@@ -53,7 +53,7 @@
\talent{center of being} \talent{center of being}
\talent{force rating} \talent{force rating}
\talent{dedication} \talent{dedication}
\talent{improved body guard} \talent{body guard - improved}
\talentline{ba}{bb} \talentline{ba}{bb}
\talentline{da}{db} \talentline{da}{db}
@@ -61,7 +61,7 @@
\talentlines{.|.|/||||/|||./.|||}{---/.--/.--/---} \talentlines{.|.|/||||/|||./.|||}{---/.--/.--/---}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Soresu Defender}{Discipline, Knowledge (Lore), Lightsaber, Vigilance}{Force and Destiny p. 77}{1} \begin{talenttree}{Soresu Defender}{Discipline, Knowledge (Lore), Lightsaber, Vigilance}{Force and Destiny p. 77}{1}{}
\talent{parry} \talent{parry}
\talent{parry} \talent{parry}
\talent{toughened} \talent{toughened}
@@ -73,7 +73,7 @@
\talent{grit} \talent{grit}
\talent{confidence} \talent{confidence}
\talent{improved parry} \talent{parry - improved}
\talent{defensive circle} \talent{defensive circle}
\talent{parry} \talent{parry}
@@ -82,9 +82,9 @@
\talent{reflect} \talent{reflect}
\talent{defensive stance} \talent{defensive stance}
\talent{supreme parry} \talent{parry - supreme}
\talent{dedication} \talent{dedication}
\talent{improved reflect} \talent{reflect - improved}
\talent{strategic form} \talent{strategic form}
\talentlines{|..|/||||/||||/|.|.}{--./--./---/---} \talentlines{|..|/||||/||||/|.|.}{--./--./---/---}

View File

@@ -1,6 +1,6 @@
\setcareer{Hired Gun}{Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, Vigilance} \setcareer{Hired Gun}{Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, Vigilance}
\begin{talenttree}{Bodyguard}{Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)}{Edge of the Empire p. 77}{} \begin{talenttree}{Bodyguard}{Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)}{Edge of the Empire p. 77}{}{}
\talent{toughened} \talent{toughened}
\talent{barrage} \talent{barrage}
\talent{durable} \talent{durable}
@@ -24,12 +24,12 @@
\talent{dedication} \talent{dedication}
\talent{barrage} \talent{barrage}
\talent{toughened} \talent{toughened}
\talent{improved hard headed} \talent{hard headed - improved}
\talentlines{.||./||||/|||./.|||}{---/.-./.--/--.} \talentlines{.||./||||/|||./.|||}{---/.-./.--/--.}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Marauder}{Coercion, Melee, Resilience, Survival}{Edge of the Empire p. 78}{} \begin{talenttree}{Marauder}{Coercion, Melee, Resilience, Survival}{Edge of the Empire p. 78}{}{}
\talent{toughened} \talent{toughened}
\talent{frenzied attack} \talent{frenzied attack}
\talent{feral strength} \talent{feral strength}
@@ -58,7 +58,7 @@
\talentlines{||||/.||./|..|/.||.}{---/---/---/---} \talentlines{||||/.||./|..|/.||.}{---/---/---/---}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Mercenary}{Discipline, Gunnery, Leadership, Ranged (Heavy)}{Edge of the Empire p. 79}{} \begin{talenttree}{Mercenary}{Discipline, Gunnery, Leadership, Ranged (Heavy)}{Edge of the Empire p. 79}{}{}
\talent{command} \talent{command}
\talent{second wind} \talent{second wind}
\talent{point blank} \talent{point blank}
@@ -74,7 +74,7 @@
\talent{natural marksman} \talent{natural marksman}
\talent{sniper shot} \talent{sniper shot}
\talent{improved field commander} \talent{field commander - improved}
\talent{grit} \talent{grit}
\talent{toughened} \talent{toughened}
\talent{lethal blows} \talent{lethal blows}

59
talent trees/jedi.tex Normal file
View File

@@ -0,0 +1,59 @@
\setcareer{Jedi}{Athletics, Cool, Discipline, Knowledge (Lore), Lightsaber, Piloting (Space)}
\begin{talenttree}{Knight}{Cool, Leadership, Lightsaber, Negotiation}{Rise of the Seperatists p. 26}{}{2}
\talent{grit}
\talent{jump up}
\talent{researcher}
\talent{grit}
\talent{parry}
\talent{parry}
\talent{sense emotions}
\talent{researcher}
\talent{reflect - improved}
\talent{reflect}
\talent{parry - improved}
\talent{balance}
\talent{circle of shelter}
\talent{side by side}
\talent{reflect}
\talent{will of the force}
\talent{guardian of the republic}
\talent{saber throw}
\talent{dedication}
\talent{force rating}
\talentlines{.||./||.|/|.||/|..|}{..-/--./--./-.-}
\end{talenttree}
\begin{talenttree}{Padawan}{Coordination, Knowledge, Mechanics, Vigilance}{Rise of the Seperatists p. 27}{1}{}
\talent{parry}
\talent{toughened}
\talent{quick draw}
\talent{grit}
\talent{toughened}
\talent{reflect}
\talent{well rounded}
\talent{sense danger}
\talent{parry}
\talent{learning opportunity}
\talent{valuable facts}
\talent{force rating}
\talent{reflect}
\talent{grit}
\talent{something to prove}
\talent{adaptable}
\talent{beginner's luck}
\talent{temple training}
\talent{sincerest flattery}
\talent{dedication}
\talentlines{|.|./|.||/.|.|/||.|}{---/-.-/-.-/---}
\end{talenttree}

View File

@@ -1,6 +1,6 @@
\setcareer{Mystic}{Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance} \setcareer{Mystic}{Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance}
\begin{talenttree}{Advisor}{Charm, Deception, Negotiation, Streetwise}{Force and Destiny p. 81}{1} \begin{talenttree}{Advisor}{Charm, Deception, Negotiation, Streetwise}{Force and Destiny p. 81}{1}{}
\talent{plausible deniability} \talent{plausible deniability}
\talent{know somebody} \talent{know somebody}
\talent{grit} \talent{grit}
@@ -29,7 +29,7 @@
\talentlines{||||/|..|/||||/|.||}{.../.--/---/--.} \talentlines{||||/|..|/||||/|.||}{.../.--/---/--.}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Makashi Duelist}{Charm, Cool, Coordination, Lightsaber}{Force and Destiny p. 82}{1} \begin{talenttree}{Makashi Duelist}{Charm, Cool, Coordination, Lightsaber}{Force and Destiny p. 82}{1}{}
\talent{grit} \talent{grit}
\talent{resist disarm} \talent{resist disarm}
\talent{grit} \talent{grit}
@@ -46,7 +46,7 @@
\talent{parry} \talent{parry}
\talent{intense presence} \talent{intense presence}
\talent{improved parry} \talent{parry - improved}
\talent{grit} \talent{grit}
\talent{defensive training} \talent{defensive training}
@@ -58,7 +58,7 @@
\talentlines{.|../||||/||||/||.|}{---/--./-.-/-.-} \talentlines{.|../||||/||||/||.|}{---/--./-.-/-.-}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Seer}{Discipline, Knowledge (Lore), Surviual, Vigilance}{Force and Destiny p. 83}{1} \begin{talenttree}{Seer}{Discipline, Knowledge (Lore), Surviual, Vigilance}{Force and Destiny p. 83}{1}{}
\talent{forager} \talent{forager}
\talent{uncanny reactions} \talent{uncanny reactions}
\talent{grit} \talent{grit}

View File

@@ -1,7 +1,7 @@
\setcareer{Seeker}{Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance} \setcareer{Seeker}{Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance}
\begin{talenttree}{Ataru Striker}{Athletics, Coordination, Lightsaber, Perception}{Force and Destiny p. 87}{1} \begin{talenttree}{Ataru Striker}{Athletics, Coordination, Lightsaber, Perception}{Force and Destiny p. 87}{1}{}
\talent{conditioned} \talent{conditioned}
\talent{parry} \talent{parry}
\talent{jump up} \talent{jump up}
@@ -15,7 +15,7 @@
\talent{quick strike} \talent{quick strike}
\talent{reflect} \talent{reflect}
\talent{parry} \talent{parry}
\talent{improved parry} \talent{parry - improved}
\talent{dodge} \talent{dodge}
\talent{hawk bat swoop} \talent{hawk bat swoop}
@@ -30,7 +30,7 @@
\talentlines{|.||/|||./||||/||||}{.-./.--/..-/--.} \talentlines{|.||/|||./||||/||||}{.-./.--/..-/--.}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Hunter}{Coordination, Ranged (Heavy), Stealth, Vigilance}{Force and Destiny p. 88}{1} \begin{talenttree}{Hunter}{Coordination, Ranged (Heavy), Stealth, Vigilance}{Force and Destiny p. 88}{1}{}
\talent{rapid recovery} \talent{rapid recovery}
\talent{hunter} \talent{hunter}
\talent{expert tracker} \talent{expert tracker}
@@ -59,7 +59,7 @@
\talentlines{|||./.||./||.|/||||}{-.-/.--/-.-/.--} \talentlines{|||./.||./||.|/||||}{-.-/.--/-.-/.--}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Patfinder}{Medicine, Ranged (Light), Resilience, Survival}{Force and Destiny p. 89}{1} \begin{talenttree}{Patfinder}{Medicine, Ranged (Light), Resilience, Survival}{Force and Destiny p. 89}{1}{}
\talent{grit} \talent{grit}
\talent{keen eyed} \talent{keen eyed}
\talent{forager} \talent{forager}

View File

@@ -1,7 +1,7 @@
\setcareer{Sentinel}{Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth} \setcareer{Sentinel}{Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth}
\begin{talenttree}{Artisan}{Astrogation, Computers, Knowledge (Education), Mechanics}{Force and Destiny p. 93}{1} \begin{talenttree}{Artisan}{Astrogation, Computers, Knowledge (Education), Mechanics}{Force and Destiny p. 93}{1}{}
\talent{solid repairs} \talent{solid repairs}
\talent{fine tuning} \talent{fine tuning}
\talent{mental tools} \talent{mental tools}
@@ -30,7 +30,7 @@
\talentlines{||||/||.|/|..|/||||}{---/---/-.-/-.-} \talentlines{||||/||.|/|..|/||||}{---/---/-.-/-.-}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Shadow}{Knowledge (Underworld), Skulduggery, Stealth, Streetwise}{Force and Destiny p. 94}{1} \begin{talenttree}{Shadow}{Knowledge (Underworld), Skulduggery, Stealth, Streetwise}{Force and Destiny p. 94}{1}{}
\talent{sleight of mind} \talent{sleight of mind}
\talent{street smarts} \talent{street smarts}
\talent{codebreaker} \talent{codebreaker}
@@ -59,7 +59,7 @@
\talentlines{|||./|||./.|||/.||.}{..-/.-./---/-.-} \talentlines{|||./|||./.|||/.||.}{..-/.-./---/-.-}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Shien Expert}{Athletics, Lightsaber, Resilience, Skulduggery}{Force and Destiny p. 95}{1} \begin{talenttree}{Shien Expert}{Athletics, Lightsaber, Resilience, Skulduggery}{Force and Destiny p. 95}{1}{}
\talent{side step} \talent{side step}
\talent{conditioned} \talent{conditioned}
\talent{street smarts} \talent{street smarts}
@@ -73,7 +73,7 @@
\talent{parry} \talent{parry}
\talent{counterstrike} \talent{counterstrike}
\talent{grit} \talent{grit}
\talent{improved reflect} \talent{reflect - improved}
\talent{djem so deflection} \talent{djem so deflection}
\talent{defensive stance} \talent{defensive stance}
@@ -83,7 +83,7 @@
\talent{falling avalanche} \talent{falling avalanche}
\talent{dedication} \talent{dedication}
\talent{disruptive strike} \talent{disruptive strike}
\talent{supreme reflect} \talent{reflect - supreme}
\talentlines{.||./||||/||||/||||}{-.-/-.-/-.-/...} \talentlines{.||./||||/||||/||||}{-.-/-.-/-.-/...}
\end{talenttree} \end{talenttree}

View File

@@ -1,6 +1,6 @@
\setcareer{Smuggler}{Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, Vigilance} \setcareer{Smuggler}{Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, Vigilance}
\begin{talenttree}{Pilot}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{Edge of the Empire p. 83}{} \begin{talenttree}{Pilot}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{Edge of the Empire p. 83}{}{}
\talent{full throttle} \talent{full throttle}
\talent{skilled jockey} \talent{skilled jockey}
\talent{galaxy mapper} \talent{galaxy mapper}
@@ -11,13 +11,13 @@
\talent{galaxy mapper} \talent{galaxy mapper}
\talent{rapid recovery} \talent{rapid recovery}
\talent{improved full throttle} \talent{full throttle - improved}
\talent{improved dead to rights} \talent{dead to rights - improved}
\talent{grit} \talent{grit}
\talent{natural pilot} \talent{natural pilot}
\talent{grit} \talent{grit}
\talent{supreme full throttle} \talent{full throttle - supreme}
\talent{tricky target} \talent{tricky target}
\talent{defensive driving} \talent{defensive driving}
@@ -29,7 +29,7 @@
\talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---} \talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Scoundrel}{Charm, Cool, Deception, Ranged (Light)}{Edge of the Empire p. 84}{} \begin{talenttree}{Scoundrel}{Charm, Cool, Deception, Ranged (Light)}{Edge of the Empire p. 84}{}{}
\talent{black market contacts} \talent{black market contacts}
\talent{convincing demeanor} \talent{convincing demeanor}
\talent{quick draw} \talent{quick draw}
@@ -58,7 +58,7 @@
\talentlines{|..|/||||/||||/||||}{.-./.-./.-./---} \talentlines{|..|/||||/||||/||||}{.-./.-./.-./---}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Thief}{Computers, Skulduggery, Stealth, Vigilance}{Edge of the Empire p. 85}{} \begin{talenttree}{Thief}{Computers, Skulduggery, Stealth, Vigilance}{Edge of the Empire p. 85}{}{}
\talent{street smarts} \talent{street smarts}
\talent{black market contacts} \talent{black market contacts}
\talent{indistinguishable} \talent{indistinguishable}

View File

@@ -1,6 +1,6 @@
\setcareer{Technician}{Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Mechanics, Perception,Piloting (Planetary)} \setcareer{Technician}{Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Mechanics, Perception,Piloting (Planetary)}
\begin{talenttree}{Mechanic}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 89}{} \begin{talenttree}{Mechanic}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 89}{}{}
\talent{gearhead} \talent{gearhead}
\talent{toughened} \talent{toughened}
\talent{fine tuning} \talent{fine tuning}
@@ -24,12 +24,12 @@
\talent{natural tinkerer} \talent{natural tinkerer}
\talent{hold together} \talent{hold together}
\talent{dedication} \talent{dedication}
\talent{improved hard headed} \talent{hard headed - improved}
\talentlines{||||/||||/||||/||||}{---/---/--./...} \talentlines{||||/||||/||||/||||}{---/---/--./...}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Outlaw Tech}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 90}{} \begin{talenttree}{Outlaw Tech}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 90}{}{}
\talent{tinkerer} \talent{tinkerer}
\talent{utinni!} \talent{utinni!}
\talent{speaks binary} \talent{speaks binary}
@@ -58,7 +58,7 @@
\talentlines{||||/||||/||||/|.||}{---/---/--./-.-} \talentlines{||||/||||/||||/|.||}{---/---/--./-.-}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Slicer}{Computers, Knowledge (Education), Knowledge (Underworld), Stealth}{Edge of the Empire p. 91}{} \begin{talenttree}{Slicer}{Computers, Knowledge (Education), Knowledge (Underworld), Stealth}{Edge of the Empire p. 91}{}{}
\talent{codebreaker} \talent{codebreaker}
\talent{grit} \talent{grit}
\talent{technical aptitude} \talent{technical aptitude}
@@ -75,7 +75,7 @@
\talent{grit} \talent{grit}
\talent{defensive slicing} \talent{defensive slicing}
\talent{improved defensive slicing} \talent{defensive slicing - improved}
\talent{codebreaker} \talent{codebreaker}
\talent{resolve} \talent{resolve}

View File

@@ -1,5 +1,5 @@
\setcareer{Universal}{} \setcareer{Universal}{}
\begin{talenttree}{Force Sensitive Exile}{}{Edge of the Empire p. 227}{} \begin{talenttree}{Force Sensitive Exile}{}{Edge of the Empire p. 227}{1}{}
\talent{uncanny senses} \talent{uncanny senses}
\talent{insight} \talent{insight}
\talent{forager} \talent{forager}
@@ -28,56 +28,172 @@
\talentlines{||||/||||/||||/||||}{.../.../---/---} \talentlines{||||/||||/||||/||||}{.../.../---/---}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{} \begin{talenttree}{Force Sensitive Outcast}{}{Rise of the Seperatists p. 29}{1}{}
\talent{witchcraft} \talent{uncanny reactions}
\talent{summon item} \talent{sense emotions}
\talent{grit} \talent{grit}
\talent{expert tracker} \talent{uncanny senses}
\talent{sense advantage} \talent{quick draw}
\talent{ichor blade} \talent{quick strike}
\talent{intimidating} \talent{disorient}
\talent{secrets of the force}
\talent{disorient}
\talent{prey on the weak}
\talent{renegade form}
\talent{parry}
\talent{prey on the weak}
\talent{sorry about the mess}
\talent{parry}
\talent{reflect}
\talent{dedication}
\talent{ravage}
\talent{grit}
\talent{force rating}
\talentlines{||.|/||.|/||||/.|.|}{.-./-.-/-../---}
\end{talenttree}
% \begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{}{}
% \talent{witchcraft}
% \talent{summon item}
% \talent{grit}
% \talent{expert tracker}
% \talent{sense advantage}
% \talent{ichor blade}
% \talent{intimidating}
% \talent{toughened}
% \talent{balance}
% \talent{ichor blade - improved}
% \talent{grit}
% \talent{sixth sense}
% \talent{coven}
% \talent{ichor transfusion}
% \talent{survivor's instinct}
% \talent{intimidating}
% \talent{force rating}
% \talent{ichor reserve}
% \talent{force of will}
% \talent{dedication}
% \talentline{aa}{ab}
% \talentline{ba}{bb}
% \talentline{ca}{cb}
% \talentline{da}{db}
% \talentline{ab}{ac}
% \talentline{bb}{bc}
% \talentline{cb}{cc}
% \talentline{db}{dc}
% \talentline{cc}{dc}
% \talentline{ac}{ad}
% \talentline{bc}{bd}
% \talentline{cc}{cd}
% \talentline{dc}{dd}
% \talentline{bd}{cd}
% \talentline{ad}{ae}
% \talentline{bd}{be}
% \talentline{cd}{ce}
% \talentline{dd}{de}
% \talentline{ae}{be}
% \talentline{ce}{de}
% \end{talenttree}
\begin{talenttree}{Republic Navy Officer}{Astrogation, Discipline, Knowledge (Warfare), Leadership}{Rise of the Seperatists p. 31}{}{}
\talent{grit}
\talent{command}
\talent{commanding presence}
\talent{galaxy mapper}
\talent{command}
\talent{commanding presence}
\talent{grit}
\talent{known schematic}
\talent{dronance saturation}
\talent{steely nerves}
\talent{confidence}
\talent{toughened} \talent{toughened}
\talent{balance} \talent{fire when ready}
\talent{improved ichor blade} \talent{on my order}
\talent{grit} \talent{galaxy mapper}
\talent{sixth sense} \talent{hyperspace assault}
\talent{coven} \talent{natural leader}
\talent{ichor transfusion}
\talent{survivor's instinct}
\talent{intimidating}
\talent{force rating}
\talent{ichor reserve}
\talent{force of will}
\talent{dedication} \talent{dedication}
\talent{careful planning}
\talent{outmaneuver}
\talentline{aa}{ab} \talentlines{.|||/.|||/|||./..||}{-../.--/-../---}
\talentline{ba}{bb} \end{talenttree}
\talentline{ca}{cb}
\talentline{da}{db} \begin{talenttree}{Republic Representative}{Charm, Cool, Knowledge (chose any one), Negotiation}{Rise of the Seperatists p. 33}{}{}
\talent{grit}
\talentline{ab}{ac} \talent{leverage}
\talentline{bb}{bc} \talent{kill with kindness}
\talentline{cb}{cc} \talent{respected delegate}
\talentline{db}{dc}
\talent{nobody's fool}
\talentline{cc}{dc} \talent{kill with kindness}
\talent{respected delegate}
\talentline{ac}{ad} \talent{smooth talker}
\talentline{bc}{bd}
\talentline{cc}{cd} \talent{translation error}
\talentline{dc}{dd} \talent{leverage}
\talent{smooth talker}
\talentline{bd}{cd} \talent{nobody's fool}
\talentline{ad}{ae} \talent{consider our options}
\talentline{bd}{be} \talent{steely nerves}
\talentline{cd}{ce} \talent{intense presence}
\talentline{dd}{de} \talent{leverage}
\talentline{ae}{be} \talent{consider our options - improved}
\talentline{ce}{de} \talent{natural negotiator}
\talent{dedication}
\talent{backroom deal}
\talentlines{..||/||.|/||||/||.|}{---/-../.--/.--}
\end{talenttree}
\begin{talenttree}{Scavenger}{Mechanics, Perception, Streetwise, Survival}{Rise of the Seperatists p. 35}{}{}
\talent{grit}
\talent{forager}
\talent{utinni!}
\talent{street smarts}
\talent{grit}
\talent{rapid reaction}
\talent{tinkerer}
\talent{utinni!}
\talent{rapid reaction}
\talent{jury rigged}
\talent{exceed specifications}
\talent{one person's trash}
\talent{sixth sense}
\talent{exceed specifications - supreme}
\talent{exceed specifications - improved}
\talent{another's treasure}
\talent{utility belt - improved}
\talent{utility belt}
\talent{dedication}
\talent{contraption}
\talentlines{.|||/|.||/|.||/.||.}{-../.--/.../---}
\end{talenttree} \end{talenttree}

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@@ -1,7 +1,7 @@
\setcareer{Warrior}{Athletics, Brawl, Cool, Melee, Perception, Survival} \setcareer{Warrior}{Athletics, Brawl, Cool, Melee, Perception, Survival}
\begin{talenttree}{Aggressor}{Coercion, Knowledge (Underworld), Ranged (Light), Streetwise}{Force and Destiny p. 99}{1} \begin{talenttree}{Aggressor}{Coercion, Knowledge (Underworld), Ranged (Light), Streetwise}{Force and Destiny p. 99}{1}{}
\talent{intimidating} \talent{intimidating}
\talent{plausible deniability} \talent{plausible deniability}
\talent{grit} \talent{grit}
@@ -18,7 +18,7 @@
\talent{toughened} \talent{toughened}
\talent{grit} \talent{grit}
\talent{improved terrify} \talent{terrify - improved}
\talent{prey on the weak} \talent{prey on the weak}
\talent{heroic fortitude} \talent{heroic fortitude}
@@ -30,7 +30,7 @@
\talentlines{||||/||||/||||/||||}{--./-.-/-../--.} \talentlines{||||/||||/||||/||||}{--./-.-/-../--.}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{1} \begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{1}{}
\talent{parry} \talent{parry}
\talent{second wind} \talent{second wind}
\talent{toughened} \talent{toughened}
@@ -48,7 +48,7 @@
\talent{natural blademaster} \talent{natural blademaster}
\talent{sarlacc sweep} \talent{sarlacc sweep}
\talent{improved parry} \talent{parry - improved}
\talent{sum djem} \talent{sum djem}
\talent{center of being} \talent{center of being}
@@ -59,7 +59,7 @@
\talentlines{||||/||||/||||/||..}{--./.--/-.-/---} \talentlines{||||/||||/||||/||..}{--./.--/-.-/---}
\end{talenttree} \end{talenttree}
\begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{1} \begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{1}{}
\talent{grit} \talent{grit}
\talent{skilled jockey} \talent{skilled jockey}
\talent{rapid reaction} \talent{rapid reaction}

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@@ -3,16 +3,18 @@
\begin{document} \begin{document}
% \input{talent trees/bounty hunter.tex} % \input{talent trees/bounty hunter.tex}
\input{talent trees/clone soldier.tex}
% \input{talent trees/colonist.tex} % \input{talent trees/colonist.tex}
% \input{talent trees/consular.tex} % \input{talent trees/consular.tex}
% \input{talent trees/explorer.tex} % \input{talent trees/explorer.tex}
% \input{talent trees/guardian.tex} % \input{talent trees/guardian.tex}
% \input{talent trees/hired gun.tex} % \input{talent trees/hired gun.tex}
\input{talent trees/jedi.tex}
% \input{talent trees/mystic.tex} % \input{talent trees/mystic.tex}
% \input{talent trees/seeker.tex} % \input{talent trees/seeker.tex}
% \input{talent trees/sentinel.tex} % \input{talent trees/sentinel.tex}
% \input{talent trees/smuggler.tex} % \input{talent trees/smuggler.tex}
\input{talent trees/technician.tex} % \input{talent trees/technician.tex}
% \input{talent trees/warrior.tex} % \input{talent trees/warrior.tex}
\input{talent trees/universal.tex} \input{talent trees/universal.tex}