✨
This commit is contained in:
@@ -67,6 +67,12 @@
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{balance}:{
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\swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true}
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},%
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{barrage}:{
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\swtalent{Barrage}{Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.}{}{}
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},%
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{black market contacts}:{
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\swtalent{Black Market Contacts}{When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction}{true}{}
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},%
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{blooded}:{
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\swtalent{Blooded}{Add \boost{} per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.}{}{}
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},%
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@@ -76,6 +82,12 @@
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{brace}:{
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\swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{}
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},%
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{brilliant evasion}:{
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\swtalent{Brilliant Evasion}{Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.}{true}{}
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},%
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{bypass security}:{
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\swtalent{Bypass Security}{Remove \setback{} per rank of Bypass Security from checks made to disable a security device or open a locked door.}{}{}
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},%
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{calming aura}:{
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\swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true}
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},%
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@@ -106,12 +118,18 @@
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{contingency plan}:{
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\swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{}
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},%
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{convincing demeanor}:{
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\swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{}
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},%
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{counterstrike}:{
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\swtalent{Counterstrike}{When an attack misses the character and generates \despair{} or \threat{}\threat{} may upgrade next Lightsaber (Cunning) check against attacker during enounter once.}{}{true}
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},%
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{crippling blow}:{
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\swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.}{true}{}
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},%
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{dead to rights}:{
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\swtalent{Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{}
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},%
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{deadly accuracy}:{
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\swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{}
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},%
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@@ -121,6 +139,9 @@
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{defensive circle}:{
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\swtalent{Defensive Circle}{May take the Defensive Circle action, making a Hard (\difficulty\difficulty\difficulty) Lightsaber (Intellect) check. The character, plus one ally within short range per \success{} gains X defense until the beginning of next turn. X equals 1, plus 1 per \advantage{}\advantage{}.}{true}{true}
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},%
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{defensive driving}:{
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\swtalent{Defensive Driving}{Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving}{}{}
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},%
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{defensive slicing}:{
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\swtalent{Defensive Slicing}{When defending computer systems, add \setback{} per rank of Defensive Slicing to opponents' checks.}{}{}
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},%
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@@ -166,12 +187,18 @@
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{falling avalanche}:{
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\swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true}
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},%
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{familiar suns}:{
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\swtalent{Familiar Suns}{Once per session, may perform a Familiar Suns maneuver; make a Hard (\difficulty\difficulty\difficulty) Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of plan environment and other useful information}{true}{}
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},%
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{fearsome}:{
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\swtalent{Fearsome}{When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.}{}{}
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},%
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{feint}:{
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\swtalent{Feint}{Spend \triumph{} or \advantage{}\advantage{}\advantage{} generated on a missed meleeattack to upgrade difficulty of opponent's next attacktargeting character by ranksin Feint.}{}{}
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},%
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{feral strength}:{
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\swtalent{Feral Strength}{Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.}{}{}
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},%
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{field commander}:{
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\swtalent{field commander}{Take the Field Commander action; make an Average (\difficulty\difficulty) Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.}{true}{}
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},%
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@@ -193,15 +220,24 @@
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{forewarning}:{
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\swtalent{Forewarning}{Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.}{true}{true}
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},%
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{frenzied attack}:{
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\swtalent{Frenzied Attack}{When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack}{true}{}
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},%
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{full throttle}:{
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\swtalent{Full Throttle}{Take a Full Throttle action; make a Hard (\difficulty\difficulty\difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{}
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},%
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{galaxy mapper}:{
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\swtalent{Galaxy Mapper}{Remove \setback{} per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.}{}{}
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},%
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{gearhead}:{
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\swtalent{Gearhead}{Remove \setback{} per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.}{}{}
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},%
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{grit}:{
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\swtalent{Grit}{Gain +1 strain threshold.}{}{}
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},%
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{hard headed}:{
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\swtalent{Hard Headed}{When staggered or disoriented, perform the Hard Headed action; make a Daunting (\difficulty\difficulty\difficulty\difficulty) Discipline check to rernove status. Difficulty reduced per rank of Hard Headed.}{true}{}
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},%
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{hawk bat swoop}:{
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\swtalent{Hawk Bat Swoop}{Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding \force{} no greater than Force rating. Spend \forcepoint{} to engage target and spend \forcepoint{} to add \advantage{} to check}{true}{true}
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},%
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@@ -214,6 +250,9 @@
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{heroic fortitude}:{
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\swtalent{Heroic Fortitude}{May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter}{true}{}
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},%
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{hidden storage}:{
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\swtalent{Hidden Storage}{Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage}{}{}
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},%
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{hunter}:{
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\swtalent{Hunter}{Add \setback{} per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.}{}{}
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},%
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@@ -232,9 +271,18 @@
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{improved center of being}:{
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\swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true}
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},%
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{improved dead to rights}:{
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\swtalent{Improved Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{}
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},%
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{improved field commander}:{
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\swtalent{improved field commander}{Field Commander action affects allies equal to double Presence, and may spend \triumph{} to allow allies to suffer 1 strain and perform free action instead.}{}{}
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},%
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{improved full throttle}:{
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\swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{}
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},%
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{improved hard headed}:{
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\swtalent{Improved Hard Headed}{When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to I below threshold.}{true}{}
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},%
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{improved healing trance}:{
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\swtalent{Improved Healing Trance}{When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.}{}{true}
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},%
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@@ -262,9 +310,15 @@
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{indistinguishable}:{
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\swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{}
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},%
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{insight}:{
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\swtalent{Insight}{Perception and Discipline become career skills.}{}{true}
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},%
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{inspiring rhetoric}:{
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\swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{}
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},%
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{intense focus}:{
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\swtalent{Intense Focus}{Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once.}{true}{}
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},%
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{intense presence}:{
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\swtalent{Intense Presence}{Spend 1 Destiny Point to recover strain equal to Presence rating}{true}{}
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},%
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@@ -298,6 +352,9 @@
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{kill with kindness}:{
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\swtalent{Kill with Kindness}{Remove \setback{} per rank of Kill with Kindness from all Charm and Leadership checks.}{}{}
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},%
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{knockdown}:{
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\swtalent{Knockdown}{After hitting with a melee attack, may spend \triumph{} to knock the target prone.}{}{}
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},%
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{know somebody}:{
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\swtalent{Know Somebody}{Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.}{true}{}
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},%
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@@ -310,6 +367,9 @@
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{knowledgeable healing}:{
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\swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{}
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},%
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{let's ride}:{
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\swtalent{Let's Ride}{Once per round. may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental}{true}{}
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},%
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{lethal blows}:{
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\swtalent{Lethal Blows}{Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents}{}{}
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},%
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@@ -328,9 +388,18 @@
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{master doctor}:{
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\swtalent{Master Doctor}{Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1}{true}{}
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},%
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{master merchant}:{
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\swtalent{Master Merchant}{When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25\% more, buy for 25\% less, pay off 1 more Obli gation, or take 1 less.}{true}{}
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},%
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{master of shadows}:{
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\swtalent{Master of Shadows}{Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Skulduggery check by 1.}{true}{}
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},%
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{master pilot}:{
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\swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{}
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},%
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{master starhopper}:{
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\swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (\difficulty).}{true}{}
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},%
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{mental bond}:{
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\swtalent{Mental Bond}{May perform the Mental Bond action. Commit \force{} While committed, may communicate with bonded animal at long range and see and hear through its senses.}{true}{true}
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},%
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@@ -346,6 +415,9 @@
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{natural blademaster}:{
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\swtalent{Natural Blademaster}{Once per session, may reroll any 1 Lightsaber or Melee check.}{true}{}
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},%
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{natural brawler}:{
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\swtalent{Natural Brawler}{Once per session, may reroll any 1 Brawl or Melee check.}{true}{}
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},%
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{natural charmer}:{
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\swtalent{Natural Charmer}{Once per session may re-roll any 1 Charm or Deception check.}{true}{}
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},%
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@@ -361,6 +433,9 @@
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{natural leader}:{
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\swtalent{Natural Leader}{Once per session, may reroll any 1 Cool or Leadership check.}{true}{}
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},%
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{natural marksman}:{
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\swtalent{Natural Marksman}{Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check.}{true}{}
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},%
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{natural mystic}:{
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\swtalent{Natural Mystic}{Once per session, may reroll any 1 Force Power check.}{true}{}
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},%
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@@ -370,6 +445,15 @@
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{natural outdoorsman}:{
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\swtalent{Natural Outdoorsman}{Once per session, may reroll any 1 Resilience or Survival check.}{true}{}
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},%
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{natural pilot}:{
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\swtalent{Natural Pilot}{Once per session, may reroll any 1 Piloting (Space) or Gunnery check.}{true}{}
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},%
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{natural rogue}:{
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\swtalent{Natural Blademaster}{Once per session, may reroll any 1 Skulduggery or Stealth check.}{true}{}
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},%
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{natural scholar}:{
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\swtalent{Natural Scholar}{Once per session, may reroll any 1 Knowledge skill check.}{true}{}
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},%
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{natural tinkerer}:{
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\swtalent{Natural Tinkerer}{Once per session, may reroll any 1 Mechanics check.}{true}{}
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},%
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@@ -388,6 +472,9 @@
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{outdoorsman}:{
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\swtalent{Outdoorsman}{Remove \setback{} per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half}{}{}
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},%
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{overwhelm emotions}:{
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\swtalent{Overwhelm Emotions}{May add \force{} per Force Rating to Charm, Coerce or Deceit checks. \lightforce{} and \darkforce{} add \success{} to some checks and \failure{}}{}{true}
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},%
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{parry}:{
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\swtalent{Parry}{When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.}{true}{}
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},%
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@@ -439,6 +526,9 @@
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{resolve}:{
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\swtalent{Resolve}{When a character involuntarily suffers strain. he suffers 1 less strain per rank of Resolve, to a minimum of}{}{}
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},%
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{respected scholar}:{
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\swtalent{Respected Scholar}{May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.}{}{}
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},%
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{saber swarm}:{
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\swtalent{Saber Swarm}{Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.}{true}{true}
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},%
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@@ -469,6 +559,9 @@
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{shien technique}:{
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\swtalent{Shien Technique}{When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.}{}{true}
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},%
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{shortcut}:{
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\swtalent{Shortcut}{During a chase, add \boost{} per rank in Shortcut to any checks made to catch or escape an opponent.}{}{}
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},%
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{shroud}:{
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\swtalent{Shroud}{The character may spend 1 Destiny Point to make him self undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter}{true}{true}
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},%
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@@ -505,6 +598,9 @@
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{spare clip}:{
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\swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{}
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},%
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{speaks binary}:{
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\swtalent{Speaks Binary}{When directing NPC droids, may grant them \boost{} per rank of Speaks Binary on checks.}{}{}
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},%
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{stalker}:{
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\swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{}
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},%
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@@ -523,12 +619,24 @@
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{street smarts}:{
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\swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{}
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},%
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{stroke of genius}:{
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\swtalent{Stroke of Genius}{Once per session, makeone skill check using Intellect rather than the characteristic linked to that}{true}{}
|
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},%
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{strong arm}:{
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\swtalent{Strong Arm}{Treat thrown weapons as if they had 1 greater range.}{}{}
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},%
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{stunning blow}:{
|
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\swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{}
|
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},%
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{sum djem}:{
|
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\swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true}
|
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},%
|
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{superior reflexes}:{
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\swtalent{Superior Reflexes}{Gain +1 melee defense.}{}{}
|
||||
},%
|
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{supreme full throttle}:{
|
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\swtalent{Supreme Full Throttle}{When performing Full Throttle, top speed increases by 2 instead of 1.}{}{}
|
||||
},%
|
||||
{supreme inspiring rhetoric}:{
|
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\swtalent{Supreme Inspiring Rhetoric}{Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.}{true}{}
|
||||
},%
|
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@@ -574,6 +682,9 @@
|
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{tricky target}:{
|
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\swtalent{Tricky Target}{Count vehicle or starship piloted as having a silhouette I lower when being attacked.}{}{}
|
||||
},%
|
||||
{true aim}:{
|
||||
\swtalent{True Aim}{Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.}{true}{}
|
||||
},%
|
||||
{uncanny reactions}:{
|
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\swtalent{Uncanny Reactions}{Add \boost{} per rank of Uncanny Reactions to all Vigilance checks.}{}{true}
|
||||
},%
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@@ -583,10 +694,16 @@
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{unity assault}:{
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||||
\swtalent{Unity Assault}{If a missed combat check generates \triumph{} or \advantage{}\advantage{}\advantage{} may spend to perform Force power targeting allies as a maneuver.}{true}{true}
|
||||
},%
|
||||
{utility belt}:{
|
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\swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{}
|
||||
},%
|
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{valuable facts}:{
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\swtalent{Valuable Facts}{Once per encounter, per form Valuable Facts action; make an Average (\difficulty\difficulty) Knowledge check If successful, add \triumph{} to one ally's skill check during the encounter.}{true}{}
|
||||
},%
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||||
{well rounded}:{
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||||
\swtalent{Well Rounded}{Choose any 2 skills. They permanently become career skills.}{}{}
|
||||
},%
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||||
{wheel and deal}:{
|
||||
\swtalent{Wheel and Deal}{When selling goods legally, gain 10\% more credits per rank of Wheel and Deal.}{}{}
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||||
}
|
||||
}
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@@ -19,7 +19,7 @@
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\talent{rapid recovery}
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\talent{jump up}
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\talent{grit}
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||||
\talent{knowdown}
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\talent{knockdown}
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\talent{dedication}
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\talent{toughened}
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@@ -24,7 +24,7 @@
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\talent{master pilot}
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\talent{dedication}
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\talent{toughened}
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\talent{brilliant}
|
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\talent{brilliant evasion}
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||||
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\talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---}
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||||
\end{talenttree}
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@@ -1,4 +1,33 @@
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||||
\setcareer{Universal}{}
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||||
\begin{talenttree}{Force Sensitive Exile}{}{Edge of the Empire p. 227}{}
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||||
\talent{uncanny senses}
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||||
\talent{insight}
|
||||
\talent{forager}
|
||||
\talent{uncanny reactions}
|
||||
|
||||
\talent{convincing demeanor}
|
||||
\talent{overwhelm emotions}
|
||||
\talent{intense focus}
|
||||
\talent{quick draw}
|
||||
|
||||
\talent{sense danger}
|
||||
\talent{sense emotions}
|
||||
\talent{balance}
|
||||
\talent{touch of fate}
|
||||
|
||||
\talent{street smarts}
|
||||
\talent{uncanny senses}
|
||||
\talent{uncanny reactions}
|
||||
\talent{street smarts}
|
||||
|
||||
\talent{sixth sense}
|
||||
\talent{force rating}
|
||||
\talent{dedication}
|
||||
\talent{superior reflexes}
|
||||
|
||||
\talentlines{||||/||||/||||/||||}{.../.../---/---}
|
||||
\end{talenttree}
|
||||
|
||||
\begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{}
|
||||
\talent{witchcraft}
|
||||
\talent{summon item}
|
||||
|
||||
BIN
talent-trees.pdf
BIN
talent-trees.pdf
Binary file not shown.
@@ -3,7 +3,7 @@
|
||||
|
||||
\begin{document}
|
||||
% \input{talent trees/bounty hunter.tex}
|
||||
\input{talent trees/colonist.tex}
|
||||
% \input{talent trees/colonist.tex}
|
||||
% \input{talent trees/consular.tex}
|
||||
% \input{talent trees/explorer.tex}
|
||||
% \input{talent trees/guardian.tex}
|
||||
@@ -12,9 +12,9 @@
|
||||
% \input{talent trees/seeker.tex}
|
||||
% \input{talent trees/sentinel.tex}
|
||||
% \input{talent trees/smuggler.tex}
|
||||
% \input{talent trees/technician.tex}
|
||||
\input{talent trees/technician.tex}
|
||||
% \input{talent trees/warrior.tex}
|
||||
% \input{talent trees/universal.tex}
|
||||
\input{talent trees/universal.tex}
|
||||
|
||||
\ifthenelse{\equal{\undeffed}{}}{}{
|
||||
\newpage%
|
||||
|
||||
Reference in New Issue
Block a user