diff --git a/star-wars-talents.sty b/star-wars-talents.sty index 35b2796..a2149d2 100644 --- a/star-wars-talents.sty +++ b/star-wars-talents.sty @@ -67,6 +67,12 @@ {balance}:{ \swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true} },% + {barrage}:{ + \swtalent{Barrage}{Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.}{}{} + },% + {black market contacts}:{ + \swtalent{Black Market Contacts}{When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction}{true}{} + },% {blooded}:{ \swtalent{Blooded}{Add \boost{} per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.}{}{} },% @@ -76,6 +82,12 @@ {brace}:{ \swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{} },% + {brilliant evasion}:{ + \swtalent{Brilliant Evasion}{Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.}{true}{} + },% + {bypass security}:{ + \swtalent{Bypass Security}{Remove \setback{} per rank of Bypass Security from checks made to disable a security device or open a locked door.}{}{} + },% {calming aura}:{ \swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true} },% @@ -106,12 +118,18 @@ {contingency plan}:{ \swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{} },% + {convincing demeanor}:{ + \swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{} + },% {counterstrike}:{ \swtalent{Counterstrike}{When an attack misses the character and generates \despair{} or \threat{}\threat{} may upgrade next Lightsaber (Cunning) check against attacker during enounter once.}{}{true} },% {crippling blow}:{ \swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.}{true}{} },% + {dead to rights}:{ + \swtalent{Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{} + },% {deadly accuracy}:{ \swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{} },% @@ -121,6 +139,9 @@ {defensive circle}:{ \swtalent{Defensive Circle}{May take the Defensive Circle action, making a Hard (\difficulty\difficulty\difficulty) Lightsaber (Intellect) check. The character, plus one ally within short range per \success{} gains X defense until the beginning of next turn. X equals 1, plus 1 per \advantage{}\advantage{}.}{true}{true} },% + {defensive driving}:{ + \swtalent{Defensive Driving}{Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving}{}{} + },% {defensive slicing}:{ \swtalent{Defensive Slicing}{When defending computer systems, add \setback{} per rank of Defensive Slicing to opponents' checks.}{}{} },% @@ -166,12 +187,18 @@ {falling avalanche}:{ \swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true} },% + {familiar suns}:{ + \swtalent{Familiar Suns}{Once per session, may perform a Familiar Suns maneuver; make a Hard (\difficulty\difficulty\difficulty) Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of plan environment and other useful information}{true}{} + },% {fearsome}:{ \swtalent{Fearsome}{When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.}{}{} },% {feint}:{ \swtalent{Feint}{Spend \triumph{} or \advantage{}\advantage{}\advantage{} generated on a missed meleeattack to upgrade difficulty of opponent's next attacktargeting character by ranksin Feint.}{}{} },% + {feral strength}:{ + \swtalent{Feral Strength}{Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.}{}{} + },% {field commander}:{ \swtalent{field commander}{Take the Field Commander action; make an Average (\difficulty\difficulty) Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.}{true}{} },% @@ -193,15 +220,24 @@ {forewarning}:{ \swtalent{Forewarning}{Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.}{true}{true} },% + {frenzied attack}:{ + \swtalent{Frenzied Attack}{When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack}{true}{} + },% {full throttle}:{ \swtalent{Full Throttle}{Take a Full Throttle action; make a Hard (\difficulty\difficulty\difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{} },% {galaxy mapper}:{ \swtalent{Galaxy Mapper}{Remove \setback{} per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.}{}{} },% + {gearhead}:{ + \swtalent{Gearhead}{Remove \setback{} per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.}{}{} + },% {grit}:{ \swtalent{Grit}{Gain +1 strain threshold.}{}{} },% + {hard headed}:{ + \swtalent{Hard Headed}{When staggered or disoriented, perform the Hard Headed action; make a Daunting (\difficulty\difficulty\difficulty\difficulty) Discipline check to rernove status. Difficulty reduced per rank of Hard Headed.}{true}{} + },% {hawk bat swoop}:{ \swtalent{Hawk Bat Swoop}{Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding \force{} no greater than Force rating. Spend \forcepoint{} to engage target and spend \forcepoint{} to add \advantage{} to check}{true}{true} },% @@ -214,6 +250,9 @@ {heroic fortitude}:{ \swtalent{Heroic Fortitude}{May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter}{true}{} },% + {hidden storage}:{ + \swtalent{Hidden Storage}{Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage}{}{} + },% {hunter}:{ \swtalent{Hunter}{Add \setback{} per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.}{}{} },% @@ -232,9 +271,18 @@ {improved center of being}:{ \swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true} },% + {improved dead to rights}:{ + \swtalent{Improved Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{} + },% {improved field commander}:{ \swtalent{improved field commander}{Field Commander action affects allies equal to double Presence, and may spend \triumph{} to allow allies to suffer 1 strain and perform free action instead.}{}{} },% + {improved full throttle}:{ + \swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{} + },% + {improved hard headed}:{ + \swtalent{Improved Hard Headed}{When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to I below threshold.}{true}{} + },% {improved healing trance}:{ \swtalent{Improved Healing Trance}{When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.}{}{true} },% @@ -262,9 +310,15 @@ {indistinguishable}:{ \swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{} },% + {insight}:{ + \swtalent{Insight}{Perception and Discipline become career skills.}{}{true} + },% {inspiring rhetoric}:{ \swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{} },% + {intense focus}:{ + \swtalent{Intense Focus}{Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once.}{true}{} + },% {intense presence}:{ \swtalent{Intense Presence}{Spend 1 Destiny Point to recover strain equal to Presence rating}{true}{} },% @@ -298,6 +352,9 @@ {kill with kindness}:{ \swtalent{Kill with Kindness}{Remove \setback{} per rank of Kill with Kindness from all Charm and Leadership checks.}{}{} },% + {knockdown}:{ + \swtalent{Knockdown}{After hitting with a melee attack, may spend \triumph{} to knock the target prone.}{}{} + },% {know somebody}:{ \swtalent{Know Somebody}{Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.}{true}{} },% @@ -310,6 +367,9 @@ {knowledgeable healing}:{ \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} },% + {let's ride}:{ + \swtalent{Let's Ride}{Once per round. may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental}{true}{} + },% {lethal blows}:{ \swtalent{Lethal Blows}{Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents}{}{} },% @@ -328,9 +388,18 @@ {master doctor}:{ \swtalent{Master Doctor}{Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1}{true}{} },% + {master merchant}:{ + \swtalent{Master Merchant}{When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25\% more, buy for 25\% less, pay off 1 more Obli gation, or take 1 less.}{true}{} + },% {master of shadows}:{ \swtalent{Master of Shadows}{Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Skulduggery check by 1.}{true}{} },% + {master pilot}:{ + \swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{} + },% + {master starhopper}:{ + \swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (\difficulty).}{true}{} + },% {mental bond}:{ \swtalent{Mental Bond}{May perform the Mental Bond action. Commit \force{} While committed, may communicate with bonded animal at long range and see and hear through its senses.}{true}{true} },% @@ -346,6 +415,9 @@ {natural blademaster}:{ \swtalent{Natural Blademaster}{Once per session, may reroll any 1 Lightsaber or Melee check.}{true}{} },% + {natural brawler}:{ + \swtalent{Natural Brawler}{Once per session, may reroll any 1 Brawl or Melee check.}{true}{} + },% {natural charmer}:{ \swtalent{Natural Charmer}{Once per session may re-roll any 1 Charm or Deception check.}{true}{} },% @@ -361,6 +433,9 @@ {natural leader}:{ \swtalent{Natural Leader}{Once per session, may reroll any 1 Cool or Leadership check.}{true}{} },% + {natural marksman}:{ + \swtalent{Natural Marksman}{Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check.}{true}{} + },% {natural mystic}:{ \swtalent{Natural Mystic}{Once per session, may reroll any 1 Force Power check.}{true}{} },% @@ -370,6 +445,15 @@ {natural outdoorsman}:{ \swtalent{Natural Outdoorsman}{Once per session, may reroll any 1 Resilience or Survival check.}{true}{} },% + {natural pilot}:{ + \swtalent{Natural Pilot}{Once per session, may reroll any 1 Piloting (Space) or Gunnery check.}{true}{} + },% + {natural rogue}:{ + \swtalent{Natural Blademaster}{Once per session, may reroll any 1 Skulduggery or Stealth check.}{true}{} + },% + {natural scholar}:{ + \swtalent{Natural Scholar}{Once per session, may reroll any 1 Knowledge skill check.}{true}{} + },% {natural tinkerer}:{ \swtalent{Natural Tinkerer}{Once per session, may reroll any 1 Mechanics check.}{true}{} },% @@ -388,6 +472,9 @@ {outdoorsman}:{ \swtalent{Outdoorsman}{Remove \setback{} per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half}{}{} },% + {overwhelm emotions}:{ + \swtalent{Overwhelm Emotions}{May add \force{} per Force Rating to Charm, Coerce or Deceit checks. \lightforce{} and \darkforce{} add \success{} to some checks and \failure{}}{}{true} + },% {parry}:{ \swtalent{Parry}{When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.}{true}{} },% @@ -439,6 +526,9 @@ {resolve}:{ \swtalent{Resolve}{When a character involuntarily suffers strain. he suffers 1 less strain per rank of Resolve, to a minimum of}{}{} },% + {respected scholar}:{ + \swtalent{Respected Scholar}{May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.}{}{} + },% {saber swarm}:{ \swtalent{Saber Swarm}{Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.}{true}{true} },% @@ -469,6 +559,9 @@ {shien technique}:{ \swtalent{Shien Technique}{When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.}{}{true} },% + {shortcut}:{ + \swtalent{Shortcut}{During a chase, add \boost{} per rank in Shortcut to any checks made to catch or escape an opponent.}{}{} + },% {shroud}:{ \swtalent{Shroud}{The character may spend 1 Destiny Point to make him self undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter}{true}{true} },% @@ -505,6 +598,9 @@ {spare clip}:{ \swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{} },% + {speaks binary}:{ + \swtalent{Speaks Binary}{When directing NPC droids, may grant them \boost{} per rank of Speaks Binary on checks.}{}{} + },% {stalker}:{ \swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{} },% @@ -523,12 +619,24 @@ {street smarts}:{ \swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{} },% + {stroke of genius}:{ + \swtalent{Stroke of Genius}{Once per session, makeone skill check using Intellect rather than the characteristic linked to that}{true}{} + },% + {strong arm}:{ + \swtalent{Strong Arm}{Treat thrown weapons as if they had 1 greater range.}{}{} + },% {stunning blow}:{ \swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{} },% {sum djem}:{ \swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true} },% + {superior reflexes}:{ + \swtalent{Superior Reflexes}{Gain +1 melee defense.}{}{} + },% + {supreme full throttle}:{ + \swtalent{Supreme Full Throttle}{When performing Full Throttle, top speed increases by 2 instead of 1.}{}{} + },% {supreme inspiring rhetoric}:{ \swtalent{Supreme Inspiring Rhetoric}{Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.}{true}{} },% @@ -574,6 +682,9 @@ {tricky target}:{ \swtalent{Tricky Target}{Count vehicle or starship piloted as having a silhouette I lower when being attacked.}{}{} },% + {true aim}:{ + \swtalent{True Aim}{Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.}{true}{} + },% {uncanny reactions}:{ \swtalent{Uncanny Reactions}{Add \boost{} per rank of Uncanny Reactions to all Vigilance checks.}{}{true} },% @@ -583,10 +694,16 @@ {unity assault}:{ \swtalent{Unity Assault}{If a missed combat check generates \triumph{} or \advantage{}\advantage{}\advantage{} may spend to perform Force power targeting allies as a maneuver.}{true}{true} },% + {utility belt}:{ + \swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{} + },% {valuable facts}:{ \swtalent{Valuable Facts}{Once per encounter, per form Valuable Facts action; make an Average (\difficulty\difficulty) Knowledge check If successful, add \triumph{} to one ally's skill check during the encounter.}{true}{} },% {well rounded}:{ \swtalent{Well Rounded}{Choose any 2 skills. They permanently become career skills.}{}{} + },% + {wheel and deal}:{ + \swtalent{Wheel and Deal}{When selling goods legally, gain 10\% more credits per rank of Wheel and Deal.}{}{} } } \ No newline at end of file diff --git a/talent trees/explorer.tex b/talent trees/explorer.tex index c8ee8ac..bed8d5b 100644 --- a/talent trees/explorer.tex +++ b/talent trees/explorer.tex @@ -19,7 +19,7 @@ \talent{rapid recovery} \talent{jump up} \talent{grit} - \talent{knowdown} + \talent{knockdown} \talent{dedication} \talent{toughened} diff --git a/talent trees/smuggler.tex b/talent trees/smuggler.tex index e0b2efe..1c54347 100644 --- a/talent trees/smuggler.tex +++ b/talent trees/smuggler.tex @@ -24,7 +24,7 @@ \talent{master pilot} \talent{dedication} \talent{toughened} - \talent{brilliant} + \talent{brilliant evasion} \talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---} \end{talenttree} diff --git a/talent trees/universal.tex b/talent trees/universal.tex index e2d863b..3a5a5f0 100644 --- a/talent trees/universal.tex +++ b/talent trees/universal.tex @@ -1,4 +1,33 @@ \setcareer{Universal}{} +\begin{talenttree}{Force Sensitive Exile}{}{Edge of the Empire p. 227}{} + \talent{uncanny senses} + \talent{insight} + \talent{forager} + \talent{uncanny reactions} + + \talent{convincing demeanor} + \talent{overwhelm emotions} + \talent{intense focus} + \talent{quick draw} + + \talent{sense danger} + \talent{sense emotions} + \talent{balance} + \talent{touch of fate} + + \talent{street smarts} + \talent{uncanny senses} + \talent{uncanny reactions} + \talent{street smarts} + + \talent{sixth sense} + \talent{force rating} + \talent{dedication} + \talent{superior reflexes} + + \talentlines{||||/||||/||||/||||}{.../.../---/---} +\end{talenttree} + \begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{} \talent{witchcraft} \talent{summon item} diff --git a/talent-trees.pdf b/talent-trees.pdf index 3e53732..e4761a5 100644 Binary files a/talent-trees.pdf and b/talent-trees.pdf differ diff --git a/talent-trees.tex b/talent-trees.tex index 2ddbaed..d0d6755 100644 --- a/talent-trees.tex +++ b/talent-trees.tex @@ -3,7 +3,7 @@ \begin{document} % \input{talent trees/bounty hunter.tex} - \input{talent trees/colonist.tex} + % \input{talent trees/colonist.tex} % \input{talent trees/consular.tex} % \input{talent trees/explorer.tex} % \input{talent trees/guardian.tex} @@ -12,9 +12,9 @@ % \input{talent trees/seeker.tex} % \input{talent trees/sentinel.tex} % \input{talent trees/smuggler.tex} - % \input{talent trees/technician.tex} + \input{talent trees/technician.tex} % \input{talent trees/warrior.tex} - % \input{talent trees/universal.tex} + \input{talent trees/universal.tex} \ifthenelse{\equal{\undeffed}{}}{}{ \newpage%