diff --git a/star-wars-formatting.sty b/star-wars-formatting.sty index d0c4297..bb9c686 100644 --- a/star-wars-formatting.sty +++ b/star-wars-formatting.sty @@ -161,7 +161,10 @@ \tabular{p{3cm}} \rule{0pt}{10pt}\\ \ifdim\nodeheight > 15pt - \rule{0pt}{10pt} \\ + \rule{0pt}{8pt} \\ + \fi + \ifdim\nodeheight > 30pt + \rule{0pt}{8pt} \\ \fi \scriptsize #2 \\ \endtabular @@ -176,12 +179,15 @@ \ifdim\nodeheight > 15pt \\ \phantom{t} \fi + \ifdim\nodeheight > 30pt + \\ \phantom{t} + \fi }; \node[cost] {\tiny\texttn{COST \fpeval{5*\arabic{talenty}}}}; \node[text=white,text width = 2.6cm] at ($(\arabic{talentx}*4.5,-\arabic{talenty}*4.9) + (0.5,-0.15)$) (t\alph{talentx}\alph{talenty}) {\footnotesize \texttn{\uppercase{#1}}}; } -\newenvironment{talenttree}[4]{% +\newenvironment{talenttree}[5]{% \setcounter{talentx}{0} \setcounter{talenty}{1} \center @@ -200,13 +206,19 @@ \node[talentname] at (0,-0.8) {\footnotesize{}\texttn{ACTIVE}}; \end{tikzpicture} }\\ - \ifthenelse{\equal{\careerskills}{}}{}{ + \ifthenelse{\equal{\careerskills}{}}{\phantom{t}\\}{ \texttn{\footnotesize{}Career Skills:} \textltn{\footnotesize{}\careerskills}\\ } - \texttn{\footnotesize{}Additional Carreer Skills:} \textltn{\footnotesize{}#2}\\ - \ifthenelse{\equal{#4}{}}{}{% - \texttn{\footnotesize{}Gain Force Rating 1} - } \\ \\ + \ifthenelse{\equal{#2}{}}{\phantom{t}\\}{ + \texttn{\footnotesize{}Additional Carreer Skills:} \textltn{\footnotesize{}#2}\\ + } + \ifthenelse{\equal{#4}{}}{ + \ifthenelse{\equal{#5}{}}{\phantom{t}\\}{% + \texttn{\footnotesize{}Prerequisite: Force Rating #5} \\ + } + }{% + \texttn{\footnotesize{}Gain Force Rating #4} \\ + } \endtabular \vspace*{20pt} \tikzpicture diff --git a/star-wars-icons.sty b/star-wars-icons.sty index 509ea47..5ba32b4 100644 --- a/star-wars-icons.sty +++ b/star-wars-icons.sty @@ -39,9 +39,9 @@ \newcommand{\setback}{\icon[black]{E93D}} \newcommand{\boost}{\icon[boostblue]{E93D}} \newcommand{\difficulty}{\icon[difficultypurple]{E93F}} -\newcommand{\ability}{\iconhuge[abilitygreen]{E93F}} -\newcommand{\challenge}{\iconbig[challengered]{E941}} -\newcommand{\proficiency}{\iconbig[proficiencyyellow]{E941}} +\newcommand{\ability}{\icon[abilitygreen]{E93F}} +\newcommand{\challenge}{\icon[challengered]{E941}} +\newcommand{\proficiency}{\icon[proficiencyyellow]{E941}} \newcommand{\force}{\icon[black]{E942}} \newcommand{\lightforce}{\icon[black]{E909}} diff --git a/star-wars-talents.sty b/star-wars-talents.sty index a2149d2..06089d3 100644 --- a/star-wars-talents.sty +++ b/star-wars-talents.sty @@ -35,7 +35,7 @@ \newcommand{\talent}[1]{% \def\tmptalent{\expandafter\talentdict{#1}} \ifthenelse{\equal{\tmptalent}{}}{% - \IfSubStr{\undeffed}{#1}{}{\append{\\ #1}}% + \IfSubStr{\undeffed}{(#1)}{}{\append{\\(#1)}}% \swtalent{#1}{}{}{}% }{% \tmptalent% @@ -43,6 +43,9 @@ } \DefineDictionary{talentdict}{% + {adaptable}:{ + \swtalent{Adaptable}{When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove \despair{} from the check or remove \threat{} equal to their ranks in Cool from the check.}{true}{true} + },% {against all odds}:{ \swtalent{Against All Odds}{When incapacitated, perform Against All Odds action; making Hard (\difficulty\difficulty\difficulty) Resilience check with \force{} equal to Force rating. Heal wounds equal to \success{}. Spend \forcepoint{} to add \success{}.}{true}{true} },% @@ -50,26 +53,53 @@ \swtalent{Anatomy Lessons}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.}{true}{} },% {animal bond}:{ - \swtalent{Animal Bond}{Develop long-term bond with single animal of silhou ette no greater than half Force rating rounded down.}{}{true} + \swtalent{Animal Bond}{Develop long-term bond with single animal of silhouette no greater than half Force rating rounded down.}{}{true} },% {animal empathy}:{ \swtalent{Animal Empathy}{When making checks to handle or tame animals, add \force{} no greater than Force rating to the check. Spend \forcepoint{} to add \success{} or \advantage{} to the check.}{}{true} },% + {another's treasure}:{ + \swtalent{Another's Treasure}{The condition of an item does not affect the price the character receives when selling it. In addition, the character can always find a buyer for an item, no matter its condition or apparent value.}{}{} + },% {armor master}:{ \swtalent{Armor Master}{When wearing armor, increase total soak value by 1.}{}{} },% + {armor master - improved}:{ + \swtalent{Improved Armor Master}{When wearing armor with a soak value of 2 or higher, increase defense by 1}{}{} + },% + {assault drop}:{ + \swtalent{Assault Drop}{Once per session while piloting a vehicle or ship, the character may perform the Assault Drop incidental. All passengers aboard or allies engaged with the vehicle or ship may immediately disembark or embark as an out-of-turn incidental.}{true}{} + },% {ataru technique}:{ \swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true} },% + {backroom deal}:{ + \swtalent{Backroom Deal}{Once per encounter, make a Hard (\difficulty\difficulty\difficulty) Negotiation check to reveal how previously unknown dealings have a meaningful impact on the current scene.}{true}{} + },% {bacta specialist}:{ \swtalent{Bacta Specialist}{Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term}{}{} },% + {bad motivator}:{ + \swtalent{Bad Motivator}{Once per session, may take a Bad Motivator action: make a Hard (\difficulty\difficulty\difficulty) Mechanics check to cause one targeted device to spontaneously fail.}{true}{} + },% {balance}:{ \swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true} },% {barrage}:{ \swtalent{Barrage}{Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.}{}{} },% + {barrel roll}:{ + \swtalent{Barrel Roll}{While piloting a vehicle or starship of silhouette 3 or less, when hit by an attack, suffer 3 system strain to reduce damage of one hit by ranks in Piloting.}{true}{} + },% + {barrel roll - improved}:{ + \swtalent{Improved Barrel Roll}{When the character takes the Barrel Roll Incidental, reduce the damage of all hits of the attack by ranks in Piloting.}{}{} + },% + {barrel roll - supreme}:{ + \swtalent{Supreme Barrel Roll}{When using Barrel Roll against certain weapons, may spend \despair{} or \threat{}\threat{}\threat{} to inflict one hit on an enemy vehicle within close range, dealing base damage of the original attack.}{true}{} + },% + {beginner's luck}:{ + \swtalent{Beginner's Luck}{Once per session when the character makes a check, may add \success{} equal to the number of light side Destiny Points in the Destiny pool to the results.}{true}{true} + },% {black market contacts}:{ \swtalent{Black Market Contacts}{When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction}{true}{} },% @@ -79,9 +109,18 @@ {body guard}:{ \swtalent{Body Guard}{Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.}{true}{} },% + {body guard - improved}:{ + \swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{} + },% {brace}:{ \swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{} },% + {brace - improved}:{ + \swtalent{Improved Brace}{When the character performs the Brace maneuver, they may choose one environmental circumstance. The benefits of Brace apply to that circumstance until the end of the encounter.}{}{} + },% + {brace - supreme}:{ + \swtalent{Supreme Brace}{When the character performs the brace maneuver, the benefits apply to all allies within short range.}{}{} + },% {brilliant evasion}:{ \swtalent{Brilliant Evasion}{Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.}{true}{} },% @@ -91,12 +130,24 @@ {calming aura}:{ \swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true} },% + {calming aura - improved}:{ + \swtalent{Improved Calming Aura}{Spend a maneuver and suffer 2 strain to extend Calming Aura's effects to allies equal to Willpower at short range until start of next turn.}{true}{true} + },% + {careful planning}:{ + \swtalent{Careful Planning}{Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent.}{true}{} + },% {center of being}:{ \swtalent{Center of Being}{Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.}{true}{true} },% + {center of being - improved}:{ + \swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true} + },% {circle of shelter}:{ \swtalent{Circle of Shelter}{When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.}{}{true} },% + {clanker killer}:{ + \swtalent{Clanker Killer}{Before rolling a combat check that targets a droid, remove \boost{} up to the character's rank in Clanker Killer from the pool and add an equal number of \success{} or \advantage{} to the results.}{true}{} + },% {codebreaker}:{ \swtalent{Codebreaker}{Remove \setback{} per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.}{}{} },% @@ -115,12 +166,24 @@ {confidence}:{ \swtalent{Confidence}{May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.}{}{} },% + {consider our options}:{ + \swtalent{Consider Our Options}{Take the Consider Our Options action: make a Hard (\difficulty\difficulty\difficulty) Negotiation check. Until the character's next turn, a character who attacks them first suffers 2 strain, plus 1 strain per \success{}\success{} on the character's check.}{true}{} + },% + {consider our options - improved}:{ + \swtalent{Improved Consider Our Options}{Allies within short range may also benefit from Consider Our Options.}{true}{} + },% {contingency plan}:{ \swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{} },% + {contraption}:{ + \swtalent{Contraption}{Once per session, take Contraption action; make a Hard (\difficulty\difficulty\difficulty) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.}{true}{} + },% {convincing demeanor}:{ \swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{} },% + {coordinated assault}:{ + \swtalent{Coordinated Assault}{Take the Coordinated Assault maneuver: a number of engaged allies equal to Leadership ranks add \advantage{} to combat checks until beginning of next turn. Range increases per additional rank of Coordinated Assault.}{true}{} + },% {counterstrike}:{ \swtalent{Counterstrike}{When an attack misses the character and generates \despair{} or \threat{}\threat{} may upgrade next Lightsaber (Cunning) check against attacker during enounter once.}{}{true} },% @@ -130,6 +193,9 @@ {dead to rights}:{ \swtalent{Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{} },% + {dead to rights - improved}:{ + \swtalent{Improved Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{} + },% {deadly accuracy}:{ \swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{} },% @@ -145,6 +211,9 @@ {defensive slicing}:{ \swtalent{Defensive Slicing}{When defending computer systems, add \setback{} per rank of Defensive Slicing to opponents' checks.}{}{} },% + {defensive slicing - improved}:{ + \swtalent{Improved Defensive Slicing}{Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing; this replaces the usual benefits}{}{} + },% {defensive stance}:{ \swtalent{Defensive Stance}{Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.}{true}{} },% @@ -166,6 +235,9 @@ {draw closer}:{ \swtalent{Draw Closer}{Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding \force{} no greater than Force rating to check. Spend \forcepoint{} to move target one range band closer or to add \success{} to check.}{true}{true} },% + {dronance saturation}:{ + \swtalent{Dronance Saturation}{When the character or certain allies activate the blast quality of a planetary scale weapon, all ships or vehicles within close range of th etarget suffer damage equal to the weapon's blast quality.}{}{} + },% {duelist's training}:{ \swtalent{Duelist's Training}{Add \boost{} to Melee and Lightsaber checks when engaged with only one opponent.}{}{} },% @@ -178,6 +250,15 @@ {enhanced leader}:{ \swtalent{Enhanced Leader}{When making a Leadership check, add \force{} no greater than Force rating. Spend \forcepoint{} to add \success{} or \advantage{} to the result.}{}{true} },% + {exceed specifications}:{ + \swtalent{Exceed Specifications}{When making a check using an item, may add \boost{}. The GM may spend \threat{}\threat{} on the check to damage the item one step, or \despair{} to damage it beyond usability.}{true}{} + },% + {exceed specifications - improved}:{ + \swtalent{Improved Exceed Specifications}{When the character takes the Exceed Specifications incidental, upgrade the ability of the check once instead of the standard effect.}{}{} + },% + {exceed specifications - supreme}:{ + \swtalent{Supreme Exceed Specifications}{If a check benefitting from Exceed Specifications generates \triumph{}, may damage the item to roll additional \proficiency{} and add it to the check results. If the check generates \despair{}, add \challenge{} to the check results.}{true}{} + },% {exhaust port}:{ \swtalent{Exhaust Port}{Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.}{true}{} },% @@ -202,6 +283,9 @@ {field commander}:{ \swtalent{field commander}{Take the Field Commander action; make an Average (\difficulty\difficulty) Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.}{true}{} },% + {field commander - improved}:{ + \swtalent{field commander}{Field Commander action affects allies equal to double Presence, and may spend \triumph{} to allow allies to suffer 1 strain and perform free action instead.}{}{} + },% {fine tuning}:{ \swtalent{Fine Tuning}{When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.}{}{} },% @@ -226,6 +310,12 @@ {full throttle}:{ \swtalent{Full Throttle}{Take a Full Throttle action; make a Hard (\difficulty\difficulty\difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{} },% + {full throttle - improved}:{ + \swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{} + },% + {full throttle - supreme}:{ + \swtalent{Supreme Full Throttle}{When performing Full Throttle, top speed increases by 2 instead of 1.}{}{} + },% {galaxy mapper}:{ \swtalent{Galaxy Mapper}{Remove \setback{} per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.}{}{} },% @@ -238,12 +328,18 @@ {hard headed}:{ \swtalent{Hard Headed}{When staggered or disoriented, perform the Hard Headed action; make a Daunting (\difficulty\difficulty\difficulty\difficulty) Discipline check to rernove status. Difficulty reduced per rank of Hard Headed.}{true}{} },% + {hard headed - improved}:{ + \swtalent{Improved Hard Headed}{When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to I below threshold.}{true}{} + },% {hawk bat swoop}:{ \swtalent{Hawk Bat Swoop}{Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding \force{} no greater than Force rating. Spend \forcepoint{} to engage target and spend \forcepoint{} to add \advantage{} to check}{true}{true} },% {healing trance}:{ \swtalent{Healing Trance}{Commit \force{}. for every full encounter \force{} remains committed, heal 1 wound per rank of Healing Trance.}{true}{true} },% + {healing trance - improved}:{ + \swtalent{Improved Healing Trance}{When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.}{}{true} + },% {heightened awareness}:{ \swtalent{Heightened Awareness}{Allies within short range add \boost to Perception or Vigilance checks. Engaged add \boost{}\boost{}.}{}{} },% @@ -253,60 +349,15 @@ {hidden storage}:{ \swtalent{Hidden Storage}{Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage}{}{} },% + {hold together}:{ + \swtalent{Hold Together}{Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain}{true}{} + },% {hunter}:{ \swtalent{Hunter}{Add \setback{} per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.}{}{} },% {imbue item}:{ \swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true} },% - {improved armor master}:{ - \swtalent{Improved Armor Master}{When wearing armor with a soak value of 2 or higher, increase defense by 1}{}{} - },% - {improved body guard}:{ - \swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{} - },% - {improved calming aura}:{ - \swtalent{Improved Calming Aura}{Spend a maneuver and suffer 2 strain to extend Calming Aura's effects to allies equal to Willpower at short range until start of next turn.}{true}{true} - },% - {improved center of being}:{ - \swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true} - },% - {improved dead to rights}:{ - \swtalent{Improved Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{} - },% - {improved field commander}:{ - \swtalent{improved field commander}{Field Commander action affects allies equal to double Presence, and may spend \triumph{} to allow allies to suffer 1 strain and perform free action instead.}{}{} - },% - {improved full throttle}:{ - \swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{} - },% - {improved hard headed}:{ - \swtalent{Improved Hard Headed}{When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to I below threshold.}{true}{} - },% - {improved healing trance}:{ - \swtalent{Improved Healing Trance}{When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.}{}{true} - },% - {improved inspiring rhetoric}:{ - \swtalent{Improved Inspiring Rhetoric}{Each ally affected by Inspiring Rhetoric gains \boost{} on all skill checks for a number of rounds equal to ranks in Leadership}{}{} - },% - {improved parry}:{ - \swtalent{Improved Parry}{When parrying a hit that generated \despair{} or \threat{}\threat{}\threat{}. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.}{}{} - },% - {improved reflect}:{ - \swtalent{Improved Reflect}{When reflecting a hit that generated \despair{} or \threat{}\threat{}\threat{}, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.}{}{true} - },% - {improved scathing tirade}:{ - \swtalent{Scathing Tirade}{Each enemy affected by Scathing Tirade suffers \setback{} on all skill checks for a number of rounds equal to ranks in Coercion}{}{} - },% - {improved stim application}:{ - \swtalent{Improved Stim Application}{When performing Stim Application Action, may increase difficulty of check to Hard (\difficulty\difficulty\difficulty), and target only suffers 1 strain.}{true}{} - },% - {improved stunning blow}:{ - \swtalent{Improved Stunning Blow}{When dealing strain damage with Melee or Brawl checks. may spend \triumph{} to stagger target for 1 round per \triumph{}.}{true}{} - },% - {improved terrify}:{ - \swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true} - },% {indistinguishable}:{ \swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{} },% @@ -316,6 +367,12 @@ {inspiring rhetoric}:{ \swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{} },% + {inspiring rhetoric - improved}:{ + \swtalent{Improved Inspiring Rhetoric}{Each ally affected by Inspiring Rhetoric gains \boost{} on all skill checks for a number of rounds equal to ranks in Leadership}{}{} + },% + {inspiring rhetoric - supreme}:{ + \swtalent{Supreme Inspiring Rhetoric}{Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.}{true}{} + },% {intense focus}:{ \swtalent{Intense Focus}{Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once.}{true}{} },% @@ -367,6 +424,9 @@ {knowledgeable healing}:{ \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} },% + {known schematic}:{ + \swtalent{Known Schematic}{Once per session, may perform the Known Schematic maneuver; make a Hard (\difficulty\difficulty\difficulty) Knowledge (Education) check. Success grants familiarity with a building or ship's design.}{true}{} + },% {let's ride}:{ \swtalent{Let's Ride}{Once per round. may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental}{true}{} },% @@ -397,6 +457,9 @@ {master pilot}:{ \swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{} },% + {master slicer}:{ + \swtalent{Master Slicer}{Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of Easy (\difficulty)}{true}{} + },% {master starhopper}:{ \swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (\difficulty).}{true}{} },% @@ -448,6 +511,9 @@ {natural pilot}:{ \swtalent{Natural Pilot}{Once per session, may reroll any 1 Piloting (Space) or Gunnery check.}{true}{} },% + {natural programmer}:{ + \swtalent{Natural Programmer}{Once per session, may reroll any 1 Computers or Astrogation check.}{true}{} + },% {natural rogue}:{ \swtalent{Natural Blademaster}{Once per session, may reroll any 1 Skulduggery or Stealth check.}{true}{} },% @@ -478,6 +544,12 @@ {parry}:{ \swtalent{Parry}{When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.}{true}{} },% + {parry - improved}:{ + \swtalent{Improved Parry}{When parrying a hit that generated \despair{} or \threat{}\threat{}\threat{}. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.}{}{} + },% + {parry - supreme}:{ + \swtalent{Supreme Parry}{If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.}{}{true} + },% {physician}:{ \swtalent{Physician}{When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician}{}{} },% @@ -514,9 +586,18 @@ {rapid recovery}:{ \swtalent{Rapid Recovery}{When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.}{}{} },% + {redundant systems}:{ + \swtalent{Redundant Systems}{Once per session, may take a Redundant Systems action; make an Easy (\difficulty) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device}{true}{} + },% {reflect}:{ \swtalent{Reflect}{When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.}{true}{true} },% + {reflect - improved}:{ + \swtalent{Improved Reflect}{When reflecting a hit that generated \despair{} or \threat{}\threat{}\threat{}, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.}{}{true} + },% + {reflect - supreme}:{ + \swtalent{Supreme Reflect}{If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.}{}{true} + },% {researcher}:{ \swtalent{Researcher}{Remove \setback{} per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.}{}{} },% @@ -541,6 +622,12 @@ {scathing tirade}:{ \swtalent{Scathing Tirade}{Take a Scathing Tirade action; make an Average (\difficulty\difficulty) Coercion check. Each \success causes one enemy in close range to suffer 1 strain. Spend \advantage{} to cause 1 affected enemy to suffer 1 additional strain.}{true}{} },% + {scathing tirade - improved}:{ + \swtalent{Scathing Tirade}{Each enemy affected by Scathing Tirade suffers \setback{} on all skill checks for a number of rounds equal to ranks in Coercion}{}{} + },% + {scathing tirade - supreme}:{ + \swtalent{Supreme Scathing Tirade}{Suffer 1 strain to perform Scathing Tirade as a maneuver, not an action.}{true}{} + },% {second wind}:{ \swtalent{Second Wind}{Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.}{true}{} },% @@ -574,6 +661,9 @@ {skilled jockey}:{ \swtalent{Skilled Jockey}{Remove \setback{} per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.}{}{} },% + {skilled slicer}:{ + \swtalent{Skilled Slicer}{When making a Computers check may spend \triumph{} to make further Computers checks within this system as maneuvers.}{true}{} + },% {sleight of mind}:{ \swtalent{Sleight of Mind}{Add \boost{} to all Stealth checks unless the opposition is immune to Force powers.}{}{true} },% @@ -610,6 +700,12 @@ {stim application}:{ \swtalent{Stim Application}{Take the Stim Application Action; make an Average (\difficulty\difficulty) Medicine check. If successful. 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.}{true}{} },% + {stim application - improved}:{ + \swtalent{Improved Stim Application}{When performing Stim Application Action, may increase difficulty of check to Hard (\difficulty\difficulty\difficulty), and target only suffers 1 strain.}{true}{} + },% + {stim application - supreme}:{ + \swtalent{Supreme Stim Application}{When performing the Stim Application Action. spend \triumph{} to increase an additional Characteristic by 1}{}{} + },% {stimpack specialization}:{ \swtalent{Stimpack Specialization}{Stimpacks heal 1 additional wound per rank of Stimpack Specialization.}{}{} },% @@ -628,30 +724,15 @@ {stunning blow}:{ \swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{} },% + {stunning blow - improved}:{ + \swtalent{Improved Stunning Blow}{When dealing strain damage with Melee or Brawl checks. may spend \triumph{} to stagger target for 1 round per \triumph{}.}{true}{} + },% {sum djem}:{ \swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true} },% {superior reflexes}:{ \swtalent{Superior Reflexes}{Gain +1 melee defense.}{}{} },% - {supreme full throttle}:{ - \swtalent{Supreme Full Throttle}{When performing Full Throttle, top speed increases by 2 instead of 1.}{}{} - },% - {supreme inspiring rhetoric}:{ - \swtalent{Supreme Inspiring Rhetoric}{Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.}{true}{} - },% - {supreme parry}:{ - \swtalent{Supreme Parry}{If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.}{}{true} - },% - {supreme reflect}:{ - \swtalent{Supreme Reflect}{If the user did not make a combat check during previous turn, may suffer 1 strain to use Reflect.}{}{true} - },% - {supreme scathing tirade}:{ - \swtalent{Supreme Scathing Tirade}{Suffer 1 strain to perform Scathing Tirade as a maneuver, not an action.}{true}{} - },% - {supreme stim application}:{ - \swtalent{Supreme Stim Application}{When performing the Stim Application Action. spend \triumph{} to increase an additional Characteristic by 1}{}{} - },% {surgeon}:{ \swtalent{Surgeon}{When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon.}{}{} },% @@ -667,6 +748,9 @@ {terrify}:{ \swtalent{Terrify}{Take the Terrify action; make a Hard (\difficulty\difficulty\difficulty) Coercion check, adding \force{} no greater than Force rating. Disorient one target within medium range per \success. Spend \advantage{}\advantage{} to extend duration and spend \forcepoint{} to immobilize affected target. Take 1 conflict at the start of each session.}{true}{true} },% + {terrify - improved}:{ + \swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true} + },% {the force is my ally}:{ \swtalent{The Force is My Ally}{Once per session, may suffer 2 strain to perform Force power action as maneuver.}{true}{true} },% @@ -697,6 +781,9 @@ {utility belt}:{ \swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{} },% + {utinni!}:{ + \swtalent{Utinni!}{Remove \setback{} per rank of Utinni! from checks to find and or scavenge items or gear Such checks take half the time.}{}{} + },% {valuable facts}:{ \swtalent{Valuable Facts}{Once per encounter, per form Valuable Facts action; make an Average (\difficulty\difficulty) Knowledge check If successful, add \triumph{} to one ally's skill check during the encounter.}{true}{} },% @@ -706,4 +793,3 @@ {wheel and deal}:{ \swtalent{Wheel and Deal}{When selling goods legally, gain 10\% more credits per rank of Wheel and Deal.}{}{} } -} \ No newline at end of file diff --git a/talent trees/bounty hunter.tex b/talent trees/bounty hunter.tex index b01c063..6a411e0 100644 --- a/talent trees/bounty hunter.tex +++ b/talent trees/bounty hunter.tex @@ -1,6 +1,6 @@ \setcareer{Bounty Hunter}{Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance} -\begin{talenttree}{Assassin}{Melee, Ranged (Heavy), Skulduggery, Stealth}{Edge of the Empire p. 59}{} +\begin{talenttree}{Assassin}{Melee, Ranged (Heavy), Skulduggery, Stealth}{Edge of the Empire p. 59}{}{} \talent{grit} \talent{lethal blows} \talent{stalker} @@ -29,7 +29,7 @@ \talentlines{||||/||||/||||/||||}{---/.-./-../...} \end{talenttree} -\begin{talenttree}{Gadgeteer}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 60}{} +\begin{talenttree}{Gadgeteer}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 60}{}{} \talent{brace} \talent{toughened} \talent{intimidating} @@ -48,17 +48,17 @@ \talent{jury rigged} \talent{tinkerer} \talent{deadly accuracy} - \talent{improved stunning blow} + \talent{stunning blow - improved} \talent{intimidating} \talent{dedication} - \talent{improved armor master} + \talent{armor master - improved} \talent{crippling blow} \talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.} \end{talenttree} -\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{} +\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{}{} \talent{forager} \talent{stalker} \talent{outdoorsman} diff --git a/talent trees/clone soldier.tex b/talent trees/clone soldier.tex new file mode 100644 index 0000000..b979abb --- /dev/null +++ b/talent trees/clone soldier.tex @@ -0,0 +1,88 @@ +\setcareer{Clone Soldier}{Athletics, Brawl, Cool, Discipline, Medicine, Ranged (Heavy), Ranged (Light), Vigilance} + +\begin{talenttree}{Clone Officer}{Cool, Leadership, Knowledge (Outer Rim), Knowledge (Warfare)}{Rise of the Seperatists p. 21}{}{} + \talent{prime positions} + \talent{grit} + \talent{grit} + \talent{command} + + \talent{tactical advance} + \talent{command} + \talent{first among brothers} + \talent{clanker killer} + + \talent{prime positions} + \talent{coordinated assault} + \talent{coordinated assault} + \talent{toughened} + + \talent{field commander} + \talent{tactical advance - improved} + \talent{first among brothers} + \talent{scrap 'em!} + + \talent{field commander - improved} + \talent{dedication} + \talent{scrap 'em! - improved} + \talent{for the republic!} + + \talentlines{|..|/||||/||||/|..|}{-.-/.../-.-/---} +\end{talenttree} + +\begin{talenttree}{Clone Pilot}{Gunnery, Mechanics, Piloting (Planetary), Piloting (Space)}{Rise of the Seperatists p. 22}{}{} + \talent{let's ride} + \talent{fire support} + \talent{grit} + \talent{grit} + + \talent{high-g training} + \talent{clanker killer} + \talent{high-g training} + \talent{skilled jockey} + + \talent{assault drop} + \talent{tricky target} + \talent{full throttle} + \talent{barrel roll} + + \talent{fire support} + \talent{natural operator} + \talent{barrel roll - improved} + \talent{barrel roll - supreme} + + \talent{mission critical} + \talent{dedication} + \talent{master pilot} + \talent{toughened} + + \talentlines{||||/||||/|.|./|||.}{-.-/-.-/---/..-} +\end{talenttree} + +\begin{talenttree}{Clone Trooper}{Gunnery, Perception, Ranged (Heavy), Resilience}{Rise of the Seperatists p. 23}{}{} + \talent{grit} + \talent{physical training} + \talent{toughened} + \talent{brace} + + \talent{supressing fire} + \talent{clanker killer} + \talent{brace} + \talent{toughened} + + \talent{armor master} + \talent{deadly accuracy} + \talent{supressing fire} + \talent{brace - improved} + + \talent{toughened} + \talent{clanker killer} + \talent{enduring} + \talent{brace - supreme} + + \talent{armor master - improved} + \talent{natural trooper} + \talent{dedication} + \talent{lateral thinking} + + \talentlines{|.|/.|.|/||.|/||||}{-.-/---/.../---} +\end{talenttree} diff --git a/talent trees/colonist.tex b/talent trees/colonist.tex index a5edcc3..8c927ac 100644 --- a/talent trees/colonist.tex +++ b/talent trees/colonist.tex @@ -1,6 +1,6 @@ \setcareer{Colonist}{Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (lore), Leadership, Negotiation, Streetwise} -\begin{talenttree}{Doctor}{Cool, Knowledge (Education), Medicine, Resilience}{Edge of the Empire p. 65}{} +\begin{talenttree}{Doctor}{Cool, Knowledge (Education), Medicine, Resilience}{Edge of the Empire p. 65}{}{} \talent{surgeon} \talent{bacta specialist} \talent{grit} @@ -16,12 +16,12 @@ \talent{bacta specialist} \talent{pressure point} - \talent{improved stim application} + \talent{stim application - improved} \talent{natural doctor} \talent{toughened} \talent{anatomy lessons} - \talent{supreme stim application} + \talent{stim application - supreme} \talent{master doctor} \talent{dedication} \talent{dodge} @@ -29,7 +29,7 @@ \talentlines{|.|./|.||/||||/||||}{---/--./.../--.} \end{talenttree} -\begin{talenttree}{Politico}{Charm, Coercion, Deception, Knowledge (Core Worlds)}{Edge of the Empire p. 66}{} +\begin{talenttree}{Politico}{Charm, Coercion, Deception, Knowledge (Core Worlds)}{Edge of the Empire p. 66}{}{} \talent{kill with kindness} \talent{grit} \talent{plausible deniability} @@ -41,13 +41,13 @@ \talent{plausible deniability} \talent{dodge} - \talent{improved inspiring rhetoric} - \talent{improved scathing tirade} + \talent{inspiring rhetoric - improved} + \talent{scathing tirade - improved} \talent{well rounded} \talent{grit} - \talent{supreme inspiring rhetoric} - \talent{supreme scathing tirade} + \talent{inspiring rhetoric - supreme} + \talent{scathing tirade - supreme} \talent{nobody's fool} \talent{steely nerves} @@ -58,7 +58,7 @@ \talentlines{||||/|..|/||||/|..|}{-.-/-.-/.../---} \end{talenttree} -\begin{talenttree}{Scholar}{Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception}{Edge of the Empire p. 67}{} +\begin{talenttree}{Scholar}{Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception}{Edge of the Empire p. 67}{}{} \talent{respected scholar} \talent{speaks binary} \talent{grit} diff --git a/talent trees/consular.tex b/talent trees/consular.tex index 578ea76..c22ac15 100644 --- a/talent trees/consular.tex +++ b/talent trees/consular.tex @@ -1,5 +1,5 @@ \setcareer{Consular}{Cool, Discipline, Knowledge (Education), Knowledge (Lore), Leadership, Negotiation} -\begin{talenttree}{Healer}{Discipline, Knowledge (Education), Knowledge (Xenology), Medicine}{Force and Destiny p. 69}{1} +\begin{talenttree}{Healer}{Discipline, Knowledge (Education), Knowledge (Xenology), Medicine}{Force and Destiny p. 69}{1}{} \talent{surgeon} \talent{healing trance} \talent{rapid recovery} @@ -16,19 +16,19 @@ \talent{rapid recovery} \talent{surgeon} - \talent{improved healing trance} + \talent{healing trance - improved} \talent{calming aura} \talent{toughened} \talent{dedication} \talent{natural doctor} \talent{force rating} - \talent{improved calming aura} + \talent{calming aura - improved} \talentlines{|||./||.|/||||/|.|.}{-.-/--./.../---} \end{talenttree} -\begin{talenttree}{Niman Disciple}{Discipline, Leadership, Lightsaber, Negotiation}{Force and Destiny p. 70}{1} +\begin{talenttree}{Niman Disciple}{Discipline, Leadership, Lightsaber, Negotiation}{Force and Destiny p. 70}{1}{} \talent{parry} \talent{nobody's fool} \talent{reflect} @@ -52,12 +52,12 @@ \talent{dedication} \talent{force assault} \talent{force rating} - \talent{improved center of being} + \talent{center of being - improved} \talentlines{.|../||||/||||/||.|}{-../---/---/-.-} \end{talenttree} -\begin{talenttree}{Sage}{Astrogation, Charm, Cool, Knowledge (Lore)}{Force and Destiny p. 71}{1} +\begin{talenttree}{Sage}{Astrogation, Charm, Cool, Knowledge (Lore)}{Force and Destiny p. 71}{1}{} \talent{grit} \talent{kill with kindness} \talent{researcher} @@ -86,6 +86,6 @@ \talentlines{.||./.||./.||./||||}{---/-.-/---/.-.} \end{talenttree} -\begin{talenttree}{Teacher}{Knowledge (Education), Knowledge (Lore), Leadership, Perception}{Disciples of Harmony p. 27} +\begin{talenttree}{Teacher}{Knowledge (Education), Knowledge (Lore), Leadership, Perception}{Disciples of Harmony p. 27}{} \end{talenttree} \ No newline at end of file diff --git a/talent trees/explorer.tex b/talent trees/explorer.tex index bed8d5b..9bd30a2 100644 --- a/talent trees/explorer.tex +++ b/talent trees/explorer.tex @@ -1,6 +1,6 @@ \setcareer{Explorer}{Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), Survival} -\begin{talenttree}{Fringer}{Astrogation, Coordination, Negotiation, Streetwise}{Edge of the Empire p. 71}{} +\begin{talenttree}{Fringer}{Astrogation, Coordination, Negotiation, Streetwise}{Edge of the Empire p. 71}{}{} \talent{galaxy mapper} \talent{street smarts} \talent{rapid recovery} @@ -29,7 +29,7 @@ \talentlines{|.||/||||/..||/||.||}{-.-/-../--./-.-} \end{talenttree} -\begin{talenttree}{Scout}{Athletics, Medicine, Piloting (Planetary), Survival}{Edge of the Empire p. 72}{} +\begin{talenttree}{Scout}{Athletics, Medicine, Piloting (Planetary), Survival}{Edge of the Empire p. 72}{}{} \talent{rapid recovery} \talent{stalker} \talent{grit} @@ -58,7 +58,7 @@ \talentlines{||||/||||/||||/|.||}{---/.../.../--.} \end{talenttree} -\begin{talenttree}{Trader}{Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation}{Edge of the Empire p. 73}{} +\begin{talenttree}{Trader}{Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation}{Edge of the Empire p. 73}{}{} \talent{know somebody} \talent{convincing demeanor} \talent{wheel and deal} diff --git a/talent trees/guardian.tex b/talent trees/guardian.tex index ff3eb33..a73b3f4 100644 --- a/talent trees/guardian.tex +++ b/talent trees/guardian.tex @@ -1,6 +1,6 @@ \setcareer{Guardian}{Brawl, Cool, Discipline, Melee, Resilience, Vigilance} - \begin{talenttree}{Peacekeeper}{Discipline, Leadership, Perception, Piloting (Planetary)}{Force and Destiny p. 75}{1} + \begin{talenttree}{Peacekeeper}{Discipline, Leadership, Perception, Piloting (Planetary)}{Force and Destiny p. 75}{1}{} \talent{command} \talent{confidence} \talent{second wind} @@ -19,7 +19,7 @@ \talent{steely nerves} \talent{second wind} \talent{toughened} - \talent{improved field commander} + \talent{field commander - improved} \talent{unity assault} \talent{dedication} @@ -29,7 +29,7 @@ \talentlines{|..|/.||./|..|/||||}{---/---/---/...} \end{talenttree} - \begin{talenttree}{Protector}{Athletics, Medicine, Ranged (Light), Resilience}{Force and Destiny p. 76}{1} + \begin{talenttree}{Protector}{Athletics, Medicine, Ranged (Light), Resilience}{Force and Destiny p. 76}{1}{} \talent{toughened} \talent{body guard} \talent{grit} @@ -53,7 +53,7 @@ \talent{center of being} \talent{force rating} \talent{dedication} - \talent{improved body guard} + \talent{body guard - improved} \talentline{ba}{bb} \talentline{da}{db} @@ -61,7 +61,7 @@ \talentlines{.|.|/||||/|||./.|||}{---/.--/.--/---} \end{talenttree} - \begin{talenttree}{Soresu Defender}{Discipline, Knowledge (Lore), Lightsaber, Vigilance}{Force and Destiny p. 77}{1} + \begin{talenttree}{Soresu Defender}{Discipline, Knowledge (Lore), Lightsaber, Vigilance}{Force and Destiny p. 77}{1}{} \talent{parry} \talent{parry} \talent{toughened} @@ -73,7 +73,7 @@ \talent{grit} \talent{confidence} - \talent{improved parry} + \talent{parry - improved} \talent{defensive circle} \talent{parry} @@ -82,9 +82,9 @@ \talent{reflect} \talent{defensive stance} - \talent{supreme parry} + \talent{parry - supreme} \talent{dedication} - \talent{improved reflect} + \talent{reflect - improved} \talent{strategic form} \talentlines{|..|/||||/||||/|.|.}{--./--./---/---} diff --git a/talent trees/hired gun.tex b/talent trees/hired gun.tex index 9e12db5..a03d0f0 100644 --- a/talent trees/hired gun.tex +++ b/talent trees/hired gun.tex @@ -1,6 +1,6 @@ \setcareer{Hired Gun}{Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, Vigilance} -\begin{talenttree}{Bodyguard}{Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)}{Edge of the Empire p. 77}{} +\begin{talenttree}{Bodyguard}{Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)}{Edge of the Empire p. 77}{}{} \talent{toughened} \talent{barrage} \talent{durable} @@ -24,12 +24,12 @@ \talent{dedication} \talent{barrage} \talent{toughened} - \talent{improved hard headed} + \talent{hard headed - improved} \talentlines{.||./||||/|||./.|||}{---/.-./.--/--.} \end{talenttree} -\begin{talenttree}{Marauder}{Coercion, Melee, Resilience, Survival}{Edge of the Empire p. 78}{} +\begin{talenttree}{Marauder}{Coercion, Melee, Resilience, Survival}{Edge of the Empire p. 78}{}{} \talent{toughened} \talent{frenzied attack} \talent{feral strength} @@ -58,7 +58,7 @@ \talentlines{||||/.||./|..|/.||.}{---/---/---/---} \end{talenttree} -\begin{talenttree}{Mercenary}{Discipline, Gunnery, Leadership, Ranged (Heavy)}{Edge of the Empire p. 79}{} +\begin{talenttree}{Mercenary}{Discipline, Gunnery, Leadership, Ranged (Heavy)}{Edge of the Empire p. 79}{}{} \talent{command} \talent{second wind} \talent{point blank} @@ -74,7 +74,7 @@ \talent{natural marksman} \talent{sniper shot} - \talent{improved field commander} + \talent{field commander - improved} \talent{grit} \talent{toughened} \talent{lethal blows} diff --git a/talent trees/jedi.tex b/talent trees/jedi.tex new file mode 100644 index 0000000..dc8fd52 --- /dev/null +++ b/talent trees/jedi.tex @@ -0,0 +1,59 @@ +\setcareer{Jedi}{Athletics, Cool, Discipline, Knowledge (Lore), Lightsaber, Piloting (Space)} + +\begin{talenttree}{Knight}{Cool, Leadership, Lightsaber, Negotiation}{Rise of the Seperatists p. 26}{}{2} + \talent{grit} + \talent{jump up} + \talent{researcher} + \talent{grit} + + \talent{parry} + \talent{parry} + \talent{sense emotions} + \talent{researcher} + + \talent{reflect - improved} + \talent{reflect} + \talent{parry - improved} + \talent{balance} + + \talent{circle of shelter} + \talent{side by side} + \talent{reflect} + \talent{will of the force} + + \talent{guardian of the republic} + \talent{saber throw} + \talent{dedication} + \talent{force rating} + + \talentlines{.||./||.|/|.||/|..|}{..-/--./--./-.-} +\end{talenttree} + +\begin{talenttree}{Padawan}{Coordination, Knowledge, Mechanics, Vigilance}{Rise of the Seperatists p. 27}{1}{} + \talent{parry} + \talent{toughened} + \talent{quick draw} + \talent{grit} + + \talent{toughened} + \talent{reflect} + \talent{well rounded} + \talent{sense danger} + + \talent{parry} + \talent{learning opportunity} + \talent{valuable facts} + \talent{force rating} + + \talent{reflect} + \talent{grit} + \talent{something to prove} + \talent{adaptable} + + \talent{beginner's luck} + \talent{temple training} + \talent{sincerest flattery} + \talent{dedication} + + \talentlines{|.|./|.||/.|.|/||.|}{---/-.-/-.-/---} +\end{talenttree} diff --git a/talent trees/mystic.tex b/talent trees/mystic.tex index 471c6a2..43f87fd 100644 --- a/talent trees/mystic.tex +++ b/talent trees/mystic.tex @@ -1,6 +1,6 @@ \setcareer{Mystic}{Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance} - \begin{talenttree}{Advisor}{Charm, Deception, Negotiation, Streetwise}{Force and Destiny p. 81}{1} + \begin{talenttree}{Advisor}{Charm, Deception, Negotiation, Streetwise}{Force and Destiny p. 81}{1}{} \talent{plausible deniability} \talent{know somebody} \talent{grit} @@ -29,7 +29,7 @@ \talentlines{||||/|..|/||||/|.||}{.../.--/---/--.} \end{talenttree} - \begin{talenttree}{Makashi Duelist}{Charm, Cool, Coordination, Lightsaber}{Force and Destiny p. 82}{1} + \begin{talenttree}{Makashi Duelist}{Charm, Cool, Coordination, Lightsaber}{Force and Destiny p. 82}{1}{} \talent{grit} \talent{resist disarm} \talent{grit} @@ -46,7 +46,7 @@ \talent{parry} \talent{intense presence} - \talent{improved parry} + \talent{parry - improved} \talent{grit} \talent{defensive training} @@ -58,7 +58,7 @@ \talentlines{.|../||||/||||/||.|}{---/--./-.-/-.-} \end{talenttree} - \begin{talenttree}{Seer}{Discipline, Knowledge (Lore), Surviual, Vigilance}{Force and Destiny p. 83}{1} + \begin{talenttree}{Seer}{Discipline, Knowledge (Lore), Surviual, Vigilance}{Force and Destiny p. 83}{1}{} \talent{forager} \talent{uncanny reactions} \talent{grit} diff --git a/talent trees/seeker.tex b/talent trees/seeker.tex index e694d9a..a544c93 100644 --- a/talent trees/seeker.tex +++ b/talent trees/seeker.tex @@ -1,7 +1,7 @@ \setcareer{Seeker}{Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance} - \begin{talenttree}{Ataru Striker}{Athletics, Coordination, Lightsaber, Perception}{Force and Destiny p. 87}{1} + \begin{talenttree}{Ataru Striker}{Athletics, Coordination, Lightsaber, Perception}{Force and Destiny p. 87}{1}{} \talent{conditioned} \talent{parry} \talent{jump up} @@ -15,7 +15,7 @@ \talent{quick strike} \talent{reflect} \talent{parry} - \talent{improved parry} + \talent{parry - improved} \talent{dodge} \talent{hawk bat swoop} @@ -30,7 +30,7 @@ \talentlines{|.||/|||./||||/||||}{.-./.--/..-/--.} \end{talenttree} - \begin{talenttree}{Hunter}{Coordination, Ranged (Heavy), Stealth, Vigilance}{Force and Destiny p. 88}{1} + \begin{talenttree}{Hunter}{Coordination, Ranged (Heavy), Stealth, Vigilance}{Force and Destiny p. 88}{1}{} \talent{rapid recovery} \talent{hunter} \talent{expert tracker} @@ -59,7 +59,7 @@ \talentlines{|||./.||./||.|/||||}{-.-/.--/-.-/.--} \end{talenttree} - \begin{talenttree}{Patfinder}{Medicine, Ranged (Light), Resilience, Survival}{Force and Destiny p. 89}{1} + \begin{talenttree}{Patfinder}{Medicine, Ranged (Light), Resilience, Survival}{Force and Destiny p. 89}{1}{} \talent{grit} \talent{keen eyed} \talent{forager} diff --git a/talent trees/sentinel.tex b/talent trees/sentinel.tex index 48bd729..b1e939a 100644 --- a/talent trees/sentinel.tex +++ b/talent trees/sentinel.tex @@ -1,7 +1,7 @@ \setcareer{Sentinel}{Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth} - \begin{talenttree}{Artisan}{Astrogation, Computers, Knowledge (Education), Mechanics}{Force and Destiny p. 93}{1} + \begin{talenttree}{Artisan}{Astrogation, Computers, Knowledge (Education), Mechanics}{Force and Destiny p. 93}{1}{} \talent{solid repairs} \talent{fine tuning} \talent{mental tools} @@ -30,7 +30,7 @@ \talentlines{||||/||.|/|..|/||||}{---/---/-.-/-.-} \end{talenttree} - \begin{talenttree}{Shadow}{Knowledge (Underworld), Skulduggery, Stealth, Streetwise}{Force and Destiny p. 94}{1} + \begin{talenttree}{Shadow}{Knowledge (Underworld), Skulduggery, Stealth, Streetwise}{Force and Destiny p. 94}{1}{} \talent{sleight of mind} \talent{street smarts} \talent{codebreaker} @@ -59,7 +59,7 @@ \talentlines{|||./|||./.|||/.||.}{..-/.-./---/-.-} \end{talenttree} - \begin{talenttree}{Shien Expert}{Athletics, Lightsaber, Resilience, Skulduggery}{Force and Destiny p. 95}{1} + \begin{talenttree}{Shien Expert}{Athletics, Lightsaber, Resilience, Skulduggery}{Force and Destiny p. 95}{1}{} \talent{side step} \talent{conditioned} \talent{street smarts} @@ -73,7 +73,7 @@ \talent{parry} \talent{counterstrike} \talent{grit} - \talent{improved reflect} + \talent{reflect - improved} \talent{djem so deflection} \talent{defensive stance} @@ -83,7 +83,7 @@ \talent{falling avalanche} \talent{dedication} \talent{disruptive strike} - \talent{supreme reflect} + \talent{reflect - supreme} \talentlines{.||./||||/||||/||||}{-.-/-.-/-.-/...} \end{talenttree} \ No newline at end of file diff --git a/talent trees/smuggler.tex b/talent trees/smuggler.tex index 1c54347..bd2459d 100644 --- a/talent trees/smuggler.tex +++ b/talent trees/smuggler.tex @@ -1,6 +1,6 @@ \setcareer{Smuggler}{Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, Vigilance} -\begin{talenttree}{Pilot}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{Edge of the Empire p. 83}{} +\begin{talenttree}{Pilot}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{Edge of the Empire p. 83}{}{} \talent{full throttle} \talent{skilled jockey} \talent{galaxy mapper} @@ -11,13 +11,13 @@ \talent{galaxy mapper} \talent{rapid recovery} - \talent{improved full throttle} - \talent{improved dead to rights} + \talent{full throttle - improved} + \talent{dead to rights - improved} \talent{grit} \talent{natural pilot} \talent{grit} - \talent{supreme full throttle} + \talent{full throttle - supreme} \talent{tricky target} \talent{defensive driving} @@ -29,7 +29,7 @@ \talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---} \end{talenttree} -\begin{talenttree}{Scoundrel}{Charm, Cool, Deception, Ranged (Light)}{Edge of the Empire p. 84}{} +\begin{talenttree}{Scoundrel}{Charm, Cool, Deception, Ranged (Light)}{Edge of the Empire p. 84}{}{} \talent{black market contacts} \talent{convincing demeanor} \talent{quick draw} @@ -58,7 +58,7 @@ \talentlines{|..|/||||/||||/||||}{.-./.-./.-./---} \end{talenttree} -\begin{talenttree}{Thief}{Computers, Skulduggery, Stealth, Vigilance}{Edge of the Empire p. 85}{} +\begin{talenttree}{Thief}{Computers, Skulduggery, Stealth, Vigilance}{Edge of the Empire p. 85}{}{} \talent{street smarts} \talent{black market contacts} \talent{indistinguishable} diff --git a/talent trees/technician.tex b/talent trees/technician.tex index 8b79105..15a24dd 100644 --- a/talent trees/technician.tex +++ b/talent trees/technician.tex @@ -1,6 +1,6 @@ \setcareer{Technician}{Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Mechanics, Perception,Piloting (Planetary)} -\begin{talenttree}{Mechanic}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 89}{} +\begin{talenttree}{Mechanic}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 89}{}{} \talent{gearhead} \talent{toughened} \talent{fine tuning} @@ -24,12 +24,12 @@ \talent{natural tinkerer} \talent{hold together} \talent{dedication} - \talent{improved hard headed} + \talent{hard headed - improved} \talentlines{||||/||||/||||/||||}{---/---/--./...} \end{talenttree} -\begin{talenttree}{Outlaw Tech}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 90}{} +\begin{talenttree}{Outlaw Tech}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 90}{}{} \talent{tinkerer} \talent{utinni!} \talent{speaks binary} @@ -58,7 +58,7 @@ \talentlines{||||/||||/||||/|.||}{---/---/--./-.-} \end{talenttree} -\begin{talenttree}{Slicer}{Computers, Knowledge (Education), Knowledge (Underworld), Stealth}{Edge of the Empire p. 91}{} +\begin{talenttree}{Slicer}{Computers, Knowledge (Education), Knowledge (Underworld), Stealth}{Edge of the Empire p. 91}{}{} \talent{codebreaker} \talent{grit} \talent{technical aptitude} @@ -75,7 +75,7 @@ \talent{grit} \talent{defensive slicing} - \talent{improved defensive slicing} + \talent{defensive slicing - improved} \talent{codebreaker} \talent{resolve} diff --git a/talent trees/universal.tex b/talent trees/universal.tex index 3a5a5f0..f749012 100644 --- a/talent trees/universal.tex +++ b/talent trees/universal.tex @@ -1,5 +1,5 @@ \setcareer{Universal}{} -\begin{talenttree}{Force Sensitive Exile}{}{Edge of the Empire p. 227}{} +\begin{talenttree}{Force Sensitive Exile}{}{Edge of the Empire p. 227}{1}{} \talent{uncanny senses} \talent{insight} \talent{forager} @@ -28,56 +28,172 @@ \talentlines{||||/||||/||||/||||}{.../.../---/---} \end{talenttree} -\begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{} - \talent{witchcraft} - \talent{summon item} +\begin{talenttree}{Force Sensitive Outcast}{}{Rise of the Seperatists p. 29}{1}{} + \talent{uncanny reactions} + \talent{sense emotions} \talent{grit} - \talent{expert tracker} + \talent{uncanny senses} - \talent{sense advantage} - \talent{ichor blade} - \talent{intimidating} + \talent{quick draw} + \talent{quick strike} + \talent{disorient} + \talent{secrets of the force} + + \talent{disorient} + \talent{prey on the weak} + \talent{renegade form} + \talent{parry} + + \talent{prey on the weak} + \talent{sorry about the mess} + \talent{parry} + \talent{reflect} + + \talent{dedication} + \talent{ravage} + \talent{grit} + \talent{force rating} + + \talentlines{||.|/||.|/||||/.|.|}{.-./-.-/-../---} +\end{talenttree} + +% \begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{}{} +% \talent{witchcraft} +% \talent{summon item} +% \talent{grit} +% \talent{expert tracker} + +% \talent{sense advantage} +% \talent{ichor blade} +% \talent{intimidating} +% \talent{toughened} + +% \talent{balance} +% \talent{ichor blade - improved} +% \talent{grit} +% \talent{sixth sense} + +% \talent{coven} +% \talent{ichor transfusion} +% \talent{survivor's instinct} +% \talent{intimidating} + +% \talent{force rating} +% \talent{ichor reserve} +% \talent{force of will} +% \talent{dedication} + +% \talentline{aa}{ab} +% \talentline{ba}{bb} +% \talentline{ca}{cb} +% \talentline{da}{db} + +% \talentline{ab}{ac} +% \talentline{bb}{bc} +% \talentline{cb}{cc} +% \talentline{db}{dc} + +% \talentline{cc}{dc} + +% \talentline{ac}{ad} +% \talentline{bc}{bd} +% \talentline{cc}{cd} +% \talentline{dc}{dd} + +% \talentline{bd}{cd} + +% \talentline{ad}{ae} +% \talentline{bd}{be} +% \talentline{cd}{ce} +% \talentline{dd}{de} + +% \talentline{ae}{be} +% \talentline{ce}{de} +% \end{talenttree} + +\begin{talenttree}{Republic Navy Officer}{Astrogation, Discipline, Knowledge (Warfare), Leadership}{Rise of the Seperatists p. 31}{}{} + \talent{grit} + \talent{command} + \talent{commanding presence} + \talent{galaxy mapper} + + \talent{command} + \talent{commanding presence} + \talent{grit} + \talent{known schematic} + + \talent{dronance saturation} + \talent{steely nerves} + \talent{confidence} \talent{toughened} - \talent{balance} - \talent{improved ichor blade} - \talent{grit} - \talent{sixth sense} + \talent{fire when ready} + \talent{on my order} + \talent{galaxy mapper} + \talent{hyperspace assault} - \talent{coven} - \talent{ichor transfusion} - \talent{survivor's instinct} - \talent{intimidating} - - \talent{force rating} - \talent{ichor reserve} - \talent{force of will} + \talent{natural leader} \talent{dedication} + \talent{careful planning} + \talent{outmaneuver} - \talentline{aa}{ab} - \talentline{ba}{bb} - \talentline{ca}{cb} - \talentline{da}{db} + \talentlines{.|||/.|||/|||./..||}{-../.--/-../---} +\end{talenttree} - \talentline{ab}{ac} - \talentline{bb}{bc} - \talentline{cb}{cc} - \talentline{db}{dc} +\begin{talenttree}{Republic Representative}{Charm, Cool, Knowledge (chose any one), Negotiation}{Rise of the Seperatists p. 33}{}{} + \talent{grit} + \talent{leverage} + \talent{kill with kindness} + \talent{respected delegate} - \talentline{cc}{dc} + \talent{nobody's fool} + \talent{kill with kindness} + \talent{respected delegate} + \talent{smooth talker} - \talentline{ac}{ad} - \talentline{bc}{bd} - \talentline{cc}{cd} - \talentline{dc}{dd} + \talent{translation error} + \talent{leverage} + \talent{smooth talker} + \talent{nobody's fool} - \talentline{bd}{cd} + \talent{consider our options} + \talent{steely nerves} + \talent{intense presence} + \talent{leverage} - \talentline{ad}{ae} - \talentline{bd}{be} - \talentline{cd}{ce} - \talentline{dd}{de} + \talent{consider our options - improved} + \talent{natural negotiator} + \talent{dedication} + \talent{backroom deal} - \talentline{ae}{be} - \talentline{ce}{de} -\end{talenttree} \ No newline at end of file + \talentlines{..||/||.|/||||/||.|}{---/-../.--/.--} +\end{talenttree} + +\begin{talenttree}{Scavenger}{Mechanics, Perception, Streetwise, Survival}{Rise of the Seperatists p. 35}{}{} + \talent{grit} + \talent{forager} + \talent{utinni!} + \talent{street smarts} + + \talent{grit} + \talent{rapid reaction} + \talent{tinkerer} + \talent{utinni!} + + \talent{rapid reaction} + \talent{jury rigged} + \talent{exceed specifications} + \talent{one person's trash} + + \talent{sixth sense} + \talent{exceed specifications - supreme} + \talent{exceed specifications - improved} + \talent{another's treasure} + + \talent{utility belt - improved} + \talent{utility belt} + \talent{dedication} + \talent{contraption} + + \talentlines{.|||/|.||/|.||/.||.}{-../.--/.../---} +\end{talenttree} diff --git a/talent trees/warrior.tex b/talent trees/warrior.tex index 945b2e4..d3d2d81 100644 --- a/talent trees/warrior.tex +++ b/talent trees/warrior.tex @@ -1,7 +1,7 @@ \setcareer{Warrior}{Athletics, Brawl, Cool, Melee, Perception, Survival} - \begin{talenttree}{Aggressor}{Coercion, Knowledge (Underworld), Ranged (Light), Streetwise}{Force and Destiny p. 99}{1} + \begin{talenttree}{Aggressor}{Coercion, Knowledge (Underworld), Ranged (Light), Streetwise}{Force and Destiny p. 99}{1}{} \talent{intimidating} \talent{plausible deniability} \talent{grit} @@ -18,7 +18,7 @@ \talent{toughened} \talent{grit} - \talent{improved terrify} + \talent{terrify - improved} \talent{prey on the weak} \talent{heroic fortitude} @@ -30,7 +30,7 @@ \talentlines{||||/||||/||||/||||}{--./-.-/-../--.} \end{talenttree} - \begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{1} + \begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{1}{} \talent{parry} \talent{second wind} \talent{toughened} @@ -48,7 +48,7 @@ \talent{natural blademaster} \talent{sarlacc sweep} - \talent{improved parry} + \talent{parry - improved} \talent{sum djem} \talent{center of being} @@ -59,7 +59,7 @@ \talentlines{||||/||||/||||/||..}{--./.--/-.-/---} \end{talenttree} - \begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{1} + \begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{1}{} \talent{grit} \talent{skilled jockey} \talent{rapid reaction} diff --git a/talent-trees.pdf b/talent-trees.pdf index e4761a5..668dca1 100644 Binary files a/talent-trees.pdf and b/talent-trees.pdf differ diff --git a/talent-trees.tex b/talent-trees.tex index d0d6755..b4f2b7f 100644 --- a/talent-trees.tex +++ b/talent-trees.tex @@ -3,16 +3,18 @@ \begin{document} % \input{talent trees/bounty hunter.tex} + \input{talent trees/clone soldier.tex} % \input{talent trees/colonist.tex} % \input{talent trees/consular.tex} % \input{talent trees/explorer.tex} % \input{talent trees/guardian.tex} % \input{talent trees/hired gun.tex} + \input{talent trees/jedi.tex} % \input{talent trees/mystic.tex} % \input{talent trees/seeker.tex} % \input{talent trees/sentinel.tex} % \input{talent trees/smuggler.tex} - \input{talent trees/technician.tex} + % \input{talent trees/technician.tex} % \input{talent trees/warrior.tex} \input{talent trees/universal.tex}