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This commit is contained in:
@@ -157,6 +157,9 @@
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{clanker killer}:{
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\swtalent{Clanker Killer}{Before rolling a combat check that targets a droid, remove \boost{} up to the character's rank in Clanker Killer from the pool and add an equal number of \success{} or \advantage{} to the results.}{true}{}
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},%
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{clever solution}:{
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\swtalent{Clever Solution}{Once per session, make one skill check using Cunning rather than the characteristic linked to that skill}{true}{}
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},%
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{codebreaker}:{
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\swtalent{Codebreaker}{Remove \setback{} per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.}{}{}
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},%
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@@ -457,6 +460,9 @@
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{invigorate}:{
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\swtalent{Invigorate}{Once per encounter, may add \force{} to a check using Brawn or Agility made by an ally in short range. \lightforce{} add \success{} and \darkforce{} add \threat{}.}{true}{true}
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},%
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{it's not that bad}:{
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\swtalent{It's Not That Bad}{Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a \hard{} Medicine check to stop the ally from gaining the Critical Injury.}{true}{}
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},%
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{jump up}:{
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\swtalent{Jump Up}{Once per round, may stand from seated or prone as an incidental}{true}{}
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},%
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@@ -685,6 +691,9 @@
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{quick draw}:{
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\swtalent{Quick Draw}{Once per round, draw or holster a weapon or accessible item as an incidental}{true}{}
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},%
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{quick fix}:{
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\swtalent{Quick Fix}{Once per session, make one skill check using Agility rather than the characteristic linked to that skill.}{true}{}
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},%
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{quick movement}:{
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\swtalent{Quick Movement}{Suffer 2 strain to perform the Quick Movement incidental; add \force{} no greater than Force rating to next check. May spend \forcepoint{}\forcepoint{} to perform one additional Move maneuver after action.}{true}{true}
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},%
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@@ -952,6 +961,9 @@
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{unity assault}:{
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\swtalent{Unity Assault}{If a missed combat check generates \triumph{} or \advantage{}\advantage{}\advantage{} may spend to perform Force power targeting allies as a maneuver.}{true}{true}
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},%
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{unstoppable}:{
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\swtalent{Unstoppable}{If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury.}{}{}
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},%
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{utility belt}:{
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\swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{}
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},%
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@@ -1,6 +1,6 @@
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\setcareer{Engineer}{Athletics, Computers, Knowledge (Education), Mechanics, Perception, Piloting (Space), Ranged (Light), Vigilance}
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\begin{talenttree}{Mechanic}{Brawl, Mechanics, Piloting (Space), Skulduggery}{Edge of the Empire p. 85}{}{}
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\begin{talenttree}{Mechanic}{Brawl, Mechanics, Piloting (Space), Skulduggery}{Age of Rebellion p. 85}{}{}
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\talent{gearhead}
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\talent{toughened}
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\talent{fine tuning}
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@@ -29,7 +29,7 @@
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\talentlines{||||/||||/||||/||||}{---/---/--./...}
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\end{talenttree}
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\begin{talenttree}{Saboteur}{Coordination, Mechanics, Skulduggery, Stealth}{Edge of the Empire p. 86}{}{}
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\begin{talenttree}{Saboteur}{Coordination, Mechanics, Skulduggery, Stealth}{Age of Rebellion p. 86}{}{}
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\talent{resolve}
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\talent{second wind}
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\talent{grit}
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@@ -58,7 +58,7 @@
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\talentlines{|..|/.||./||.|/.|||}{---/-.-/.-./-..}
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\end{talenttree}
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\begin{talenttree}{Scientist}{Computers, Knowledge (Education), Knowledge (Lore), Medicine}{Edge of the Empire p. 87}{}{}
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\begin{talenttree}{Scientist}{Computers, Knowledge (Education), Knowledge (Lore), Medicine}{Age of Rebellion p. 87}{}{}
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\talent{knowledge specialization}
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\talent{respected scholar}
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\talent{researcher}
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88
talent trees/soldier.tex
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88
talent trees/soldier.tex
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@@ -0,0 +1,88 @@
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\setcareer{Soldier}{Athletics, Brawl, Knowledge (Warfare), Medicine, Melee, Ranged (Light), Ranged (Heavy), Survival}
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\begin{talenttree}{Commando}{Brawl, Melee, Resilience, Survival}{Age of Rebellion p. 91}{}{}
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\talent{physical training}
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\talent{grit}
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\talent{toughened}
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\talent{point blank}
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\talent{toughened}
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\talent{durable}
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\talent{physical training}
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\talent{strong arm}
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\talent{blooded}
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\talent{armor master}
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\talent{natural outdoorsman}
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\talent{feral strength}
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\talent{toughened}
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\talent{heroic fortitude}
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\talent{durable}
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\talent{knockdown}
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\talent{armor master - improved}
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\talent{dedication}
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\talent{unstoppable}
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\talent{feral strength}
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\talentlines{|.||/.|||/||.|/||||}{---/-../--./...}
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\end{talenttree}
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\begin{talenttree}{Medic}{Knowledge (Xenology), Medicine, Resilience, Vigilance}{Age of Rebellion p. 92}{}{}
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\talent{forager}
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\talent{stimpack specialization}
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\talent{grit}
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\talent{surgeon}
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\talent{toughened}
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\talent{surgeon}
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\talent{stimpack specialization}
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\talent{bacta specialist}
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\talent{well rounded}
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\talent{grit}
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\talent{stim application}
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\talent{master doctor}
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\talent{dodge}
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\talent{natural doctor}
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\talent{stim application - improved}
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\talent{stimpack specialization}
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\talent{anatomy lessons}
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\talent{dedication}
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\talent{it's not that bad}
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\talent{stim application - supreme}
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\talentlines{|..|/|||./|||./||||}{.--/.--/..-/.-.}
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\end{talenttree}
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\begin{talenttree}{Sharpshooter}{Cool, Perception, Ranged (Light), Ranged (Heavy)}{Age of Rebellion p. 93}{}{}
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\talent{expert tracker}
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\talent{sniper shot}
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\talent{brace}
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\talent{grit}
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\talent{grit}
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\talent{true aim}
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\talent{deadly accuracy}
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\talent{lethal blows}
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\talent{brace}
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\talent{lethal blows}
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\talent{sniper shot}
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\talent{true aim}
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\talent{expert tracker}
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\talent{deadly accuracy}
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\talent{toughened}
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\talent{crippling blow}
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\talent{quick fix}
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\talent{natural marksman}
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\talent{dedication}
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\talent{targeted blow}
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\talentlines{||.|/||||/||.|/||||}{.../.--/.-./-..}
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\end{talenttree}
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88
talent trees/spy.tex
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88
talent trees/spy.tex
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@@ -0,0 +1,88 @@
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\setcareer{Spy}{Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth}
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\begin{talenttree}{Infiltrator}{Deception, Melee, Skulduggery, Streetwise}{Age of Rebellion p. 97}{}{}
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\talent{grit}
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\talent{dodge}
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\talent{frenzied attack}
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\talent{defensive stance}
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\talent{stunning blow}
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\talent{grit}
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\talent{soft spot}
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\talent{jump up}
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\talent{knockdown}
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\talent{frenzied attack}
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\talent{grit}
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\talent{dodge}
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\talent{natural brawler}
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\talent{toughened}
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\talent{stunning blow - improved}
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\talent{defensive stance}
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\talent{dedication}
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\talent{clever solution}
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\talent{master of shadows}
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\talent{natural rogue}
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\talentlines{..||/|..|/..||/|..|}{--./--./--./---}
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\end{talenttree}
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\begin{talenttree}{Scout}{Athletics, Medicine, Piloting (Planetary), Survival}{Age of Rebellion p. 98}{}{}
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\talent{rapid recovery}
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\talent{stalker}
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\talent{grit}
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\talent{shortcut}
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\talent{forager}
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\talent{quick strike}
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\talent{let's ride}
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\talent{disorient}
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\talent{rapid recovery}
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\talent{natural hunter}
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\talent{familiar suns}
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\talent{shortcut}
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\talent{grit}
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\talent{heightened awareness}
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\talent{toughened}
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\talent{quick strike}
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\talent{utility belt}
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\talent{dedication}
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\talent{stalker}
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\talent{disorient}
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\talentlines{||||/||||/||||/|.||}{---/.../.../--.}
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\end{talenttree}
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\begin{talenttree}{Slicer}{Computers, Knowledge (Education), Knowledge (Underworld), Stealth}{Age of Rebellion p. 99}{}{}
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\talent{codebreaker}
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\talent{grit}
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\talent{technical aptitude}
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\talent{bypass security}
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\talent{defensive slicing}
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\talent{technical aptitude}
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\talent{grit}
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\talent{bypass security}
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\talent{natural programmer}
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\talent{bypass security}
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\talent{defensive slicing}
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\talent{grit}
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\talent{defensive slicing}
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\talent{defensive slicing - improved}
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\talent{codebreaker}
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\talent{resolve}
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\talent{skilled slicer}
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\talent{master slicer}
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\talent{mental fortress}
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\talent{dedication}
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\talentlines{|.../||||/||||/||||}{.--/.--/---/---}
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\end{talenttree}
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BIN
talent-trees.pdf
BIN
talent-trees.pdf
Binary file not shown.
@@ -9,7 +9,7 @@
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% \input{talent trees/commander.tex}
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% \input{talent trees/consular.tex}
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% \input{talent trees/diplomat.tex}
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\input{talent trees/engineer.tex}
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% \input{talent trees/engineer.tex}
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% \input{talent trees/explorer.tex}
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% \input{talent trees/guardian.tex}
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% \input{talent trees/hired gun.tex}
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@@ -18,6 +18,8 @@
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% \input{talent trees/seeker.tex}
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% \input{talent trees/sentinel.tex}
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% \input{talent trees/smuggler.tex}
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% \input{talent trees/soldier.tex}
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\input{talent trees/spy.tex}
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% \input{talent trees/technician.tex}
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% \input{talent trees/warrior.tex}
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% \input{talent trees/universal.tex}
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