This commit is contained in:
2023-01-23 22:32:42 +01:00
parent a09ceee9e0
commit 6d988c04b4
6 changed files with 194 additions and 4 deletions

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@@ -157,6 +157,9 @@
{clanker killer}:{
\swtalent{Clanker Killer}{Before rolling a combat check that targets a droid, remove \boost{} up to the character's rank in Clanker Killer from the pool and add an equal number of \success{} or \advantage{} to the results.}{true}{}
},%
{clever solution}:{
\swtalent{Clever Solution}{Once per session, make one skill check using Cunning rather than the characteristic linked to that skill}{true}{}
},%
{codebreaker}:{
\swtalent{Codebreaker}{Remove \setback{} per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.}{}{}
},%
@@ -457,6 +460,9 @@
{invigorate}:{
\swtalent{Invigorate}{Once per encounter, may add \force{} to a check using Brawn or Agility made by an ally in short range. \lightforce{} add \success{} and \darkforce{} add \threat{}.}{true}{true}
},%
{it's not that bad}:{
\swtalent{It's Not That Bad}{Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a \hard{} Medicine check to stop the ally from gaining the Critical Injury.}{true}{}
},%
{jump up}:{
\swtalent{Jump Up}{Once per round, may stand from seated or prone as an incidental}{true}{}
},%
@@ -685,6 +691,9 @@
{quick draw}:{
\swtalent{Quick Draw}{Once per round, draw or holster a weapon or accessible item as an incidental}{true}{}
},%
{quick fix}:{
\swtalent{Quick Fix}{Once per session, make one skill check using Agility rather than the characteristic linked to that skill.}{true}{}
},%
{quick movement}:{
\swtalent{Quick Movement}{Suffer 2 strain to perform the Quick Movement incidental; add \force{} no greater than Force rating to next check. May spend \forcepoint{}\forcepoint{} to perform one additional Move maneuver after action.}{true}{true}
},%
@@ -952,6 +961,9 @@
{unity assault}:{
\swtalent{Unity Assault}{If a missed combat check generates \triumph{} or \advantage{}\advantage{}\advantage{} may spend to perform Force power targeting allies as a maneuver.}{true}{true}
},%
{unstoppable}:{
\swtalent{Unstoppable}{If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury.}{}{}
},%
{utility belt}:{
\swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{}
},%

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@@ -1,6 +1,6 @@
\setcareer{Engineer}{Athletics, Computers, Knowledge (Education), Mechanics, Perception, Piloting (Space), Ranged (Light), Vigilance}
\begin{talenttree}{Mechanic}{Brawl, Mechanics, Piloting (Space), Skulduggery}{Edge of the Empire p. 85}{}{}
\begin{talenttree}{Mechanic}{Brawl, Mechanics, Piloting (Space), Skulduggery}{Age of Rebellion p. 85}{}{}
\talent{gearhead}
\talent{toughened}
\talent{fine tuning}
@@ -29,7 +29,7 @@
\talentlines{||||/||||/||||/||||}{---/---/--./...}
\end{talenttree}
\begin{talenttree}{Saboteur}{Coordination, Mechanics, Skulduggery, Stealth}{Edge of the Empire p. 86}{}{}
\begin{talenttree}{Saboteur}{Coordination, Mechanics, Skulduggery, Stealth}{Age of Rebellion p. 86}{}{}
\talent{resolve}
\talent{second wind}
\talent{grit}
@@ -58,7 +58,7 @@
\talentlines{|..|/.||./||.|/.|||}{---/-.-/.-./-..}
\end{talenttree}
\begin{talenttree}{Scientist}{Computers, Knowledge (Education), Knowledge (Lore), Medicine}{Edge of the Empire p. 87}{}{}
\begin{talenttree}{Scientist}{Computers, Knowledge (Education), Knowledge (Lore), Medicine}{Age of Rebellion p. 87}{}{}
\talent{knowledge specialization}
\talent{respected scholar}
\talent{researcher}

88
talent trees/soldier.tex Normal file
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@@ -0,0 +1,88 @@
\setcareer{Soldier}{Athletics, Brawl, Knowledge (Warfare), Medicine, Melee, Ranged (Light), Ranged (Heavy), Survival}
\begin{talenttree}{Commando}{Brawl, Melee, Resilience, Survival}{Age of Rebellion p. 91}{}{}
\talent{physical training}
\talent{grit}
\talent{toughened}
\talent{point blank}
\talent{toughened}
\talent{durable}
\talent{physical training}
\talent{strong arm}
\talent{blooded}
\talent{armor master}
\talent{natural outdoorsman}
\talent{feral strength}
\talent{toughened}
\talent{heroic fortitude}
\talent{durable}
\talent{knockdown}
\talent{armor master - improved}
\talent{dedication}
\talent{unstoppable}
\talent{feral strength}
\talentlines{|.||/.|||/||.|/||||}{---/-../--./...}
\end{talenttree}
\begin{talenttree}{Medic}{Knowledge (Xenology), Medicine, Resilience, Vigilance}{Age of Rebellion p. 92}{}{}
\talent{forager}
\talent{stimpack specialization}
\talent{grit}
\talent{surgeon}
\talent{toughened}
\talent{surgeon}
\talent{stimpack specialization}
\talent{bacta specialist}
\talent{well rounded}
\talent{grit}
\talent{stim application}
\talent{master doctor}
\talent{dodge}
\talent{natural doctor}
\talent{stim application - improved}
\talent{stimpack specialization}
\talent{anatomy lessons}
\talent{dedication}
\talent{it's not that bad}
\talent{stim application - supreme}
\talentlines{|..|/|||./|||./||||}{.--/.--/..-/.-.}
\end{talenttree}
\begin{talenttree}{Sharpshooter}{Cool, Perception, Ranged (Light), Ranged (Heavy)}{Age of Rebellion p. 93}{}{}
\talent{expert tracker}
\talent{sniper shot}
\talent{brace}
\talent{grit}
\talent{grit}
\talent{true aim}
\talent{deadly accuracy}
\talent{lethal blows}
\talent{brace}
\talent{lethal blows}
\talent{sniper shot}
\talent{true aim}
\talent{expert tracker}
\talent{deadly accuracy}
\talent{toughened}
\talent{crippling blow}
\talent{quick fix}
\talent{natural marksman}
\talent{dedication}
\talent{targeted blow}
\talentlines{||.|/||||/||.|/||||}{.../.--/.-./-..}
\end{talenttree}

88
talent trees/spy.tex Normal file
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@@ -0,0 +1,88 @@
\setcareer{Spy}{Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth}
\begin{talenttree}{Infiltrator}{Deception, Melee, Skulduggery, Streetwise}{Age of Rebellion p. 97}{}{}
\talent{grit}
\talent{dodge}
\talent{frenzied attack}
\talent{defensive stance}
\talent{stunning blow}
\talent{grit}
\talent{soft spot}
\talent{jump up}
\talent{knockdown}
\talent{frenzied attack}
\talent{grit}
\talent{dodge}
\talent{natural brawler}
\talent{toughened}
\talent{stunning blow - improved}
\talent{defensive stance}
\talent{dedication}
\talent{clever solution}
\talent{master of shadows}
\talent{natural rogue}
\talentlines{..||/|..|/..||/|..|}{--./--./--./---}
\end{talenttree}
\begin{talenttree}{Scout}{Athletics, Medicine, Piloting (Planetary), Survival}{Age of Rebellion p. 98}{}{}
\talent{rapid recovery}
\talent{stalker}
\talent{grit}
\talent{shortcut}
\talent{forager}
\talent{quick strike}
\talent{let's ride}
\talent{disorient}
\talent{rapid recovery}
\talent{natural hunter}
\talent{familiar suns}
\talent{shortcut}
\talent{grit}
\talent{heightened awareness}
\talent{toughened}
\talent{quick strike}
\talent{utility belt}
\talent{dedication}
\talent{stalker}
\talent{disorient}
\talentlines{||||/||||/||||/|.||}{---/.../.../--.}
\end{talenttree}
\begin{talenttree}{Slicer}{Computers, Knowledge (Education), Knowledge (Underworld), Stealth}{Age of Rebellion p. 99}{}{}
\talent{codebreaker}
\talent{grit}
\talent{technical aptitude}
\talent{bypass security}
\talent{defensive slicing}
\talent{technical aptitude}
\talent{grit}
\talent{bypass security}
\talent{natural programmer}
\talent{bypass security}
\talent{defensive slicing}
\talent{grit}
\talent{defensive slicing}
\talent{defensive slicing - improved}
\talent{codebreaker}
\talent{resolve}
\talent{skilled slicer}
\talent{master slicer}
\talent{mental fortress}
\talent{dedication}
\talentlines{|.../||||/||||/||||}{.--/.--/---/---}
\end{talenttree}

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@@ -9,7 +9,7 @@
% \input{talent trees/commander.tex}
% \input{talent trees/consular.tex}
% \input{talent trees/diplomat.tex}
\input{talent trees/engineer.tex}
% \input{talent trees/engineer.tex}
% \input{talent trees/explorer.tex}
% \input{talent trees/guardian.tex}
% \input{talent trees/hired gun.tex}
@@ -18,6 +18,8 @@
% \input{talent trees/seeker.tex}
% \input{talent trees/sentinel.tex}
% \input{talent trees/smuggler.tex}
% \input{talent trees/soldier.tex}
\input{talent trees/spy.tex}
% \input{talent trees/technician.tex}
% \input{talent trees/warrior.tex}
% \input{talent trees/universal.tex}