diff --git a/star-wars-talents.sty b/star-wars-talents.sty index 94e9cef..dfd2ed8 100644 --- a/star-wars-talents.sty +++ b/star-wars-talents.sty @@ -157,6 +157,9 @@ {clanker killer}:{ \swtalent{Clanker Killer}{Before rolling a combat check that targets a droid, remove \boost{} up to the character's rank in Clanker Killer from the pool and add an equal number of \success{} or \advantage{} to the results.}{true}{} },% + {clever solution}:{ + \swtalent{Clever Solution}{Once per session, make one skill check using Cunning rather than the characteristic linked to that skill}{true}{} + },% {codebreaker}:{ \swtalent{Codebreaker}{Remove \setback{} per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.}{}{} },% @@ -457,6 +460,9 @@ {invigorate}:{ \swtalent{Invigorate}{Once per encounter, may add \force{} to a check using Brawn or Agility made by an ally in short range. \lightforce{} add \success{} and \darkforce{} add \threat{}.}{true}{true} },% + {it's not that bad}:{ + \swtalent{It's Not That Bad}{Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a \hard{} Medicine check to stop the ally from gaining the Critical Injury.}{true}{} + },% {jump up}:{ \swtalent{Jump Up}{Once per round, may stand from seated or prone as an incidental}{true}{} },% @@ -685,6 +691,9 @@ {quick draw}:{ \swtalent{Quick Draw}{Once per round, draw or holster a weapon or accessible item as an incidental}{true}{} },% + {quick fix}:{ + \swtalent{Quick Fix}{Once per session, make one skill check using Agility rather than the characteristic linked to that skill.}{true}{} + },% {quick movement}:{ \swtalent{Quick Movement}{Suffer 2 strain to perform the Quick Movement incidental; add \force{} no greater than Force rating to next check. May spend \forcepoint{}\forcepoint{} to perform one additional Move maneuver after action.}{true}{true} },% @@ -952,6 +961,9 @@ {unity assault}:{ \swtalent{Unity Assault}{If a missed combat check generates \triumph{} or \advantage{}\advantage{}\advantage{} may spend to perform Force power targeting allies as a maneuver.}{true}{true} },% + {unstoppable}:{ + \swtalent{Unstoppable}{If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury.}{}{} + },% {utility belt}:{ \swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{} },% diff --git a/talent trees/engineer.tex b/talent trees/engineer.tex index bc54336..caa2014 100644 --- a/talent trees/engineer.tex +++ b/talent trees/engineer.tex @@ -1,6 +1,6 @@ \setcareer{Engineer}{Athletics, Computers, Knowledge (Education), Mechanics, Perception, Piloting (Space), Ranged (Light), Vigilance} -\begin{talenttree}{Mechanic}{Brawl, Mechanics, Piloting (Space), Skulduggery}{Edge of the Empire p. 85}{}{} +\begin{talenttree}{Mechanic}{Brawl, Mechanics, Piloting (Space), Skulduggery}{Age of Rebellion p. 85}{}{} \talent{gearhead} \talent{toughened} \talent{fine tuning} @@ -29,7 +29,7 @@ \talentlines{||||/||||/||||/||||}{---/---/--./...} \end{talenttree} -\begin{talenttree}{Saboteur}{Coordination, Mechanics, Skulduggery, Stealth}{Edge of the Empire p. 86}{}{} +\begin{talenttree}{Saboteur}{Coordination, Mechanics, Skulduggery, Stealth}{Age of Rebellion p. 86}{}{} \talent{resolve} \talent{second wind} \talent{grit} @@ -58,7 +58,7 @@ \talentlines{|..|/.||./||.|/.|||}{---/-.-/.-./-..} \end{talenttree} -\begin{talenttree}{Scientist}{Computers, Knowledge (Education), Knowledge (Lore), Medicine}{Edge of the Empire p. 87}{}{} +\begin{talenttree}{Scientist}{Computers, Knowledge (Education), Knowledge (Lore), Medicine}{Age of Rebellion p. 87}{}{} \talent{knowledge specialization} \talent{respected scholar} \talent{researcher} diff --git a/talent trees/soldier.tex b/talent trees/soldier.tex new file mode 100644 index 0000000..8b47190 --- /dev/null +++ b/talent trees/soldier.tex @@ -0,0 +1,88 @@ +\setcareer{Soldier}{Athletics, Brawl, Knowledge (Warfare), Medicine, Melee, Ranged (Light), Ranged (Heavy), Survival} + +\begin{talenttree}{Commando}{Brawl, Melee, Resilience, Survival}{Age of Rebellion p. 91}{}{} + \talent{physical training} + \talent{grit} + \talent{toughened} + \talent{point blank} + + \talent{toughened} + \talent{durable} + \talent{physical training} + \talent{strong arm} + + \talent{blooded} + \talent{armor master} + \talent{natural outdoorsman} + \talent{feral strength} + + \talent{toughened} + \talent{heroic fortitude} + \talent{durable} + \talent{knockdown} + + \talent{armor master - improved} + \talent{dedication} + \talent{unstoppable} + \talent{feral strength} + + \talentlines{|.||/.|||/||.|/||||}{---/-../--./...} +\end{talenttree} + +\begin{talenttree}{Medic}{Knowledge (Xenology), Medicine, Resilience, Vigilance}{Age of Rebellion p. 92}{}{} + \talent{forager} + \talent{stimpack specialization} + \talent{grit} + \talent{surgeon} + + \talent{toughened} + \talent{surgeon} + \talent{stimpack specialization} + \talent{bacta specialist} + + \talent{well rounded} + \talent{grit} + \talent{stim application} + \talent{master doctor} + + \talent{dodge} + \talent{natural doctor} + \talent{stim application - improved} + \talent{stimpack specialization} + + \talent{anatomy lessons} + \talent{dedication} + \talent{it's not that bad} + \talent{stim application - supreme} + + \talentlines{|..|/|||./|||./||||}{.--/.--/..-/.-.} +\end{talenttree} + +\begin{talenttree}{Sharpshooter}{Cool, Perception, Ranged (Light), Ranged (Heavy)}{Age of Rebellion p. 93}{}{} + \talent{expert tracker} + \talent{sniper shot} + \talent{brace} + \talent{grit} + + \talent{grit} + \talent{true aim} + \talent{deadly accuracy} + \talent{lethal blows} + + \talent{brace} + \talent{lethal blows} + \talent{sniper shot} + \talent{true aim} + + \talent{expert tracker} + \talent{deadly accuracy} + \talent{toughened} + \talent{crippling blow} + + \talent{quick fix} + \talent{natural marksman} + \talent{dedication} + \talent{targeted blow} + + \talentlines{||.|/||||/||.|/||||}{.../.--/.-./-..} +\end{talenttree} diff --git a/talent trees/spy.tex b/talent trees/spy.tex new file mode 100644 index 0000000..8c70ac2 --- /dev/null +++ b/talent trees/spy.tex @@ -0,0 +1,88 @@ +\setcareer{Spy}{Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth} + +\begin{talenttree}{Infiltrator}{Deception, Melee, Skulduggery, Streetwise}{Age of Rebellion p. 97}{}{} + \talent{grit} + \talent{dodge} + \talent{frenzied attack} + \talent{defensive stance} + + \talent{stunning blow} + \talent{grit} + \talent{soft spot} + \talent{jump up} + + \talent{knockdown} + \talent{frenzied attack} + \talent{grit} + \talent{dodge} + + \talent{natural brawler} + \talent{toughened} + \talent{stunning blow - improved} + \talent{defensive stance} + + \talent{dedication} + \talent{clever solution} + \talent{master of shadows} + \talent{natural rogue} + + \talentlines{..||/|..|/..||/|..|}{--./--./--./---} +\end{talenttree} + +\begin{talenttree}{Scout}{Athletics, Medicine, Piloting (Planetary), Survival}{Age of Rebellion p. 98}{}{} + \talent{rapid recovery} + \talent{stalker} + \talent{grit} + \talent{shortcut} + + \talent{forager} + \talent{quick strike} + \talent{let's ride} + \talent{disorient} + + \talent{rapid recovery} + \talent{natural hunter} + \talent{familiar suns} + \talent{shortcut} + + \talent{grit} + \talent{heightened awareness} + \talent{toughened} + \talent{quick strike} + + \talent{utility belt} + \talent{dedication} + \talent{stalker} + \talent{disorient} + + \talentlines{||||/||||/||||/|.||}{---/.../.../--.} +\end{talenttree} + +\begin{talenttree}{Slicer}{Computers, Knowledge (Education), Knowledge (Underworld), Stealth}{Age of Rebellion p. 99}{}{} + \talent{codebreaker} + \talent{grit} + \talent{technical aptitude} + \talent{bypass security} + + \talent{defensive slicing} + \talent{technical aptitude} + \talent{grit} + \talent{bypass security} + + \talent{natural programmer} + \talent{bypass security} + \talent{defensive slicing} + \talent{grit} + + \talent{defensive slicing} + \talent{defensive slicing - improved} + \talent{codebreaker} + \talent{resolve} + + \talent{skilled slicer} + \talent{master slicer} + \talent{mental fortress} + \talent{dedication} + + \talentlines{|.../||||/||||/||||}{.--/.--/---/---} +\end{talenttree} diff --git a/talent-trees.pdf b/talent-trees.pdf index b6b737b..293ae74 100644 Binary files a/talent-trees.pdf and b/talent-trees.pdf differ diff --git a/talent-trees.tex b/talent-trees.tex index 760a50e..df9a4cd 100644 --- a/talent-trees.tex +++ b/talent-trees.tex @@ -9,7 +9,7 @@ % \input{talent trees/commander.tex} % \input{talent trees/consular.tex} % \input{talent trees/diplomat.tex} - \input{talent trees/engineer.tex} + % \input{talent trees/engineer.tex} % \input{talent trees/explorer.tex} % \input{talent trees/guardian.tex} % \input{talent trees/hired gun.tex} @@ -18,6 +18,8 @@ % \input{talent trees/seeker.tex} % \input{talent trees/sentinel.tex} % \input{talent trees/smuggler.tex} + % \input{talent trees/soldier.tex} + \input{talent trees/spy.tex} % \input{talent trees/technician.tex} % \input{talent trees/warrior.tex} % \input{talent trees/universal.tex}