This commit is contained in:
2023-01-21 15:06:14 +01:00
parent 45cc080ca1
commit 5fbb633e33
6 changed files with 151 additions and 5 deletions

View File

@@ -67,6 +67,12 @@
{balance}:{ {balance}:{
\swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true} \swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true}
},% },%
{barrage}:{
\swtalent{Barrage}{Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.}{}{}
},%
{black market contacts}:{
\swtalent{Black Market Contacts}{When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction}{true}{}
},%
{blooded}:{ {blooded}:{
\swtalent{Blooded}{Add \boost{} per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.}{}{} \swtalent{Blooded}{Add \boost{} per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.}{}{}
},% },%
@@ -76,6 +82,12 @@
{brace}:{ {brace}:{
\swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{} \swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{}
},% },%
{brilliant evasion}:{
\swtalent{Brilliant Evasion}{Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.}{true}{}
},%
{bypass security}:{
\swtalent{Bypass Security}{Remove \setback{} per rank of Bypass Security from checks made to disable a security device or open a locked door.}{}{}
},%
{calming aura}:{ {calming aura}:{
\swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true} \swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true}
},% },%
@@ -106,12 +118,18 @@
{contingency plan}:{ {contingency plan}:{
\swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{} \swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{}
},% },%
{convincing demeanor}:{
\swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{}
},%
{counterstrike}:{ {counterstrike}:{
\swtalent{Counterstrike}{When an attack misses the character and generates \despair{} or \threat{}\threat{} may upgrade next Lightsaber (Cunning) check against attacker during enounter once.}{}{true} \swtalent{Counterstrike}{When an attack misses the character and generates \despair{} or \threat{}\threat{} may upgrade next Lightsaber (Cunning) check against attacker during enounter once.}{}{true}
},% },%
{crippling blow}:{ {crippling blow}:{
\swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.}{true}{} \swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.}{true}{}
},% },%
{dead to rights}:{
\swtalent{Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{}
},%
{deadly accuracy}:{ {deadly accuracy}:{
\swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{} \swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{}
},% },%
@@ -121,6 +139,9 @@
{defensive circle}:{ {defensive circle}:{
\swtalent{Defensive Circle}{May take the Defensive Circle action, making a Hard (\difficulty\difficulty\difficulty) Lightsaber (Intellect) check. The character, plus one ally within short range per \success{} gains X defense until the beginning of next turn. X equals 1, plus 1 per \advantage{}\advantage{}.}{true}{true} \swtalent{Defensive Circle}{May take the Defensive Circle action, making a Hard (\difficulty\difficulty\difficulty) Lightsaber (Intellect) check. The character, plus one ally within short range per \success{} gains X defense until the beginning of next turn. X equals 1, plus 1 per \advantage{}\advantage{}.}{true}{true}
},% },%
{defensive driving}:{
\swtalent{Defensive Driving}{Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving}{}{}
},%
{defensive slicing}:{ {defensive slicing}:{
\swtalent{Defensive Slicing}{When defending computer systems, add \setback{} per rank of Defensive Slicing to opponents' checks.}{}{} \swtalent{Defensive Slicing}{When defending computer systems, add \setback{} per rank of Defensive Slicing to opponents' checks.}{}{}
},% },%
@@ -166,12 +187,18 @@
{falling avalanche}:{ {falling avalanche}:{
\swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true} \swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true}
},% },%
{familiar suns}:{
\swtalent{Familiar Suns}{Once per session, may perform a Familiar Suns maneuver; make a Hard (\difficulty\difficulty\difficulty) Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of plan environment and other useful information}{true}{}
},%
{fearsome}:{ {fearsome}:{
\swtalent{Fearsome}{When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.}{}{} \swtalent{Fearsome}{When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.}{}{}
},% },%
{feint}:{ {feint}:{
\swtalent{Feint}{Spend \triumph{} or \advantage{}\advantage{}\advantage{} generated on a missed meleeattack to upgrade difficulty of opponent's next attacktargeting character by ranksin Feint.}{}{} \swtalent{Feint}{Spend \triumph{} or \advantage{}\advantage{}\advantage{} generated on a missed meleeattack to upgrade difficulty of opponent's next attacktargeting character by ranksin Feint.}{}{}
},% },%
{feral strength}:{
\swtalent{Feral Strength}{Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.}{}{}
},%
{field commander}:{ {field commander}:{
\swtalent{field commander}{Take the Field Commander action; make an Average (\difficulty\difficulty) Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.}{true}{} \swtalent{field commander}{Take the Field Commander action; make an Average (\difficulty\difficulty) Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.}{true}{}
},% },%
@@ -193,15 +220,24 @@
{forewarning}:{ {forewarning}:{
\swtalent{Forewarning}{Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.}{true}{true} \swtalent{Forewarning}{Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.}{true}{true}
},% },%
{frenzied attack}:{
\swtalent{Frenzied Attack}{When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack}{true}{}
},%
{full throttle}:{ {full throttle}:{
\swtalent{Full Throttle}{Take a Full Throttle action; make a Hard (\difficulty\difficulty\difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{} \swtalent{Full Throttle}{Take a Full Throttle action; make a Hard (\difficulty\difficulty\difficulty) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{}
},% },%
{galaxy mapper}:{ {galaxy mapper}:{
\swtalent{Galaxy Mapper}{Remove \setback{} per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.}{}{} \swtalent{Galaxy Mapper}{Remove \setback{} per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.}{}{}
},% },%
{gearhead}:{
\swtalent{Gearhead}{Remove \setback{} per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.}{}{}
},%
{grit}:{ {grit}:{
\swtalent{Grit}{Gain +1 strain threshold.}{}{} \swtalent{Grit}{Gain +1 strain threshold.}{}{}
},% },%
{hard headed}:{
\swtalent{Hard Headed}{When staggered or disoriented, perform the Hard Headed action; make a Daunting (\difficulty\difficulty\difficulty\difficulty) Discipline check to rernove status. Difficulty reduced per rank of Hard Headed.}{true}{}
},%
{hawk bat swoop}:{ {hawk bat swoop}:{
\swtalent{Hawk Bat Swoop}{Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding \force{} no greater than Force rating. Spend \forcepoint{} to engage target and spend \forcepoint{} to add \advantage{} to check}{true}{true} \swtalent{Hawk Bat Swoop}{Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding \force{} no greater than Force rating. Spend \forcepoint{} to engage target and spend \forcepoint{} to add \advantage{} to check}{true}{true}
},% },%
@@ -214,6 +250,9 @@
{heroic fortitude}:{ {heroic fortitude}:{
\swtalent{Heroic Fortitude}{May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter}{true}{} \swtalent{Heroic Fortitude}{May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter}{true}{}
},% },%
{hidden storage}:{
\swtalent{Hidden Storage}{Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage}{}{}
},%
{hunter}:{ {hunter}:{
\swtalent{Hunter}{Add \setback{} per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.}{}{} \swtalent{Hunter}{Add \setback{} per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.}{}{}
},% },%
@@ -232,9 +271,18 @@
{improved center of being}:{ {improved center of being}:{
\swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true} \swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true}
},% },%
{improved dead to rights}:{
\swtalent{Improved Dead to Rights}{Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry}{true}{}
},%
{improved field commander}:{ {improved field commander}:{
\swtalent{improved field commander}{Field Commander action affects allies equal to double Presence, and may spend \triumph{} to allow allies to suffer 1 strain and perform free action instead.}{}{} \swtalent{improved field commander}{Field Commander action affects allies equal to double Presence, and may spend \triumph{} to allow allies to suffer 1 strain and perform free action instead.}{}{}
},% },%
{improved full throttle}:{
\swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{}
},%
{improved hard headed}:{
\swtalent{Improved Hard Headed}{When incapacitated due to strain exceeding threshold, may take a more difficult Hard Headed action to reduce strain to I below threshold.}{true}{}
},%
{improved healing trance}:{ {improved healing trance}:{
\swtalent{Improved Healing Trance}{When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.}{}{true} \swtalent{Improved Healing Trance}{When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury.}{}{true}
},% },%
@@ -262,9 +310,15 @@
{indistinguishable}:{ {indistinguishable}:{
\swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{} \swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{}
},% },%
{insight}:{
\swtalent{Insight}{Perception and Discipline become career skills.}{}{true}
},%
{inspiring rhetoric}:{ {inspiring rhetoric}:{
\swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{} \swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{}
},% },%
{intense focus}:{
\swtalent{Intense Focus}{Perform an Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once.}{true}{}
},%
{intense presence}:{ {intense presence}:{
\swtalent{Intense Presence}{Spend 1 Destiny Point to recover strain equal to Presence rating}{true}{} \swtalent{Intense Presence}{Spend 1 Destiny Point to recover strain equal to Presence rating}{true}{}
},% },%
@@ -298,6 +352,9 @@
{kill with kindness}:{ {kill with kindness}:{
\swtalent{Kill with Kindness}{Remove \setback{} per rank of Kill with Kindness from all Charm and Leadership checks.}{}{} \swtalent{Kill with Kindness}{Remove \setback{} per rank of Kill with Kindness from all Charm and Leadership checks.}{}{}
},% },%
{knockdown}:{
\swtalent{Knockdown}{After hitting with a melee attack, may spend \triumph{} to knock the target prone.}{}{}
},%
{know somebody}:{ {know somebody}:{
\swtalent{Know Somebody}{Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.}{true}{} \swtalent{Know Somebody}{Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.}{true}{}
},% },%
@@ -310,6 +367,9 @@
{knowledgeable healing}:{ {knowledgeable healing}:{
\swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{}
},% },%
{let's ride}:{
\swtalent{Let's Ride}{Once per round. may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental}{true}{}
},%
{lethal blows}:{ {lethal blows}:{
\swtalent{Lethal Blows}{Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents}{}{} \swtalent{Lethal Blows}{Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents}{}{}
},% },%
@@ -328,9 +388,18 @@
{master doctor}:{ {master doctor}:{
\swtalent{Master Doctor}{Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1}{true}{} \swtalent{Master Doctor}{Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1}{true}{}
},% },%
{master merchant}:{
\swtalent{Master Merchant}{When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25\% more, buy for 25\% less, pay off 1 more Obli gation, or take 1 less.}{true}{}
},%
{master of shadows}:{ {master of shadows}:{
\swtalent{Master of Shadows}{Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Skulduggery check by 1.}{true}{} \swtalent{Master of Shadows}{Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Skulduggery check by 1.}{true}{}
},% },%
{master pilot}:{
\swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{}
},%
{master starhopper}:{
\swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (\difficulty).}{true}{}
},%
{mental bond}:{ {mental bond}:{
\swtalent{Mental Bond}{May perform the Mental Bond action. Commit \force{} While committed, may communicate with bonded animal at long range and see and hear through its senses.}{true}{true} \swtalent{Mental Bond}{May perform the Mental Bond action. Commit \force{} While committed, may communicate with bonded animal at long range and see and hear through its senses.}{true}{true}
},% },%
@@ -346,6 +415,9 @@
{natural blademaster}:{ {natural blademaster}:{
\swtalent{Natural Blademaster}{Once per session, may reroll any 1 Lightsaber or Melee check.}{true}{} \swtalent{Natural Blademaster}{Once per session, may reroll any 1 Lightsaber or Melee check.}{true}{}
},% },%
{natural brawler}:{
\swtalent{Natural Brawler}{Once per session, may reroll any 1 Brawl or Melee check.}{true}{}
},%
{natural charmer}:{ {natural charmer}:{
\swtalent{Natural Charmer}{Once per session may re-roll any 1 Charm or Deception check.}{true}{} \swtalent{Natural Charmer}{Once per session may re-roll any 1 Charm or Deception check.}{true}{}
},% },%
@@ -361,6 +433,9 @@
{natural leader}:{ {natural leader}:{
\swtalent{Natural Leader}{Once per session, may reroll any 1 Cool or Leadership check.}{true}{} \swtalent{Natural Leader}{Once per session, may reroll any 1 Cool or Leadership check.}{true}{}
},% },%
{natural marksman}:{
\swtalent{Natural Marksman}{Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check.}{true}{}
},%
{natural mystic}:{ {natural mystic}:{
\swtalent{Natural Mystic}{Once per session, may reroll any 1 Force Power check.}{true}{} \swtalent{Natural Mystic}{Once per session, may reroll any 1 Force Power check.}{true}{}
},% },%
@@ -370,6 +445,15 @@
{natural outdoorsman}:{ {natural outdoorsman}:{
\swtalent{Natural Outdoorsman}{Once per session, may reroll any 1 Resilience or Survival check.}{true}{} \swtalent{Natural Outdoorsman}{Once per session, may reroll any 1 Resilience or Survival check.}{true}{}
},% },%
{natural pilot}:{
\swtalent{Natural Pilot}{Once per session, may reroll any 1 Piloting (Space) or Gunnery check.}{true}{}
},%
{natural rogue}:{
\swtalent{Natural Blademaster}{Once per session, may reroll any 1 Skulduggery or Stealth check.}{true}{}
},%
{natural scholar}:{
\swtalent{Natural Scholar}{Once per session, may reroll any 1 Knowledge skill check.}{true}{}
},%
{natural tinkerer}:{ {natural tinkerer}:{
\swtalent{Natural Tinkerer}{Once per session, may reroll any 1 Mechanics check.}{true}{} \swtalent{Natural Tinkerer}{Once per session, may reroll any 1 Mechanics check.}{true}{}
},% },%
@@ -388,6 +472,9 @@
{outdoorsman}:{ {outdoorsman}:{
\swtalent{Outdoorsman}{Remove \setback{} per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half}{}{} \swtalent{Outdoorsman}{Remove \setback{} per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half}{}{}
},% },%
{overwhelm emotions}:{
\swtalent{Overwhelm Emotions}{May add \force{} per Force Rating to Charm, Coerce or Deceit checks. \lightforce{} and \darkforce{} add \success{} to some checks and \failure{}}{}{true}
},%
{parry}:{ {parry}:{
\swtalent{Parry}{When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.}{true}{} \swtalent{Parry}{When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.}{true}{}
},% },%
@@ -439,6 +526,9 @@
{resolve}:{ {resolve}:{
\swtalent{Resolve}{When a character involuntarily suffers strain. he suffers 1 less strain per rank of Resolve, to a minimum of}{}{} \swtalent{Resolve}{When a character involuntarily suffers strain. he suffers 1 less strain per rank of Resolve, to a minimum of}{}{}
},% },%
{respected scholar}:{
\swtalent{Respected Scholar}{May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.}{}{}
},%
{saber swarm}:{ {saber swarm}:{
\swtalent{Saber Swarm}{Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.}{true}{true} \swtalent{Saber Swarm}{Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.}{true}{true}
},% },%
@@ -469,6 +559,9 @@
{shien technique}:{ {shien technique}:{
\swtalent{Shien Technique}{When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.}{}{true} \swtalent{Shien Technique}{When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.}{}{true}
},% },%
{shortcut}:{
\swtalent{Shortcut}{During a chase, add \boost{} per rank in Shortcut to any checks made to catch or escape an opponent.}{}{}
},%
{shroud}:{ {shroud}:{
\swtalent{Shroud}{The character may spend 1 Destiny Point to make him self undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter}{true}{true} \swtalent{Shroud}{The character may spend 1 Destiny Point to make him self undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter}{true}{true}
},% },%
@@ -505,6 +598,9 @@
{spare clip}:{ {spare clip}:{
\swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{} \swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{}
},% },%
{speaks binary}:{
\swtalent{Speaks Binary}{When directing NPC droids, may grant them \boost{} per rank of Speaks Binary on checks.}{}{}
},%
{stalker}:{ {stalker}:{
\swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{} \swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{}
},% },%
@@ -523,12 +619,24 @@
{street smarts}:{ {street smarts}:{
\swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{} \swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{}
},% },%
{stroke of genius}:{
\swtalent{Stroke of Genius}{Once per session, makeone skill check using Intellect rather than the characteristic linked to that}{true}{}
},%
{strong arm}:{
\swtalent{Strong Arm}{Treat thrown weapons as if they had 1 greater range.}{}{}
},%
{stunning blow}:{ {stunning blow}:{
\swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{} \swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{}
},% },%
{sum djem}:{ {sum djem}:{
\swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true} \swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true}
},% },%
{superior reflexes}:{
\swtalent{Superior Reflexes}{Gain +1 melee defense.}{}{}
},%
{supreme full throttle}:{
\swtalent{Supreme Full Throttle}{When performing Full Throttle, top speed increases by 2 instead of 1.}{}{}
},%
{supreme inspiring rhetoric}:{ {supreme inspiring rhetoric}:{
\swtalent{Supreme Inspiring Rhetoric}{Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.}{true}{} \swtalent{Supreme Inspiring Rhetoric}{Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.}{true}{}
},% },%
@@ -574,6 +682,9 @@
{tricky target}:{ {tricky target}:{
\swtalent{Tricky Target}{Count vehicle or starship piloted as having a silhouette I lower when being attacked.}{}{} \swtalent{Tricky Target}{Count vehicle or starship piloted as having a silhouette I lower when being attacked.}{}{}
},% },%
{true aim}:{
\swtalent{True Aim}{Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.}{true}{}
},%
{uncanny reactions}:{ {uncanny reactions}:{
\swtalent{Uncanny Reactions}{Add \boost{} per rank of Uncanny Reactions to all Vigilance checks.}{}{true} \swtalent{Uncanny Reactions}{Add \boost{} per rank of Uncanny Reactions to all Vigilance checks.}{}{true}
},% },%
@@ -583,10 +694,16 @@
{unity assault}:{ {unity assault}:{
\swtalent{Unity Assault}{If a missed combat check generates \triumph{} or \advantage{}\advantage{}\advantage{} may spend to perform Force power targeting allies as a maneuver.}{true}{true} \swtalent{Unity Assault}{If a missed combat check generates \triumph{} or \advantage{}\advantage{}\advantage{} may spend to perform Force power targeting allies as a maneuver.}{true}{true}
},% },%
{utility belt}:{
\swtalent{Utility Belt}{Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel}{true}{}
},%
{valuable facts}:{ {valuable facts}:{
\swtalent{Valuable Facts}{Once per encounter, per form Valuable Facts action; make an Average (\difficulty\difficulty) Knowledge check If successful, add \triumph{} to one ally's skill check during the encounter.}{true}{} \swtalent{Valuable Facts}{Once per encounter, per form Valuable Facts action; make an Average (\difficulty\difficulty) Knowledge check If successful, add \triumph{} to one ally's skill check during the encounter.}{true}{}
},% },%
{well rounded}:{ {well rounded}:{
\swtalent{Well Rounded}{Choose any 2 skills. They permanently become career skills.}{}{} \swtalent{Well Rounded}{Choose any 2 skills. They permanently become career skills.}{}{}
},%
{wheel and deal}:{
\swtalent{Wheel and Deal}{When selling goods legally, gain 10\% more credits per rank of Wheel and Deal.}{}{}
} }
} }

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@@ -19,7 +19,7 @@
\talent{rapid recovery} \talent{rapid recovery}
\talent{jump up} \talent{jump up}
\talent{grit} \talent{grit}
\talent{knowdown} \talent{knockdown}
\talent{dedication} \talent{dedication}
\talent{toughened} \talent{toughened}

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@@ -24,7 +24,7 @@
\talent{master pilot} \talent{master pilot}
\talent{dedication} \talent{dedication}
\talent{toughened} \talent{toughened}
\talent{brilliant} \talent{brilliant evasion}
\talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---} \talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---}
\end{talenttree} \end{talenttree}

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@@ -1,4 +1,33 @@
\setcareer{Universal}{} \setcareer{Universal}{}
\begin{talenttree}{Force Sensitive Exile}{}{Edge of the Empire p. 227}{}
\talent{uncanny senses}
\talent{insight}
\talent{forager}
\talent{uncanny reactions}
\talent{convincing demeanor}
\talent{overwhelm emotions}
\talent{intense focus}
\talent{quick draw}
\talent{sense danger}
\talent{sense emotions}
\talent{balance}
\talent{touch of fate}
\talent{street smarts}
\talent{uncanny senses}
\talent{uncanny reactions}
\talent{street smarts}
\talent{sixth sense}
\talent{force rating}
\talent{dedication}
\talent{superior reflexes}
\talentlines{||||/||||/||||/||||}{.../.../---/---}
\end{talenttree}
\begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{} \begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{}
\talent{witchcraft} \talent{witchcraft}
\talent{summon item} \talent{summon item}

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@@ -3,7 +3,7 @@
\begin{document} \begin{document}
% \input{talent trees/bounty hunter.tex} % \input{talent trees/bounty hunter.tex}
\input{talent trees/colonist.tex} % \input{talent trees/colonist.tex}
% \input{talent trees/consular.tex} % \input{talent trees/consular.tex}
% \input{talent trees/explorer.tex} % \input{talent trees/explorer.tex}
% \input{talent trees/guardian.tex} % \input{talent trees/guardian.tex}
@@ -12,9 +12,9 @@
% \input{talent trees/seeker.tex} % \input{talent trees/seeker.tex}
% \input{talent trees/sentinel.tex} % \input{talent trees/sentinel.tex}
% \input{talent trees/smuggler.tex} % \input{talent trees/smuggler.tex}
% \input{talent trees/technician.tex} \input{talent trees/technician.tex}
% \input{talent trees/warrior.tex} % \input{talent trees/warrior.tex}
% \input{talent trees/universal.tex} \input{talent trees/universal.tex}
\ifthenelse{\equal{\undeffed}{}}{}{ \ifthenelse{\equal{\undeffed}{}}{}{
\newpage% \newpage%