This commit is contained in:
2023-01-20 21:05:17 +01:00
parent 109e3666c4
commit 422755edb6
5 changed files with 148 additions and 90 deletions

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@@ -20,15 +20,24 @@
{animal empathy}{
\swtalent{Animal Empathy}{When making checks to handle or tame animals, add \force{} no greater than Force rating to the check. Spend \forcepoint{} to add \success{} or \advantage{} to the check.}{}{true}
}
{armor master}{
\swtalent{Armor Master}{When wearing armor, increase total soak value by 1.}{}{}
}
{ataru technique}{
\swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true}
}
{balance}{
\swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true}
}
{blooded}{
\swtalent{Blooded}{Add \boost{} per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.}{}{}
}
{body guard}{
\swtalent{Body Guard}{Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.}{true}{}
}
{brace}{
\swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{}
}
{calming aura}{
\swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true}
}
@@ -65,6 +74,9 @@
{crippling blow}{
\swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.}{true}{}
}
{deadly accuracy}{
\swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{}
}
{dedication}{
\swtalent{Dedication}{Gain +1 to a single characteristic. This cannot bring a characteristic above 6.}{}{}
}
@@ -82,6 +94,9 @@
weapon, the weapon gains the Defensive quality with
a rating equal to ranks in Defensive Training}{}{}
}
{disorient}{
\swtalent{Disorient}{After hitting with combat check, may spend \advantage{}\advantage{} to disorient target for number of rounds equal to ranks in Disorient}{}{}
}
{disruptive strike}{
\swtalent{Disruptive Strike}{Perform Disruptive Strike action; make a Lightsaber (Cunning) combat check, adding \force{} no greater than Force rating. Spend \forcepoint{} to add \failure{} to the next combat check the target makes.}{true}{true}
}
@@ -89,7 +104,7 @@
\swtalent{Djem So Deflection}{After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent.}{true}{true}
}
{dodge}{
\swtalent{Dodge}{When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.}{true}{true}
\swtalent{Dodge}{When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.}{true}{}
}
{draw closer}{
\swtalent{Draw Closer}{Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within
@@ -171,6 +186,9 @@
{imbue item}{
\swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true}
}
{improved armor master}{
\swtalent{Improved Armor Master}{When wearing armor with a soak value of 2 or higher, increase defense by 1}{}{}
}
{improved body guard}{
\swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{}
}
@@ -192,6 +210,9 @@
{improved reflect}{
\swtalent{Improved Reflect}{When reflecting a hit that generated \despair{} or \threat{}\threat{}\threat{}, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.}{}{true}
}
{improved stunning blow}{
\swtalent{Improved Stunning Blow}{When dealing strain damage with Melee or Brawl checks. may spend \triumph{} to stagger target for 1 round per \triumph{}.}{true}{}
}
{improved terrify}{
\swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true}
}
@@ -222,6 +243,9 @@
{jump up}{
\swtalent{Jump Up}{Once per round, may stand from seated or prone as an incidental}{true}{}
}
{jury rigged}{
\swtalent{Jury Rigged}{Choose 1 weapon. armor, or other item and give it a permanent improvement while it remains in use.}{}{}
}
{keen eyed}{
\swtalent{Keen Eyed}{Remove \setback{} per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.}{}{}
}
@@ -240,6 +264,9 @@
{knowledgeable healing}{
\swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{}
}
{lethal blows}{
\swtalent{Lethal Blows}{Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents}{}{}
}
{makashi finish}{
\swtalent{Makashi Finish}{Take the Makashi Finish ac tion. Perform a Lightsaber (Presence) combat check against engaged target, adding \force{} no greater than Force rating. Spend \forcepoint{} to add +10 to any resulting Critical Injury rolls.}{true}{true}
}
@@ -276,6 +303,9 @@
{natural doctor}{
\swtalent{Natural Doctor}{Once per session may re-roll any 1 Medicine check.}{true}{}
}
{natural enforcer}{
\swtalent{Natural Enforcer}{Once per session may re-roll any 1 Coercion or Streetwise check.}{true}{}
}
{natural hunter}{
\swtalent{Natural Hunter}{Once per session, may reroll any 1 Perception or Vigilance check.}{true}{}
}
@@ -318,6 +348,12 @@
{plausible deniability}{
\swtalent{Plausible Deniability}{Remove \setback{} per rank of Plausible Deniability from Coercion and Deception checks.}{}{}
}
{point blank}{
\swtalent{Point Blank}{Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged}{}{}
}
{precise aim}{
\swtalent{Precise Aim}{Once per round, may perform Precise Aim maneuver Suffer a number of strain no greater than ranks in Precise Aim. then reduce target's melee and ranged defense by that number}{true}{}
}
{preemptive avoidance}{
\swtalent{Preemptive Avoidance}{May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental.}{true}{true}
}
@@ -396,6 +432,9 @@
{smooth talker}{
\swtalent{Smooth Talker}{When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend \triumph{} to gain additional \success{} equal to ranks in Smooth Talker.}{true}{}
}
{sniper shot}{
\swtalent{Sniper Shot}{Before making a non thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase}{true}{}
}
{soft spot}{
\swtalent{Soft Spot}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.}{true}{}
}
@@ -405,6 +444,12 @@
{soresu technique}{
\swtalent{Soresu Technique}{When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.}{}{true}
}
{spare clip}{
\swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{}
}
{stalker}{
\swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{}
}
{steely nerves}{
\swtalent{Steely nerves}{Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.}{true}{}
}
@@ -417,6 +462,9 @@
{street smarts}{
\swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{}
}
{stunning blow}{
\swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{}
}
{sum djem}{
\swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true}
}
@@ -432,6 +480,9 @@
{swift}{
\swtalent{Swift}{Does not suffer usual penalties for moving through difficult terrain.}{}{}
}
{targeted blow}{
\swtalent{Targeted Blow}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one}{true}{}
}
{technical aptitude}{
\swtalent{Technical Aptitude}{Reduce time needed to complete Computers-relat-ed tasks by 25\% per rank.}{}{}
}
@@ -441,6 +492,9 @@
{the force is my ally}{
\swtalent{The Force is My Ally}{Once per session, may suffer 2 strain to perform Force power action as maneuver.}{true}{true}
}
{tinkerer}{
\swtalent{Tinkerer}{May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once}{}{}
}
{touch of fate}{
\swtalent{Touch of Fate}{Once per session, add \boost{}\boost{} to any one check.}{true}{true}
}

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@@ -0,0 +1,88 @@
\setcareer{Bounty Hunter}{Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance}
\begin{talenttree}{Assassin}{Melee, Ranged (Heavy), Skulduggery, Stealth}{Edge of the Empire p. 59}{}
\talent{grit}
\talent{lethal blows}
\talent{stalker}
\talent{dodge}
\talent{precise aim}
\talent{jump up}
\talent{quick strike}
\talent{quick draw}
\talent{targeted blow}
\talent{stalker}
\talent{lethal blows}
\talent{anatomy lessons}
\talent{stalker}
\talent{sniper shot}
\talent{dodge}
\talent{lethal blows}
\talent{precise aim}
\talent{deadly accuracy}
\talent{dedication}
\talent{master of shadows}
\talentlines{||||/||||/||||/||||}{---/.-./-../...}
\end{talenttree}
\begin{talenttree}{Gadgeteer}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 60}{}
\talent{brace}
\talent{toughened}
\talent{intimidating}
\talent{defensive stance}
\talent{spare clip}
\talent{jury rigged}
\talent{point blank}
\talent{disorient}
\talent{toughened}
\talent{armor master}
\talent{natural enforcer}
\talent{stunning blow}
\talent{jury rigged}
\talent{tinkerer}
\talent{deadly accuracy}
\talent{improved stunning blow}
\talent{intimidating}
\talent{dedication}
\talent{improved armor master}
\talent{crippling blow}
\talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.}
\end{talenttree}
\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{}
\talent{forager}
\talent{stalker}
\talent{outdoorsman}
\talent{expert tracker}
\talent{outdoorsman}
\talent{swift}
\talent{hunter}
\talent{soft spot}
\talent{toughened}
\talent{expert tracker}
\talent{stalker}
\talent{natural outdoorsman}
\talent{toughened}
\talent{hunter}
\talent{expert tracker}
\talent{blooded}
\talent{enduring}
\talent{dedication}
\talent{grit}
\talent{heroic fortitude}
\talentlines{|||./||||/||||/|.||}{---/..-/.../--.}
\end{talenttree}

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@@ -27,36 +27,7 @@
\talent{dedication}
\talent{against all odds}
\talentline{aa}{ab}
\talentline{ba}{bb}
\talentline{ca}{cb}
\talentline{da}{db}
\talentline{ab}{bb}
\talentline{bb}{cb}
\talentline{ab}{ac}
\talentline{bb}{bc}
\talentline{cb}{cc}
\talentline{db}{dc}
\talentline{ac}{bc}
\talentline{cc}{dc}
\talentline{ac}{ad}
\talentline{bc}{bd}
\talentline{cc}{cd}
\talentline{dc}{dd}
\talentline{ad}{bd}
\talentline{ad}{ae}
\talentline{bd}{be}
\talentline{cd}{ce}
\talentline{dd}{de}
\talentline{ae}{be}
\talentline{be}{ce}
\talentlines{||||/||||/||||/||||}{--./-.-/-../--.}
\end{talenttree}
\begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{1}
@@ -85,36 +56,7 @@
\talent{dedication}
\talent{parry}
\talentline{aa}{ab}
\talentline{ba}{bb}
\talentline{ca}{cb}
\talentline{da}{db}
\talentline{ab}{bb}
\talentline{bb}{cb}
\talentline{ab}{ac}
\talentline{bb}{bc}
\talentline{cb}{cc}
\talentline{db}{dc}
\talentline{bc}{cc}
\talentline{cc}{dc}
\talentline{ac}{ad}
\talentline{bc}{bd}
\talentline{cc}{cd}
\talentline{dc}{dd}
\talentline{ad}{bd}
\talentline{cd}{dd}
\talentline{ad}{ae}
\talentline{bd}{be}
\talentline{ae}{be}
\talentline{be}{ce}
\talentline{ce}{de}
\talentlines{||||/||||/||||/||..}{--./.--/-.-/---}
\end{talenttree}
\begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{1}
@@ -143,32 +85,5 @@
\talent{dedication}
\talent{intuitive evasion}
\talentline{ba}{bb}
\talentline{ca}{cb}
\talentline{da}{db}
\talentline{ab}{bb}
\talentline{bb}{cb}
\talentline{cb}{db}
\talentline{bb}{bc}
\talentline{cb}{cc}
\talentline{db}{dc}
\talentline{ac}{bc}
\talentline{bc}{bd}
\talentline{dc}{dd}
\talentline{ad}{bd}
\talentline{bd}{cd}
\talentline{cd}{dd}
\talentline{ad}{ae}
\talentline{bd}{be}
\talentline{cd}{ce}
\talentline{dd}{de}
\talentline{be}{ce}
\talentline{ce}{de}
\talentlines{.|||/.|||/.|.|/||||}{---/-../---/.--}
\end{talenttree}

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@@ -2,11 +2,12 @@
\input{star-wars-formatting.sty}
\begin{document}
\input{talent trees/bounty hunter.tex}
% \input{talent trees/consular.tex}
% \input{talent trees/guardian.tex}
% \input{talent trees/mystic.tex}
% \input{talent trees/seeker.tex}
% \input{talent trees/sentinel.tex}
\input{talent trees/warrior.tex}
% \input{talent trees/warrior.tex}
% \input{talent trees/universal.tex}
\end{document}