✨
This commit is contained in:
@@ -20,15 +20,24 @@
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{animal empathy}{
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\swtalent{Animal Empathy}{When making checks to handle or tame animals, add \force{} no greater than Force rating to the check. Spend \forcepoint{} to add \success{} or \advantage{} to the check.}{}{true}
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}
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{armor master}{
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\swtalent{Armor Master}{When wearing armor, increase total soak value by 1.}{}{}
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}
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{ataru technique}{
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\swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true}
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}
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{balance}{
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\swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true}
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}
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{blooded}{
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\swtalent{Blooded}{Add \boost{} per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.}{}{}
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}
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{body guard}{
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\swtalent{Body Guard}{Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.}{true}{}
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}
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{brace}{
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\swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{}
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}
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{calming aura}{
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\swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true}
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}
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@@ -65,6 +74,9 @@
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{crippling blow}{
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\swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.}{true}{}
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}
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{deadly accuracy}{
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\swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{}
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}
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{dedication}{
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\swtalent{Dedication}{Gain +1 to a single characteristic. This cannot bring a characteristic above 6.}{}{}
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}
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@@ -82,6 +94,9 @@
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weapon, the weapon gains the Defensive quality with
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a rating equal to ranks in Defensive Training}{}{}
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}
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{disorient}{
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\swtalent{Disorient}{After hitting with combat check, may spend \advantage{}\advantage{} to disorient target for number of rounds equal to ranks in Disorient}{}{}
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}
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{disruptive strike}{
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\swtalent{Disruptive Strike}{Perform Disruptive Strike action; make a Lightsaber (Cunning) combat check, adding \force{} no greater than Force rating. Spend \forcepoint{} to add \failure{} to the next combat check the target makes.}{true}{true}
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}
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@@ -89,7 +104,7 @@
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\swtalent{Djem So Deflection}{After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent.}{true}{true}
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}
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{dodge}{
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\swtalent{Dodge}{When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.}{true}{true}
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\swtalent{Dodge}{When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.}{true}{}
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}
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{draw closer}{
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\swtalent{Draw Closer}{Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within
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@@ -171,6 +186,9 @@
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{imbue item}{
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\swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true}
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}
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{improved armor master}{
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\swtalent{Improved Armor Master}{When wearing armor with a soak value of 2 or higher, increase defense by 1}{}{}
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}
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{improved body guard}{
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\swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{}
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}
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@@ -192,6 +210,9 @@
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{improved reflect}{
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\swtalent{Improved Reflect}{When reflecting a hit that generated \despair{} or \threat{}\threat{}\threat{}, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.}{}{true}
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}
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{improved stunning blow}{
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\swtalent{Improved Stunning Blow}{When dealing strain damage with Melee or Brawl checks. may spend \triumph{} to stagger target for 1 round per \triumph{}.}{true}{}
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}
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{improved terrify}{
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\swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true}
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}
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@@ -222,6 +243,9 @@
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{jump up}{
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\swtalent{Jump Up}{Once per round, may stand from seated or prone as an incidental}{true}{}
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}
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{jury rigged}{
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\swtalent{Jury Rigged}{Choose 1 weapon. armor, or other item and give it a permanent improvement while it remains in use.}{}{}
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}
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{keen eyed}{
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\swtalent{Keen Eyed}{Remove \setback{} per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.}{}{}
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}
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@@ -240,6 +264,9 @@
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{knowledgeable healing}{
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\swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{}
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}
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{lethal blows}{
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\swtalent{Lethal Blows}{Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents}{}{}
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}
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{makashi finish}{
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\swtalent{Makashi Finish}{Take the Makashi Finish ac tion. Perform a Lightsaber (Presence) combat check against engaged target, adding \force{} no greater than Force rating. Spend \forcepoint{} to add +10 to any resulting Critical Injury rolls.}{true}{true}
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}
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@@ -276,6 +303,9 @@
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{natural doctor}{
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\swtalent{Natural Doctor}{Once per session may re-roll any 1 Medicine check.}{true}{}
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}
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{natural enforcer}{
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\swtalent{Natural Enforcer}{Once per session may re-roll any 1 Coercion or Streetwise check.}{true}{}
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}
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{natural hunter}{
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\swtalent{Natural Hunter}{Once per session, may reroll any 1 Perception or Vigilance check.}{true}{}
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}
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@@ -318,6 +348,12 @@
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{plausible deniability}{
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\swtalent{Plausible Deniability}{Remove \setback{} per rank of Plausible Deniability from Coercion and Deception checks.}{}{}
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}
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{point blank}{
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\swtalent{Point Blank}{Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged}{}{}
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}
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{precise aim}{
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\swtalent{Precise Aim}{Once per round, may perform Precise Aim maneuver Suffer a number of strain no greater than ranks in Precise Aim. then reduce target's melee and ranged defense by that number}{true}{}
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}
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{preemptive avoidance}{
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\swtalent{Preemptive Avoidance}{May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental.}{true}{true}
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}
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@@ -396,6 +432,9 @@
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{smooth talker}{
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\swtalent{Smooth Talker}{When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend \triumph{} to gain additional \success{} equal to ranks in Smooth Talker.}{true}{}
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}
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{sniper shot}{
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\swtalent{Sniper Shot}{Before making a non thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase}{true}{}
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}
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{soft spot}{
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\swtalent{Soft Spot}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.}{true}{}
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}
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@@ -405,6 +444,12 @@
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{soresu technique}{
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\swtalent{Soresu Technique}{When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.}{}{true}
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}
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{spare clip}{
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\swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{}
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}
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{stalker}{
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\swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{}
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}
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{steely nerves}{
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\swtalent{Steely nerves}{Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.}{true}{}
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}
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@@ -417,6 +462,9 @@
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{street smarts}{
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\swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{}
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}
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{stunning blow}{
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\swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{}
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}
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{sum djem}{
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\swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true}
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}
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@@ -432,6 +480,9 @@
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{swift}{
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\swtalent{Swift}{Does not suffer usual penalties for moving through difficult terrain.}{}{}
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}
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{targeted blow}{
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\swtalent{Targeted Blow}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one}{true}{}
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}
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{technical aptitude}{
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\swtalent{Technical Aptitude}{Reduce time needed to complete Computers-relat-ed tasks by 25\% per rank.}{}{}
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}
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@@ -441,6 +492,9 @@
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{the force is my ally}{
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\swtalent{The Force is My Ally}{Once per session, may suffer 2 strain to perform Force power action as maneuver.}{true}{true}
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}
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{tinkerer}{
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\swtalent{Tinkerer}{May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once}{}{}
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}
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{touch of fate}{
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\swtalent{Touch of Fate}{Once per session, add \boost{}\boost{} to any one check.}{true}{true}
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}
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88
talent trees/bounty hunter.tex
Normal file
88
talent trees/bounty hunter.tex
Normal file
@@ -0,0 +1,88 @@
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\setcareer{Bounty Hunter}{Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance}
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\begin{talenttree}{Assassin}{Melee, Ranged (Heavy), Skulduggery, Stealth}{Edge of the Empire p. 59}{}
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\talent{grit}
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\talent{lethal blows}
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\talent{stalker}
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\talent{dodge}
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\talent{precise aim}
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\talent{jump up}
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\talent{quick strike}
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\talent{quick draw}
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\talent{targeted blow}
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\talent{stalker}
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\talent{lethal blows}
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\talent{anatomy lessons}
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\talent{stalker}
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\talent{sniper shot}
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\talent{dodge}
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\talent{lethal blows}
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\talent{precise aim}
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\talent{deadly accuracy}
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\talent{dedication}
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\talent{master of shadows}
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\talentlines{||||/||||/||||/||||}{---/.-./-../...}
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\end{talenttree}
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\begin{talenttree}{Gadgeteer}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 60}{}
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\talent{brace}
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\talent{toughened}
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\talent{intimidating}
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\talent{defensive stance}
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\talent{spare clip}
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\talent{jury rigged}
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\talent{point blank}
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\talent{disorient}
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\talent{toughened}
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\talent{armor master}
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\talent{natural enforcer}
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\talent{stunning blow}
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\talent{jury rigged}
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\talent{tinkerer}
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\talent{deadly accuracy}
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\talent{improved stunning blow}
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\talent{intimidating}
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\talent{dedication}
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\talent{improved armor master}
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\talent{crippling blow}
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\talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.}
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\end{talenttree}
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\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{}
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\talent{forager}
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\talent{stalker}
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\talent{outdoorsman}
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\talent{expert tracker}
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\talent{outdoorsman}
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\talent{swift}
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\talent{hunter}
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\talent{soft spot}
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\talent{toughened}
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\talent{expert tracker}
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\talent{stalker}
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\talent{natural outdoorsman}
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\talent{toughened}
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\talent{hunter}
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\talent{expert tracker}
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\talent{blooded}
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\talent{enduring}
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\talent{dedication}
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\talent{grit}
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\talent{heroic fortitude}
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\talentlines{|||./||||/||||/|.||}{---/..-/.../--.}
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\end{talenttree}
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@@ -27,36 +27,7 @@
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\talent{dedication}
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\talent{against all odds}
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\talentline{aa}{ab}
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\talentline{ba}{bb}
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\talentline{ca}{cb}
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\talentline{da}{db}
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\talentline{ab}{bb}
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\talentline{bb}{cb}
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\talentline{ab}{ac}
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\talentline{bb}{bc}
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\talentline{cb}{cc}
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\talentline{db}{dc}
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\talentline{ac}{bc}
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\talentline{cc}{dc}
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\talentline{ac}{ad}
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\talentline{bc}{bd}
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\talentline{cc}{cd}
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\talentline{dc}{dd}
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\talentline{ad}{bd}
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\talentline{ad}{ae}
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\talentline{bd}{be}
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\talentline{cd}{ce}
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\talentline{dd}{de}
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\talentline{ae}{be}
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\talentline{be}{ce}
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\talentlines{||||/||||/||||/||||}{--./-.-/-../--.}
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\end{talenttree}
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\begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{1}
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@@ -85,36 +56,7 @@
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\talent{dedication}
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\talent{parry}
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\talentline{aa}{ab}
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\talentline{ba}{bb}
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\talentline{ca}{cb}
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\talentline{da}{db}
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\talentline{ab}{bb}
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\talentline{bb}{cb}
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\talentline{ab}{ac}
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\talentline{bb}{bc}
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\talentline{cb}{cc}
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\talentline{db}{dc}
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\talentline{bc}{cc}
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\talentline{cc}{dc}
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\talentline{ac}{ad}
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\talentline{bc}{bd}
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\talentline{cc}{cd}
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\talentline{dc}{dd}
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\talentline{ad}{bd}
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\talentline{cd}{dd}
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\talentline{ad}{ae}
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\talentline{bd}{be}
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\talentline{ae}{be}
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\talentline{be}{ce}
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\talentline{ce}{de}
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\talentlines{||||/||||/||||/||..}{--./.--/-.-/---}
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\end{talenttree}
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\begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{1}
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@@ -143,32 +85,5 @@
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\talent{dedication}
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\talent{intuitive evasion}
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\talentline{ba}{bb}
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\talentline{ca}{cb}
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\talentline{da}{db}
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\talentline{ab}{bb}
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\talentline{bb}{cb}
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\talentline{cb}{db}
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\talentline{bb}{bc}
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\talentline{cb}{cc}
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\talentline{db}{dc}
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\talentline{ac}{bc}
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\talentline{bc}{bd}
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\talentline{dc}{dd}
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\talentline{ad}{bd}
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\talentline{bd}{cd}
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\talentline{cd}{dd}
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\talentline{ad}{ae}
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\talentline{bd}{be}
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\talentline{cd}{ce}
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\talentline{dd}{de}
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\talentline{be}{ce}
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\talentline{ce}{de}
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\talentlines{.|||/.|||/.|.|/||||}{---/-../---/.--}
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\end{talenttree}
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BIN
talent-trees.pdf
BIN
talent-trees.pdf
Binary file not shown.
@@ -2,11 +2,12 @@
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\input{star-wars-formatting.sty}
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\begin{document}
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\input{talent trees/bounty hunter.tex}
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% \input{talent trees/consular.tex}
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% \input{talent trees/guardian.tex}
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% \input{talent trees/mystic.tex}
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% \input{talent trees/seeker.tex}
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% \input{talent trees/sentinel.tex}
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\input{talent trees/warrior.tex}
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% \input{talent trees/warrior.tex}
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% \input{talent trees/universal.tex}
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\end{document}
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Reference in New Issue
Block a user