diff --git a/star-wars-talents.sty b/star-wars-talents.sty index faf2556..a550e05 100644 --- a/star-wars-talents.sty +++ b/star-wars-talents.sty @@ -20,15 +20,24 @@ {animal empathy}{ \swtalent{Animal Empathy}{When making checks to handle or tame animals, add \force{} no greater than Force rating to the check. Spend \forcepoint{} to add \success{} or \advantage{} to the check.}{}{true} } + {armor master}{ + \swtalent{Armor Master}{When wearing armor, increase total soak value by 1.}{}{} + } {ataru technique}{ \swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true} } {balance}{ \swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true} } + {blooded}{ + \swtalent{Blooded}{Add \boost{} per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.}{}{} + } {body guard}{ \swtalent{Body Guard}{Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.}{true}{} } + {brace}{ + \swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{} + } {calming aura}{ \swtalent{Calming Aura}{When an opponent targets character with a Force power, reduce \forcepoint{} generated by 1.}{}{true} } @@ -65,6 +74,9 @@ {crippling blow}{ \swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.}{true}{} } + {deadly accuracy}{ + \swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{} + } {dedication}{ \swtalent{Dedication}{Gain +1 to a single characteristic. This cannot bring a characteristic above 6.}{}{} } @@ -82,6 +94,9 @@ weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training}{}{} } + {disorient}{ + \swtalent{Disorient}{After hitting with combat check, may spend \advantage{}\advantage{} to disorient target for number of rounds equal to ranks in Disorient}{}{} + } {disruptive strike}{ \swtalent{Disruptive Strike}{Perform Disruptive Strike action; make a Lightsaber (Cunning) combat check, adding \force{} no greater than Force rating. Spend \forcepoint{} to add \failure{} to the next combat check the target makes.}{true}{true} } @@ -89,7 +104,7 @@ \swtalent{Djem So Deflection}{After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or engage opponent.}{true}{true} } {dodge}{ - \swtalent{Dodge}{When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.}{true}{true} + \swtalent{Dodge}{When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.}{true}{} } {draw closer}{ \swtalent{Draw Closer}{Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within @@ -171,6 +186,9 @@ {imbue item}{ \swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true} } + {improved armor master}{ + \swtalent{Improved Armor Master}{When wearing armor with a soak value of 2 or higher, increase defense by 1}{}{} + } {improved body guard}{ \swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{} } @@ -192,6 +210,9 @@ {improved reflect}{ \swtalent{Improved Reflect}{When reflecting a hit that generated \despair{} or \threat{}\threat{}\threat{}, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.}{}{true} } + {improved stunning blow}{ + \swtalent{Improved Stunning Blow}{When dealing strain damage with Melee or Brawl checks. may spend \triumph{} to stagger target for 1 round per \triumph{}.}{true}{} + } {improved terrify}{ \swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true} } @@ -222,6 +243,9 @@ {jump up}{ \swtalent{Jump Up}{Once per round, may stand from seated or prone as an incidental}{true}{} } + {jury rigged}{ + \swtalent{Jury Rigged}{Choose 1 weapon. armor, or other item and give it a permanent improvement while it remains in use.}{}{} + } {keen eyed}{ \swtalent{Keen Eyed}{Remove \setback{} per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.}{}{} } @@ -240,6 +264,9 @@ {knowledgeable healing}{ \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} } + {lethal blows}{ + \swtalent{Lethal Blows}{Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents}{}{} + } {makashi finish}{ \swtalent{Makashi Finish}{Take the Makashi Finish ac tion. Perform a Lightsaber (Presence) combat check against engaged target, adding \force{} no greater than Force rating. Spend \forcepoint{} to add +10 to any resulting Critical Injury rolls.}{true}{true} } @@ -276,6 +303,9 @@ {natural doctor}{ \swtalent{Natural Doctor}{Once per session may re-roll any 1 Medicine check.}{true}{} } + {natural enforcer}{ + \swtalent{Natural Enforcer}{Once per session may re-roll any 1 Coercion or Streetwise check.}{true}{} + } {natural hunter}{ \swtalent{Natural Hunter}{Once per session, may reroll any 1 Perception or Vigilance check.}{true}{} } @@ -318,6 +348,12 @@ {plausible deniability}{ \swtalent{Plausible Deniability}{Remove \setback{} per rank of Plausible Deniability from Coercion and Deception checks.}{}{} } + {point blank}{ + \swtalent{Point Blank}{Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged}{}{} + } + {precise aim}{ + \swtalent{Precise Aim}{Once per round, may perform Precise Aim maneuver Suffer a number of strain no greater than ranks in Precise Aim. then reduce target's melee and ranged defense by that number}{true}{} + } {preemptive avoidance}{ \swtalent{Preemptive Avoidance}{May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental.}{true}{true} } @@ -396,6 +432,9 @@ {smooth talker}{ \swtalent{Smooth Talker}{When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend \triumph{} to gain additional \success{} equal to ranks in Smooth Talker.}{true}{} } + {sniper shot}{ + \swtalent{Sniper Shot}{Before making a non thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase}{true}{} + } {soft spot}{ \swtalent{Soft Spot}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.}{true}{} } @@ -405,6 +444,12 @@ {soresu technique}{ \swtalent{Soresu Technique}{When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.}{}{true} } + {spare clip}{ + \swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{} + } + {stalker}{ + \swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{} + } {steely nerves}{ \swtalent{Steely nerves}{Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.}{true}{} } @@ -417,6 +462,9 @@ {street smarts}{ \swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{} } + {stunning blow}{ + \swtalent{Stunning Blow}{When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.}{true}{} + } {sum djem}{ \swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true} } @@ -432,6 +480,9 @@ {swift}{ \swtalent{Swift}{Does not suffer usual penalties for moving through difficult terrain.}{}{} } + {targeted blow}{ + \swtalent{Targeted Blow}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one}{true}{} + } {technical aptitude}{ \swtalent{Technical Aptitude}{Reduce time needed to complete Computers-relat-ed tasks by 25\% per rank.}{}{} } @@ -441,6 +492,9 @@ {the force is my ally}{ \swtalent{The Force is My Ally}{Once per session, may suffer 2 strain to perform Force power action as maneuver.}{true}{true} } + {tinkerer}{ + \swtalent{Tinkerer}{May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once}{}{} + } {touch of fate}{ \swtalent{Touch of Fate}{Once per session, add \boost{}\boost{} to any one check.}{true}{true} } diff --git a/talent trees/bounty hunter.tex b/talent trees/bounty hunter.tex new file mode 100644 index 0000000..b01c063 --- /dev/null +++ b/talent trees/bounty hunter.tex @@ -0,0 +1,88 @@ +\setcareer{Bounty Hunter}{Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance} + +\begin{talenttree}{Assassin}{Melee, Ranged (Heavy), Skulduggery, Stealth}{Edge of the Empire p. 59}{} + \talent{grit} + \talent{lethal blows} + \talent{stalker} + \talent{dodge} + + \talent{precise aim} + \talent{jump up} + \talent{quick strike} + \talent{quick draw} + + \talent{targeted blow} + \talent{stalker} + \talent{lethal blows} + \talent{anatomy lessons} + + \talent{stalker} + \talent{sniper shot} + \talent{dodge} + \talent{lethal blows} + + \talent{precise aim} + \talent{deadly accuracy} + \talent{dedication} + \talent{master of shadows} + + \talentlines{||||/||||/||||/||||}{---/.-./-../...} +\end{talenttree} + +\begin{talenttree}{Gadgeteer}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 60}{} + \talent{brace} + \talent{toughened} + \talent{intimidating} + \talent{defensive stance} + + \talent{spare clip} + \talent{jury rigged} + \talent{point blank} + \talent{disorient} + + \talent{toughened} + \talent{armor master} + \talent{natural enforcer} + \talent{stunning blow} + + \talent{jury rigged} + \talent{tinkerer} + \talent{deadly accuracy} + \talent{improved stunning blow} + + \talent{intimidating} + \talent{dedication} + \talent{improved armor master} + \talent{crippling blow} + + \talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.} +\end{talenttree} + +\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{} + \talent{forager} + \talent{stalker} + \talent{outdoorsman} + \talent{expert tracker} + + \talent{outdoorsman} + \talent{swift} + \talent{hunter} + \talent{soft spot} + + \talent{toughened} + \talent{expert tracker} + \talent{stalker} + \talent{natural outdoorsman} + + \talent{toughened} + \talent{hunter} + \talent{expert tracker} + \talent{blooded} + + \talent{enduring} + \talent{dedication} + \talent{grit} + \talent{heroic fortitude} + + \talentlines{|||./||||/||||/|.||}{---/..-/.../--.} +\end{talenttree} diff --git a/talent trees/warrior.tex b/talent trees/warrior.tex index fb8889b..945b2e4 100644 --- a/talent trees/warrior.tex +++ b/talent trees/warrior.tex @@ -27,36 +27,7 @@ \talent{dedication} \talent{against all odds} - \talentline{aa}{ab} - \talentline{ba}{bb} - \talentline{ca}{cb} - \talentline{da}{db} - - \talentline{ab}{bb} - \talentline{bb}{cb} - - \talentline{ab}{ac} - \talentline{bb}{bc} - \talentline{cb}{cc} - \talentline{db}{dc} - - \talentline{ac}{bc} - \talentline{cc}{dc} - - \talentline{ac}{ad} - \talentline{bc}{bd} - \talentline{cc}{cd} - \talentline{dc}{dd} - - \talentline{ad}{bd} - - \talentline{ad}{ae} - \talentline{bd}{be} - \talentline{cd}{ce} - \talentline{dd}{de} - - \talentline{ae}{be} - \talentline{be}{ce} + \talentlines{||||/||||/||||/||||}{--./-.-/-../--.} \end{talenttree} \begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{1} @@ -85,36 +56,7 @@ \talent{dedication} \talent{parry} - \talentline{aa}{ab} - \talentline{ba}{bb} - \talentline{ca}{cb} - \talentline{da}{db} - - \talentline{ab}{bb} - \talentline{bb}{cb} - - \talentline{ab}{ac} - \talentline{bb}{bc} - \talentline{cb}{cc} - \talentline{db}{dc} - - \talentline{bc}{cc} - \talentline{cc}{dc} - - \talentline{ac}{ad} - \talentline{bc}{bd} - \talentline{cc}{cd} - \talentline{dc}{dd} - - \talentline{ad}{bd} - \talentline{cd}{dd} - - \talentline{ad}{ae} - \talentline{bd}{be} - - \talentline{ae}{be} - \talentline{be}{ce} - \talentline{ce}{de} + \talentlines{||||/||||/||||/||..}{--./.--/-.-/---} \end{talenttree} \begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{1} @@ -143,32 +85,5 @@ \talent{dedication} \talent{intuitive evasion} - \talentline{ba}{bb} - \talentline{ca}{cb} - \talentline{da}{db} - - \talentline{ab}{bb} - \talentline{bb}{cb} - \talentline{cb}{db} - - \talentline{bb}{bc} - \talentline{cb}{cc} - \talentline{db}{dc} - - \talentline{ac}{bc} - - \talentline{bc}{bd} - \talentline{dc}{dd} - - \talentline{ad}{bd} - \talentline{bd}{cd} - \talentline{cd}{dd} - - \talentline{ad}{ae} - \talentline{bd}{be} - \talentline{cd}{ce} - \talentline{dd}{de} - - \talentline{be}{ce} - \talentline{ce}{de} + \talentlines{.|||/.|||/.|.|/||||}{---/-../---/.--} \end{talenttree} \ No newline at end of file diff --git a/talent-trees.pdf b/talent-trees.pdf index 81a9074..1054131 100644 Binary files a/talent-trees.pdf and b/talent-trees.pdf differ diff --git a/talent-trees.tex b/talent-trees.tex index 3493783..799a69c 100644 --- a/talent-trees.tex +++ b/talent-trees.tex @@ -2,11 +2,12 @@ \input{star-wars-formatting.sty} \begin{document} + \input{talent trees/bounty hunter.tex} % \input{talent trees/consular.tex} % \input{talent trees/guardian.tex} % \input{talent trees/mystic.tex} % \input{talent trees/seeker.tex} % \input{talent trees/sentinel.tex} - \input{talent trees/warrior.tex} + % \input{talent trees/warrior.tex} % \input{talent trees/universal.tex} \end{document}