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alien-rpg/parts/basics.tex
2026-04-11 21:32:31 +02:00

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\section{Basics}
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Skill Rolls}
To perform a skill roll:
\begin{enumerate}[leftmargin=*]
\item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}.
\item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}.
\item \textbf{Roll All Dice}: Roll all dice together. You need at least one \textbf{6} to succeed.
\item \textbf{Count Successes}: Each \textbf{6} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
\end{enumerate}
\subsubsection{Modifiers}
The GM or gear can add or remove base dice. You can never roll fewer than one base die. Modifiers never affect stress dice.
\subsubsection{Helping}
Up to three characters can help with a roll. Each helper gives \textbf{+1 die}. In combat, helping costs your full action.
\subsubsection{Rolling Without Skill}
If you lack the required skill, roll only your attribute score as base dice (plus stress dice).
\vspace{10pt}
\subsection{Pushing Your Roll}
If you fail, or want more successes, you can \textbf{push} the roll:
\begin{itemize}[leftmargin=*]
\item Increase your stress level by \textbf{+1}.
\item Add one stress die to your pool.
\item Re-roll all dice that did \textbf{not} show \textbf{6}.
\item All dice count after the re-roll (including those not re-rolled).
\end{itemize}
\textbf{Restrictions:}
\begin{itemize}[leftmargin=*]
\item You can only push \textbf{once} per roll.
\item If you rolled \textbf{1} on any stress dice, you \textbf{cannot push}.
\end{itemize}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Stress Response}
If you roll \textbf{1} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:
\vspace{5pt}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|P{0.12\textwidth}|m{0.78\textwidth}|}
\hline
\rowcolor{tableheader}
{\color{white}\textbf{Result}} & {\color{white}\textbf{Response}} \\ \hline
$\leq$0 & \textbf{Keeping Cool.} No effect. \\ \hline
1 & \textbf{Jumpy.} When pushing, gain +2 stress instead of +1. \\ \hline
2 & \textbf{Tunnel Vision.} --2 dice on Wits-based rolls. \\ \hline
3 & \textbf{Aggravated.} --2 dice on Empathy-based rolls. \\ \hline
4 & \textbf{Shakes.} --2 dice on Agility-based rolls. \\ \hline
5 & \textbf{Frantic.} --2 dice on Strength-based rolls. \\ \hline
6 & \textbf{Deflated.} You cannot push any rolls. \\ \hline
7+ & \textbf{Mess Up.} Action fails regardless of dice rolled. Stress +1. \\ \hline
\end{tabular}
\vspace{3pt}
\textit{If you get a response you already have, gain +1 stress instead.}
\vspace{10pt}
\subsection{The 12 Skills}
\vspace{5pt}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|m{0.25\textwidth}|m{0.65\textwidth}|}
\hline
\rowcolor{tableheader}
{\color{white}\textbf{Attribute}} & {\color{white}\textbf{Skills}} \\ \hline
Strength & Heavy Machinery, Stamina, Close Combat \\ \hline
Agility & Mobility, Ranged Combat, Piloting \\ \hline
Wits & Observation, Comtech, Survival \\ \hline
Empathy & Command, Manipulation, Medical Aid \\ \hline
\end{tabular}
\vspace{10pt}
\subsection{Time Units}
\vspace{5pt}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|m{0.22\textwidth}|m{0.28\textwidth}|m{0.32\textwidth}|}
\hline
\rowcolor{tableheader}
{\color{white}\textbf{Unit}} & {\color{white}\textbf{Duration}} & {\color{white}\textbf{Primary Use}} \\ \hline
Round & 5--10 seconds & Combat \\ \hline
Stretch & 5--10 minutes & Stealth \\ \hline
Shift & 5--10 hours & Repairs \\ \hline
\end{tabular}
\end{minipage}
\end{center}