\section{Basics} \begin{center} \begin{minipage}[t]{0.46\textwidth} \subsection{Skill Rolls} To perform a skill roll: \begin{enumerate}[leftmargin=*] \item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}. \item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}. \item \textbf{Roll All Dice}: Roll all dice together. You need at least one \textbf{6} to succeed. \item \textbf{Count Successes}: Each \textbf{6} beyond the first gives bonus effects (extra damage, quicker completion, etc.). \end{enumerate} \subsubsection{Modifiers} The GM or gear can add or remove base dice. You can never roll fewer than one base die. Modifiers never affect stress dice. \subsubsection{Helping} Up to three characters can help with a roll. Each helper gives \textbf{+1 die}. In combat, helping costs your full action. \subsubsection{Rolling Without Skill} If you lack the required skill, roll only your attribute score as base dice (plus stress dice). \vspace{10pt} \subsection{Pushing Your Roll} If you fail, or want more successes, you can \textbf{push} the roll: \begin{itemize}[leftmargin=*] \item Increase your stress level by \textbf{+1}. \item Add one stress die to your pool. \item Re-roll all dice that did \textbf{not} show \textbf{6}. \item All dice count after the re-roll (including those not re-rolled). \end{itemize} \textbf{Restrictions:} \begin{itemize}[leftmargin=*] \item You can only push \textbf{once} per roll. \item If you rolled \textbf{1} on any stress dice, you \textbf{cannot push}. \end{itemize} \end{minipage} \hfil \hspace{30pt} \begin{minipage}[t]{0.46\textwidth} \subsection{Stress Response} If you roll \textbf{1} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table: \vspace{5pt} \rowcolors{1}{tablecolor1}{tablecolor2} \begin{tabular}{|P{0.12\textwidth}|m{0.78\textwidth}|} \hline \rowcolor{tableheader} {\color{white}\textbf{Result}} & {\color{white}\textbf{Response}} \\ \hline $\leq$0 & \textbf{Keeping Cool.} No effect. \\ \hline 1 & \textbf{Jumpy.} When pushing, gain +2 stress instead of +1. \\ \hline 2 & \textbf{Tunnel Vision.} --2 dice on Wits-based rolls. \\ \hline 3 & \textbf{Aggravated.} --2 dice on Empathy-based rolls. \\ \hline 4 & \textbf{Shakes.} --2 dice on Agility-based rolls. \\ \hline 5 & \textbf{Frantic.} --2 dice on Strength-based rolls. \\ \hline 6 & \textbf{Deflated.} You cannot push any rolls. \\ \hline 7+ & \textbf{Mess Up.} Action fails regardless of dice rolled. Stress +1. \\ \hline \end{tabular} \vspace{3pt} \textit{If you get a response you already have, gain +1 stress instead.} \vspace{10pt} \subsection{The 12 Skills} \vspace{5pt} \rowcolors{1}{tablecolor1}{tablecolor2} \begin{tabular}{|m{0.25\textwidth}|m{0.65\textwidth}|} \hline \rowcolor{tableheader} {\color{white}\textbf{Attribute}} & {\color{white}\textbf{Skills}} \\ \hline Strength & Heavy Machinery, Stamina, Close Combat \\ \hline Agility & Mobility, Ranged Combat, Piloting \\ \hline Wits & Observation, Comtech, Survival \\ \hline Empathy & Command, Manipulation, Medical Aid \\ \hline \end{tabular} \vspace{10pt} \subsection{Time Units} \vspace{5pt} \rowcolors{1}{tablecolor1}{tablecolor2} \begin{tabular}{|m{0.22\textwidth}|m{0.28\textwidth}|m{0.32\textwidth}|} \hline \rowcolor{tableheader} {\color{white}\textbf{Unit}} & {\color{white}\textbf{Duration}} & {\color{white}\textbf{Primary Use}} \\ \hline Round & 5--10 seconds & Combat \\ \hline Stretch & 5--10 minutes & Stealth \\ \hline Shift & 5--10 hours & Repairs \\ \hline \end{tabular} \end{minipage} \end{center}