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alien-rpg/parts/stealth.tex
2026-04-11 21:32:31 +02:00

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\section{Stealth}
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Stealth Mode}
Stealth mode represents careful exploration of unknown areas, played out in \textbf{stretches} (5--10 minutes each).
\subsubsection{PC Movement}
In one stretch, you can:
\begin{itemize}[leftmargin=*]
\item Move into an \textbf{adjacent zone} (if border is open or has unlocked door/hatch).
\item Scan for enemies.
\item Get a superficial description of the zone from the GM.
\end{itemize}
PCs can move individually or as a group. Order is chosen freely.
\subsection{Detection}
When you come within \textbf{line of sight} of an NPC (or vice versa), make a \textbf{passive open opposed OBSERVATION roll}.
\begin{itemize}[leftmargin=*]
\item This roll \textbf{cannot be pushed} and does not trigger stress responses.
\item For groups, only the \textbf{highest roll} on each side counts.
\end{itemize}
\subsubsection{Detection Outcomes}
\textbf{If one side wins}, they spot the other first and can choose to:
\begin{itemize}[leftmargin=*]
\item \textbf{Reveal themselves} -- End stealth, draw initiative.
\item \textbf{Ambush} -- +2 dice to attack, target cannot defend/dodge.
\item \textbf{Hide} in the zone (if cluttered).
\item \textbf{Back out} the way they came (immediate, doesn't count toward movement).
\end{itemize}
\textbf{If tied}, both sides spot each other simultaneously -- draw initiative and begin combat.
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Hiding}
A character can hide in a \textbf{cluttered zone} (not open zones). Hiding carefully takes \textbf{one stretch} and cannot be combined with movement -- \textit{except} immediately after winning a detection roll (then it's free).
\subsubsection{Finding Hidden Characters}
When an enemy enters a zone with a hidden character:
\begin{itemize}[leftmargin=*]
\item No automatic opposed roll is made.
\item The enemy must \textbf{actively search} (takes one stretch).
\item Make an \textbf{OBSERVATION roll}. If failed, can try again next stretch.
\item Each \success~on the roll reveals one hidden character/item.
\item If found, \textbf{draw initiative}.
\end{itemize}
\subsubsection{Taking Action While Hidden}
A hidden character can move, interact, or ambush. If they do, make an \textbf{opposed OBSERVATION roll} against all enemies in line of sight.
\vspace{10pt}
\subsection{Keeping Guard}
If you remain \textbf{stationary} in a zone for a stretch doing nothing but watching, you get \textbf{+2 dice} to OBSERVATION rolls to spot anything coming into line of sight.
\vspace{10pt}
\subsection{Special Zones}
\subsubsection{Crawlspaces \& Air Shafts}
\begin{itemize}[leftmargin=*]
\item Enter via access points (costs one zone of movement).
\item Cannot move past other characters (even friendlies).
\item Considered \textbf{open zones} -- cannot hide or take cover.
\item Can be \textbf{sealed shut} with a cutting torch (HEAVY MACHINERY roll).
\end{itemize}
\subsubsection{Darkness}
In dark zones, OBSERVATION rolls for humans/androids get \textbf{--2 dice}. A flashlight removes this penalty.
\subsubsection{Line of Sight}
Everyone in the same zone has line of sight to each other (unless hiding/full cover). Blocked borders block line of sight unless you're at a doorway peeking through.
\end{minipage}
\end{center}