81 lines
3.8 KiB
TeX
81 lines
3.8 KiB
TeX
\section{Panic}
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\begin{center}
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\begin{minipage}[t]{0.46\textwidth}
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\subsection{Stress Level}
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Your stress level starts at zero and increases during play:
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\begin{itemize}[leftmargin=*]
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\item You \textbf{push} a skill roll.
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\item You or a nearby PC suffers certain stress/panic responses.
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\item A nearby NPC panics.
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\item You fire a 2nd or 3rd burst of full auto fire.
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\item You become fatigued.
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\item A crew member attacks you.
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\item Someone nearby is revealed to be an android.
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\item Any unnerving encounter (GM discretion).
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\end{itemize}
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\subsection{Panic Roll}
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Make a panic roll when:
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\begin{itemize}[leftmargin=*]
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\item You witness a PC become \textbf{broken}.
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\item You see a Xenomorph \textbf{for the first time}.
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\item A Xenomorph comes within \textbf{Adjacent range}.
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\item You witness a PC suffer certain \textbf{panic responses}.
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\item A \textbf{truly horrifying event} occurs (GM discretion).
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\end{itemize}
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\textbf{Roll:} D6 + Stress Level -- Resolve. Consult the table on the right.
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\subsubsection{More Panic}
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If you're already suffering a panic response and must make another panic roll, you suffer \textbf{both responses} if possible. If incompatible, the higher result takes precedence. Same result = use next higher response.
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\vspace{10pt}
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\subsection{Stopping Panic}
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Ongoing panic responses end when:
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\begin{itemize}[leftmargin=*]
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\item Another character in speaking range makes a \textbf{COMMAND roll} (full action in combat).
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\item You become \textbf{broken}.
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\item \textbf{One stretch} passes.
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\end{itemize}
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\vspace{10pt}
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\subsection{Relieving Stress}
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For every \textbf{stretch} spent resting in a \textbf{safe area}:
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\begin{itemize}[leftmargin=*]
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\item Stress level \textbf{--1}.
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\item Remove one \textbf{stress response} of your choice.
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\end{itemize}
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You cannot make skill rolls while resting.
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\end{minipage} \hfil \hspace{30pt}
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\begin{minipage}[t]{0.46\textwidth}
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\subsection{Panic Response Table}
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\textbf{Roll:} D6 + Stress Level -- Resolve
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\vspace{5pt}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|P{0.08\textwidth}|m{0.82\textwidth}|}
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\hline
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\rowcolor{tableheader}
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{\color{white}\textbf{Result}} & {\color{white}\textbf{Response}} \\ \hline
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$\leq$0 & \textbf{Keeping Cool.} No effect. \\ \hline
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1 & \textbf{Spooked.} Stress +1 for you. \\ \hline
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2 & \textbf{Noisy.} Nearby enemies are automatically alerted. \\ \hline
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3 & \textbf{Twitchy.} Make an immediate supply roll (air, ammo, or power -- GM's choice). \\ \hline
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4 & \textbf{Lose Item.} Drop a weapon or item (GM's choice). Quick action to pick up. \\ \hline
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5 & \textbf{Paranoid.} Cannot give or receive help on skill rolls. \\ \hline
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6 & \textbf{Hesitant.} Automatically get \#10 initiative card. \\ \hline
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7 & \textbf{Freeze.} Lose your next turn. No interrupt actions until then. \\ \hline
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8 & \textbf{Seek Cover.} Immediately take full cover (interrupt). Stress --1, but lose next turn. If open zone, Scream instead. \\ \hline
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9 & \textbf{Scream.} Lose next turn, no interrupt actions. Stress --1, but every friendly PC in zone makes a panic roll. \\ \hline
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10 & \textbf{Flee.} Move away from the source (interrupt). Stress --1, allies in starting zone get stress +1. Must keep fleeing until safe. \\ \hline
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11 & \textbf{Frenzy.} Attack the nearest creature, friend or foe. All friendly PCs in zone make panic roll. Fight until you or target is broken. \\ \hline
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12+ & \textbf{Catatonic.} Collapse. Cannot move or act until panic stops. \\ \hline
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\end{tabular}
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\vspace{10pt}
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\subsection{Mental Trauma}
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If you rolled \textbf{9 or higher} on a panic roll during a session, roll \textbf{Empathy} (attribute only, no skill, cannot push) after the session. On failure, roll D66 for a permanent mental trauma.
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\end{minipage}
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\end{center} |