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fonts/alien_symbols.ttf
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fonts/alien_symbols.ttf
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main.tex
7
main.tex
@@ -48,6 +48,7 @@
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ItalicFont=GothamBookItalic.ttf
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]{GothamBook.ttf}
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\newfontfamily\titlefont[Path=./fonts/]{Idlewild-Bold.otf}
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\newfontfamily\aliensymbols[Path=./fonts/]{alien_symbols.ttf}
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\def\arraystretch{1.2}
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@@ -64,9 +65,9 @@
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\newcommand{\wrap}[2]{\parbox{#2\textwidth}{\vspace{3pt}#1\vspace{3pt}}}
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\newcolumntype{P}[1]{>{\centering\arraybackslash}m{#1}}
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% Dice symbols (simple text versions)
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\newcommand{\success}{\textbf{6}}
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\newcommand{\facehugger}{\textbf{1}}
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% Dice symbols
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\newcommand{\success}{{\aliensymbols ^^^^e806}}
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\newcommand{\facehugger}{{\aliensymbols ^^^^e805}}
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\begin{document}
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\setcounter{page}{1}
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@@ -7,8 +7,8 @@
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\begin{enumerate}[leftmargin=*]
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\item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}.
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\item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}.
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\item \textbf{Roll All Dice}: Roll all dice together. You need at least one \textbf{6} to succeed.
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\item \textbf{Count Successes}: Each \textbf{6} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
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\item \textbf{Roll All Dice}: Roll all dice together. You need at least one \success{} to succeed.
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\item \textbf{Count Successes}: Each \success{} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
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\end{enumerate}
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\subsubsection{Modifiers}
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@@ -26,20 +26,20 @@
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\begin{itemize}[leftmargin=*]
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\item Increase your stress level by \textbf{+1}.
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\item Add one stress die to your pool.
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\item Re-roll all dice that did \textbf{not} show \textbf{6}.
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\item Re-roll all dice that did \textbf{not} show \success{}.
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\item All dice count after the re-roll (including those not re-rolled).
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\end{itemize}
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\textbf{Restrictions:}
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\begin{itemize}[leftmargin=*]
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\item You can only push \textbf{once} per roll.
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\item If you rolled \textbf{1} on any stress dice, you \textbf{cannot push}.
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\item If you rolled \facehugger{} on any stress dice, you \textbf{cannot push}.
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\end{itemize}
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\end{minipage} \hfil \hspace{30pt}
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\begin{minipage}[t]{0.46\textwidth}
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\subsection{Stress Response}
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If you roll \textbf{1} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:
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If you roll \facehugger{} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:
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\vspace{5pt}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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@@ -2,7 +2,7 @@
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\begin{center}
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\begin{minipage}[t]{0.46\textwidth}
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\subsection{Health}
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Your starting Health equals \textbf{(Strength + Agility) $\div$ 2}, rounded up. Health represents fatigue, bruises, and minor cuts.
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Your starting Health equals \textbf{(Strength + Agility) / 2}, rounded up. Health represents fatigue, bruises, and minor cuts.
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\subsection{Armor}
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Armor reduces incoming damage by its \textbf{armor level}. You can only wear one suit of armor at a time.
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