This commit is contained in:
2026-04-13 16:34:45 +02:00
parent 0acf4185cd
commit 7809dff01b
5 changed files with 10 additions and 9 deletions

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fonts/alien_symbols.ttf Normal file

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@@ -48,6 +48,7 @@
ItalicFont=GothamBookItalic.ttf
]{GothamBook.ttf}
\newfontfamily\titlefont[Path=./fonts/]{Idlewild-Bold.otf}
\newfontfamily\aliensymbols[Path=./fonts/]{alien_symbols.ttf}
\def\arraystretch{1.2}
@@ -64,9 +65,9 @@
\newcommand{\wrap}[2]{\parbox{#2\textwidth}{\vspace{3pt}#1\vspace{3pt}}}
\newcolumntype{P}[1]{>{\centering\arraybackslash}m{#1}}
% Dice symbols (simple text versions)
\newcommand{\success}{\textbf{6}}
\newcommand{\facehugger}{\textbf{1}}
% Dice symbols
\newcommand{\success}{{\aliensymbols ^^^^e806}}
\newcommand{\facehugger}{{\aliensymbols ^^^^e805}}
\begin{document}
\setcounter{page}{1}

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@@ -7,8 +7,8 @@
\begin{enumerate}[leftmargin=*]
\item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}.
\item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}.
\item \textbf{Roll All Dice}: Roll all dice together. You need at least one \textbf{6} to succeed.
\item \textbf{Count Successes}: Each \textbf{6} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
\item \textbf{Roll All Dice}: Roll all dice together. You need at least one \success{} to succeed.
\item \textbf{Count Successes}: Each \success{} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
\end{enumerate}
\subsubsection{Modifiers}
@@ -26,20 +26,20 @@
\begin{itemize}[leftmargin=*]
\item Increase your stress level by \textbf{+1}.
\item Add one stress die to your pool.
\item Re-roll all dice that did \textbf{not} show \textbf{6}.
\item Re-roll all dice that did \textbf{not} show \success{}.
\item All dice count after the re-roll (including those not re-rolled).
\end{itemize}
\textbf{Restrictions:}
\begin{itemize}[leftmargin=*]
\item You can only push \textbf{once} per roll.
\item If you rolled \textbf{1} on any stress dice, you \textbf{cannot push}.
\item If you rolled \facehugger{} on any stress dice, you \textbf{cannot push}.
\end{itemize}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Stress Response}
If you roll \textbf{1} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:
If you roll \facehugger{} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:
\vspace{5pt}
\rowcolors{1}{tablecolor1}{tablecolor2}

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@@ -2,7 +2,7 @@
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Health}
Your starting Health equals \textbf{(Strength + Agility) $\div$ 2}, rounded up. Health represents fatigue, bruises, and minor cuts.
Your starting Health equals \textbf{(Strength + Agility) / 2}, rounded up. Health represents fatigue, bruises, and minor cuts.
\subsection{Armor}
Armor reduces incoming damage by its \textbf{armor level}. You can only wear one suit of armor at a time.