diff --git a/fonts/alien_symbols.ttf b/fonts/alien_symbols.ttf new file mode 100644 index 0000000..e958ebb Binary files /dev/null and b/fonts/alien_symbols.ttf differ diff --git a/main.pdf b/main.pdf index 130a38f..65e6e07 100644 Binary files a/main.pdf and b/main.pdf differ diff --git a/main.tex b/main.tex index 85d6c18..bf49f69 100644 --- a/main.tex +++ b/main.tex @@ -48,6 +48,7 @@ ItalicFont=GothamBookItalic.ttf ]{GothamBook.ttf} \newfontfamily\titlefont[Path=./fonts/]{Idlewild-Bold.otf} +\newfontfamily\aliensymbols[Path=./fonts/]{alien_symbols.ttf} \def\arraystretch{1.2} @@ -64,9 +65,9 @@ \newcommand{\wrap}[2]{\parbox{#2\textwidth}{\vspace{3pt}#1\vspace{3pt}}} \newcolumntype{P}[1]{>{\centering\arraybackslash}m{#1}} -% Dice symbols (simple text versions) -\newcommand{\success}{\textbf{6}} -\newcommand{\facehugger}{\textbf{1}} +% Dice symbols +\newcommand{\success}{{\aliensymbols ^^^^e806}} +\newcommand{\facehugger}{{\aliensymbols ^^^^e805}} \begin{document} \setcounter{page}{1} diff --git a/parts/basics.tex b/parts/basics.tex index 03d2ebe..90bc767 100644 --- a/parts/basics.tex +++ b/parts/basics.tex @@ -7,8 +7,8 @@ \begin{enumerate}[leftmargin=*] \item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}. \item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}. - \item \textbf{Roll All Dice}: Roll all dice together. You need at least one \textbf{6} to succeed. - \item \textbf{Count Successes}: Each \textbf{6} beyond the first gives bonus effects (extra damage, quicker completion, etc.). + \item \textbf{Roll All Dice}: Roll all dice together. You need at least one \success{} to succeed. + \item \textbf{Count Successes}: Each \success{} beyond the first gives bonus effects (extra damage, quicker completion, etc.). \end{enumerate} \subsubsection{Modifiers} @@ -26,20 +26,20 @@ \begin{itemize}[leftmargin=*] \item Increase your stress level by \textbf{+1}. \item Add one stress die to your pool. - \item Re-roll all dice that did \textbf{not} show \textbf{6}. + \item Re-roll all dice that did \textbf{not} show \success{}. \item All dice count after the re-roll (including those not re-rolled). \end{itemize} \textbf{Restrictions:} \begin{itemize}[leftmargin=*] \item You can only push \textbf{once} per roll. - \item If you rolled \textbf{1} on any stress dice, you \textbf{cannot push}. + \item If you rolled \facehugger{} on any stress dice, you \textbf{cannot push}. \end{itemize} \end{minipage} \hfil \hspace{30pt} \begin{minipage}[t]{0.46\textwidth} \subsection{Stress Response} - If you roll \textbf{1} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table: + If you roll \facehugger{} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table: \vspace{5pt} \rowcolors{1}{tablecolor1}{tablecolor2} diff --git a/parts/damage.tex b/parts/damage.tex index baf5771..c4b2b13 100644 --- a/parts/damage.tex +++ b/parts/damage.tex @@ -2,7 +2,7 @@ \begin{center} \begin{minipage}[t]{0.46\textwidth} \subsection{Health} - Your starting Health equals \textbf{(Strength + Agility) $\div$ 2}, rounded up. Health represents fatigue, bruises, and minor cuts. + Your starting Health equals \textbf{(Strength + Agility) / 2}, rounded up. Health represents fatigue, bruises, and minor cuts. \subsection{Armor} Armor reduces incoming damage by its \textbf{armor level}. You can only wear one suit of armor at a time.