🐐
This commit is contained in:
BIN
fonts/alien_symbols.ttf
Normal file
BIN
fonts/alien_symbols.ttf
Normal file
Binary file not shown.
7
main.tex
7
main.tex
@@ -48,6 +48,7 @@
|
|||||||
ItalicFont=GothamBookItalic.ttf
|
ItalicFont=GothamBookItalic.ttf
|
||||||
]{GothamBook.ttf}
|
]{GothamBook.ttf}
|
||||||
\newfontfamily\titlefont[Path=./fonts/]{Idlewild-Bold.otf}
|
\newfontfamily\titlefont[Path=./fonts/]{Idlewild-Bold.otf}
|
||||||
|
\newfontfamily\aliensymbols[Path=./fonts/]{alien_symbols.ttf}
|
||||||
|
|
||||||
\def\arraystretch{1.2}
|
\def\arraystretch{1.2}
|
||||||
|
|
||||||
@@ -64,9 +65,9 @@
|
|||||||
\newcommand{\wrap}[2]{\parbox{#2\textwidth}{\vspace{3pt}#1\vspace{3pt}}}
|
\newcommand{\wrap}[2]{\parbox{#2\textwidth}{\vspace{3pt}#1\vspace{3pt}}}
|
||||||
\newcolumntype{P}[1]{>{\centering\arraybackslash}m{#1}}
|
\newcolumntype{P}[1]{>{\centering\arraybackslash}m{#1}}
|
||||||
|
|
||||||
% Dice symbols (simple text versions)
|
% Dice symbols
|
||||||
\newcommand{\success}{\textbf{6}}
|
\newcommand{\success}{{\aliensymbols ^^^^e806}}
|
||||||
\newcommand{\facehugger}{\textbf{1}}
|
\newcommand{\facehugger}{{\aliensymbols ^^^^e805}}
|
||||||
|
|
||||||
\begin{document}
|
\begin{document}
|
||||||
\setcounter{page}{1}
|
\setcounter{page}{1}
|
||||||
|
|||||||
@@ -7,8 +7,8 @@
|
|||||||
\begin{enumerate}[leftmargin=*]
|
\begin{enumerate}[leftmargin=*]
|
||||||
\item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}.
|
\item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}.
|
||||||
\item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}.
|
\item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}.
|
||||||
\item \textbf{Roll All Dice}: Roll all dice together. You need at least one \textbf{6} to succeed.
|
\item \textbf{Roll All Dice}: Roll all dice together. You need at least one \success{} to succeed.
|
||||||
\item \textbf{Count Successes}: Each \textbf{6} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
|
\item \textbf{Count Successes}: Each \success{} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
|
||||||
\end{enumerate}
|
\end{enumerate}
|
||||||
|
|
||||||
\subsubsection{Modifiers}
|
\subsubsection{Modifiers}
|
||||||
@@ -26,20 +26,20 @@
|
|||||||
\begin{itemize}[leftmargin=*]
|
\begin{itemize}[leftmargin=*]
|
||||||
\item Increase your stress level by \textbf{+1}.
|
\item Increase your stress level by \textbf{+1}.
|
||||||
\item Add one stress die to your pool.
|
\item Add one stress die to your pool.
|
||||||
\item Re-roll all dice that did \textbf{not} show \textbf{6}.
|
\item Re-roll all dice that did \textbf{not} show \success{}.
|
||||||
\item All dice count after the re-roll (including those not re-rolled).
|
\item All dice count after the re-roll (including those not re-rolled).
|
||||||
\end{itemize}
|
\end{itemize}
|
||||||
|
|
||||||
\textbf{Restrictions:}
|
\textbf{Restrictions:}
|
||||||
\begin{itemize}[leftmargin=*]
|
\begin{itemize}[leftmargin=*]
|
||||||
\item You can only push \textbf{once} per roll.
|
\item You can only push \textbf{once} per roll.
|
||||||
\item If you rolled \textbf{1} on any stress dice, you \textbf{cannot push}.
|
\item If you rolled \facehugger{} on any stress dice, you \textbf{cannot push}.
|
||||||
\end{itemize}
|
\end{itemize}
|
||||||
|
|
||||||
\end{minipage} \hfil \hspace{30pt}
|
\end{minipage} \hfil \hspace{30pt}
|
||||||
\begin{minipage}[t]{0.46\textwidth}
|
\begin{minipage}[t]{0.46\textwidth}
|
||||||
\subsection{Stress Response}
|
\subsection{Stress Response}
|
||||||
If you roll \textbf{1} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:
|
If you roll \facehugger{} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:
|
||||||
|
|
||||||
\vspace{5pt}
|
\vspace{5pt}
|
||||||
\rowcolors{1}{tablecolor1}{tablecolor2}
|
\rowcolors{1}{tablecolor1}{tablecolor2}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
\begin{center}
|
\begin{center}
|
||||||
\begin{minipage}[t]{0.46\textwidth}
|
\begin{minipage}[t]{0.46\textwidth}
|
||||||
\subsection{Health}
|
\subsection{Health}
|
||||||
Your starting Health equals \textbf{(Strength + Agility) $\div$ 2}, rounded up. Health represents fatigue, bruises, and minor cuts.
|
Your starting Health equals \textbf{(Strength + Agility) / 2}, rounded up. Health represents fatigue, bruises, and minor cuts.
|
||||||
|
|
||||||
\subsection{Armor}
|
\subsection{Armor}
|
||||||
Armor reduces incoming damage by its \textbf{armor level}. You can only wear one suit of armor at a time.
|
Armor reduces incoming damage by its \textbf{armor level}. You can only wear one suit of armor at a time.
|
||||||
|
|||||||
Reference in New Issue
Block a user