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parts/basics.tex
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parts/basics.tex
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\section{Basics}
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\begin{center}
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\begin{minipage}[t]{0.46\textwidth}
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\subsection{Skill Rolls}
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To perform a skill roll:
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\begin{enumerate}[leftmargin=*]
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\item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}.
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\item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}.
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\item \textbf{Roll All Dice}: Roll all dice together. You need at least one \textbf{6} to succeed.
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\item \textbf{Count Successes}: Each \textbf{6} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
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\end{enumerate}
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\subsubsection{Modifiers}
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The GM or gear can add or remove base dice. You can never roll fewer than one base die. Modifiers never affect stress dice.
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\subsubsection{Helping}
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Up to three characters can help with a roll. Each helper gives \textbf{+1 die}. In combat, helping costs your full action.
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\subsubsection{Rolling Without Skill}
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If you lack the required skill, roll only your attribute score as base dice (plus stress dice).
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\vspace{10pt}
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\subsection{Pushing Your Roll}
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If you fail, or want more successes, you can \textbf{push} the roll:
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\begin{itemize}[leftmargin=*]
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\item Increase your stress level by \textbf{+1}.
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\item Add one stress die to your pool.
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\item Re-roll all dice that did \textbf{not} show \textbf{6}.
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\item All dice count after the re-roll (including those not re-rolled).
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\end{itemize}
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\textbf{Restrictions:}
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\begin{itemize}[leftmargin=*]
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\item You can only push \textbf{once} per roll.
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\item If you rolled \textbf{1} on any stress dice, you \textbf{cannot push}.
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\end{itemize}
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\end{minipage} \hfil \hspace{30pt}
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\begin{minipage}[t]{0.46\textwidth}
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\subsection{Stress Response}
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If you roll \textbf{1} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:
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\vspace{5pt}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|P{0.12\textwidth}|m{0.78\textwidth}|}
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\hline
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\rowcolor{tableheader}
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{\color{white}\textbf{Result}} & {\color{white}\textbf{Response}} \\ \hline
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$\leq$0 & \textbf{Keeping Cool.} No effect. \\ \hline
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1 & \textbf{Jumpy.} When pushing, gain +2 stress instead of +1. \\ \hline
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2 & \textbf{Tunnel Vision.} --2 dice on Wits-based rolls. \\ \hline
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3 & \textbf{Aggravated.} --2 dice on Empathy-based rolls. \\ \hline
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4 & \textbf{Shakes.} --2 dice on Agility-based rolls. \\ \hline
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5 & \textbf{Frantic.} --2 dice on Strength-based rolls. \\ \hline
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6 & \textbf{Deflated.} You cannot push any rolls. \\ \hline
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7+ & \textbf{Mess Up.} Action fails regardless of dice rolled. Stress +1. \\ \hline
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\end{tabular}
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\vspace{3pt}
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\textit{If you get a response you already have, gain +1 stress instead.}
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\vspace{10pt}
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\subsection{The 12 Skills}
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\vspace{5pt}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|m{0.25\textwidth}|m{0.65\textwidth}|}
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\hline
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\rowcolor{tableheader}
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{\color{white}\textbf{Attribute}} & {\color{white}\textbf{Skills}} \\ \hline
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Strength & Heavy Machinery, Stamina, Close Combat \\ \hline
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Agility & Mobility, Ranged Combat, Piloting \\ \hline
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Wits & Observation, Comtech, Survival \\ \hline
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Empathy & Command, Manipulation, Medical Aid \\ \hline
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\end{tabular}
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\vspace{10pt}
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\subsection{Time Units}
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\vspace{5pt}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|m{0.22\textwidth}|m{0.28\textwidth}|m{0.32\textwidth}|}
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\hline
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\rowcolor{tableheader}
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{\color{white}\textbf{Unit}} & {\color{white}\textbf{Duration}} & {\color{white}\textbf{Primary Use}} \\ \hline
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Round & 5--10 seconds & Combat \\ \hline
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Stretch & 5--10 minutes & Stealth \\ \hline
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Shift & 5--10 hours & Repairs \\ \hline
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\end{tabular}
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\end{minipage}
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\end{center}
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