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Star-Wars-ffg/gear/gear.tex
2024-07-17 15:52:27 +02:00

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\section{GEAR}\label{gear}
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\subsection{ENCUMBRANCE}
Your encumbrance threshold is 5+Brawn. If the encumbrance values of everything you are carrying add up to more than your threshold, you add \setback{} to all Agility and Brawn checks. If you exceed your threshold by more than your brawn, you no longer get a free maneuver each turn.
\vspace{10pt}
\subsection{ITEM QUALITIES}
Passive qualities are always in effect and do not require activation. Active qualities require activation, by using a number of \advantage{}. Qualities also often have a rank.
\vspace{10pt}
\subsubsection{ACCURATE (PASSIVE)}
Add \boost{} to attacks with this weapon for each rank.
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\subsubsection{AUTO-FIRE (ACTIVE)}
Can choose to either use or not use before attacking. If using Auto-Fire, add \difficulty{} to the roll. Can spend \advantage{}\advantage{} as many times as you can to hit an additional time.
\vspace{10pt}
\subsubsection{BREACH (PASSIVE)}
Ignore 10 soak per rank.
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\subsubsection{BURN (ACTIVE)}
Target suffers the weapon's damage a number of rounds after being hit equal to rank.
\vspace{10pt}
\subsubsection{BLAST (ACTIVE)}
Activate with \advantage\advantage{}. Everyone engaged with target takes damage equal to rank, plus uncancelled \success{}.
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\subsubsection{CONCUSSIVE (ACTIVE)}
Activate with \advantage\advantage{}. Target is staggered for a number of rounds equal to rank.
\vspace{10pt}
\subsubsection{CORTOSIS (PASSIVE)}
Immune to sunder quality.
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\subsubsection{CUMBERSOME (PASSIVE)}
To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks.
\vspace{10pt}
\subsubsection{DEFENSIVE (PASSIVE)}
Increase melee defense by rank.
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\subsubsection{DEFLECTION (PASSIVE)}
Increase ranged defense by rank.
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\subsubsection{DISORIENT (ACTIVE)}
Activate with \advantage\advantage{}. Target is disoriented for a number of rounds equal to rank.
\vspace{10pt}
\subsubsection{ENSNARE (ACTIVE)}
Activate with \advantage\advantage{}. Target is immobilized for a number of rounds equal to rank.
\vspace{10pt}
\subsubsection{GUIDED (ACTIVE)}
If attack misses, can spend \advantage\advantage\advantage{} to make a new check. Difficulty is \difficulty\difficulty{} (or just \difficulty{} if the target is silhouette 2 or larger), and the ability is rank. If successful, deal damage normally.
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\vspace{10pt}
\subsubsection{KNOCKDOWN (ACTIVE)}
Spend \advantage{} to knock prone.
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\subsubsection{INACCURATE (PASSIVE)}
Add \setback{} to attacks for each rank.
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\subsubsection{INFERIOR (PASSIVE)}
If weapon, add \threat{} to all checks and -1 base damage. If armor, +1 encumbrance and -1 defense. If no defense, -1 soak instead.
\vspace{10pt}
\subsubsection{ION (PASSIVE)}
Deals damage to system strain of vehicle, instead of normal damage.
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\subsubsection{LIMITED AMMO (PASSIVE)}
Can only make a number of attacks equal to rank before having to be reloaded as maneuver.
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\subsubsection{LINKED (ACTIVE)}
Can spend \advantage{}\advantage{} an amount of times up to rank to hit an additional time.
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\subsubsection{PIERCE (PASSIVE)}
Ignores 1 point of soak per rank.
\vspace{10pt}
\subsubsection{PREPARE (PASSIVE)}
Must use a number of maneuvers equal to rank to prepare before firing.
\vspace{10pt}
\subsubsection{SLOW-FIRING (PASSIVE)}
Must wait a number of rounds equal to rank before firing again
\vspace{10pt}
\subsubsection{STUN (ACTIVE)}
Can spend \advantage{}\advantage{} cause strain damage equal to rank.
\vspace{10pt}
\subsubsection{STUN DAMAGE (PASSIVE)}
Deals damage to strain instead of wounds.
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\subsubsection{STUN SETTING (PASSIVE)}
Before firing, can choose to deal damage to strain or wounds.
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\subsubsection{SUNDER (ACTIVE)}
Spend \advantage{} to damage an item wielded by the target one step: Undamaged -> Minor -> Moderate -> Major -> Destroyed. Can be used multiple times on the same attack.
\vspace{10pt}
\subsubsection{SUPERIOR (PASSIVE)}
If weapon, add \advantage{} to all checks and +1 base damage. If armor, -1 encumbrance and +1 soak.
\vspace{10pt}
\subsubsection{VICIOUS (PASSIVE)}
Add 10 times rank to critical roll.
\end{minipage}
\end{center}
\newpage
\newcolumntype{L}[1]{>{\raggedright\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
\begin{center}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.1cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{3.5cm}|L{0.9cm}|}
\hline
\rowcolor{tablecolor3}
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Range} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Book} \\ \hline
\rowcolor{black}
\multicolumn{10}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline
Holdout Blaster & Ranged (light) & 5 & 4 & Short & 1 & 1 & 200 & Stun setting & EotE \\ \hline
Ionization Blaster & Ranged (light) & 10 & 5 & Short & 3 & 3 & 250 & Disorient 5, Stun damage (Droid only) & EotE \\ \hline
Light Blaster Pistol & Ranged (light) & 5 & 4 & Med. & 1 & 2 & 300 & Stun setting & EotE \\ \hline
Blaster Pistol & Ranged (light) & 6 & 3 & Med. & 1 & 3 & 400 & Stun setting & EotE \\ \hline
Heavy Blaster Pistol & Ranged (light) & 7 & 3 & Med. & 2 & 3 & 700 & Stun setting & EotE \\ \hline
Blaster Carbine & Ranged (heavy) & 9 & 3 & Med. & 3 & 4 & 850 & Stun setting & EotE \\ \hline
Blaster Rifle & Ranged (heavy) & 9 & 3 & Long & 4 & 4 & 900 & Stun setting & EotE \\ \hline
Bowcaster & Ranged (heavy) & 10 & 3 & Med. & 5 & 2 & 1.250 & Cumbersome 3, Knockdown & EotE \\ \hline
Heavy Blaster Rifle & Ranged (heavy) & 10 & 3 & Long & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 & EotE \\ \hline
Light Repeating Blaster & Ranged (heavy) & 11 & 3 & Long & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 & EotE \\ \hline
Heavy Repeating Blaster & Gunnery & 15 & 2 & Long & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 & EotE \\ \hline
\end{tabular}
\end{center}