\section{GEAR}\label{gear}
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
    \subsection{ENCUMBRANCE}
    Your encumbrance threshold is 5+Brawn. If the encumbrance values of everything you are carrying add up to more than your threshold, you add \setback{} to all Agility and Brawn checks. If you exceed your threshold by more than your brawn, you no longer get a free maneuver each turn.

    \vspace{10pt}
    \subsection{ITEM QUALITIES}
    Passive qualities are always in effect and do not require activation. Active qualities require activation, by using a number of \advantage{}. Qualities also often have a rank.

    \vspace{10pt}
    \subsubsection{ACCURATE (PASSIVE)}
    Add \boost{} to attacks with this weapon for each rank.

    \vspace{10pt}
    \subsubsection{AUTO-FIRE (ACTIVE)}
    Can choose to either use or not use before attacking. If using Auto-Fire, add \difficulty{} to the roll. Can spend \advantage{}\advantage{} as many times as you can to hit an additional time.

    \vspace{10pt}
    \subsubsection{BREACH (PASSIVE)}
    Ignore 10 soak per rank.

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    \subsubsection{BURN (ACTIVE)}
    Target suffers the weapon's damage a number of rounds after being hit equal to rank.

    \vspace{10pt}
    \subsubsection{BLAST (ACTIVE)}
    Activate with \advantage\advantage{}. Everyone engaged with target takes damage equal to rank, plus uncancelled \success{}.

    \vspace{10pt}
    \subsubsection{CONCUSSIVE (ACTIVE)}
    Activate with \advantage\advantage{}. Target is staggered for a number of rounds equal to rank.

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    \subsubsection{CORTOSIS (PASSIVE)}
    Immune to sunder quality.

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    \subsubsection{CUMBERSOME (PASSIVE)}
    To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks.

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    \subsubsection{DEFENSIVE (PASSIVE)}
    Increase melee defense by rank.

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    \subsubsection{DEFLECTION (PASSIVE)}
    Increase ranged defense by rank.

    \vspace{10pt}
    \subsubsection{DISORIENT (ACTIVE)}
    Activate with \advantage\advantage{}. Target is disoriented for a number of rounds equal to rank.

    \vspace{10pt}
    \subsubsection{ENSNARE (ACTIVE)}
    Activate with \advantage\advantage{}. Target is immobilized for a number of rounds equal to rank.

    \vspace{10pt}
    \subsubsection{GUIDED (ACTIVE)}
    If attack misses, can spend \advantage\advantage\advantage{} to make a new check. Difficulty is \difficulty\difficulty{} (or just \difficulty{} if the target is silhouette 2 or larger), and the ability is rank. If successful, deal damage normally.

\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
    \vspace{10pt}
    \subsubsection{KNOCKDOWN (ACTIVE)}
    Spend \advantage{} to knock prone.

    \vspace{10pt}
    \subsubsection{INACCURATE (PASSIVE)}
    Add \setback{} to attacks for each rank.

    \vspace{10pt}
    \subsubsection{INFERIOR (PASSIVE)}
    If weapon, add \threat{} to all checks and -1 base damage. If armor, +1 encumbrance and -1 defense. If no defense, -1 soak instead.

    \vspace{10pt}
    \subsubsection{ION (PASSIVE)}
    Deals damage to system strain of vehicle, instead of normal damage.

    \vspace{10pt}
    \subsubsection{LIMITED AMMO (PASSIVE)}
    Can only make a number of attacks equal to rank before having to be reloaded as maneuver.

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    \subsubsection{LINKED (ACTIVE)}
    Can spend \advantage{}\advantage{} an amount of times up to rank to hit an additional time.

    \vspace{10pt}
    \subsubsection{PIERCE (PASSIVE)}
    Ignores 1 point of soak per rank.

    \vspace{10pt}
    \subsubsection{PREPARE (PASSIVE)}
    Must use a number of maneuvers equal to rank to prepare before firing.

    \vspace{10pt}
    \subsubsection{SLOW-FIRING (PASSIVE)}
    Must wait a number of rounds equal to rank before firing again

    \vspace{10pt}
    \subsubsection{STUN (ACTIVE)}
    Can spend \advantage{}\advantage{} cause strain damage equal to rank.

    \vspace{10pt}
    \subsubsection{STUN DAMAGE (PASSIVE)}
    Deals damage to strain instead of wounds.

    \vspace{10pt}
    \subsubsection{STUN SETTING (PASSIVE)}
    Before firing, can choose to deal damage to strain or wounds.

    \vspace{10pt}
    \subsubsection{SUNDER (ACTIVE)}
    Spend \advantage{} to damage an item wielded by the target one step: Undamaged -> Minor -> Moderate -> Major -> Destroyed. Can be used multiple times on the same attack.

    \vspace{10pt}
    \subsubsection{SUPERIOR (PASSIVE)}
    If weapon, add \advantage{} to all checks and +1 base damage. If armor, -1 encumbrance and +1 soak.

    \vspace{10pt}
    \subsubsection{VICIOUS (PASSIVE)}
    Add 10 times rank to critical roll.

\end{minipage}
\end{center}
\newpage

\newcolumntype{L}[1]{>{\raggedright\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}

\begin{center}
    \rowcolors{1}{tablecolor1}{tablecolor2}
    \begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.1cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{3.5cm}|L{0.9cm}|}
        \hline
        \rowcolor{tablecolor3}
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Range} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Book} \\ \hline
        \rowcolor{black}
        \multicolumn{10}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline
        Holdout Blaster         & Ranged (light)    &  5 & 4 & Short    & 1 & 1 &   200 & Stun setting & EotE \\ \hline
        Ionization Blaster      & Ranged (light)    & 10 & 5 & Short    & 3 & 3 &   250 & Disorient 5, Stun damage (Droid only) & EotE \\ \hline
        Light Blaster Pistol    & Ranged (light)    &  5 & 4 & Med.     & 1 & 2 &   300 & Stun setting & EotE \\ \hline
        Blaster Pistol          & Ranged (light)    &  6 & 3 & Med.     & 1 & 3 &   400 & Stun setting & EotE \\ \hline
        Heavy Blaster Pistol    & Ranged (light)    &  7 & 3 & Med.     & 2 & 3 &   700 & Stun setting & EotE \\ \hline
        Blaster Carbine         & Ranged (heavy)    &  9 & 3 & Med.     & 3 & 4 &   850 & Stun setting & EotE \\ \hline
        Blaster Rifle           & Ranged (heavy)    &  9 & 3 & Long     & 4 & 4 &   900 & Stun setting & EotE \\ \hline
        Bowcaster               & Ranged (heavy)    & 10 & 3 & Med.     & 5 & 2 & 1.250 & Cumbersome 3, Knockdown & EotE \\ \hline
        Heavy Blaster Rifle     & Ranged (heavy)    & 10 & 3 & Long     & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 & EotE \\ \hline
        Light Repeating Blaster & Ranged (heavy)    & 11 & 3 & Long     & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 & EotE \\ \hline
        Heavy Repeating Blaster & Gunnery           & 15 & 2 & Long     & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 & EotE \\ \hline
    \end{tabular}
\end{center}