\section{GEAR}\label{gear} \begin{center} \begin{minipage}[t]{0.48\textwidth} \subsection{ENCUMBRANCE} Your encumbrance threshold is 5+Brawn. If the encumbrance values of everything you are carrying add up to more than your threshold, you add \setback{} to all Agility and Brawn checks. If you exceed your threshold by more than your brawn, you no longer get a free maneuver each turn. \vspace{10pt} \subsection{ITEM QUALITIES} Passive qualities are always in effect and do not require activation. Active qualities require activation, by using a number of \advantage{}. Qualities also often have a rank. \vspace{10pt} \subsubsection{ACCURATE (PASSIVE)} Add \boost{} to attacks with this weapon for each rank. \vspace{10pt} \subsubsection{AUTO-FIRE (ACTIVE)} Can choose to either use or not use before attacking. If using Auto-Fire, add \difficulty{} to the roll. Can spend \advantage{}\advantage{} as many times as you can to hit an additional time. \vspace{10pt} \subsubsection{BREACH (PASSIVE)} Ignore 10 soak per rank. \vspace{10pt} \subsubsection{BURN (ACTIVE)} Target suffers the weapon's damage a number of rounds after being hit equal to rank. \vspace{10pt} \subsubsection{BLAST (ACTIVE)} Activate with \advantage\advantage{}. Everyone engaged with target takes damage equal to rank, plus uncancelled \success{}. \vspace{10pt} \subsubsection{CONCUSSIVE (ACTIVE)} Activate with \advantage\advantage{}. Target is staggered for a number of rounds equal to rank. \vspace{10pt} \subsubsection{CORTOSIS (PASSIVE)} Immune to sunder quality. \vspace{10pt} \subsubsection{CUMBERSOME (PASSIVE)} To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks. \vspace{10pt} \subsubsection{DEFENSIVE (PASSIVE)} Increase melee defense by rank. \vspace{10pt} \subsubsection{DEFLECTION (PASSIVE)} Increase ranged defense by rank. \vspace{10pt} \subsubsection{DISORIENT (ACTIVE)} Activate with \advantage\advantage{}. Target is disoriented for a number of rounds equal to rank. \vspace{10pt} \subsubsection{ENSNARE (ACTIVE)} Activate with \advantage\advantage{}. Target is immobilized for a number of rounds equal to rank. \vspace{10pt} \subsubsection{GUIDED (ACTIVE)} If attack misses, can spend \advantage\advantage\advantage{} to make a new check. Difficulty is \difficulty\difficulty{} (or just \difficulty{} if the target is silhouette 2 or larger), and the ability is rank. If successful, deal damage normally. \end{minipage} \hfil \hspace{15pt} \begin{minipage}[t]{0.48\textwidth} \vspace{10pt} \subsubsection{KNOCKDOWN (ACTIVE)} Spend \advantage{} to knock prone. \vspace{10pt} \subsubsection{INACCURATE (PASSIVE)} Add \setback{} to attacks for each rank. \vspace{10pt} \subsubsection{INFERIOR (PASSIVE)} If weapon, add \threat{} to all checks and -1 base damage. If armor, +1 encumbrance and -1 defense. If no defense, -1 soak instead. \vspace{10pt} \subsubsection{ION (PASSIVE)} Deals damage to system strain of vehicle, instead of normal damage. \vspace{10pt} \subsubsection{LIMITED AMMO (PASSIVE)} Can only make a number of attacks equal to rank before having to be reloaded as maneuver. \vspace{10pt} \subsubsection{LINKED (ACTIVE)} Can spend \advantage{}\advantage{} an amount of times up to rank to hit an additional time. \vspace{10pt} \subsubsection{PIERCE (PASSIVE)} Ignores 1 point of soak per rank. \vspace{10pt} \subsubsection{PREPARE (PASSIVE)} Must use a number of maneuvers equal to rank to prepare before firing. \vspace{10pt} \subsubsection{SLOW-FIRING (PASSIVE)} Must wait a number of rounds equal to rank before firing again \vspace{10pt} \subsubsection{STUN (ACTIVE)} Can spend \advantage{}\advantage{} cause strain damage equal to rank. \vspace{10pt} \subsubsection{STUN DAMAGE (PASSIVE)} Deals damage to strain instead of wounds. \vspace{10pt} \subsubsection{STUN SETTING (PASSIVE)} Before firing, can choose to deal damage to strain or wounds. \vspace{10pt} \subsubsection{SUNDER (ACTIVE)} Spend \advantage{} to damage an item wielded by the target one step: Undamaged -> Minor -> Moderate -> Major -> Destroyed. Can be used multiple times on the same attack. \vspace{10pt} \subsubsection{SUPERIOR (PASSIVE)} If weapon, add \advantage{} to all checks and +1 base damage. If armor, -1 encumbrance and +1 soak. \vspace{10pt} \subsubsection{VICIOUS (PASSIVE)} Add 10 times rank to critical roll. \end{minipage} \end{center} \newpage \newcolumntype{L}[1]{>{\raggedright\let\newline\\\arraybackslash\hspace{0pt}}m{#1}} \newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}} \begin{center} \rowcolors{1}{tablecolor1}{tablecolor2} \begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.1cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{3.5cm}|L{0.9cm}|} \hline \rowcolor{tablecolor3} \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Range} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Book} \\ \hline \rowcolor{black} \multicolumn{10}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline Holdout Blaster & Ranged (light) & 5 & 4 & Short & 1 & 1 & 200 & Stun setting & EotE \\ \hline Ionization Blaster & Ranged (light) & 10 & 5 & Short & 3 & 3 & 250 & Disorient 5, Stun damage (Droid only) & EotE \\ \hline Light Blaster Pistol & Ranged (light) & 5 & 4 & Med. & 1 & 2 & 300 & Stun setting & EotE \\ \hline Blaster Pistol & Ranged (light) & 6 & 3 & Med. & 1 & 3 & 400 & Stun setting & EotE \\ \hline Heavy Blaster Pistol & Ranged (light) & 7 & 3 & Med. & 2 & 3 & 700 & Stun setting & EotE \\ \hline Blaster Carbine & Ranged (heavy) & 9 & 3 & Med. & 3 & 4 & 850 & Stun setting & EotE \\ \hline Blaster Rifle & Ranged (heavy) & 9 & 3 & Long & 4 & 4 & 900 & Stun setting & EotE \\ \hline Bowcaster & Ranged (heavy) & 10 & 3 & Med. & 5 & 2 & 1.250 & Cumbersome 3, Knockdown & EotE \\ \hline Heavy Blaster Rifle & Ranged (heavy) & 10 & 3 & Long & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 & EotE \\ \hline Light Repeating Blaster & Ranged (heavy) & 11 & 3 & Long & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 & EotE \\ \hline Heavy Repeating Blaster & Gunnery & 15 & 2 & Long & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 & EotE \\ \hline \end{tabular} \end{center}