This commit is contained in:
2023-01-23 17:39:14 +01:00
parent a3d33ae755
commit fca77566e2
8 changed files with 368 additions and 23 deletions

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@@ -48,4 +48,6 @@
\newcommand{\darkforce}{\icon[black]{E908}} \newcommand{\darkforce}{\icon[black]{E908}}
\newcommand{\forcepoint}{\icon[black]{E90A}} \newcommand{\forcepoint}{\icon[black]{E90A}}
\newcommand{\easy}{Easy (\difficulty)}
\newcommand{\average}{Average (\difficulty\difficulty)}
\newcommand{\hard}{Hard (\difficulty\difficulty\difficulty)} \newcommand{\hard}{Hard (\difficulty\difficulty\difficulty)}

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@@ -47,7 +47,10 @@
\swtalent{Adaptable}{When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove \despair{} from the check or remove \threat{} equal to their ranks in Cool from the check.}{true}{true} \swtalent{Adaptable}{When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove \despair{} from the check or remove \threat{} equal to their ranks in Cool from the check.}{true}{true}
},% },%
{against all odds}:{ {against all odds}:{
\swtalent{Against All Odds}{When incapacitated, perform Against All Odds action; making \hard Resilience check with \force{} equal to Force rating. Heal wounds equal to \success{}. Spend \forcepoint{} to add \success{}.}{true}{true} \swtalent{Against All Odds}{When incapacitated, perform Against All Odds action; making \hard{} Resilience check with \force{} equal to Force rating. Heal wounds equal to \success{}. Spend \forcepoint{} to add \success{}.}{true}{true}
},%
{all-terrain driver}:{
\swtalent{All-Terrain Driver}{Do not suffer usual penalties for driving through difficult terrain when using Piloting (Planetary).}{}{}
},% },%
{anatomy lessons}:{ {anatomy lessons}:{
\swtalent{Anatomy Lessons}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.}{true}{} \swtalent{Anatomy Lessons}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.}{true}{}
@@ -74,13 +77,13 @@
\swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true} \swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true}
},% },%
{backroom deal}:{ {backroom deal}:{
\swtalent{Backroom Deal}{Once per encounter, make a \hard Negotiation check to reveal how previously unknown dealings have a meaningful impact on the current scene.}{true}{} \swtalent{Backroom Deal}{Once per encounter, make a \hard{} Negotiation check to reveal how previously unknown dealings have a meaningful impact on the current scene.}{true}{}
},% },%
{bacta specialist}:{ {bacta specialist}:{
\swtalent{Bacta Specialist}{Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term}{}{} \swtalent{Bacta Specialist}{Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term}{}{}
},% },%
{bad motivator}:{ {bad motivator}:{
\swtalent{Bad Motivator}{Once per session, may take a Bad Motivator action: make a \hard Mechanics check to cause one targeted device to spontaneously fail.}{true}{} \swtalent{Bad Motivator}{Once per session, may take a Bad Motivator action: make a \hard{} Mechanics check to cause one targeted device to spontaneously fail.}{true}{}
},% },%
{balance}:{ {balance}:{
\swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true} \swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true}
@@ -115,6 +118,9 @@
{body guard - improved}:{ {body guard - improved}:{
\swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{} \swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{}
},% },%
{bought info}:{
\swtalent{Bought Info}{Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one \success{}.}{true}{}
},%
{brace}:{ {brace}:{
\swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{} \swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{}
},% },%
@@ -170,7 +176,7 @@
\swtalent{Confidence}{May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.}{}{} \swtalent{Confidence}{May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.}{}{}
},% },%
{consider our options}:{ {consider our options}:{
\swtalent{Consider Our Options}{Take the Consider Our Options action: make a \hard Negotiation check. Until the character's next turn, a character who attacks them first suffers 2 strain, plus 1 strain per \success{}\success{} on the character's check.}{true}{} \swtalent{Consider Our Options}{Take the Consider Our Options action: make a \hard{} Negotiation check. Until the character's next turn, a character who attacks them first suffers 2 strain, plus 1 strain per \success{}\success{} on the character's check.}{true}{}
},% },%
{consider our options - improved}:{ {consider our options - improved}:{
\swtalent{Improved Consider Our Options}{Allies within short range may also benefit from Consider Our Options.}{true}{} \swtalent{Improved Consider Our Options}{Allies within short range may also benefit from Consider Our Options.}{true}{}
@@ -179,7 +185,7 @@
\swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{} \swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{}
},% },%
{contraption}:{ {contraption}:{
\swtalent{Contraption}{Once per session, take Contraption action; make a \hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.}{true}{} \swtalent{Contraption}{Once per session, take Contraption action; make a \hard{} Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.}{true}{}
},% },%
{convincing demeanor}:{ {convincing demeanor}:{
\swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{} \swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{}
@@ -205,11 +211,14 @@
{deadly accuracy}:{ {deadly accuracy}:{
\swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{} \swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{}
},% },%
{debilitating shot}:{
\swtalent{Debilitating Shot}{Upon a successful attack with a starship or vehicle weapon, may spend \advantage{}\advantage{} to reduce the maximum speed of the target by 1 until the end of the next round.}{true}{}
},%
{dedication}:{ {dedication}:{
\swtalent{Dedication}{Gain +1 to a single characteristic. This cannot bring a characteristic above 6.}{}{} \swtalent{Dedication}{Gain +1 to a single characteristic. This cannot bring a characteristic above 6.}{}{}
},% },%
{defensive circle}:{ {defensive circle}:{
\swtalent{Defensive Circle}{May take the Defensive Circle action, making a \hard Lightsaber (Intellect) check. The character, plus one ally within short range per \success{} gains X defense until the beginning of next turn. X equals 1, plus 1 per \advantage{}\advantage{}.}{true}{true} \swtalent{Defensive Circle}{May take the Defensive Circle action, making a \hard{} Lightsaber (Intellect) check. The character, plus one ally within short range per \success{} gains X defense until the beginning of next turn. X equals 1, plus 1 per \advantage{}\advantage{}.}{true}{true}
},% },%
{defensive driving}:{ {defensive driving}:{
\swtalent{Defensive Driving}{Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving}{}{} \swtalent{Defensive Driving}{Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving}{}{}
@@ -278,7 +287,7 @@
\swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true} \swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true}
},% },%
{familiar suns}:{ {familiar suns}:{
\swtalent{Familiar Suns}{Once per session, may perform a Familiar Suns maneuver; make a \hard Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of plan environment and other useful information}{true}{} \swtalent{Familiar Suns}{Once per session, may perform a Familiar Suns maneuver; make a \hard{} Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of plan environment and other useful information}{true}{}
},% },%
{fearsome}:{ {fearsome}:{
\swtalent{Fearsome}{When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.}{}{} \swtalent{Fearsome}{When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.}{}{}
@@ -298,11 +307,14 @@
{fine tuning}:{ {fine tuning}:{
\swtalent{Fine Tuning}{When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.}{}{} \swtalent{Fine Tuning}{When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.}{}{}
},% },%
{fire control}:{
\swtalent{Fire Control}{Take the Fire Control action; all combat checks made from the current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack.}{true}{}
},%
{fire support}:{ {fire support}:{
\swtalent{Fire Support}{After the character makes a successful combat check using a vehicle weapon, the next ally to make a check adds \boost{} equal to ranks of Fire Support.}{}{} \swtalent{Fire Support}{After the character makes a successful combat check using a vehicle weapon, the next ally to make a check adds \boost{} equal to ranks of Fire Support.}{}{}
},% },%
{fire when ready}:{ {fire when ready}:{
\swtalent{Fire When Ready}{As an action, make a \hard Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional \success{}\success{}}{true}{} \swtalent{Fire When Ready}{As an action, make a \hard{} Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional \success{}\success{}}{true}{}
},% },%
{first among brothers}:{ {first among brothers}:{
\swtalent{First Among Brothers}{When the character makes a check that does not generate any \threat{}, the check gains \advantage{} equal to ranks in First among brothers. The character may only spend these additional \advantage{} to affect allied clones.}{}{} \swtalent{First Among Brothers}{When the character makes a check that does not generate any \threat{}, the check gains \advantage{} equal to ranks in First among brothers. The character may only spend these additional \advantage{} to affect allied clones.}{}{}
@@ -328,11 +340,17 @@
{forewarning}:{ {forewarning}:{
\swtalent{Forewarning}{Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.}{true}{true} \swtalent{Forewarning}{Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.}{true}{true}
},% },%
{form on me}:{
\swtalent{Form on Me}{Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action.}{}{}
},%
{frenzied attack}:{ {frenzied attack}:{
\swtalent{Frenzied Attack}{When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack}{true}{} \swtalent{Frenzied Attack}{When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack}{true}{}
},% },%
{full stop}:{
\swtalent{Full Stop}{When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced.}{true}{}
},%
{full throttle}:{ {full throttle}:{
\swtalent{Full Throttle}{Take a Full Throttle action; make a \hard Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{} \swtalent{Full Throttle}{Take a Full Throttle action; make a \hard{} Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{}
},% },%
{full throttle - improved}:{ {full throttle - improved}:{
\swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{} \swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{}
@@ -346,6 +364,9 @@
{gearhead}:{ {gearhead}:{
\swtalent{Gearhead}{Remove \setback{} per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.}{}{} \swtalent{Gearhead}{Remove \setback{} per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.}{}{}
},% },%
{greased palms}:{
\swtalent{Greased Palmes}{Before making a social check, may spend up to 50 credits per rank in Greased Palms to upgrade the ability of the check once for every 50 credits spent.}{true}{}
},%
{grit}:{ {grit}:{
\swtalent{Grit}{Gain +1 strain threshold.}{}{} \swtalent{Grit}{Gain +1 strain threshold.}{}{}
},% },%
@@ -391,6 +412,9 @@
{imbue item}:{ {imbue item}:{
\swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true} \swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true}
},% },%
{incite rebellion}:{
\swtalent{Incite Rebellion}{Once per session, may take an Incite Rebellion action; make a \hard{} Coercion check to cause a number of being up to ranks in Coercion to become rebellious until the end of the encounter.}{true}{}
},%
{indistinguishable}:{ {indistinguishable}:{
\swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{} \swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{}
},% },%
@@ -461,7 +485,7 @@
\swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{}
},% },%
{known schematic}:{ {known schematic}:{
\swtalent{Known Schematic}{Once per session, may perform the Known Schematic maneuver; make a \hard Knowledge (Education) check. Success grants familiarity with a building or ship's design.}{true}{} \swtalent{Known Schematic}{Once per session, may perform the Known Schematic maneuver; make a \hard{} Knowledge (Education) check. Success grants familiarity with a building or ship's design.}{true}{}
},% },%
{lateral thinking}:{ {lateral thinking}:{
\swtalent{Lateral Thinking}{Once per encounter, spend one Destiny Point to force an enemy to reroll a successful check targeting the character. Does not require a Destiny Point if the enemy is a droid.}{true}{} \swtalent{Lateral Thinking}{Once per encounter, spend one Destiny Point to force an enemy to reroll a successful check targeting the character. Does not require a Destiny Point if the enemy is a droid.}{true}{}
@@ -488,11 +512,17 @@
\swtalent{Makashi Technique}{When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.}{}{true} \swtalent{Makashi Technique}{When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.}{}{true}
},% },%
{master artisan}:{ {master artisan}:{
\swtalent{Master Artisan}{Once per round, may take the Master Artisan incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of Easy (\difficulty{})}{true}{} \swtalent{Master Artisan}{Once per round, may take the Master Artisan incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of \easy{}}{true}{}
},% },%
{master doctor}:{ {master doctor}:{
\swtalent{Master Doctor}{Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1}{true}{} \swtalent{Master Doctor}{Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1}{true}{}
},% },%
{master driver}:{
\swtalent{Master Driver}{Once per round when driving a vehicle, may suffer 2 strain to perform any action as a maneuver.}{true}{}
},%
{master leader}:{
\swtalent{Master Leader}{Once per round, suffer 2 strain to decrease difficulty of next Leadership check by one, to a minimum of \easy{}.}{true}{}
},%
{master merchant}:{ {master merchant}:{
\swtalent{Master Merchant}{When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25\% more, buy for 25\% less, pay off 1 more Obli gation, or take 1 less.}{true}{} \swtalent{Master Merchant}{When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25\% more, buy for 25\% less, pay off 1 more Obli gation, or take 1 less.}{true}{}
},% },%
@@ -503,10 +533,10 @@
\swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{} \swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{}
},% },%
{master slicer}:{ {master slicer}:{
\swtalent{Master Slicer}{Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of Easy (\difficulty)}{true}{} \swtalent{Master Slicer}{Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of \easy{}}{true}{}
},% },%
{master starhopper}:{ {master starhopper}:{
\swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (\difficulty).}{true}{} \swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of \easy{}.}{true}{}
},% },%
{mental bond}:{ {mental bond}:{
\swtalent{Mental Bond}{May perform the Mental Bond action. Commit \force{} While committed, may communicate with bonded animal at long range and see and hear through its senses.}{true}{true} \swtalent{Mental Bond}{May perform the Mental Bond action. Commit \force{} While committed, may communicate with bonded animal at long range and see and hear through its senses.}{true}{true}
@@ -535,6 +565,9 @@
{natural doctor}:{ {natural doctor}:{
\swtalent{Natural Doctor}{Once per session may re-roll any 1 Medicine check.}{true}{} \swtalent{Natural Doctor}{Once per session may re-roll any 1 Medicine check.}{true}{}
},% },%
{natural driver}:{
\swtalent{Natural Driver}{Once per session, may reroll any 1 Piloting (Planetary) or Gunnery check.}{true}{}
},%
{natural enforcer}:{ {natural enforcer}:{
\swtalent{Natural Enforcer}{Once per session may re-roll any 1 Coercion or Streetwise check.}{true}{} \swtalent{Natural Enforcer}{Once per session may re-roll any 1 Coercion or Streetwise check.}{true}{}
},% },%
@@ -584,10 +617,10 @@
\swtalent{Nobody's Fool}{May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.}{}{} \swtalent{Nobody's Fool}{May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.}{}{}
},% },%
{now you see me}:{ {now you see me}:{
\swtalent{Now You See Me}{Once per session, take Now You See Me action. Make a \hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character.}{true}{true} \swtalent{Now You See Me}{Once per session, take Now You See Me action. Make a \hard{} Deception check to make a number of NPCs equal to Cunning within medium range forget about character.}{true}{true}
},% },%
{on my order}:{ {on my order}:{
\swtalent{On My Order}{As an action, make a \hard Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional \success{}\success{}}{true}{} \swtalent{On My Order}{As an action, make a \hard{} Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional \success{}\success{}}{true}{}
},% },%
{one person's trash}:{ {one person's trash}:{
\swtalent{One Person's Trash}{May make a Perception check in order to locate a particular item at no cost in a location with potential salvage. The difficulty of the check is determined by the item's rarity.}{true}{} \swtalent{One Person's Trash}{May make a Perception check in order to locate a particular item at no cost in a location with potential salvage. The difficulty of the check is determined by the item's rarity.}{true}{}
@@ -599,7 +632,10 @@
\swtalent{Outdoorsman}{Remove \setback{} per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half}{}{} \swtalent{Outdoorsman}{Remove \setback{} per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half}{}{}
},% },%
{outmaneuver}:{ {outmaneuver}:{
\swtalent{Outmaneuver}{As an action, make a \hard Knowledge (Warfare) check. Choose one ship or vehicle per \success{}. Until the end of the character's next turn, the chosen ships must perform one extra maneuver to move.}{true}{} \swtalent{Outmaneuver}{As an action, make a \hard{} Knowledge (Warfare) check. Choose one ship or vehicle per \success{}. Until the end of the character's next turn, the chosen ships must perform one extra maneuver to move.}{true}{}
},%
{overwhelm defenses}:{
\swtalent{Overwhelm Defenses}{Upon unsuccessful attack with a starship or vehicle weapon, may spend \advantage{}\advantage{} per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every \advantage{}\advantage{} spent.}{true}{}
},% },%
{overwhelm emotions}:{ {overwhelm emotions}:{
\swtalent{Overwhelm Emotions}{May add \force{} per Force Rating to Charm, Coerce or Deceit checks. \lightforce{} and \darkforce{} add \success{} to some checks and \failure{}}{}{true} \swtalent{Overwhelm Emotions}{May add \force{} per Force Rating to Charm, Coerce or Deceit checks. \lightforce{} and \darkforce{} add \success{} to some checks and \failure{}}{}{true}
@@ -659,7 +695,7 @@
\swtalent{Ravage}{Once per encounter, the character may suffer 3 strain to add \force{} up to their force rating to a combat check targeting an engaged opponent. The character may spend \forcepoint{} to add \success{} or \advantage{} to the check results. Take 1 conflict at the start of each session.}{true}{true} \swtalent{Ravage}{Once per encounter, the character may suffer 3 strain to add \force{} up to their force rating to a combat check targeting an engaged opponent. The character may spend \forcepoint{} to add \success{} or \advantage{} to the check results. Take 1 conflict at the start of each session.}{true}{true}
},% },%
{redundant systems}:{ {redundant systems}:{
\swtalent{Redundant Systems}{Once per session, may take a Redundant Systems action; make an Easy (\difficulty) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device}{true}{} \swtalent{Redundant Systems}{Once per session, may take a Redundant Systems action; make an \easy{} Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device}{true}{}
},% },%
{reflect}:{ {reflect}:{
\swtalent{Reflect}{When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.}{true}{true} \swtalent{Reflect}{When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.}{true}{true}
@@ -748,6 +784,9 @@
{sincerest flattery}:{ {sincerest flattery}:{
\swtalent{Sincerest Flatery}{Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add \boost{}\boost{}.}{true}{} \swtalent{Sincerest Flatery}{Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add \boost{}\boost{}.}{true}{}
},% },%
{situational awareness}:{
\swtalent{Situational Awareness}{Allies within short range of the vehicle add \boost{} to their Perception and Vigilance checks. Allies within close range add \boost{}\boost{} instead.}{}{}
},%
{sixth sense}:{ {sixth sense}:{
\swtalent{Sixth Sense}{Gain + 1 ranged defense.}{}{} \swtalent{Sixth Sense}{Gain + 1 ranged defense.}{}{}
},% },%
@@ -761,7 +800,7 @@
\swtalent{Sleight of Mind}{Add \boost{} to all Stealth checks unless the opposition is immune to Force powers.}{}{true} \swtalent{Sleight of Mind}{Add \boost{} to all Stealth checks unless the opposition is immune to Force powers.}{}{true}
},% },%
{slippery minded}:{ {slippery minded}:{
\swtalent{Slippery Minded}{If under the effects of a Force power, perform the Slippery Minded action; make a \hard Deception check to immediately end effects of power}{true}{true} \swtalent{Slippery Minded}{If under the effects of a Force power, perform the Slippery Minded action; make a \hard{} Deception check to immediately end effects of power}{true}{true}
},% },%
{smooth talker}:{ {smooth talker}:{
\swtalent{Smooth Talker}{When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend \triumph{} to gain additional \success{} equal to ranks in Smooth Talker.}{true}{} \swtalent{Smooth Talker}{When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend \triumph{} to gain additional \success{} equal to ranks in Smooth Talker.}{true}{}
@@ -784,6 +823,9 @@
{sorry about the mess}:{ {sorry about the mess}:{
\swtalent{Sorry About the Mess}{Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter.}{}{} \swtalent{Sorry About the Mess}{Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter.}{}{}
},% },%
{sound investments}:{
\swtalent{Sound Investments}{At the start of each session, gain 100 credits for each rank of Sound Investments.}{}{}
},%
{spare clip}:{ {spare clip}:{
\swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{} \swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{}
},% },%
@@ -800,7 +842,7 @@
\swtalent{Stim Application}{Take the Stim Application Action; make an Average (\difficulty\difficulty) Medicine check. If successful. 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.}{true}{} \swtalent{Stim Application}{Take the Stim Application Action; make an Average (\difficulty\difficulty) Medicine check. If successful. 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.}{true}{}
},% },%
{stim application - improved}:{ {stim application - improved}:{
\swtalent{Improved Stim Application}{When performing Stim Application Action, may increase difficulty of check to \hard, and target only suffers 1 strain.}{true}{} \swtalent{Improved Stim Application}{When performing Stim Application Action, may increase difficulty of check to \hard{}, and target only suffers 1 strain.}{true}{}
},% },%
{stim application - supreme}:{ {stim application - supreme}:{
\swtalent{Supreme Stim Application}{When performing the Stim Application Action. spend \triumph{} to increase an additional Characteristic by 1}{}{} \swtalent{Supreme Stim Application}{When performing the Stim Application Action. spend \triumph{} to increase an additional Characteristic by 1}{}{}
@@ -809,7 +851,7 @@
\swtalent{Stimpack Specialization}{Stimpacks heal 1 additional wound per rank of Stimpack Specialization.}{}{} \swtalent{Stimpack Specialization}{Stimpacks heal 1 additional wound per rank of Stimpack Specialization.}{}{}
},% },%
{strategic form}:{ {strategic form}:{
\swtalent{Strategic Form}{May take the Strategic Form action, making a \hard Lightsaber (Intellect) check, rolling \force{} no greater than Force rating. If successful, 1 target within short range may only attack character for 1 round. Spend \forcepoint{} to extend effects for 1 target for 1 round.}{true}{true} \swtalent{Strategic Form}{May take the Strategic Form action, making a \hard{} Lightsaber (Intellect) check, rolling \force{} no greater than Force rating. If successful, 1 target within short range may only attack character for 1 round. Spend \forcepoint{} to extend effects for 1 target for 1 round.}{true}{true}
},% },%
{street smarts}:{ {street smarts}:{
\swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{} \swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{}
@@ -860,7 +902,7 @@
\swtalent{Temple Training}{Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge (Lore).}{true}{true} \swtalent{Temple Training}{Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge (Lore).}{true}{true}
},% },%
{terrify}:{ {terrify}:{
\swtalent{Terrify}{Take the Terrify action; make a \hard Coercion check, adding \force{} no greater than Force rating. Disorient one target within medium range per \success. Spend \advantage{}\advantage{} to extend duration and spend \forcepoint{} to immobilize affected target. Take 1 conflict at the start of each session.}{true}{true} \swtalent{Terrify}{Take the Terrify action; make a \hard{} Coercion check, adding \force{} no greater than Force rating. Disorient one target within medium range per \success. Spend \advantage{}\advantage{} to extend duration and spend \forcepoint{} to immobilize affected target. Take 1 conflict at the start of each session.}{true}{true}
},% },%
{terrify - improved}:{ {terrify - improved}:{
\swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true} \swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true}
@@ -921,5 +963,8 @@
},% },%
{will of the force}:{ {will of the force}:{
\swtalent{Will of the Force}{Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point.}{true}{true} \swtalent{Will of the Force}{Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point.}{true}{true}
},%
{works like a charm}:{
\swtalent{Works Like a Charm}{Once per session, make one skill check using Presence rather than the characteristic linked to that skill}{true}{}
} }
} }

88
talent trees/ace.tex Normal file
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@@ -0,0 +1,88 @@
\setcareer{Ace}{Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space), Ranged (Light)}
\begin{talenttree}{Driver}{Cool, Gunnery, Mechanics, Piloting (Planetary)}{Age of Rebellion p. 67}{}{}
\talent{full throttle}
\talent{all-terrain driver}
\talent{fine tuning}
\talent{gearhead}
\talent{grit}
\talent{skilled jockey}
\talent{rapid reaction}
\talent{grit}
\talent{full throttle - improved}
\talent{tricky target}
\talent{fine tuning}
\talent{toughened}
\talent{defensive driving}
\talent{skilled jockey}
\talent{natural driver}
\talent{gearhead}
\talent{full throttle - supreme}
\talent{full stop}
\talent{master driver}
\talent{dedication}
\talentlines{|..|/||.|/|..|/|..|}{---/..-/--./---}
\end{talenttree}
\begin{talenttree}{Gunner}{Discipline, Gunnery, Ranged (Heavy), Resilience}{Age of Rebellion p. 68}{}{}
\talent{durable}
\talent{grit}
\talent{overwhelm defenses}
\talent{debilitating shot}
\talent{toughened}
\talent{brace}
\talent{spare clip}
\talent{true aim}
\talent{durable}
\talent{enduring}
\talent{jury rigged}
\talent{overwhelm defenses}
\talent{toughened}
\talent{enduring}
\talent{brace}
\talent{exhaust port}
\talent{heroic fortitude}
\talent{jury rigged}
\talent{dedication}
\talent{true aim}
\talentlines{|.||/.|||/|.||/||.|}{--./-../--./---}
\end{talenttree}
\begin{talenttree}{Pilot}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{Age of Rebellion p. 69}{}{}
\talent{full throttle}
\talent{skilled jockey}
\talent{galaxy mapper}
\talent{let's ride}
\talent{skilled jockey}
\talent{dead to rights}
\talent{galaxy mapper}
\talent{rapid recovery}
\talent{full throttle - improved}
\talent{dead to rights - improved}
\talent{grit}
\talent{natural pilot}
\talent{grit}
\talent{full throttle - supreme}
\talent{tricky target}
\talent{defensive driving}
\talent{master pilot}
\talent{dedication}
\talent{toughened}
\talent{brilliant evasion}
\talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---}
\end{talenttree}

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@@ -0,0 +1,88 @@
\setcareer{Commander}{Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Vigilance}
\begin{talenttree}{Commodore}{Astrogation, Computers, Knowledge (Education), Knowledge (Outer Rim)}{Age of Rebellion p. 73}{}{}
\talent{solid repairs}
\talent{command}
\talent{rapid reaction}
\talent{galaxy mapper}
\talent{known schematic}
\talent{commanding presence}
\talent{grit}
\talent{familiar suns}
\talent{solid repairs}
\talent{command}
\talent{rapid reaction}
\talent{galaxy mapper}
\talent{hold together}
\talent{commanding presence}
\talent{grit}
\talent{master starhopper}
\talent{solid repairs}
\talent{fire control}
\talent{dedication}
\talent{galaxy mapper}
\talentlines{||||/||||/||||/||||}{.../.../.../---}
\end{talenttree}
\begin{talenttree}{Squadron Leader}{Gunnery, Mechanics, Piloting (Planetary), Piloting (Space)}{Age of Rebellion p. 74}{}{}
\talent{grit}
\talent{quick strike}
\talent{let's ride}
\talent{defensive driving}
\talent{field commander}
\talent{confidence}
\talent{quick strike}
\talent{situational awareness}
\talent{command}
\talent{grit}
\talent{full stop}
\talent{defensive driving}
\talent{field commander - improved}
\talent{command}
\talent{form on me}
\talent{tricky target}
\talent{master leader}
\talent{confidence}
\talent{dedication}
\talent{brilliant evasion}
\talentlines{|..|/|||·/||||/.|||}{-.-/.../.--/-..}
\end{talenttree}
\begin{talenttree}{Tactician}{Brawl, Discipline, Leadership, Ranged (Heavy)}{Age of Rebellion p. 75}{}{}
\talent{outdoorsman}
\talent{commanding presence}
\talent{toughened}
\talent{side step}
\talent{outdoorsman}
\talent{confidence}
\talent{quick draw}
\talent{swift}
\talent{natural outdoorsman}
\talent{toughened}
\talent{body guard}
\talent{body guard}
\talent{confidence}
\talent{commanding presence}
\talent{field commander}
\talent{side step}
\talent{coordinated assault}
\talent{natural leader}
\talent{field commander - improved}
\talent{dedication}
\talentlines{||.|/||.|/.|.|/.|||}{..-/.--/--./-..}
\end{talenttree}

88
talent trees/diplomat.tex Normal file
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@@ -0,0 +1,88 @@
\setcareer{Diplomat}{Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Leadership, Negotiation}
\begin{talenttree}{Ambassador}{Charm, Discipline, Knowledge (Core Worlds), Negotiation}{Age of Rebellion p. 79}{}{}
\talent{indistinguishable}
\talent{kill with kindness}
\talent{nobody's fool}
\talent{confidence}
\talent{indistinguishable}
\talent{grit}
\talent{grit}
\talent{dodge}
\talent{kill with kindness}
\talent{inspiring rhetoric}
\talent{steely nerves}
\talent{confidence}
\talent{inspiring rhetoric - improved}
\talent{intense presence}
\talent{works like a charm}
\talent{dodge}
\talent{inspiring rhetoric - supreme}
\talent{natural charmer}
\talent{dedication}
\talent{sixth sense}
\talentlines{.|||/.|||/||.|/||.|}{-../---/.-./.--}
\end{talenttree}
\begin{talenttree}{Agitator}{Coercion, Deception, Knowledge (Underworld), Streetwise}{Age of Rebellion p. 80}{}{}
\talent{plausible deniability}
\talent{nobody's fool}
\talent{grit}
\talent{intimidating}
\talent{street smarts}
\talent{street smarts}
\talent{convincing demeanor}
\talent{intimidating}
\talent{convincing demeanor}
\talent{plausible deniability}
\talent{scathing tirade}
\talent{grit}
\talent{natural enforcer}
\talent{nobody's fool}
\talent{scathing tirade - improved}
\talent{intimidating}
\talent{intimidating}
\talent{dedication}
\talent{scathing tirade - supreme}
\talent{incite rebellion}
\talentlines{.||./||||/.||./||||}{.../---/-.-/...}
\end{talenttree}
\begin{talenttree}{Agitator}{Computers, Negotiation, Skulduggery, Vigilance}{Age of Rebellion p. 81}{}{}
\talent{know somebody}
\talent{smooth talker}
\talent{wheel and deal}
\talent{grit}
\talent{smooth talker}
\talent{greased palms}
\talent{master merchant}
\talent{toughened}
\talent{grit}
\talent{wheel and deal}
\talent{bought info}
\talent{grit}
\talent{know somebody}
\talent{sound investments}
\talent{sound investments}
\talent{intense focus}
\talent{dedication}
\talent{natural negotiator}
\talent{superior reflexes}
\talent{toughened}
\talentlines{|..|/||||/||||/|..|}{.-./.-./--./-.-}
\end{talenttree}

30
talent trees/engineer.tex Normal file
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@@ -0,0 +1,30 @@
\setcareer{Engineer}{Athletics, Computers, Knowledge (Education), Mechanics, Perception, Piloting (Space), Ranged (Light), Vigilance}
\begin{talenttree}{Mechanic}{Brawl, Mechanics, Piloting (Space), Skulduggery}{Edge of the Empire p. 89}{}{}
\talent{gearhead}
\talent{toughened}
\talent{fine tuning}
\talent{solid repairs}
\talent{redundant systems}
\talent{solid repairs}
\talent{gearhead}
\talent{grit}
\talent{solid repairs}
\talent{enduring}
\talent{bad motivator}
\talent{toughened}
\talent{contraption}
\talent{solid repairs}
\talent{fine tuning}
\talent{hard headed}
\talent{natural tinkerer}
\talent{hold together}
\talent{dedication}
\talent{hard headed - improved}
\talentlines{||||/||||/||||/||||}{---/---/--./...}
\end{talenttree}

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@@ -2,21 +2,25 @@
\input{star-wars-formatting.sty} \input{star-wars-formatting.sty}
\begin{document} \begin{document}
% \input{talent trees/ace.tex}
% \input{talent trees/bounty hunter.tex} % \input{talent trees/bounty hunter.tex}
% \input{talent trees/clone soldier.tex} % \input{talent trees/clone soldier.tex}
% \input{talent trees/colonist.tex} % \input{talent trees/colonist.tex}
% \input{talent trees/commander.tex}
% \input{talent trees/consular.tex} % \input{talent trees/consular.tex}
% \input{talent trees/diplomat.tex}
\input{talent trees/engineer.tex}
% \input{talent trees/explorer.tex} % \input{talent trees/explorer.tex}
% \input{talent trees/guardian.tex} % \input{talent trees/guardian.tex}
% \input{talent trees/hired gun.tex} % \input{talent trees/hired gun.tex}
\input{talent trees/jedi.tex} % \input{talent trees/jedi.tex}
% \input{talent trees/mystic.tex} % \input{talent trees/mystic.tex}
% \input{talent trees/seeker.tex} % \input{talent trees/seeker.tex}
% \input{talent trees/sentinel.tex} % \input{talent trees/sentinel.tex}
% \input{talent trees/smuggler.tex} % \input{talent trees/smuggler.tex}
% \input{talent trees/technician.tex} % \input{talent trees/technician.tex}
% \input{talent trees/warrior.tex} % \input{talent trees/warrior.tex}
\input{talent trees/universal.tex} % \input{talent trees/universal.tex}
\ifthenelse{\equal{\undeffed}{}}{}{ \ifthenelse{\equal{\undeffed}{}}{}{
\newpage% \newpage%