diff --git a/star-wars-icons.sty b/star-wars-icons.sty index 0da3fb8..4c71f0e 100644 --- a/star-wars-icons.sty +++ b/star-wars-icons.sty @@ -48,4 +48,6 @@ \newcommand{\darkforce}{\icon[black]{E908}} \newcommand{\forcepoint}{\icon[black]{E90A}} +\newcommand{\easy}{Easy (\difficulty)} +\newcommand{\average}{Average (\difficulty\difficulty)} \newcommand{\hard}{Hard (\difficulty\difficulty\difficulty)} diff --git a/star-wars-talents.sty b/star-wars-talents.sty index 86f26e6..099435e 100644 --- a/star-wars-talents.sty +++ b/star-wars-talents.sty @@ -47,7 +47,10 @@ \swtalent{Adaptable}{When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove \despair{} from the check or remove \threat{} equal to their ranks in Cool from the check.}{true}{true} },% {against all odds}:{ - \swtalent{Against All Odds}{When incapacitated, perform Against All Odds action; making \hard Resilience check with \force{} equal to Force rating. Heal wounds equal to \success{}. Spend \forcepoint{} to add \success{}.}{true}{true} + \swtalent{Against All Odds}{When incapacitated, perform Against All Odds action; making \hard{} Resilience check with \force{} equal to Force rating. Heal wounds equal to \success{}. Spend \forcepoint{} to add \success{}.}{true}{true} + },% + {all-terrain driver}:{ + \swtalent{All-Terrain Driver}{Do not suffer usual penalties for driving through difficult terrain when using Piloting (Planetary).}{}{} },% {anatomy lessons}:{ \swtalent{Anatomy Lessons}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.}{true}{} @@ -74,13 +77,13 @@ \swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true} },% {backroom deal}:{ - \swtalent{Backroom Deal}{Once per encounter, make a \hard Negotiation check to reveal how previously unknown dealings have a meaningful impact on the current scene.}{true}{} + \swtalent{Backroom Deal}{Once per encounter, make a \hard{} Negotiation check to reveal how previously unknown dealings have a meaningful impact on the current scene.}{true}{} },% {bacta specialist}:{ \swtalent{Bacta Specialist}{Patients regain 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term}{}{} },% {bad motivator}:{ - \swtalent{Bad Motivator}{Once per session, may take a Bad Motivator action: make a \hard Mechanics check to cause one targeted device to spontaneously fail.}{true}{} + \swtalent{Bad Motivator}{Once per session, may take a Bad Motivator action: make a \hard{} Mechanics check to cause one targeted device to spontaneously fail.}{true}{} },% {balance}:{ \swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true} @@ -115,6 +118,9 @@ {body guard - improved}:{ \swtalent{Improved Body Guard}{Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.}{true}{} },% + {bought info}:{ + \swtalent{Bought Info}{Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one \success{}.}{true}{} + },% {brace}:{ \swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{} },% @@ -170,7 +176,7 @@ \swtalent{Confidence}{May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.}{}{} },% {consider our options}:{ - \swtalent{Consider Our Options}{Take the Consider Our Options action: make a \hard Negotiation check. Until the character's next turn, a character who attacks them first suffers 2 strain, plus 1 strain per \success{}\success{} on the character's check.}{true}{} + \swtalent{Consider Our Options}{Take the Consider Our Options action: make a \hard{} Negotiation check. Until the character's next turn, a character who attacks them first suffers 2 strain, plus 1 strain per \success{}\success{} on the character's check.}{true}{} },% {consider our options - improved}:{ \swtalent{Improved Consider Our Options}{Allies within short range may also benefit from Consider Our Options.}{true}{} @@ -179,7 +185,7 @@ \swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{} },% {contraption}:{ - \swtalent{Contraption}{Once per session, take Contraption action; make a \hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.}{true}{} + \swtalent{Contraption}{Once per session, take Contraption action; make a \hard{} Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.}{true}{} },% {convincing demeanor}:{ \swtalent{Convincing Demeanor}{Remove \setback{} per rank of Convincing Demeanor from Deception or Skulduggery checks.}{}{} @@ -205,11 +211,14 @@ {deadly accuracy}:{ \swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{} },% + {debilitating shot}:{ + \swtalent{Debilitating Shot}{Upon a successful attack with a starship or vehicle weapon, may spend \advantage{}\advantage{} to reduce the maximum speed of the target by 1 until the end of the next round.}{true}{} + },% {dedication}:{ \swtalent{Dedication}{Gain +1 to a single characteristic. This cannot bring a characteristic above 6.}{}{} },% {defensive circle}:{ - \swtalent{Defensive Circle}{May take the Defensive Circle action, making a \hard Lightsaber (Intellect) check. The character, plus one ally within short range per \success{} gains X defense until the beginning of next turn. X equals 1, plus 1 per \advantage{}\advantage{}.}{true}{true} + \swtalent{Defensive Circle}{May take the Defensive Circle action, making a \hard{} Lightsaber (Intellect) check. The character, plus one ally within short range per \success{} gains X defense until the beginning of next turn. X equals 1, plus 1 per \advantage{}\advantage{}.}{true}{true} },% {defensive driving}:{ \swtalent{Defensive Driving}{Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving}{}{} @@ -278,7 +287,7 @@ \swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true} },% {familiar suns}:{ - \swtalent{Familiar Suns}{Once per session, may perform a Familiar Suns maneuver; make a \hard Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of plan environment and other useful information}{true}{} + \swtalent{Familiar Suns}{Once per session, may perform a Familiar Suns maneuver; make a \hard{} Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of plan environment and other useful information}{true}{} },% {fearsome}:{ \swtalent{Fearsome}{When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.}{}{} @@ -298,11 +307,14 @@ {fine tuning}:{ \swtalent{Fine Tuning}{When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.}{}{} },% + {fire control}:{ + \swtalent{Fire Control}{Take the Fire Control action; all combat checks made from the current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack.}{true}{} + },% {fire support}:{ \swtalent{Fire Support}{After the character makes a successful combat check using a vehicle weapon, the next ally to make a check adds \boost{} equal to ranks of Fire Support.}{}{} },% {fire when ready}:{ - \swtalent{Fire When Ready}{As an action, make a \hard Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional \success{}\success{}}{true}{} + \swtalent{Fire When Ready}{As an action, make a \hard{} Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional \success{}\success{}}{true}{} },% {first among brothers}:{ \swtalent{First Among Brothers}{When the character makes a check that does not generate any \threat{}, the check gains \advantage{} equal to ranks in First among brothers. The character may only spend these additional \advantage{} to affect allied clones.}{}{} @@ -328,11 +340,17 @@ {forewarning}:{ \swtalent{Forewarning}{Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.}{true}{true} },% + {form on me}:{ + \swtalent{Form on Me}{Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action.}{}{} + },% {frenzied attack}:{ \swtalent{Frenzied Attack}{When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack}{true}{} },% + {full stop}:{ + \swtalent{Full Stop}{When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced.}{true}{} + },% {full throttle}:{ - \swtalent{Full Throttle}{Take a Full Throttle action; make a \hard Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{} + \swtalent{Full Throttle}{Take a Full Throttle action; make a \hard{} Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.}{true}{} },% {full throttle - improved}:{ \swtalent{Improved Full Throttle}{Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to Average (\difficulty\difficulty)}{true}{} @@ -346,6 +364,9 @@ {gearhead}:{ \swtalent{Gearhead}{Remove \setback{} per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.}{}{} },% + {greased palms}:{ + \swtalent{Greased Palmes}{Before making a social check, may spend up to 50 credits per rank in Greased Palms to upgrade the ability of the check once for every 50 credits spent.}{true}{} + },% {grit}:{ \swtalent{Grit}{Gain +1 strain threshold.}{}{} },% @@ -391,6 +412,9 @@ {imbue item}:{ \swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true} },% + {incite rebellion}:{ + \swtalent{Incite Rebellion}{Once per session, may take an Incite Rebellion action; make a \hard{} Coercion check to cause a number of being up to ranks in Coercion to become rebellious until the end of the encounter.}{true}{} + },% {indistinguishable}:{ \swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{} },% @@ -461,7 +485,7 @@ \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} },% {known schematic}:{ - \swtalent{Known Schematic}{Once per session, may perform the Known Schematic maneuver; make a \hard Knowledge (Education) check. Success grants familiarity with a building or ship's design.}{true}{} + \swtalent{Known Schematic}{Once per session, may perform the Known Schematic maneuver; make a \hard{} Knowledge (Education) check. Success grants familiarity with a building or ship's design.}{true}{} },% {lateral thinking}:{ \swtalent{Lateral Thinking}{Once per encounter, spend one Destiny Point to force an enemy to reroll a successful check targeting the character. Does not require a Destiny Point if the enemy is a droid.}{true}{} @@ -488,11 +512,17 @@ \swtalent{Makashi Technique}{When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.}{}{true} },% {master artisan}:{ - \swtalent{Master Artisan}{Once per round, may take the Master Artisan incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of Easy (\difficulty{})}{true}{} + \swtalent{Master Artisan}{Once per round, may take the Master Artisan incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by 1, to a minimum of \easy{}}{true}{} },% {master doctor}:{ \swtalent{Master Doctor}{Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1}{true}{} },% + {master driver}:{ + \swtalent{Master Driver}{Once per round when driving a vehicle, may suffer 2 strain to perform any action as a maneuver.}{true}{} + },% + {master leader}:{ + \swtalent{Master Leader}{Once per round, suffer 2 strain to decrease difficulty of next Leadership check by one, to a minimum of \easy{}.}{true}{} + },% {master merchant}:{ \swtalent{Master Merchant}{When buying or selling goods, or paying off or taking Obligation, may suffer 2 strain to sell for 25\% more, buy for 25\% less, pay off 1 more Obli gation, or take 1 less.}{true}{} },% @@ -503,10 +533,10 @@ \swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{} },% {master slicer}:{ - \swtalent{Master Slicer}{Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of Easy (\difficulty)}{true}{} + \swtalent{Master Slicer}{Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of \easy{}}{true}{} },% {master starhopper}:{ - \swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of Easy (\difficulty).}{true}{} + \swtalent{Master Starhopper}{Once per round, suffer 2 strain to decrease the difficulty of next Astrogation check by 1 to a minimum of \easy{}.}{true}{} },% {mental bond}:{ \swtalent{Mental Bond}{May perform the Mental Bond action. Commit \force{} While committed, may communicate with bonded animal at long range and see and hear through its senses.}{true}{true} @@ -535,6 +565,9 @@ {natural doctor}:{ \swtalent{Natural Doctor}{Once per session may re-roll any 1 Medicine check.}{true}{} },% + {natural driver}:{ + \swtalent{Natural Driver}{Once per session, may reroll any 1 Piloting (Planetary) or Gunnery check.}{true}{} + },% {natural enforcer}:{ \swtalent{Natural Enforcer}{Once per session may re-roll any 1 Coercion or Streetwise check.}{true}{} },% @@ -584,10 +617,10 @@ \swtalent{Nobody's Fool}{May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.}{}{} },% {now you see me}:{ - \swtalent{Now You See Me}{Once per session, take Now You See Me action. Make a \hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character.}{true}{true} + \swtalent{Now You See Me}{Once per session, take Now You See Me action. Make a \hard{} Deception check to make a number of NPCs equal to Cunning within medium range forget about character.}{true}{true} },% {on my order}:{ - \swtalent{On My Order}{As an action, make a \hard Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional \success{}\success{}}{true}{} + \swtalent{On My Order}{As an action, make a \hard{} Leadership check. Choose a number of crew equal to Presence, who downgrade the difficulty of their next Gunnery check once, plus once per additional \success{}\success{}}{true}{} },% {one person's trash}:{ \swtalent{One Person's Trash}{May make a Perception check in order to locate a particular item at no cost in a location with potential salvage. The difficulty of the check is determined by the item's rarity.}{true}{} @@ -599,7 +632,10 @@ \swtalent{Outdoorsman}{Remove \setback{} per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half}{}{} },% {outmaneuver}:{ - \swtalent{Outmaneuver}{As an action, make a \hard Knowledge (Warfare) check. Choose one ship or vehicle per \success{}. Until the end of the character's next turn, the chosen ships must perform one extra maneuver to move.}{true}{} + \swtalent{Outmaneuver}{As an action, make a \hard{} Knowledge (Warfare) check. Choose one ship or vehicle per \success{}. Until the end of the character's next turn, the chosen ships must perform one extra maneuver to move.}{true}{} + },% + {overwhelm defenses}:{ + \swtalent{Overwhelm Defenses}{Upon unsuccessful attack with a starship or vehicle weapon, may spend \advantage{}\advantage{} per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every \advantage{}\advantage{} spent.}{true}{} },% {overwhelm emotions}:{ \swtalent{Overwhelm Emotions}{May add \force{} per Force Rating to Charm, Coerce or Deceit checks. \lightforce{} and \darkforce{} add \success{} to some checks and \failure{}}{}{true} @@ -659,7 +695,7 @@ \swtalent{Ravage}{Once per encounter, the character may suffer 3 strain to add \force{} up to their force rating to a combat check targeting an engaged opponent. The character may spend \forcepoint{} to add \success{} or \advantage{} to the check results. Take 1 conflict at the start of each session.}{true}{true} },% {redundant systems}:{ - \swtalent{Redundant Systems}{Once per session, may take a Redundant Systems action; make an Easy (\difficulty) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device}{true}{} + \swtalent{Redundant Systems}{Once per session, may take a Redundant Systems action; make an \easy{} Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device}{true}{} },% {reflect}:{ \swtalent{Reflect}{When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.}{true}{true} @@ -748,6 +784,9 @@ {sincerest flattery}:{ \swtalent{Sincerest Flatery}{Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add \boost{}\boost{}.}{true}{} },% + {situational awareness}:{ + \swtalent{Situational Awareness}{Allies within short range of the vehicle add \boost{} to their Perception and Vigilance checks. Allies within close range add \boost{}\boost{} instead.}{}{} + },% {sixth sense}:{ \swtalent{Sixth Sense}{Gain + 1 ranged defense.}{}{} },% @@ -761,7 +800,7 @@ \swtalent{Sleight of Mind}{Add \boost{} to all Stealth checks unless the opposition is immune to Force powers.}{}{true} },% {slippery minded}:{ - \swtalent{Slippery Minded}{If under the effects of a Force power, perform the Slippery Minded action; make a \hard Deception check to immediately end effects of power}{true}{true} + \swtalent{Slippery Minded}{If under the effects of a Force power, perform the Slippery Minded action; make a \hard{} Deception check to immediately end effects of power}{true}{true} },% {smooth talker}:{ \swtalent{Smooth Talker}{When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend \triumph{} to gain additional \success{} equal to ranks in Smooth Talker.}{true}{} @@ -784,6 +823,9 @@ {sorry about the mess}:{ \swtalent{Sorry About the Mess}{Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter.}{}{} },% + {sound investments}:{ + \swtalent{Sound Investments}{At the start of each session, gain 100 credits for each rank of Sound Investments.}{}{} + },% {spare clip}:{ \swtalent{Spare Clip}{Cannot run out of ammo due to \despair{}. Items with Limited Ammo quality run out of ammo as normal.}{}{} },% @@ -800,7 +842,7 @@ \swtalent{Stim Application}{Take the Stim Application Action; make an Average (\difficulty\difficulty) Medicine check. If successful. 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain.}{true}{} },% {stim application - improved}:{ - \swtalent{Improved Stim Application}{When performing Stim Application Action, may increase difficulty of check to \hard, and target only suffers 1 strain.}{true}{} + \swtalent{Improved Stim Application}{When performing Stim Application Action, may increase difficulty of check to \hard{}, and target only suffers 1 strain.}{true}{} },% {stim application - supreme}:{ \swtalent{Supreme Stim Application}{When performing the Stim Application Action. spend \triumph{} to increase an additional Characteristic by 1}{}{} @@ -809,7 +851,7 @@ \swtalent{Stimpack Specialization}{Stimpacks heal 1 additional wound per rank of Stimpack Specialization.}{}{} },% {strategic form}:{ - \swtalent{Strategic Form}{May take the Strategic Form action, making a \hard Lightsaber (Intellect) check, rolling \force{} no greater than Force rating. If successful, 1 target within short range may only attack character for 1 round. Spend \forcepoint{} to extend effects for 1 target for 1 round.}{true}{true} + \swtalent{Strategic Form}{May take the Strategic Form action, making a \hard{} Lightsaber (Intellect) check, rolling \force{} no greater than Force rating. If successful, 1 target within short range may only attack character for 1 round. Spend \forcepoint{} to extend effects for 1 target for 1 round.}{true}{true} },% {street smarts}:{ \swtalent{Street Smarts}{Remove \setback{} per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.}{}{} @@ -860,7 +902,7 @@ \swtalent{Temple Training}{Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge (Lore).}{true}{true} },% {terrify}:{ - \swtalent{Terrify}{Take the Terrify action; make a \hard Coercion check, adding \force{} no greater than Force rating. Disorient one target within medium range per \success. Spend \advantage{}\advantage{} to extend duration and spend \forcepoint{} to immobilize affected target. Take 1 conflict at the start of each session.}{true}{true} + \swtalent{Terrify}{Take the Terrify action; make a \hard{} Coercion check, adding \force{} no greater than Force rating. Disorient one target within medium range per \success. Spend \advantage{}\advantage{} to extend duration and spend \forcepoint{} to immobilize affected target. Take 1 conflict at the start of each session.}{true}{true} },% {terrify - improved}:{ \swtalent{Improved Terrify}{Reduce the difficulty of Terrify's check to Average (\difficulty\difficulty) and may spend to stagger an affected target.}{}{true} @@ -921,5 +963,8 @@ },% {will of the force}:{ \swtalent{Will of the Force}{Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point.}{true}{true} + },% + {works like a charm}:{ + \swtalent{Works Like a Charm}{Once per session, make one skill check using Presence rather than the characteristic linked to that skill}{true}{} } } diff --git a/talent trees/ace.tex b/talent trees/ace.tex new file mode 100644 index 0000000..36e827d --- /dev/null +++ b/talent trees/ace.tex @@ -0,0 +1,88 @@ +\setcareer{Ace}{Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space), Ranged (Light)} + +\begin{talenttree}{Driver}{Cool, Gunnery, Mechanics, Piloting (Planetary)}{Age of Rebellion p. 67}{}{} + \talent{full throttle} + \talent{all-terrain driver} + \talent{fine tuning} + \talent{gearhead} + + \talent{grit} + \talent{skilled jockey} + \talent{rapid reaction} + \talent{grit} + + \talent{full throttle - improved} + \talent{tricky target} + \talent{fine tuning} + \talent{toughened} + + \talent{defensive driving} + \talent{skilled jockey} + \talent{natural driver} + \talent{gearhead} + + \talent{full throttle - supreme} + \talent{full stop} + \talent{master driver} + \talent{dedication} + + \talentlines{|..|/||.|/|..|/|..|}{---/..-/--./---} +\end{talenttree} + +\begin{talenttree}{Gunner}{Discipline, Gunnery, Ranged (Heavy), Resilience}{Age of Rebellion p. 68}{}{} + \talent{durable} + \talent{grit} + \talent{overwhelm defenses} + \talent{debilitating shot} + + \talent{toughened} + \talent{brace} + \talent{spare clip} + \talent{true aim} + + \talent{durable} + \talent{enduring} + \talent{jury rigged} + \talent{overwhelm defenses} + + \talent{toughened} + \talent{enduring} + \talent{brace} + \talent{exhaust port} + + \talent{heroic fortitude} + \talent{jury rigged} + \talent{dedication} + \talent{true aim} + + \talentlines{|.||/.|||/|.||/||.|}{--./-../--./---} +\end{talenttree} + +\begin{talenttree}{Pilot}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{Age of Rebellion p. 69}{}{} + \talent{full throttle} + \talent{skilled jockey} + \talent{galaxy mapper} + \talent{let's ride} + + \talent{skilled jockey} + \talent{dead to rights} + \talent{galaxy mapper} + \talent{rapid recovery} + + \talent{full throttle - improved} + \talent{dead to rights - improved} + \talent{grit} + \talent{natural pilot} + + \talent{grit} + \talent{full throttle - supreme} + \talent{tricky target} + \talent{defensive driving} + + \talent{master pilot} + \talent{dedication} + \talent{toughened} + \talent{brilliant evasion} + + \talentlines{||||/||||/|.||/|.||}{-.-/..-/-../---} +\end{talenttree} diff --git a/talent trees/commander.tex b/talent trees/commander.tex new file mode 100644 index 0000000..4b3b3a0 --- /dev/null +++ b/talent trees/commander.tex @@ -0,0 +1,88 @@ +\setcareer{Commander}{Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Vigilance} + +\begin{talenttree}{Commodore}{Astrogation, Computers, Knowledge (Education), Knowledge (Outer Rim)}{Age of Rebellion p. 73}{}{} + \talent{solid repairs} + \talent{command} + \talent{rapid reaction} + \talent{galaxy mapper} + + \talent{known schematic} + \talent{commanding presence} + \talent{grit} + \talent{familiar suns} + + \talent{solid repairs} + \talent{command} + \talent{rapid reaction} + \talent{galaxy mapper} + + \talent{hold together} + \talent{commanding presence} + \talent{grit} + \talent{master starhopper} + + \talent{solid repairs} + \talent{fire control} + \talent{dedication} + \talent{galaxy mapper} + + \talentlines{||||/||||/||||/||||}{.../.../.../---} +\end{talenttree} + +\begin{talenttree}{Squadron Leader}{Gunnery, Mechanics, Piloting (Planetary), Piloting (Space)}{Age of Rebellion p. 74}{}{} + \talent{grit} + \talent{quick strike} + \talent{let's ride} + \talent{defensive driving} + + \talent{field commander} + \talent{confidence} + \talent{quick strike} + \talent{situational awareness} + + \talent{command} + \talent{grit} + \talent{full stop} + \talent{defensive driving} + + \talent{field commander - improved} + \talent{command} + \talent{form on me} + \talent{tricky target} + + \talent{master leader} + \talent{confidence} + \talent{dedication} + \talent{brilliant evasion} + + \talentlines{|..|/|||ยท/||||/.|||}{-.-/.../.--/-..} +\end{talenttree} + +\begin{talenttree}{Tactician}{Brawl, Discipline, Leadership, Ranged (Heavy)}{Age of Rebellion p. 75}{}{} + \talent{outdoorsman} + \talent{commanding presence} + \talent{toughened} + \talent{side step} + + \talent{outdoorsman} + \talent{confidence} + \talent{quick draw} + \talent{swift} + + \talent{natural outdoorsman} + \talent{toughened} + \talent{body guard} + \talent{body guard} + + \talent{confidence} + \talent{commanding presence} + \talent{field commander} + \talent{side step} + + \talent{coordinated assault} + \talent{natural leader} + \talent{field commander - improved} + \talent{dedication} + + \talentlines{||.|/||.|/.|.|/.|||}{..-/.--/--./-..} +\end{talenttree} diff --git a/talent trees/diplomat.tex b/talent trees/diplomat.tex new file mode 100644 index 0000000..3fc4a79 --- /dev/null +++ b/talent trees/diplomat.tex @@ -0,0 +1,88 @@ +\setcareer{Diplomat}{Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Leadership, Negotiation} + +\begin{talenttree}{Ambassador}{Charm, Discipline, Knowledge (Core Worlds), Negotiation}{Age of Rebellion p. 79}{}{} + \talent{indistinguishable} + \talent{kill with kindness} + \talent{nobody's fool} + \talent{confidence} + + \talent{indistinguishable} + \talent{grit} + \talent{grit} + \talent{dodge} + + \talent{kill with kindness} + \talent{inspiring rhetoric} + \talent{steely nerves} + \talent{confidence} + + \talent{inspiring rhetoric - improved} + \talent{intense presence} + \talent{works like a charm} + \talent{dodge} + + \talent{inspiring rhetoric - supreme} + \talent{natural charmer} + \talent{dedication} + \talent{sixth sense} + + \talentlines{.|||/.|||/||.|/||.|}{-../---/.-./.--} +\end{talenttree} + +\begin{talenttree}{Agitator}{Coercion, Deception, Knowledge (Underworld), Streetwise}{Age of Rebellion p. 80}{}{} + \talent{plausible deniability} + \talent{nobody's fool} + \talent{grit} + \talent{intimidating} + + \talent{street smarts} + \talent{street smarts} + \talent{convincing demeanor} + \talent{intimidating} + + \talent{convincing demeanor} + \talent{plausible deniability} + \talent{scathing tirade} + \talent{grit} + + \talent{natural enforcer} + \talent{nobody's fool} + \talent{scathing tirade - improved} + \talent{intimidating} + + \talent{intimidating} + \talent{dedication} + \talent{scathing tirade - supreme} + \talent{incite rebellion} + + \talentlines{.||./||||/.||./||||}{.../---/-.-/...} +\end{talenttree} + +\begin{talenttree}{Agitator}{Computers, Negotiation, Skulduggery, Vigilance}{Age of Rebellion p. 81}{}{} + \talent{know somebody} + \talent{smooth talker} + \talent{wheel and deal} + \talent{grit} + + \talent{smooth talker} + \talent{greased palms} + \talent{master merchant} + \talent{toughened} + + \talent{grit} + \talent{wheel and deal} + \talent{bought info} + \talent{grit} + + \talent{know somebody} + \talent{sound investments} + \talent{sound investments} + \talent{intense focus} + + \talent{dedication} + \talent{natural negotiator} + \talent{superior reflexes} + \talent{toughened} + + \talentlines{|..|/||||/||||/|..|}{.-./.-./--./-.-} +\end{talenttree} diff --git a/talent trees/engineer.tex b/talent trees/engineer.tex new file mode 100644 index 0000000..236f780 --- /dev/null +++ b/talent trees/engineer.tex @@ -0,0 +1,30 @@ +\setcareer{Engineer}{Athletics, Computers, Knowledge (Education), Mechanics, Perception, Piloting (Space), Ranged (Light), Vigilance} + +\begin{talenttree}{Mechanic}{Brawl, Mechanics, Piloting (Space), Skulduggery}{Edge of the Empire p. 89}{}{} + \talent{gearhead} + \talent{toughened} + \talent{fine tuning} + \talent{solid repairs} + + \talent{redundant systems} + \talent{solid repairs} + \talent{gearhead} + \talent{grit} + + \talent{solid repairs} + \talent{enduring} + \talent{bad motivator} + \talent{toughened} + + \talent{contraption} + \talent{solid repairs} + \talent{fine tuning} + \talent{hard headed} + + \talent{natural tinkerer} + \talent{hold together} + \talent{dedication} + \talent{hard headed - improved} + + \talentlines{||||/||||/||||/||||}{---/---/--./...} +\end{talenttree} diff --git a/talent-trees.pdf b/talent-trees.pdf index 71f0a66..b962e63 100644 Binary files a/talent-trees.pdf and b/talent-trees.pdf differ diff --git a/talent-trees.tex b/talent-trees.tex index 20d8df0..760a50e 100644 --- a/talent-trees.tex +++ b/talent-trees.tex @@ -2,21 +2,25 @@ \input{star-wars-formatting.sty} \begin{document} + % \input{talent trees/ace.tex} % \input{talent trees/bounty hunter.tex} % \input{talent trees/clone soldier.tex} % \input{talent trees/colonist.tex} + % \input{talent trees/commander.tex} % \input{talent trees/consular.tex} + % \input{talent trees/diplomat.tex} + \input{talent trees/engineer.tex} % \input{talent trees/explorer.tex} % \input{talent trees/guardian.tex} % \input{talent trees/hired gun.tex} - \input{talent trees/jedi.tex} + % \input{talent trees/jedi.tex} % \input{talent trees/mystic.tex} % \input{talent trees/seeker.tex} % \input{talent trees/sentinel.tex} % \input{talent trees/smuggler.tex} % \input{talent trees/technician.tex} % \input{talent trees/warrior.tex} - \input{talent trees/universal.tex} + % \input{talent trees/universal.tex} \ifthenelse{\equal{\undeffed}{}}{}{ \newpage%