✨
This commit is contained in:
@@ -1758,5 +1758,113 @@
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},%
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{force connection}:{
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\swtalent{Force Connection}{When the character performs a Survival or Knowledge (Xenology) skill check, they may roll \force{} no greater than their Force Rating. The character may spend \forcepoint{} to add \success{} or \advantage{} (character's choice) to the result.}{}{true}{}
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},%
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{studious plotting}:{
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\swtalent{Studious Plotting}{When making a Streetwise or Survival skill check to navigate on a world, the character may use Intellect instead of Cunning.}{}{}{}
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},%
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{holistic navigation}:{
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\swtalent{Holistic Navigation}{When making an Astrogation skill check, the character may spend one Destiny Point to remove \despair{}, or to remove \threat{} equal to their ranks in Perception.}{true}{true}{}
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},%
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{intuitive navigation}:{
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\swtalent{Intuitive Navigation}{When performing an Astrogation or Knowledge (Outer Rim) skill check, the character may roll \force{} no greater than their Force Rating. The character may spend \forcepoint{} to add \success{} or \advantage{} (character's choice) to the result.}{}{true}{}
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},%
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{sense the scene}:{
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\swtalent{Sense the Scene}{Perform the Sense the Scene action; make a \hard{} Perception check and add \force{} no greater than Force Rating. If successful, spend \forcepoint{} to identify the emotional characteristics of one person involved in the crime.}{true}{true}{}
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},%
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{freerunning - improved}:{
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\swtalent{Improved Freerunning}{Suffer 4 strain when making a move maneuver to move to any location within medium range.}{true}{}{}
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},%
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{better luck next time}:{
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\swtalent{Better Luck Next Time}{Take a Better Luck Next Time action; make a \hard{} Cool check to force a competitor to suffer a major misfortune.}{true}{}{}
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},%
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{superhuman reflexes}:{
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\swtalent{Superhuman Reflexes}{Once per session, after generating \despair{} on a Piloting check, cancel the \despair{} and add \success{} equal to ranks in Cool.}{true}{true}{}
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},%
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{saber throw - improved}:{
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\swtalent{Improved Saber Throw}{When performing the Saber Throw action, may increase the range to long range. When attacking a target at long range, spend \forcepoint{}\forcepoint{} to have weapon return to hand.}{}{true}{}
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},%
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{impossible fall}:{
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\swtalent{Impossible Fall}{once per session, perform Impossible Fall incidental when falling; make Force Power check and spned \forcepoint{}\forcepoint{} to decrease fall by one range band and lang somewhere safe. Spend \forcepoint{} to decrease distance by one additional range band.}{true}{true}{}
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},%
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{fear the shadows}:{
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\swtalent{Fear the Shadows}{Perform the Fear the Shadows action; make a \hard{} Deception check to force a single minion group or rival to flee the encounter. Take 1 conflict at the start of each session.}{true}{true}{}
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},%
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{disarming smile}:{
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\swtalent{Disarming Smile}{Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter.}{true}{}{}
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},%
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{just kidding!}:{
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\swtalent{Just Kidding!}{Once per round as an incidental, spend 1 Destiny Point to ignora \despair{} generated on a social check by the character or any ally in short range.}{tre}{}{}
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},%
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{don't shoot}:{
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\swtalent{Don't Shoot}{Once per session as an action, make a \hard{} Charm check. On success, cannot be target of combat checks until the end of the encounter or until making a combat check.}{true}{}{}
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},%
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{up the ante}:{
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\swtalent{Up the Ante}{When gambling, win 10\% more credits per rank of Up the Ante.}{}{}{true}
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},%
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{double or nothing - supreme}:{
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\swtalent{Supreme Double or Nothing}{When performing the Double or Nothing incidental, also double the number of \triumph{} and \despair{}.}{}{}{}
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},%
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{fortune favors the bold}:{
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\swtalent{Fortune Favors the Bold}{Once per session as an incidental, suffer 2 strain to flip one dark side Destiny Point to light side.}{true}{}{}
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},%
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{double or nothing}:{
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\swtalent{Double or Nothing}{Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after cancelling opposing symbols, double the amount of remaining \advantage{}.}{true}{}{}
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},%
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{double or nothing - improved}:{
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\swtalent{Improved Double or Nothing}{When performing the Double or Nothing incidental, after canceling opposing symbols, also double the amount of remaining \success{}.}{}{}{}
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},%
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{quick draw - improved}:{
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\swtalent{Improved Quick Draw}{May use Quick Draw twice per round.}{}{}{}
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},%
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{call 'em}:{
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\swtalent{Call 'em}{Do not add \setback{} to combat checks due to the use of the Aim maneuver.}{}{}{}
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},%
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{spitfire}:{
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\swtalent{Spitfire}{After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon.}{}{}{}
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},%
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{cunning snare}:{
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\swtalent{Cunning Snare}{Once per encounter as an action, may create a trap. Any other character who moves to engaged range of the trap must make an Opposed Vigilance vs. Survival check to avoid harm and ill effects.}{true}{}{}
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},%
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{ambush}:{
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\swtalent{Ambush}{Once per round while benefitting from cover, may make the Ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within short range before the end of the turn.}{true}{}{}
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},%
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{moving target}:{
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\swtalent{Moving Target}{If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target.}{}{}{}
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},%
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{body guard - supreme}:{
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\swtalent{Supreme Body Guard}{Body Guard maneuver may protect a number of engaged characters up to ranks in Resilience.}{}{}{}
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},%
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{seize the initiative}:{
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\swtalent{Seize the Initiative}{Once per session as a maneuver, may make a \hard{} Athletics check. On success, other PCs may take their turns immediately.}{true}{}{}
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},%
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{cyberneticist}:{
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\swtalent{Cyberneticist}{Remove \setback{} per rank of Cyberneticist from checks to build, repair, and install cybernetics implants. Cybernetics cost 50\% less.}{}{}{true}
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},%
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{more machine than man}:{
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\swtalent{More Machine than Man}{Increase cybernetic implant cap by 1 per rank of More Machine than Man.}{}{}{true}
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},%
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{engineered redundancies}:{
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\swtalent{Engineered Redundancies}{Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics checks.}{}{}{}
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},%
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{energy transfer}:{
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\swtalent{Energy Transfer}{May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device to replenish exhausted ammunition ofr an energy weapon.}{true}{}{}
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},%
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{overcharge}:{
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\swtalent{Overcharge}{Once per encounter, may use the Overcharge action; make a \hard{} Mechanics check. Un success, one installed cybernetic provides additional benefits. On \despair{}, overcharged cybernetic shorts out.}{true}{}{}
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},%
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{overcharge - improved}:{
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\swtalent{Improved Overcharge}{May spend \advantage{}\advantage{} or \triumph from Overcharge action to immediately take another action.}{}{}{}
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},%
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{overcharge - supreme}:{
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\swtalent{Supreme Overcharge}{May perform the Overcharge action on any number of installed cybernetics. On \despair{}, one overcharged cybernetic shorts out.}{}{}{}
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},%
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{deft maker}:{
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\swtalent{Deft Maker}{Remove \setback per rank of Deft Maker from checks to repair, modify, construct, or program droids. Reduce the material cost to craft droids by 50\%.}{}{}{true}
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},%
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{resourceful refit}:{
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\swtalent{Resourceful Refit}{May perform the Resourceful Refit action; make an \average{} Mechanics check to scavenge an old attachment to construct a new one, reducing its price by that of the dismantled attachment.}{true}{}{}
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},%
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{custom loadout}:{
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\swtalent{Custom Loadout}{May add 2 additional hard points to Signature Vehicle.}{}{}{}
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}
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}
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@@ -125,7 +125,7 @@
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\talent{galaxy mapper}
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\talent{shortcut - improved}
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\talent{planet mapper}
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\talent{pre-emptive avoidance}
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\talent{preemptive avoidance}
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\talent{shortcut}
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\talent{swift}
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@@ -1,4 +1,3 @@
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\setcareer{Sentinel}{Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth}
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\begin{talenttree}{Artisan}{Astrogation, Computers, Knowledge (Education), Mechanics}{Force and Destiny p. 93}{}{}
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@@ -30,6 +29,93 @@
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\talentlines{||||/||.|/|..|/||||}{---/---/-.-/-.-}
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\end{talenttree}
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\begin{talenttree}{Investigator}{Knowledge (Education), Knowledge (Underworld), Perception, Streetwise}{Endless Vigil p. 25}{}{}
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\talent{street smarts}
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\talent{keen eyed}
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\talent{uncanny senses}
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\talent{grit}
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\talent{talk the talk}
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\talent{grit}
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\talent{street smarts}
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\talent{toughened}
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\talent{toughened}
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\talent{keen eyed}
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\talent{street smarts}
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\talent{reconstruct the scene}
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\talent{sense advantage}
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\talent{unrelenting skeptic}
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\talent{clever solution}
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\talent{sense the scene}
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\talent{valuable facts}
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\talent{dedication}
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\talent{street smarts - improved}
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\talent{force rating}
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\talentlines{|||./.|.|/..|./.|||}{.--/---/---/--.}
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\end{talenttree}
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\begin{talenttree}{Racer}{Cool, Coordination, Piloting (Planetary), Piloting (Space)}{Endless Vigil p. 27}{}{}
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\talent{grit}
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\talent{skilled jockey}
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\talent{conditioned}
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\talent{shortcut}
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\talent{shortcut}
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\talent{full throttle}
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\talent{shortcut}
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\talent{conditioned}
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\talent{skilled jockey}
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\talent{full throttle - improved}
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\talent{freerunning}
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\talent{freerunning - improved}
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\talent{grit}
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\talent{full throttle - supreme}
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\talent{force rating}
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\talent{better luck next time}
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\talent{superhuman reflexes}
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\talent{dedication}
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\talent{shortcut - improved}
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\talent{intuitive evasion}
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\talentlines{.||./.||./.|.|/|.|.}{---/---/---/---}
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\end{talenttree}
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\begin{talenttree}{Sentry}{Coordination, Lightsaber, Stealth, Vigilance}{Endless Vigil p. 29}{}{}
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\talent{toughened}
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\talent{reflect}
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\talent{grit}
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\talent{conditioned}
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\talent{uncanny reactions}
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\talent{grit}
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\talent{reflect}
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\talent{uncanny reactions}
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\talent{sleight of mind}
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\talent{saber throw - improved}
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\talent{saber throw}
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\talent{impossible fall}
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\talent{dodge}
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\talent{fear the shadows}
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\talent{constant vigilance}
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\talent{sleight of mind}
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\talent{force rating}
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\talent{reflect - improved}
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\talent{dodge}
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\talent{dedication}
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\talentlines{||||/|.||/|..|/.||.}{.-./.-./---/---}
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\end{talenttree}
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\begin{talenttree}{Shadow}{Knowledge (Underworld), Skulduggery, Stealth, Streetwise}{Force and Destiny p. 94}{}{}
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\talent{sleight of mind}
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\talent{street smarts}
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@@ -1,5 +1,92 @@
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\setcareer{Smuggler}{Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, Vigilance}
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\begin{talenttree}{Charmer}{Charm, Cool, Leadership, Negotiation}{Fly Casual p. 27}{}{}
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\talent{smooth talker}
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\talent{inspiring rhetoric}
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\talent{kill with kindness}
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\talent{grit}
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\talent{kill with kindness}
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\talent{inspiring rhetoric - improved}
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\talent{congenial}
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\talent{plausible deniability}
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\talent{disarming smile}
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\talent{works like a charm}
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\talent{disarming smile}
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\talent{grit}
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\talent{smooth talker}
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\talent{congenial}
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\talent{just kidding!}
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\talent{intense presence}
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\talent{natural charmer}
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\talent{dedication}
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\talent{don't shoot}
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\talent{resolve}
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\talentlines{||||/|.||/|.||/|.||}{.-./.-./---/---}
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\end{talenttree}
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\begin{talenttree}{Gambler}{Computers, Cool, Deception, Skulduggery}{Fly Casual p. 29}{}{}
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\talent{convincing demeanor}
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\talent{grit}
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\talent{toughened}
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\talent{up the ante}
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\talent{grit}
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\talent{second chances}
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\talent{dedication}
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\talent{double or nothing - supreme}
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\talent{second chances}
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\talent{convincing demeanor}
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\talent{fortune favors the bold}
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\talent{natural rogue}
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\talent{up the ante}
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\talent{up the ante}
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\talent{clever solution}
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\talent{second chances}
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\talent{double or nothing}
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\talent{smooth talker}
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\talent{natural negotiator}
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\talent{double or nothing - improved}
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\talentlines{||../||.|/||||/|..|}{..-/.../.--/---}
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\end{talenttree}
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\begin{talenttree}{Gunslinger}{Coercion, Cool, Knowledge (Outer Rim), Ranged (Light)}{Fly Casual p. 31}{}{}
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\talent{grit}
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\talent{quick strike}
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\talent{rapid reaction}
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\talent{quick draw}
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\talent{lethal blows}
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\talent{grit}
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\talent{quick strike}
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\talent{quick draw - improved}
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\talent{toughened}
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\talent{call 'em}
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\talent{dodge}
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\talent{sorry about the mess}
|
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|
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\talent{confidence}
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\talent{lethal blows}
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\talent{guns blazing}
|
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\talent{rapid reaction}
|
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|
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\talent{dedication}
|
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\talent{spitfire}
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\talent{natural marksman}
|
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\talent{deadly accuracy}
|
||||
|
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\talentlines{||||/||||/||.|/.||.}{.../.--/---/-.-}
|
||||
\end{talenttree}
|
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|
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\begin{talenttree}{Pilot}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{Edge of the Empire p. 83}{}{}
|
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\talent{full throttle}
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\talent{skilled jockey}
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@@ -29,6 +29,93 @@
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\talentlines{||||/||||/||||/||||}{---/---/--./...}
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\end{talenttree}
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\begin{talenttree}{Cyber Tech}{Athletics, Mechanics, Medicine, Vigilance}{Special Modifications p. 29}{}{}
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\talent{cyberneticist}
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\talent{more machine than man}
|
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\talent{engineered redundancies}
|
||||
\talent{toughened}
|
||||
|
||||
\talent{eye for detail}
|
||||
\talent{toughened}
|
||||
\talent{energy transfer}
|
||||
\talent{cyberneticist}
|
||||
|
||||
\talent{overcharge}
|
||||
\talent{more machine than man}
|
||||
\talent{durable}
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||||
\talent{surgeon}
|
||||
|
||||
\talent{overcharge - improved}
|
||||
\talent{utility belt}
|
||||
\talent{more machine than man}
|
||||
\talent{surgeon}
|
||||
|
||||
\talent{more machine than man}
|
||||
\talent{durable}
|
||||
\talent{overcharge - supreme}
|
||||
\talent{dedication}
|
||||
|
||||
\talentlines{||.|/||||/|||./|..|}{.--/---/---/--.}
|
||||
\end{talenttree}
|
||||
|
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\begin{talenttree}{Droid Tech}{Computers, Cool, Mechanics, Leadership}{Special Modifications p. 31}{}{}
|
||||
\talent{machine mender}
|
||||
\talent{hidden storage}
|
||||
\talent{speaks binary}
|
||||
\talent{grit}
|
||||
|
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\talent{deft maker}
|
||||
\talent{eye for detail}
|
||||
\talent{grit}
|
||||
\talent{speaks binary}
|
||||
|
||||
\talent{grit}
|
||||
\talent{speaks binary - supreme}
|
||||
\talent{speaks binary - improved}
|
||||
\talent{hidden storage}
|
||||
|
||||
\talent{redundant systems}
|
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\talent{machine mender}
|
||||
\talent{speaks binary}
|
||||
\talent{deft maker}
|
||||
|
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\talent{eye for detail}
|
||||
\talent{reroute processors}
|
||||
\talent{dedication}
|
||||
\talent{machine mender}
|
||||
|
||||
\talentlines{||||/|.||/|.||/||.|}{-.-/.-./.--/--}
|
||||
\end{talenttree}
|
||||
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\begin{talenttree}{Modder}{Gunnery, Mechanics, Piloting (Space), Streetwise}{Special Modifications p. 33}{}{}
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\talent{tinkerer}
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\talent{resolve}
|
||||
\talent{know somebody}
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\talent{signature vehicle}
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||||
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\talent{gearhead}
|
||||
\talent{tinkerer}
|
||||
\talent{fancy paint job}
|
||||
\talent{larger project}
|
||||
|
||||
\talent{resourceful refit}
|
||||
\talent{resolve}
|
||||
\talent{larger project}
|
||||
\talent{toughened}
|
||||
|
||||
\talent{jury rigged}
|
||||
\talent{hidden storage}
|
||||
\talent{tinkerer}
|
||||
\talent{gearhead}
|
||||
|
||||
\talent{jury rigged}
|
||||
\talent{dedication}
|
||||
\talent{natural tinkerer}
|
||||
\talent{custom loadout}
|
||||
|
||||
\talentlines{}{}
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||||
\end{talenttree}
|
||||
|
||||
\begin{talenttree}{Outlaw Tech}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 90}{}{}
|
||||
\talent{tinkerer}
|
||||
\talent{utinni!}
|
||||
|
||||
@@ -1,4 +1,3 @@
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||||
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||||
\setcareer{Warrior}{Athletics, Brawl, Cool, Melee, Perception, Survival}
|
||||
|
||||
\begin{talenttree}{Aggressor}{Coercion, Knowledge (Underworld), Ranged (Light), Streetwise}{Force and Destiny p. 99}{}{}
|
||||
@@ -30,6 +29,65 @@
|
||||
\talentlines{||||/||||/||||/||||}{--./-.-/-../--.}
|
||||
\end{talenttree}
|
||||
|
||||
\begin{talenttree}{Colossus}{Brawl, Discipline, Melee, Resilience}{Knights of Fate p. 25}{}{}
|
||||
\talent{toughened}
|
||||
\talent{durable}
|
||||
\talent{hard headed}
|
||||
\talent{grit}
|
||||
|
||||
\talent{toughened}
|
||||
\talent{durable}
|
||||
\talent{hard headed}
|
||||
\talent{grit}
|
||||
|
||||
\talent{toughened}
|
||||
\talent{durable}
|
||||
\talent{headbutt}
|
||||
\talent{enduring}
|
||||
|
||||
\talent{toughened}
|
||||
\talent{unstoppable}
|
||||
\talent{hard headed - improved}
|
||||
\talent{indomitable will}
|
||||
|
||||
\talent{toughened - improved}
|
||||
\talent{heroic fortitude}
|
||||
\talent{dedication}
|
||||
\talent{power from paint}
|
||||
|
||||
\talentlines{||||/||||/||||/||||}{.../.../.../---}
|
||||
\end{talenttree}
|
||||
|
||||
\begin{talenttree}{Juyo Berserker}{Coercion, Discipline, Lightsaber, Melee}{Knights of Fate p. 27}{}{}
|
||||
\talent{toughened}
|
||||
\talent{parry}
|
||||
\talent{grit}
|
||||
\talent{intimidating}
|
||||
|
||||
\talent{inner peace}
|
||||
\talent{parry}
|
||||
\talent{vaapad control}
|
||||
\talent{lethal blows}
|
||||
|
||||
\talent{balance}
|
||||
\talent{lethal blows}
|
||||
\talent{quick strike}
|
||||
\talent{embrace your hate}
|
||||
|
||||
\talent{inner peace}
|
||||
\talent{intimidating}
|
||||
\talent{juyo savagery}
|
||||
\talent{quick strike}
|
||||
|
||||
\talent{parry}
|
||||
\talent{embrace your hate}
|
||||
\talent{dedication}
|
||||
\talent{multiple opponents}
|
||||
|
||||
\talentlines{...|/|..|/||||/||.|}{--./.-./.../---}
|
||||
\end{talenttree}
|
||||
|
||||
|
||||
\begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{}{}
|
||||
\talent{parry}
|
||||
\talent{second wind}
|
||||
@@ -59,6 +117,36 @@
|
||||
\talentlines{||||/||||/||||/||..}{--./.--/-.-/---}
|
||||
\end{talenttree}
|
||||
|
||||
\begin{talenttree}{Steel Hand Adept}{Brawl, Coordination, Discipline, Vigilance}{Knights of Fate p. 29}{}{}
|
||||
\talent{grit}
|
||||
\talent{iron body}
|
||||
\talent{iron body}
|
||||
\talent{toughened}
|
||||
|
||||
\talent{martial grace}
|
||||
\talent{acklay's scything strike}
|
||||
\talent{unarmed parry}
|
||||
\talent{precision strike}
|
||||
|
||||
\talent{dodge}
|
||||
\talent{swift}
|
||||
\talent{parry}
|
||||
\talent{precision strike - improved}
|
||||
|
||||
\talent{dodge - improved}
|
||||
\talent{toughened}
|
||||
\talent{grit}
|
||||
\talent{sapith sundering}
|
||||
|
||||
\talent{force rating}
|
||||
\talent{far strike}
|
||||
\talent{dedication}
|
||||
\talent{dodge}
|
||||
|
||||
\talentlines{|..|/||||/||||/.||.}{.../---/.../-.-}
|
||||
\end{talenttree}
|
||||
|
||||
|
||||
\begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{}{}
|
||||
\talent{grit}
|
||||
\talent{skilled jockey}
|
||||
|
||||
BIN
talent-trees.pdf
BIN
talent-trees.pdf
Binary file not shown.
@@ -16,12 +16,12 @@
|
||||
% \input{talent trees/jedi.tex}
|
||||
% \input{talent trees/mystic.tex}
|
||||
% \input{talent trees/seeker.tex}
|
||||
\input{talent trees/sentinel.tex}
|
||||
% \input{talent trees/sentinel.tex}
|
||||
% \input{talent trees/smuggler.tex}
|
||||
% \input{talent trees/soldier.tex}
|
||||
% \input{talent trees/spy.tex}
|
||||
% \input{talent trees/technician.tex}
|
||||
% \input{talent trees/warrior.tex}
|
||||
\input{talent trees/warrior.tex}
|
||||
% \input{talent trees/universal.tex}
|
||||
|
||||
\ifthenelse{\equal{\undeffed}{}}{}{
|
||||
|
||||
Reference in New Issue
Block a user