diff --git a/star-wars-talents.sty b/star-wars-talents.sty index 65b0c68..2939f40 100644 --- a/star-wars-talents.sty +++ b/star-wars-talents.sty @@ -1758,5 +1758,113 @@ },% {force connection}:{ \swtalent{Force Connection}{When the character performs a Survival or Knowledge (Xenology) skill check, they may roll \force{} no greater than their Force Rating. The character may spend \forcepoint{} to add \success{} or \advantage{} (character's choice) to the result.}{}{true}{} + },% + {studious plotting}:{ + \swtalent{Studious Plotting}{When making a Streetwise or Survival skill check to navigate on a world, the character may use Intellect instead of Cunning.}{}{}{} + },% + {holistic navigation}:{ + \swtalent{Holistic Navigation}{When making an Astrogation skill check, the character may spend one Destiny Point to remove \despair{}, or to remove \threat{} equal to their ranks in Perception.}{true}{true}{} + },% + {intuitive navigation}:{ + \swtalent{Intuitive Navigation}{When performing an Astrogation or Knowledge (Outer Rim) skill check, the character may roll \force{} no greater than their Force Rating. The character may spend \forcepoint{} to add \success{} or \advantage{} (character's choice) to the result.}{}{true}{} + },% + {sense the scene}:{ + \swtalent{Sense the Scene}{Perform the Sense the Scene action; make a \hard{} Perception check and add \force{} no greater than Force Rating. If successful, spend \forcepoint{} to identify the emotional characteristics of one person involved in the crime.}{true}{true}{} + },% + {freerunning - improved}:{ + \swtalent{Improved Freerunning}{Suffer 4 strain when making a move maneuver to move to any location within medium range.}{true}{}{} + },% + {better luck next time}:{ + \swtalent{Better Luck Next Time}{Take a Better Luck Next Time action; make a \hard{} Cool check to force a competitor to suffer a major misfortune.}{true}{}{} + },% + {superhuman reflexes}:{ + \swtalent{Superhuman Reflexes}{Once per session, after generating \despair{} on a Piloting check, cancel the \despair{} and add \success{} equal to ranks in Cool.}{true}{true}{} + },% + {saber throw - improved}:{ + \swtalent{Improved Saber Throw}{When performing the Saber Throw action, may increase the range to long range. When attacking a target at long range, spend \forcepoint{}\forcepoint{} to have weapon return to hand.}{}{true}{} + },% + {impossible fall}:{ + \swtalent{Impossible Fall}{once per session, perform Impossible Fall incidental when falling; make Force Power check and spned \forcepoint{}\forcepoint{} to decrease fall by one range band and lang somewhere safe. Spend \forcepoint{} to decrease distance by one additional range band.}{true}{true}{} + },% + {fear the shadows}:{ + \swtalent{Fear the Shadows}{Perform the Fear the Shadows action; make a \hard{} Deception check to force a single minion group or rival to flee the encounter. Take 1 conflict at the start of each session.}{true}{true}{} + },% + {disarming smile}:{ + \swtalent{Disarming Smile}{Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter.}{true}{}{} + },% + {just kidding!}:{ + \swtalent{Just Kidding!}{Once per round as an incidental, spend 1 Destiny Point to ignora \despair{} generated on a social check by the character or any ally in short range.}{tre}{}{} + },% + {don't shoot}:{ + \swtalent{Don't Shoot}{Once per session as an action, make a \hard{} Charm check. On success, cannot be target of combat checks until the end of the encounter or until making a combat check.}{true}{}{} + },% + {up the ante}:{ + \swtalent{Up the Ante}{When gambling, win 10\% more credits per rank of Up the Ante.}{}{}{true} + },% + {double or nothing - supreme}:{ + \swtalent{Supreme Double or Nothing}{When performing the Double or Nothing incidental, also double the number of \triumph{} and \despair{}.}{}{}{} + },% + {fortune favors the bold}:{ + \swtalent{Fortune Favors the Bold}{Once per session as an incidental, suffer 2 strain to flip one dark side Destiny Point to light side.}{true}{}{} + },% + {double or nothing}:{ + \swtalent{Double or Nothing}{Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after cancelling opposing symbols, double the amount of remaining \advantage{}.}{true}{}{} + },% + {double or nothing - improved}:{ + \swtalent{Improved Double or Nothing}{When performing the Double or Nothing incidental, after canceling opposing symbols, also double the amount of remaining \success{}.}{}{}{} + },% + {quick draw - improved}:{ + \swtalent{Improved Quick Draw}{May use Quick Draw twice per round.}{}{}{} + },% + {call 'em}:{ + \swtalent{Call 'em}{Do not add \setback{} to combat checks due to the use of the Aim maneuver.}{}{}{} + },% + {spitfire}:{ + \swtalent{Spitfire}{After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon.}{}{}{} + },% + {cunning snare}:{ + \swtalent{Cunning Snare}{Once per encounter as an action, may create a trap. Any other character who moves to engaged range of the trap must make an Opposed Vigilance vs. Survival check to avoid harm and ill effects.}{true}{}{} + },% + {ambush}:{ + \swtalent{Ambush}{Once per round while benefitting from cover, may make the Ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within short range before the end of the turn.}{true}{}{} + },% + {moving target}:{ + \swtalent{Moving Target}{If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target.}{}{}{} + },% + {body guard - supreme}:{ + \swtalent{Supreme Body Guard}{Body Guard maneuver may protect a number of engaged characters up to ranks in Resilience.}{}{}{} + },% + {seize the initiative}:{ + \swtalent{Seize the Initiative}{Once per session as a maneuver, may make a \hard{} Athletics check. On success, other PCs may take their turns immediately.}{true}{}{} + },% + {cyberneticist}:{ + \swtalent{Cyberneticist}{Remove \setback{} per rank of Cyberneticist from checks to build, repair, and install cybernetics implants. Cybernetics cost 50\% less.}{}{}{true} + },% + {more machine than man}:{ + \swtalent{More Machine than Man}{Increase cybernetic implant cap by 1 per rank of More Machine than Man.}{}{}{true} + },% + {engineered redundancies}:{ + \swtalent{Engineered Redundancies}{Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics checks.}{}{}{} + },% + {energy transfer}:{ + \swtalent{Energy Transfer}{May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device to replenish exhausted ammunition ofr an energy weapon.}{true}{}{} + },% + {overcharge}:{ + \swtalent{Overcharge}{Once per encounter, may use the Overcharge action; make a \hard{} Mechanics check. Un success, one installed cybernetic provides additional benefits. On \despair{}, overcharged cybernetic shorts out.}{true}{}{} + },% + {overcharge - improved}:{ + \swtalent{Improved Overcharge}{May spend \advantage{}\advantage{} or \triumph from Overcharge action to immediately take another action.}{}{}{} + },% + {overcharge - supreme}:{ + \swtalent{Supreme Overcharge}{May perform the Overcharge action on any number of installed cybernetics. On \despair{}, one overcharged cybernetic shorts out.}{}{}{} + },% + {deft maker}:{ + \swtalent{Deft Maker}{Remove \setback per rank of Deft Maker from checks to repair, modify, construct, or program droids. Reduce the material cost to craft droids by 50\%.}{}{}{true} + },% + {resourceful refit}:{ + \swtalent{Resourceful Refit}{May perform the Resourceful Refit action; make an \average{} Mechanics check to scavenge an old attachment to construct a new one, reducing its price by that of the dismantled attachment.}{true}{}{} + },% + {custom loadout}:{ + \swtalent{Custom Loadout}{May add 2 additional hard points to Signature Vehicle.}{}{}{} } } diff --git a/talent trees/seeker.tex b/talent trees/seeker.tex index 4c16cb3..d51777b 100644 --- a/talent trees/seeker.tex +++ b/talent trees/seeker.tex @@ -125,7 +125,7 @@ \talent{galaxy mapper} \talent{shortcut - improved} \talent{planet mapper} - \talent{pre-emptive avoidance} + \talent{preemptive avoidance} \talent{shortcut} \talent{swift} diff --git a/talent trees/sentinel.tex b/talent trees/sentinel.tex index 4114ff5..4653b0b 100644 --- a/talent trees/sentinel.tex +++ b/talent trees/sentinel.tex @@ -1,89 +1,175 @@ +\setcareer{Sentinel}{Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth} - \setcareer{Sentinel}{Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth} +\begin{talenttree}{Artisan}{Astrogation, Computers, Knowledge (Education), Mechanics}{Force and Destiny p. 93}{}{} + \talent{solid repairs} + \talent{fine tuning} + \talent{mental tools} + \talent{technical aptitude} - \begin{talenttree}{Artisan}{Astrogation, Computers, Knowledge (Education), Mechanics}{Force and Destiny p. 93}{}{} - \talent{solid repairs} - \talent{fine tuning} - \talent{mental tools} - \talent{technical aptitude} + \talent{grit} + \talent{solid repairs} + \talent{fine tuning} + \talent{grit} - \talent{grit} - \talent{solid repairs} - \talent{fine tuning} - \talent{grit} + \talent{inventor} + \talent{imbue item} + \talent{natural tinkerer} + \talent{defensive slicing} - \talent{inventor} - \talent{imbue item} - \talent{natural tinkerer} - \talent{defensive slicing} + \talent{solid repairs} + \talent{force rating} + \talent{defensive slicing} + \talent{mental fortress} - \talent{solid repairs} - \talent{force rating} - \talent{defensive slicing} - \talent{mental fortress} + \talent{master artisan} + \talent{intuitive improvements} + \talent{dedication} + \talent{comprehend technology} - \talent{master artisan} - \talent{intuitive improvements} - \talent{dedication} - \talent{comprehend technology} + \talentlines{||||/||.|/|..|/||||}{---/---/-.-/-.-} +\end{talenttree} - \talentlines{||||/||.|/|..|/||||}{---/---/-.-/-.-} - \end{talenttree} +\begin{talenttree}{Investigator}{Knowledge (Education), Knowledge (Underworld), Perception, Streetwise}{Endless Vigil p. 25}{}{} + \talent{street smarts} + \talent{keen eyed} + \talent{uncanny senses} + \talent{grit} - \begin{talenttree}{Shadow}{Knowledge (Underworld), Skulduggery, Stealth, Streetwise}{Force and Destiny p. 94}{}{} - \talent{sleight of mind} - \talent{street smarts} - \talent{codebreaker} - \talent{indistinguishable} + \talent{talk the talk} + \talent{grit} + \talent{street smarts} + \talent{toughened} - \talent{well rounded} - \talent{mental fortress} - \talent{grit} - \talent{indistinguishable} + \talent{toughened} + \talent{keen eyed} + \talent{street smarts} + \talent{reconstruct the scene} - \talent{shroud} - \talent{dodge} - \talent{sleight of mind} - \talent{grit} + \talent{sense advantage} + \talent{unrelenting skeptic} + \talent{clever solution} + \talent{sense the scene} - \talent{slippery minded} - \talent{codebreaker} - \talent{now you see me} - \talent{dodge} + \talent{valuable facts} + \talent{dedication} + \talent{street smarts - improved} + \talent{force rating} - \talent{force rating} - \talent{anatomy lessons} - \talent{master of shadows} - \talent{dedication} + \talentlines{|||./.|.|/..|./.|||}{.--/---/---/--.} +\end{talenttree} - \talentlines{|||./|||./.|||/.||.}{..-/.-./---/-.-} - \end{talenttree} +\begin{talenttree}{Racer}{Cool, Coordination, Piloting (Planetary), Piloting (Space)}{Endless Vigil p. 27}{}{} + \talent{grit} + \talent{skilled jockey} + \talent{conditioned} + \talent{shortcut} - \begin{talenttree}{Shien Expert}{Athletics, Lightsaber, Resilience, Skulduggery}{Force and Destiny p. 95}{}{} - \talent{side step} - \talent{conditioned} - \talent{street smarts} - \talent{reflect} + \talent{shortcut} + \talent{full throttle} + \talent{shortcut} + \talent{conditioned} - \talent{toughened} - \talent{parry} - \talent{shien technique} - \talent{reflect} + \talent{skilled jockey} + \talent{full throttle - improved} + \talent{freerunning} + \talent{freerunning - improved} - \talent{parry} - \talent{counterstrike} - \talent{grit} - \talent{reflect - improved} + \talent{grit} + \talent{full throttle - supreme} + \talent{force rating} + \talent{better luck next time} - \talent{djem so deflection} - \talent{defensive stance} - \talent{saber throw} - \talent{reflect} + \talent{superhuman reflexes} + \talent{dedication} + \talent{shortcut - improved} + \talent{intuitive evasion} - \talent{falling avalanche} - \talent{dedication} - \talent{disruptive strike} - \talent{reflect - supreme} + \talentlines{.||./.||./.|.|/|.|.}{---/---/---/---} +\end{talenttree} - \talentlines{.||./||||/||||/||||}{-.-/-.-/-.-/...} - \end{talenttree} \ No newline at end of file +\begin{talenttree}{Sentry}{Coordination, Lightsaber, Stealth, Vigilance}{Endless Vigil p. 29}{}{} + \talent{toughened} + \talent{reflect} + \talent{grit} + \talent{conditioned} + + \talent{uncanny reactions} + \talent{grit} + \talent{reflect} + \talent{uncanny reactions} + + \talent{sleight of mind} + \talent{saber throw - improved} + \talent{saber throw} + \talent{impossible fall} + + \talent{dodge} + \talent{fear the shadows} + \talent{constant vigilance} + \talent{sleight of mind} + + \talent{force rating} + \talent{reflect - improved} + \talent{dodge} + \talent{dedication} + + \talentlines{||||/|.||/|..|/.||.}{.-./.-./---/---} +\end{talenttree} + +\begin{talenttree}{Shadow}{Knowledge (Underworld), Skulduggery, Stealth, Streetwise}{Force and Destiny p. 94}{}{} + \talent{sleight of mind} + \talent{street smarts} + \talent{codebreaker} + \talent{indistinguishable} + + \talent{well rounded} + \talent{mental fortress} + \talent{grit} + \talent{indistinguishable} + + \talent{shroud} + \talent{dodge} + \talent{sleight of mind} + \talent{grit} + + \talent{slippery minded} + \talent{codebreaker} + \talent{now you see me} + \talent{dodge} + + \talent{force rating} + \talent{anatomy lessons} + \talent{master of shadows} + \talent{dedication} + + \talentlines{|||./|||./.|||/.||.}{..-/.-./---/-.-} +\end{talenttree} + +\begin{talenttree}{Shien Expert}{Athletics, Lightsaber, Resilience, Skulduggery}{Force and Destiny p. 95}{}{} + \talent{side step} + \talent{conditioned} + \talent{street smarts} + \talent{reflect} + + \talent{toughened} + \talent{parry} + \talent{shien technique} + \talent{reflect} + + \talent{parry} + \talent{counterstrike} + \talent{grit} + \talent{reflect - improved} + + \talent{djem so deflection} + \talent{defensive stance} + \talent{saber throw} + \talent{reflect} + + \talent{falling avalanche} + \talent{dedication} + \talent{disruptive strike} + \talent{reflect - supreme} + + \talentlines{.||./||||/||||/||||}{-.-/-.-/-.-/...} +\end{talenttree} \ No newline at end of file diff --git a/talent trees/smuggler.tex b/talent trees/smuggler.tex index bd2459d..bda6b21 100644 --- a/talent trees/smuggler.tex +++ b/talent trees/smuggler.tex @@ -1,5 +1,92 @@ \setcareer{Smuggler}{Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, Vigilance} +\begin{talenttree}{Charmer}{Charm, Cool, Leadership, Negotiation}{Fly Casual p. 27}{}{} + \talent{smooth talker} + \talent{inspiring rhetoric} + \talent{kill with kindness} + \talent{grit} + + \talent{kill with kindness} + \talent{inspiring rhetoric - improved} + \talent{congenial} + \talent{plausible deniability} + + \talent{disarming smile} + \talent{works like a charm} + \talent{disarming smile} + \talent{grit} + + \talent{smooth talker} + \talent{congenial} + \talent{just kidding!} + \talent{intense presence} + + \talent{natural charmer} + \talent{dedication} + \talent{don't shoot} + \talent{resolve} + + \talentlines{||||/|.||/|.||/|.||}{.-./.-./---/---} +\end{talenttree} + +\begin{talenttree}{Gambler}{Computers, Cool, Deception, Skulduggery}{Fly Casual p. 29}{}{} + \talent{convincing demeanor} + \talent{grit} + \talent{toughened} + \talent{up the ante} + + \talent{grit} + \talent{second chances} + \talent{dedication} + \talent{double or nothing - supreme} + + \talent{second chances} + \talent{convincing demeanor} + \talent{fortune favors the bold} + \talent{natural rogue} + + \talent{up the ante} + \talent{up the ante} + \talent{clever solution} + \talent{second chances} + + \talent{double or nothing} + \talent{smooth talker} + \talent{natural negotiator} + \talent{double or nothing - improved} + + \talentlines{||../||.|/||||/|..|}{..-/.../.--/---} +\end{talenttree} + +\begin{talenttree}{Gunslinger}{Coercion, Cool, Knowledge (Outer Rim), Ranged (Light)}{Fly Casual p. 31}{}{} + \talent{grit} + \talent{quick strike} + \talent{rapid reaction} + \talent{quick draw} + + \talent{lethal blows} + \talent{grit} + \talent{quick strike} + \talent{quick draw - improved} + + \talent{toughened} + \talent{call 'em} + \talent{dodge} + \talent{sorry about the mess} + + \talent{confidence} + \talent{lethal blows} + \talent{guns blazing} + \talent{rapid reaction} + + \talent{dedication} + \talent{spitfire} + \talent{natural marksman} + \talent{deadly accuracy} + + \talentlines{||||/||||/||.|/.||.}{.../.--/---/-.-} +\end{talenttree} + \begin{talenttree}{Pilot}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{Edge of the Empire p. 83}{}{} \talent{full throttle} \talent{skilled jockey} diff --git a/talent trees/technician.tex b/talent trees/technician.tex index 15a24dd..a11061e 100644 --- a/talent trees/technician.tex +++ b/talent trees/technician.tex @@ -29,6 +29,93 @@ \talentlines{||||/||||/||||/||||}{---/---/--./...} \end{talenttree} +\begin{talenttree}{Cyber Tech}{Athletics, Mechanics, Medicine, Vigilance}{Special Modifications p. 29}{}{} + \talent{cyberneticist} + \talent{more machine than man} + \talent{engineered redundancies} + \talent{toughened} + + \talent{eye for detail} + \talent{toughened} + \talent{energy transfer} + \talent{cyberneticist} + + \talent{overcharge} + \talent{more machine than man} + \talent{durable} + \talent{surgeon} + + \talent{overcharge - improved} + \talent{utility belt} + \talent{more machine than man} + \talent{surgeon} + + \talent{more machine than man} + \talent{durable} + \talent{overcharge - supreme} + \talent{dedication} + + \talentlines{||.|/||||/|||./|..|}{.--/---/---/--.} +\end{talenttree} + +\begin{talenttree}{Droid Tech}{Computers, Cool, Mechanics, Leadership}{Special Modifications p. 31}{}{} + \talent{machine mender} + \talent{hidden storage} + \talent{speaks binary} + \talent{grit} + + \talent{deft maker} + \talent{eye for detail} + \talent{grit} + \talent{speaks binary} + + \talent{grit} + \talent{speaks binary - supreme} + \talent{speaks binary - improved} + \talent{hidden storage} + + \talent{redundant systems} + \talent{machine mender} + \talent{speaks binary} + \talent{deft maker} + + \talent{eye for detail} + \talent{reroute processors} + \talent{dedication} + \talent{machine mender} + + \talentlines{||||/|.||/|.||/||.|}{-.-/.-./.--/--} +\end{talenttree} + +\begin{talenttree}{Modder}{Gunnery, Mechanics, Piloting (Space), Streetwise}{Special Modifications p. 33}{}{} + \talent{tinkerer} + \talent{resolve} + \talent{know somebody} + \talent{signature vehicle} + + \talent{gearhead} + \talent{tinkerer} + \talent{fancy paint job} + \talent{larger project} + + \talent{resourceful refit} + \talent{resolve} + \talent{larger project} + \talent{toughened} + + \talent{jury rigged} + \talent{hidden storage} + \talent{tinkerer} + \talent{gearhead} + + \talent{jury rigged} + \talent{dedication} + \talent{natural tinkerer} + \talent{custom loadout} + + \talentlines{}{} +\end{talenttree} + \begin{talenttree}{Outlaw Tech}{Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise}{Edge of the Empire p. 90}{}{} \talent{tinkerer} \talent{utinni!} diff --git a/talent trees/warrior.tex b/talent trees/warrior.tex index d709d96..4a1dd99 100644 --- a/talent trees/warrior.tex +++ b/talent trees/warrior.tex @@ -1,89 +1,177 @@ +\setcareer{Warrior}{Athletics, Brawl, Cool, Melee, Perception, Survival} - \setcareer{Warrior}{Athletics, Brawl, Cool, Melee, Perception, Survival} +\begin{talenttree}{Aggressor}{Coercion, Knowledge (Underworld), Ranged (Light), Streetwise}{Force and Destiny p. 99}{}{} + \talent{intimidating} + \talent{plausible deniability} + \talent{grit} + \talent{toughened} - \begin{talenttree}{Aggressor}{Coercion, Knowledge (Underworld), Ranged (Light), Streetwise}{Force and Destiny p. 99}{}{} - \talent{intimidating} - \talent{plausible deniability} - \talent{grit} - \talent{toughened} + \talent{fearsome} + \talent{intimidating} + \talent{prey on the weak} + \talent{sense advantage} - \talent{fearsome} - \talent{intimidating} - \talent{prey on the weak} - \talent{sense advantage} + \talent{fearsome} + \talent{terrify} + \talent{crippling blow} + \talent{toughened} - \talent{fearsome} - \talent{terrify} - \talent{crippling blow} - \talent{toughened} + \talent{grit} + \talent{terrify - improved} + \talent{prey on the weak} + \talent{heroic fortitude} - \talent{grit} - \talent{terrify - improved} - \talent{prey on the weak} - \talent{heroic fortitude} + \talent{force rating} + \talent{fearsome} + \talent{dedication} + \talent{against all odds} - \talent{force rating} - \talent{fearsome} - \talent{dedication} - \talent{against all odds} + \talentlines{||||/||||/||||/||||}{--./-.-/-../--.} +\end{talenttree} - \talentlines{||||/||||/||||/||||}{--./-.-/-../--.} - \end{talenttree} +\begin{talenttree}{Colossus}{Brawl, Discipline, Melee, Resilience}{Knights of Fate p. 25}{}{} + \talent{toughened} + \talent{durable} + \talent{hard headed} + \talent{grit} - \begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{}{} - \talent{parry} - \talent{second wind} - \talent{toughened} - \talent{parry} + \talent{toughened} + \talent{durable} + \talent{hard headed} + \talent{grit} - \talent{second wind} - \talent{conditioned} - \talent{multiple opponents} - \talent{durable} + \talent{toughened} + \talent{durable} + \talent{headbutt} + \talent{enduring} - \talent{quick draw} - \talent{grit} - \talent{parry} - \talent{defensive training} + \talent{toughened} + \talent{unstoppable} + \talent{hard headed - improved} + \talent{indomitable will} - \talent{natural blademaster} - \talent{sarlacc sweep} - \talent{parry - improved} - \talent{sum djem} + \talent{toughened - improved} + \talent{heroic fortitude} + \talent{dedication} + \talent{power from paint} - \talent{center of being} - \talent{durable} - \talent{dedication} - \talent{parry} + \talentlines{||||/||||/||||/||||}{.../.../.../---} +\end{talenttree} - \talentlines{||||/||||/||||/||..}{--./.--/-.-/---} - \end{talenttree} +\begin{talenttree}{Juyo Berserker}{Coercion, Discipline, Lightsaber, Melee}{Knights of Fate p. 27}{}{} + \talent{toughened} + \talent{parry} + \talent{grit} + \talent{intimidating} - \begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{}{} - \talent{grit} - \talent{skilled jockey} - \talent{rapid reaction} - \talent{solid repairs} + \talent{inner peace} + \talent{parry} + \talent{vaapad control} + \talent{lethal blows} - \talent{intuitive evasion} - \talent{confidence} - \talent{solid repairs} - \talent{galaxy mapper} + \talent{balance} + \talent{lethal blows} + \talent{quick strike} + \talent{embrace your hate} - \talent{full throttle} - \talent{rapid reaction} - \talent{exhaust port} - \talent{grit} + \talent{inner peace} + \talent{intimidating} + \talent{juyo savagery} + \talent{quick strike} - \talent{intuitive strike} - \talent{touch of fate} - \talent{grit} - \talent{skilled jockey} + \talent{parry} + \talent{embrace your hate} + \talent{dedication} + \talent{multiple opponents} - \talent{force rating} - \talent{tricky target} - \talent{dedication} - \talent{intuitive evasion} + \talentlines{...|/|..|/||||/||.|}{--./.-./.../---} +\end{talenttree} - \talentlines{.|||/.|||/.|.|/||||}{---/-../---/.--} - \end{talenttree} \ No newline at end of file + +\begin{talenttree}{Shii-Cho Knight}{Athletics, Coordination, Lightsaber, Melee}{Force and Destiny p. 100}{}{} + \talent{parry} + \talent{second wind} + \talent{toughened} + \talent{parry} + + \talent{second wind} + \talent{conditioned} + \talent{multiple opponents} + \talent{durable} + + \talent{quick draw} + \talent{grit} + \talent{parry} + \talent{defensive training} + + \talent{natural blademaster} + \talent{sarlacc sweep} + \talent{parry - improved} + \talent{sum djem} + + \talent{center of being} + \talent{durable} + \talent{dedication} + \talent{parry} + + \talentlines{||||/||||/||||/||..}{--./.--/-.-/---} +\end{talenttree} + +\begin{talenttree}{Steel Hand Adept}{Brawl, Coordination, Discipline, Vigilance}{Knights of Fate p. 29}{}{} + \talent{grit} + \talent{iron body} + \talent{iron body} + \talent{toughened} + + \talent{martial grace} + \talent{acklay's scything strike} + \talent{unarmed parry} + \talent{precision strike} + + \talent{dodge} + \talent{swift} + \talent{parry} + \talent{precision strike - improved} + + \talent{dodge - improved} + \talent{toughened} + \talent{grit} + \talent{sapith sundering} + + \talent{force rating} + \talent{far strike} + \talent{dedication} + \talent{dodge} + + \talentlines{|..|/||||/||||/.||.}{.../---/.../-.-} +\end{talenttree} + + +\begin{talenttree}{Starfighter Ace}{Astrogation, Gunnery, Mechanics, Piloting (Space)}{Force and Destiny p. 101}{}{} + \talent{grit} + \talent{skilled jockey} + \talent{rapid reaction} + \talent{solid repairs} + + \talent{intuitive evasion} + \talent{confidence} + \talent{solid repairs} + \talent{galaxy mapper} + + \talent{full throttle} + \talent{rapid reaction} + \talent{exhaust port} + \talent{grit} + + \talent{intuitive strike} + \talent{touch of fate} + \talent{grit} + \talent{skilled jockey} + + \talent{force rating} + \talent{tricky target} + \talent{dedication} + \talent{intuitive evasion} + + \talentlines{.|||/.|||/.|.|/||||}{---/-../---/.--} +\end{talenttree} diff --git a/talent-trees.pdf b/talent-trees.pdf index cc2e249..ad6f823 100644 Binary files a/talent-trees.pdf and b/talent-trees.pdf differ diff --git a/talent-trees.tex b/talent-trees.tex index 42254fd..9c17a64 100644 --- a/talent-trees.tex +++ b/talent-trees.tex @@ -16,12 +16,12 @@ % \input{talent trees/jedi.tex} % \input{talent trees/mystic.tex} % \input{talent trees/seeker.tex} - \input{talent trees/sentinel.tex} + % \input{talent trees/sentinel.tex} % \input{talent trees/smuggler.tex} % \input{talent trees/soldier.tex} % \input{talent trees/spy.tex} % \input{talent trees/technician.tex} - % \input{talent trees/warrior.tex} + \input{talent trees/warrior.tex} % \input{talent trees/universal.tex} \ifthenelse{\equal{\undeffed}{}}{}{