This commit is contained in:
2023-01-24 23:14:46 +01:00
parent e6a809bddc
commit c8fe2de950
2 changed files with 24 additions and 0 deletions

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@@ -295,12 +295,18 @@
{exceed specifications - supreme}:{
\swtalent{Supreme Exceed Specifications}{If a check benefitting from Exceed Specifications generates \triumph{}, may damage the item to roll additional \proficiency{} and add it to the check results. If the check generates \despair{}, add \challenge{} to the check results.}{true}{}
},%
{exemplar of the republic}:{
\swtalent{Examplar of the Republic}{Add \force{} to mass combat check up to Force rating and spend \forcepoint{} to add \success{} or \advantage{} to the result.}{true}{true}
},%
{exhaust port}:{
\swtalent{Exhaust Port}{Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.}{true}{}
},%
{expert tracker}:{
\swtalent{Expert Tracker}{Remove \setback{} per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.}{}{}
},%
{fall back!}:{
\swtalent{Fall Back!}{While engaged with an opponent, the character may suffer a number of strain up to their Leadership to allow an equal number of allies engaged with that opponent to immediately disengage as an out-of-turn incidental.}{true}{}
},%
{falling avalanche}:{
\swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true}
},%
@@ -454,6 +460,9 @@
{insight}:{
\swtalent{Insight}{Perception and Discipline become career skills.}{}{true}
},%
{inspiring kill}:{
\swtalent{Inspiring Kill}{The character may spend 1 Destiny Point to take the Inspiring Kill maneuver after incapacitating or inflicting a Critical Injury. Roll \force{} no greater than Force rating, and spend \forcepoint{} to heal 2 strain from each ally within medium range. Take 1 conflict at the beginning of each session.}{true}{true}
},%
{inspiring rhetoric}:{
\swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) Leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{}
},%
@@ -520,6 +529,9 @@
{knowledgeable healing}:{
\swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{}
},%
{knowledge is strength}:{
\swtalent{Knowledge is Strength}{Once per session when making a check, the character may increase their Force rating by their ranks in Knowledge (Warfare).}{true}{true}
},%
{known programming}:{
\swtalent{Known Programming}{Once per session, make a \hard{} Vigilance check to upgrade the difficulty of a certain droid model's checks against the character, plus one ally per \success{} after the first, once for the rest of the encounter.}{true}{}
},%
@@ -604,6 +616,9 @@
{natural brawler}:{
\swtalent{Natural Brawler}{Once per session, may reroll any 1 Brawl or Melee check.}{true}{}
},%
{natural champion}:{
\swtalent{Natural Champion}{Once per session, may reroll any 1 Lightsaber or Leadership check.}{true}{}
},%
{natural charmer}:{
\swtalent{Natural Charmer}{Once per session may re-roll any 1 Charm or Deception check.}{true}{}
},%
@@ -721,6 +736,9 @@
{preemptive avoidance}:{
\swtalent{Preemptive Avoidance}{May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental.}{true}{true}
},%
{preemptive intervention}:{
\swtalent{Preemptive Intervention}{Immediately after an opponent moves to engage an ally within short range, the character may spend one Destiny Point to engage that opponent as an out-of-turn incidental.}{true}{true}
},%
{pressure point}:{
\swtalent{Pressure Point}{When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).}{true}{}
},%
@@ -898,6 +916,12 @@
{stalker}:{
\swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{}
},%
{stand firm!}:{
\swtalent{Stand Firm!}{As an action, make a \hard{} Leadership check. Choose one ally per \success{} who increase their wound threshold by the character's Presence until the end of the encounter.}{true}{}
},%
{stand firm! - improved}:{
\swtalent{Improved Stand Firm!}{Stand Firm action also increases affected allies' strain threshold by an amount equal to the character's Presence rating.}{}{}
},%
{steely nerves}:{
\swtalent{Steely nerves}{Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.}{true}{}
},%

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