diff --git a/star-wars-talents.sty b/star-wars-talents.sty index 9fb7b34..a02fb3e 100644 --- a/star-wars-talents.sty +++ b/star-wars-talents.sty @@ -295,12 +295,18 @@ {exceed specifications - supreme}:{ \swtalent{Supreme Exceed Specifications}{If a check benefitting from Exceed Specifications generates \triumph{}, may damage the item to roll additional \proficiency{} and add it to the check results. If the check generates \despair{}, add \challenge{} to the check results.}{true}{} },% + {exemplar of the republic}:{ + \swtalent{Examplar of the Republic}{Add \force{} to mass combat check up to Force rating and spend \forcepoint{} to add \success{} or \advantage{} to the result.}{true}{true} + },% {exhaust port}:{ \swtalent{Exhaust Port}{Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.}{true}{} },% {expert tracker}:{ \swtalent{Expert Tracker}{Remove \setback{} per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.}{}{} },% + {fall back!}:{ + \swtalent{Fall Back!}{While engaged with an opponent, the character may suffer a number of strain up to their Leadership to allow an equal number of allies engaged with that opponent to immediately disengage as an out-of-turn incidental.}{true}{} + },% {falling avalanche}:{ \swtalent{Falling Avalanche}{Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn}{true}{true} },% @@ -454,6 +460,9 @@ {insight}:{ \swtalent{Insight}{Perception and Discipline become career skills.}{}{true} },% + {inspiring kill}:{ + \swtalent{Inspiring Kill}{The character may spend 1 Destiny Point to take the Inspiring Kill maneuver after incapacitating or inflicting a Critical Injury. Roll \force{} no greater than Force rating, and spend \forcepoint{} to heal 2 strain from each ally within medium range. Take 1 conflict at the beginning of each session.}{true}{true} + },% {inspiring rhetoric}:{ \swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) Leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{} },% @@ -520,6 +529,9 @@ {knowledgeable healing}:{ \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} },% + {knowledge is strength}:{ + \swtalent{Knowledge is Strength}{Once per session when making a check, the character may increase their Force rating by their ranks in Knowledge (Warfare).}{true}{true} + },% {known programming}:{ \swtalent{Known Programming}{Once per session, make a \hard{} Vigilance check to upgrade the difficulty of a certain droid model's checks against the character, plus one ally per \success{} after the first, once for the rest of the encounter.}{true}{} },% @@ -604,6 +616,9 @@ {natural brawler}:{ \swtalent{Natural Brawler}{Once per session, may reroll any 1 Brawl or Melee check.}{true}{} },% + {natural champion}:{ + \swtalent{Natural Champion}{Once per session, may reroll any 1 Lightsaber or Leadership check.}{true}{} + },% {natural charmer}:{ \swtalent{Natural Charmer}{Once per session may re-roll any 1 Charm or Deception check.}{true}{} },% @@ -721,6 +736,9 @@ {preemptive avoidance}:{ \swtalent{Preemptive Avoidance}{May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental.}{true}{true} },% + {preemptive intervention}:{ + \swtalent{Preemptive Intervention}{Immediately after an opponent moves to engage an ally within short range, the character may spend one Destiny Point to engage that opponent as an out-of-turn incidental.}{true}{true} + },% {pressure point}:{ \swtalent{Pressure Point}{When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).}{true}{} },% @@ -898,6 +916,12 @@ {stalker}:{ \swtalent{Stalker}{Add \boost{} per rank of stalker to all Stealth and Coordination checks.}{}{} },% + {stand firm!}:{ + \swtalent{Stand Firm!}{As an action, make a \hard{} Leadership check. Choose one ally per \success{} who increase their wound threshold by the character's Presence until the end of the encounter.}{true}{} + },% + {stand firm! - improved}:{ + \swtalent{Improved Stand Firm!}{Stand Firm action also increases affected allies' strain threshold by an amount equal to the character's Presence rating.}{}{} + },% {steely nerves}:{ \swtalent{Steely nerves}{Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.}{true}{} },% diff --git a/talent-trees.pdf b/talent-trees.pdf index db0751b..9e3e329 100644 Binary files a/talent-trees.pdf and b/talent-trees.pdf differ