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This commit is contained in:
@@ -124,6 +124,9 @@
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{basic combat training}:{
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{basic combat training}:{
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\swtalent{Basic Combat Training}{Brawl and Ranged (Light) become career skills.}{}{}{}
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\swtalent{Basic Combat Training}{Brawl and Ranged (Light) become career skills.}{}{}{}
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},%
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},%
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{beast wrangler}:{
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\swtalent{Beast Wrangler}{Add \boost{} per rank of Beast Wrangler to checks to tame or wrangle creatures.}{}{}{true}
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},%
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{beginner's luck}:{
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{beginner's luck}:{
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\swtalent{Beginner's Luck}{Once per session when the character makes a check, may add \success{} equal to the number of light side Destiny Points in the Destiny pool to the results.}{true}{true}{}
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\swtalent{Beginner's Luck}{Once per session when the character makes a check, may add \success{} equal to the number of light side Destiny Points in the Destiny pool to the results.}{true}{true}{}
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},%
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},%
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@@ -1374,5 +1377,65 @@
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},%
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},%
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{works like a charm}:{
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{works like a charm}:{
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\swtalent{Works Like a Charm}{Once per session, make one skill check using Presence rather than the characteristic linked to that skill}{true}{}{}
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\swtalent{Works Like a Charm}{Once per session, make one skill check using Presence rather than the characteristic linked to that skill}{true}{}{}
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},%
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{expert handler}:{
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\swtalent{Expert Handler}{Remove \setback{} per rank of Expert Handler from Survival checks made to ride beasts.}{}{}{true}
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},%
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{spur}:{
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\swtalent{Spur}{Take a Spur action; make a \hard{} Survival check to increase a beast's top speed by 1. The beast suffers 2 strain every round it stays spurred.}{true}{}{}
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},%
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{spur - improved}:{
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\swtalent{Improved Spur}{Suffer 1 strain to attempt spur as a maneuver and decrease its difficulty to \average{}.}{true}{}{}
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},%
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{spur - supreme}:{
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\swtalent{Supreme Spur}{When activating and maintaining Spur, the beast only suffers 1 strain instead of 2.}{}{}{}
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},%
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{soothing tone}:{
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\swtalent{Soothing Tone}{Take a Soothing Tone action; make an \average{} Knowledge (Xenology) check to allow a beast to recover strain equal to \success{}.}{true}{}{}
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},%
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{second chances}:{
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\swtalent{Second Chances}{Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.}{true}{}{true}
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},%
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{koiogran turn}:{
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\swtalent{Koiogran Turn}{When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.}{true}{}{}
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},%
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{corellian sendoff}:{
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\swtalent{Corellian Sendoff}{Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a \hard{} Cool check to cause the targets to suffer a minor collision.}{true}{}{}
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},%
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{corellian sendoff - improved}:{
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\swtalent{Improved Corellian Sendoff}{When performing a Corellian Sendoff, the targets suffer a major collision instead.}{}{}{}
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},%
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{showboat}:{
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\swtalent{Showboat}{When making a check in a starship or vehicle, may suffer 2 strain to gain \triumph{} on success or \despair{} on failure.}{}{}{}
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},%
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{larger project}:{
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\swtalent{Larger Project}{Signature Vehicle can have a silhouette 1 larger per rank of Larger Project.}{}{}{true}
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},%
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{fancy paint job}:{
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\swtalent{Fancy Paint Job}{Upgrade all Charm, Deception and Negotiation checks made in the presence of Signature Vehicle once.}{}{}{}
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},%
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{signature vehicle}:{
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\swtalent{Signature Vehicle}{Choose one starship or vehicle as Signature vehicle. Upgrade all Mechanics checks made on that vehicle once.}{}{}{}
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},%
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{overstocked ammo}:{
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\swtalent{Overstocked Ammo}{Increase the value of the Limited Ammo quality of any weapons mounted on Signature Vehicle by 1 per rank of Overstocked Ammo}{}{}{true}
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},%
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{tuned maneuvering thrusters}:{
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\swtalent{Tuned Maneuvering Thrusters}{Increase the handling of Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters.}{}{}{true}
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},%
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{bolstered armor}:{
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\swtalent{Bolstered Armor}{Increase the armor value of Signature Vahicle by 1 per rank of Bolstered Armor.}{}{}{true}
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},%
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{customized cooling unit}:{
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\swtalent{Customized Cooling Unit}{Increase the system strain threshold of Signature Vehicle by 2 per rank of Customized Cooling Unit.}{}{}{true}
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},%
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{fortified vacuum seal}:{
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\swtalent{Fortified Vacuum Seal}{Increase the hull trauma threshold of Signature Vehicle by 1 per rank of Fortified Vacuum Seal}{}{}{true}
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},%
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{not today}:{
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\swtalent{Not Today}{Once per session, spend a Destiny Point to save Signature Vehicle from destruction.}{true}{}{}
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},%
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{reinforced frame}:{
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\swtalent{Reinforced Frame}{Signature Vehicle gains Massive 1; when making an attack targeting the ship or vehicle, the Critical rating of any weapons used count as 1 higher.}{}{}{}
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}
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}
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}
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}
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@@ -163,7 +163,7 @@
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\talent{toughened}
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\talent{toughened}
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\talent{customized cooling unit}
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\talent{customized cooling unit}
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\talent{gearhed}
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\talent{gearhead}
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\talent{fortified vacuum seal}
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\talent{fortified vacuum seal}
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\talent{dedication}
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\talent{dedication}
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@@ -171,5 +171,5 @@
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\talent{not today}
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\talent{not today}
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\talent{reinforced frame}
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\talent{reinforced frame}
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\talentlines{|.||/|.|/|.||/||||}{.-./.--/.-./...}
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\talentlines{|.||/|.||/|.||/||||}{.-./.--/.-./...}
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\end{talenttree}
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\end{talenttree}
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@@ -58,6 +58,93 @@
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\talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.}
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\talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.}
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\end{talenttree}
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\end{talenttree}
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\begin{talenttree}{Martial Artist}{Athletics, Brawl, Coordination, Discipline}{No Disintegrations p. 29}{}{}
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\talent{iron body}
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\talent{parry}
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\talent{grit}
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\talent{precision strike}
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\talent{parry}
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\talent{toughened}
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\talent{martial grace}
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\talent{grit}
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\talent{unarmed parry}
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\talent{grapple}
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\talent{iron body}
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\talent{precision strike - improved}
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\talent{overbalance}
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\talent{toughened}
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\talent{mind over matter}
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\talent{grit}
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\talent{coordination dodge}
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\talent{dedication}
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\talent{natural brawler}
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\talent{precision strike - supreme}
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\talentlines{|..|/|||./||||/.|.|}{---/---/.-./--.}
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\end{talenttree}
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\begin{talenttree}{Operator}{Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)}{No Disintegrations p. 31}{}{}
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\talent{grit}
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\talent{galaxy mapper}
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\talent{shortcut}
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\talent{ovorwhelm defenses}
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\talent{full throttle}
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\talent{planet mapper}
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\talent{grit}
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\talent{debilitating shot}
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\talent{skilled jockey}
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\talent{all-terrain driver}
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\talent{offensive driving}
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\talent{grit}
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\talent{let's ride}
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\talent{shortcut}
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\talent{grit}
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\talent{overwhelm defenses}
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\talent{dedication}
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\talent{shortcut - improved}
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\talent{skilled jockey}
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\talent{hindering shot}
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\talentlines{|.||/||||/||||/||||}{-.-/.--/---/--.}
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\end{talenttree}
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\begin{talenttree}{Skip Tracer}{Cool, Knowledge (Underworld), Negotiation, Skulduggery}{No Disintegrations p. 33}{}{}
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\talent{bypass security}
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\talent{hard-boiled}
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\talent{good cop}
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\talent{rapid recovery}
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\talent{toughened}
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\talent{expert tracker}
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\talent{street smarts}
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\talent{bought info}
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\talent{hard-boiled}
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\talent{rapid recovery}
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\talent{street smarts - improved}
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\talent{street smarts}
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\talent{bypass security}
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\talent{nobody's fool}
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\talent{good cop}
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\talent{informant}
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\talent{reconstruct the scene}
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\talent{hard-boiled}
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\talent{dedication}
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\talent{soft spot}
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\talentlines{||||/||||/||||/.||.}{---/-.-/.--/---}
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\end{talenttree}
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\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{}{}
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\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{}{}
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\talent{forager}
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\talent{forager}
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\talent{stalker}
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\talent{stalker}
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BIN
talent-trees.pdf
BIN
talent-trees.pdf
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@@ -2,8 +2,8 @@
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\input{star-wars-formatting.sty}
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\input{star-wars-formatting.sty}
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\begin{document}
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\begin{document}
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\input{talent trees/ace.tex}
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% \input{talent trees/ace.tex}
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% \input{talent trees/bounty hunter.tex}
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\input{talent trees/bounty hunter.tex}
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% \input{talent trees/clone soldier.tex}
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% \input{talent trees/clone soldier.tex}
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% \input{talent trees/colonist.tex}
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% \input{talent trees/colonist.tex}
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% \input{talent trees/commander.tex}
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% \input{talent trees/commander.tex}
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