This commit is contained in:
2023-05-24 22:38:35 +02:00
parent 8e9a89a70a
commit a7b63ac7fc
5 changed files with 154 additions and 4 deletions

View File

@@ -124,6 +124,9 @@
{basic combat training}:{
\swtalent{Basic Combat Training}{Brawl and Ranged (Light) become career skills.}{}{}{}
},%
{beast wrangler}:{
\swtalent{Beast Wrangler}{Add \boost{} per rank of Beast Wrangler to checks to tame or wrangle creatures.}{}{}{true}
},%
{beginner's luck}:{
\swtalent{Beginner's Luck}{Once per session when the character makes a check, may add \success{} equal to the number of light side Destiny Points in the Destiny pool to the results.}{true}{true}{}
},%
@@ -1374,5 +1377,65 @@
},%
{works like a charm}:{
\swtalent{Works Like a Charm}{Once per session, make one skill check using Presence rather than the characteristic linked to that skill}{true}{}{}
},%
{expert handler}:{
\swtalent{Expert Handler}{Remove \setback{} per rank of Expert Handler from Survival checks made to ride beasts.}{}{}{true}
},%
{spur}:{
\swtalent{Spur}{Take a Spur action; make a \hard{} Survival check to increase a beast's top speed by 1. The beast suffers 2 strain every round it stays spurred.}{true}{}{}
},%
{spur - improved}:{
\swtalent{Improved Spur}{Suffer 1 strain to attempt spur as a maneuver and decrease its difficulty to \average{}.}{true}{}{}
},%
{spur - supreme}:{
\swtalent{Supreme Spur}{When activating and maintaining Spur, the beast only suffers 1 strain instead of 2.}{}{}{}
},%
{soothing tone}:{
\swtalent{Soothing Tone}{Take a Soothing Tone action; make an \average{} Knowledge (Xenology) check to allow a beast to recover strain equal to \success{}.}{true}{}{}
},%
{second chances}:{
\swtalent{Second Chances}{Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them.}{true}{}{true}
},%
{koiogran turn}:{
\swtalent{Koiogran Turn}{When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects.}{true}{}{}
},%
{corellian sendoff}:{
\swtalent{Corellian Sendoff}{Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a \hard{} Cool check to cause the targets to suffer a minor collision.}{true}{}{}
},%
{corellian sendoff - improved}:{
\swtalent{Improved Corellian Sendoff}{When performing a Corellian Sendoff, the targets suffer a major collision instead.}{}{}{}
},%
{showboat}:{
\swtalent{Showboat}{When making a check in a starship or vehicle, may suffer 2 strain to gain \triumph{} on success or \despair{} on failure.}{}{}{}
},%
{larger project}:{
\swtalent{Larger Project}{Signature Vehicle can have a silhouette 1 larger per rank of Larger Project.}{}{}{true}
},%
{fancy paint job}:{
\swtalent{Fancy Paint Job}{Upgrade all Charm, Deception and Negotiation checks made in the presence of Signature Vehicle once.}{}{}{}
},%
{signature vehicle}:{
\swtalent{Signature Vehicle}{Choose one starship or vehicle as Signature vehicle. Upgrade all Mechanics checks made on that vehicle once.}{}{}{}
},%
{overstocked ammo}:{
\swtalent{Overstocked Ammo}{Increase the value of the Limited Ammo quality of any weapons mounted on Signature Vehicle by 1 per rank of Overstocked Ammo}{}{}{true}
},%
{tuned maneuvering thrusters}:{
\swtalent{Tuned Maneuvering Thrusters}{Increase the handling of Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters.}{}{}{true}
},%
{bolstered armor}:{
\swtalent{Bolstered Armor}{Increase the armor value of Signature Vahicle by 1 per rank of Bolstered Armor.}{}{}{true}
},%
{customized cooling unit}:{
\swtalent{Customized Cooling Unit}{Increase the system strain threshold of Signature Vehicle by 2 per rank of Customized Cooling Unit.}{}{}{true}
},%
{fortified vacuum seal}:{
\swtalent{Fortified Vacuum Seal}{Increase the hull trauma threshold of Signature Vehicle by 1 per rank of Fortified Vacuum Seal}{}{}{true}
},%
{not today}:{
\swtalent{Not Today}{Once per session, spend a Destiny Point to save Signature Vehicle from destruction.}{true}{}{}
},%
{reinforced frame}:{
\swtalent{Reinforced Frame}{Signature Vehicle gains Massive 1; when making an attack targeting the ship or vehicle, the Critical rating of any weapons used count as 1 higher.}{}{}{}
}
}