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\input{cheat sheet/parts/books.tex}
\newpage
\input{cheat sheet/parts/basics.tex}
\newpage
\input{cheat sheet/parts/combat.tex}

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\section{BOOKS}
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\begin{center}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|l|l|}
\hline
\rowcolor{tablecolor3}
\multicolumn{2}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}General Books} \\ \hline
\rowcolor{tablecolor3}
{\color[HTML]{FFFFFF}\tn\selectfont{}Abbreviation} &
{\color[HTML]{FFFFFF}\tn\selectfont{}Book name} \\ \hline
CotR & Collapse of the Republic \\ \hline
DoR & Dawn of Rebellion \\ \hline
GaG & Gadgets and Gear \\ \hline
RotS & Rise of the Separatists \\ \hline
SaS & Starships and Speeders \\ \hline\hline
\rowcolor{tablecolor3}
\multicolumn{2}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}Age of Rebellion} \\ \hline
\rowcolor{tablecolor3}
{\color[HTML]{FFFFFF}\tn\selectfont{}Abbreviation} &
{\color[HTML]{FFFFFF}\tn\selectfont{}Book name} \\ \hline
AoR & Age of Rebellion \\ \hline
CaM & Cyphers and Masks \\ \hline
DA & Desperate Allies \\ \hline
FiB & Forged in Battle \\ \hline
FLT & Friends Like These \\ \hline
FO & Fully Operational \\ \hline
LbE & Lead by Example \\ \hline
OaAI & Onslaught at Arda I \\ \hline
RaGP & Rescue at Glare Peak \\ \hline
SoT & Stay on Target \\ \hline
SoR & Strongholds of Resistance \\ \hline
\end{tabular}
\end{center}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\begin{center}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|l|l|}
\hline
\rowcolor{tablecolor3}
\multicolumn{2}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}Edge of the Empire} \\ \hline
\rowcolor{tablecolor3}
{\color[HTML]{FFFFFF}\tn\selectfont{}Abbreviation} &
{\color[HTML]{FFFFFF}\tn\selectfont{}Book name} \\ \hline
BtR & Beyond the Rim \\ \hline
DC & Dangerous Covenants \\ \hline
EotE & Edge of the Empire \\ \hline
EtU & Enter the Unknown \\ \hline
FH & Far Horizons \\ \hline
FC & Fly Casual \\ \hline
LoNH & Lords of Nal Hutta \\ \hline
MotPQ & Mask of the Pirate Queen \\ \hline
ND & No Disintegrations \\ \hline
SM & Special Modifications \\ \hline
SoF & Suns of Fortune \\ \hline
TJoY & The Jewel of Yavin \\ \hline\hline
\rowcolor{tablecolor3}
\multicolumn{2}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}Force and Destiny} \\ \hline
\rowcolor{tablecolor3}
{\color[HTML]{FFFFFF}\tn\selectfont{}Abbreviation} &
{\color[HTML]{FFFFFF}\tn\selectfont{}Book name} \\ \hline
CotG & Chronicles of the Gatekeeper \\ \hline
DoH & Disciples of Harmony \\ \hline
EV & Endless Vigil \\ \hline
FaD & Force and Destiny \\ \hline
KtP & Keeping the Peace \\ \hline
KoF & Knights of Fate \\ \hline
NoP & Nexus of Power \\ \hline
SP & Savage Spirits \\ \hline
UP & Unlimited Power \\ \hline
\end{tabular}
\end{center}
\end{minipage}
\end{center}

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\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\subsection{STEP 1: SPECIES}
Select a species (list found on \pageref{species}). Note your starting characteristics, wound and strain thresholds, starting experience, and special ability.
Select a species (list found on \pageref{species}). Note your starting characteristics, wound and strain thresholds, starting experience, and special ability. You can read about the species in the book and page specified under the species name.
\vspace{10pt}
\subsection{STEP 2: CAREER AND SPECIALIZATION}
Choose one of the careers on page \pageref{careers}. You gain one rank in four of the career skills given to you by your career. If your chosen career has a star next to it on the list, you only gain a rank in 3 of the career skills, but you also gain a force rating of 1. At this point, you may also spend 30 xp to increase your force rating from 1 to 2.\\
Choose one of the careers on page \pageref{careers}. You can read about the careers and specializations in the book and page specified at the bottom of each talent tree. You gain one rank in four of the career skills given to you by your career. If your chosen career has a star next to it on the list, you only gain a rank in 3 of the career skills, but you also gain a force rating of 1. At this point, you may also spend 30 xp to increase your force rating from 1 to 2.\\
Then choose a specialization, either from your chosen career, or from the list of universal specializations. You gain one level in 2 of the career skills you get from your specialization. If your chosen specialization has a star next to in on the list, you only gain a rank in 1 of the career skills, but you also gain a force rating of 1. \textbf{You do not gain a force rating of 2 if you chose both a career and a specialization that give you a force rating of 1}. \\
@@ -30,15 +30,26 @@
\subsection{STEP 4: MORALITY}
If you have a force rating of at least 1, you have a morality. Roll or chose on the table (FaD. 50). Your starting morality score is 50.
\textbf{Every character, including those without a force rating}, chose one of the following options:
\begin{itemize}[noitemsep]
\item +10 starting experience
\item +2.500 starting credits
\item +5 starting experience and +1.000 starting credits
\item Plus or minus 29 to your morality score (Only relevant for force sensitive characters).
\end{itemize}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\subsection{STEP 5: SPEND EXPERIENCE POINTS}
You gain an additional 150 experience, which you may not use to increase characteristic.
There are several options for you to spend your starting experience:
\vspace{5pt}
\subsubsection{INCREASE CHARACTERISTICS}
You can increase your characteristics, one level at a time. This costs of this is ten times the value it is being raised to. So raising a characteristic from 3 to 4 would cost 40, and raising it from 3 to 5 would cost 40+50=90. You can increase your characteristics no higher than 5. You must leave at least 150 xp to use for other things.
You can increase your characteristics, one level at a time. This costs of this is ten times the value it is being raised to. So raising a characteristic from 3 to 4 would cost 40, and raising it from 3 to 5 would cost 40+50=90. You can increase your characteristics no higher than 5.
\vspace{5pt}
\subsubsection{SKILL TRAINING}

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\section{GEAR}\label{gear}
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\subsection{ENCUMBRANCE}
Your encumbrance threshold is 5+Brawn. If the encumbrance values of everything you are carrying add up to more than your threshold, you add \setback{} to all Agility and Brawn checks. If you exceed your threshold by more than your brawn, you no longer get a free maneuver each turn.
\vspace{10pt}
\subsection{ITEM QUALITIES}
Passive qualities are always in effect and do not require activation. Active qualities require activation, by using a number of \advantage{}. Qualities also often have a rank.
\vspace{10pt}
\subsubsection{ACCURATE (PASSIVE)}
Add \boost{} to attacks with this weapon for each rank.
\vspace{10pt}
\subsubsection{AUTO-FIRE (ACTIVE)}
Can choose to either use or not use before attacking. If using Auto-Fire, add \difficulty{} to the roll. Can spend \advantage{}\advantage{} as many times as you can to hit an additional time.
\vspace{10pt}
\subsubsection{BREACH (PASSIVE)}
Ignore 10 soak per rank.
\vspace{10pt}
\subsubsection{BURN (ACTIVE)}
Target suffers the weapon's damage a number of rounds after being hit equal to rank.
\vspace{10pt}
\subsubsection{BLAST (ACTIVE)}
Activate with \advantage\advantage{}. Everyone engaged with target takes damage equal to rank, plus uncancelled \success{}.
\vspace{10pt}
\subsubsection{CONCUSSIVE (ACTIVE)}
Activate with \advantage\advantage{}. Target is staggered for a number of rounds equal to rank.
\vspace{10pt}
\subsubsection{CORTOSIS (PASSIVE)}
Immune to sunder quality.
\vspace{10pt}
\subsubsection{CUMBERSOME (PASSIVE)}
To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks.
\vspace{10pt}
\subsubsection{DEFENSIVE (PASSIVE)}
Increase melee defense by rank.
\vspace{10pt}
\subsubsection{DEFLECTION (PASSIVE)}
Increase ranged defense by rank.
\vspace{10pt}
\subsubsection{DISORIENT (ACTIVE)}
Activate with \advantage\advantage{}. Target is disoriented for a number of rounds equal to rank.
\vspace{10pt}
\subsubsection{ENSNARE (ACTIVE)}
Activate with \advantage\advantage{}. Target is immobilized for a number of rounds equal to rank.
\vspace{10pt}
\subsubsection{GUIDED (ACTIVE)}
If attack misses, can spend \advantage\advantage\advantage{} to make a new check. Difficulty is \difficulty\difficulty{} (or just \difficulty{} if the target is silhouette 2 or larger), and the ability is rank. If successful, deal damage normally.
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\vspace{10pt}
\subsubsection{KNOCKDOWN (ACTIVE)}
Spend \advantage{} to knock prone.
\vspace{10pt}
\subsubsection{INACCURATE (PASSIVE)}
Add \setback{} to attacks for each rank.
\vspace{10pt}
\subsubsection{INFERIOR (PASSIVE)}
If weapon, add \threat{} to all checks and -1 base damage. If armor, +1 encumbrance and -1 defense. If no defense, -1 soak instead.
\vspace{10pt}
\subsubsection{ION (PASSIVE)}
Deals damage to system strain of vehicle, instead of normal damage.
\vspace{10pt}
\subsubsection{LIMITED AMMO (PASSIVE)}
Can only make a number of attacks equal to rank before having to be reloaded as maneuver.
\vspace{10pt}
\subsubsection{LINKED (ACTIVE)}
Can spend \advantage{}\advantage{} an amount of times up to rank to hit an additional time.
\vspace{10pt}
\subsubsection{PIERCE (PASSIVE)}
Ignores 1 point of soak per rank.
\vspace{10pt}
\subsubsection{PREPARE (PASSIVE)}
Must use a number of maneuvers equal to rank to prepare before firing.
\vspace{10pt}
\subsubsection{SLOW-FIRING (PASSIVE)}
Must wait a number of rounds equal to rank before firing again
\vspace{10pt}
\subsubsection{STUN (ACTIVE)}
Can spend \advantage{}\advantage{} cause strain damage equal to rank.
\vspace{10pt}
\subsubsection{STUN DAMAGE (PASSIVE)}
Deals damage to strain instead of wounds.
\vspace{10pt}
\subsubsection{STUN SETTING (PASSIVE)}
Before firing, can choose to deal damage to strain or wounds.
\vspace{10pt}
\subsubsection{SUNDER (ACTIVE)}
Spend \advantage{} to damage an item wielded by the target one step: Undamaged -> Minor -> Moderate -> Major -> Destroyed. Can be used multiple times on the same attack.
\vspace{10pt}
\subsubsection{SUPERIOR (PASSIVE)}
If weapon, add \advantage{} to all checks and +1 base damage. If armor, -1 encumbrance and +1 soak.
\vspace{10pt}
\subsubsection{VICIOUS (PASSIVE)}
Add 10 times rank to critical roll.
\end{minipage}
\end{center}
\newpage
\newcolumntype{L}[1]{>{\raggedright\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
\begin{center}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.1cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{3.5cm}|L{0.9cm}|}
\hline
\rowcolor{tablecolor3}
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Range} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Book} \\ \hline
\rowcolor{black}
\multicolumn{10}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline
Holdout Blaster & Ranged (light) & 5 & 4 & Short & 1 & 1 & 200 & Stun setting & EotE \\ \hline
Ionization Blaster & Ranged (light) & 10 & 5 & Short & 3 & 3 & 250 & Disorient 5, Stun damage (Droid only) & EotE \\ \hline
Light Blaster Pistol & Ranged (light) & 5 & 4 & Med. & 1 & 2 & 300 & Stun setting & EotE \\ \hline
Blaster Pistol & Ranged (light) & 6 & 3 & Med. & 1 & 3 & 400 & Stun setting & EotE \\ \hline
Heavy Blaster Pistol & Ranged (light) & 7 & 3 & Med. & 2 & 3 & 700 & Stun setting & EotE \\ \hline
Blaster Carbine & Ranged (heavy) & 9 & 3 & Med. & 3 & 4 & 850 & Stun setting & EotE \\ \hline
Blaster Rifle & Ranged (heavy) & 9 & 3 & Long & 4 & 4 & 900 & Stun setting & EotE \\ \hline
Bowcaster & Ranged (heavy) & 10 & 3 & Med. & 5 & 2 & 1.250 & Cumbersome 3, Knockdown & EotE \\ \hline
Heavy Blaster Rifle & Ranged (heavy) & 10 & 3 & Long & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 & EotE \\ \hline
Light Repeating Blaster & Ranged (heavy) & 11 & 3 & Long & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 & EotE \\ \hline
Heavy Repeating Blaster & Gunnery & 15 & 2 & Long & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 & EotE \\ \hline
\end{tabular}
\end{center}

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\input{star-wars-formatting.sty}
\begin{document}
\setcounter{tocdepth}{1}
{\tn\selectfont\tableofcontents}
\newpage
\input{cheat sheet/cheatsheet.tex}
\input{species/species.tex}
\input{gear/gear.tex}
\input{talent trees/talent-trees.tex}
\input{force powers/force-powers.tex}
% \input{talent trees/talent-trees.tex}
% \input{force powers/force-powers.tex}
\end{document}

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\contentsline {section}{\numberline {1}BOOKS}{2}{}%
\contentsline {section}{\numberline {2}BASICS}{3}{}%
\contentsline {subsection}{\numberline {2.1}SYMBOL KEY}{3}{}%
\contentsline {subsection}{\numberline {2.2}DIFFICULTY (EotE. 17)}{3}{}%
\contentsline {subsection}{\numberline {2.3}UPGRADING/DOWNGRADING DICE (EotE. 21)}{3}{}%
\contentsline {subsection}{\numberline {2.4}DESTINY POINTS (EotE. 28)}{3}{}%
\contentsline {subsection}{\numberline {2.5}DICE POOL (EotE. 18)}{3}{}%
\contentsline {subsection}{\numberline {2.6}INTERPRETING THE RESULT (EotE. 23)}{3}{}%
\contentsline {subsection}{\numberline {2.7}RANGE BANDS (EotE. 208)}{3}{}%
\contentsline {section}{\numberline {3}COMBAT}{4}{}%
\contentsline {subsection}{\numberline {3.1}INITIATIVE (EotE. 199)}{4}{}%
\contentsline {subsection}{\numberline {3.2}MANEUVERS (EotE. 200)}{4}{}%
\contentsline {subsection}{\numberline {3.3}Actions (EotE. 203)}{4}{}%
\contentsline {subsection}{\numberline {3.4}Wounds and strain (EotE. 215)}{4}{}%
\contentsline {subsection}{\numberline {3.5}Critical Injuries (EotE. 216)}{4}{}%
\contentsline {subsection}{\numberline {3.6}Attack Difficulties (EotE. 205)}{4}{}%
\contentsline {subsection}{\numberline {3.7}Spending Advantage and Triumphs (GCB. 104)}{4}{}%
\contentsline {section}{\numberline {4}CHARACTER CREATION}{5}{}%
\contentsline {subsection}{\numberline {4.1}STEP 1: SPECIES}{5}{}%
\contentsline {subsection}{\numberline {4.2}STEP 2: CAREER AND SPECIALIZATION}{5}{}%
\contentsline {subsection}{\numberline {4.3}STEP 3: OBLIGATION}{5}{}%
\contentsline {subsection}{\numberline {4.4}STEP 4: MORALITY}{5}{}%
\contentsline {subsection}{\numberline {4.5}STEP 5: SPEND EXPERIENCE POINTS}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.1}INCREASE CHARACTERISTICS}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.2}SKILL TRAINING}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.3}PURCHASE TALENTS}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.4}PURCHASE SPECIALIZATION}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.5}PURCHASE FORCE POWERS}{5}{}%
\contentsline {subsection}{\numberline {4.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{5}{}%
\contentsline {subsection}{\numberline {4.7}STEP 7: BUY GEAR}{5}{}%
\contentsline {section}{\numberline {5}SPECIES}{6}{}%
\contentsline {subsection}{\numberline {5.1}BOTHAN}{6}{}%
\contentsline {subsection}{\numberline {5.2}CEREAN}{6}{}%
\contentsline {subsection}{\numberline {5.3}CLONE}{6}{}%
\contentsline {subsection}{\numberline {5.4}DATHOMIRIAN}{6}{}%
\contentsline {subsection}{\numberline {5.5}DRABATAN}{7}{}%
\contentsline {subsection}{\numberline {5.6}DROID}{7}{}%
\contentsline {subsection}{\numberline {5.7}DUROS}{7}{}%
\contentsline {subsection}{\numberline {5.8}GAND}{7}{}%
\contentsline {subsection}{\numberline {5.9}GEONOSIAN}{8}{}%
\contentsline {subsection}{\numberline {5.10}GIGORAN}{8}{}%
\contentsline {subsection}{\numberline {5.11}GRAN}{8}{}%
\contentsline {subsection}{\numberline {5.12}HARCH}{8}{}%
\contentsline {subsection}{\numberline {5.13}HUMAN}{9}{}%
\contentsline {subsection}{\numberline {5.14}IAKARU}{9}{}%
\contentsline {subsection}{\numberline {5.15}ITHORIAN}{9}{}%
\contentsline {subsection}{\numberline {5.16}KAMINOAN}{9}{}%
\contentsline {subsection}{\numberline {5.17}KARKARODON}{10}{}%
\contentsline {subsection}{\numberline {5.18}KEL DOR}{10}{}%
\contentsline {subsection}{\numberline {5.19}MIRIALAN}{10}{}%
\contentsline {subsection}{\numberline {5.20}MON CALAMARI}{10}{}%
\contentsline {subsection}{\numberline {5.21}NAUTOLAN}{11}{}%
\contentsline {subsection}{\numberline {5.22}RODIAN}{11}{}%
\contentsline {subsection}{\numberline {5.23}SULLUSTAN}{11}{}%
\contentsline {subsection}{\numberline {5.24}TOGNATH}{11}{}%
\contentsline {subsection}{\numberline {5.25}TOGRUTA}{12}{}%
\contentsline {subsection}{\numberline {5.26}TRANDOSHAN}{12}{}%
\contentsline {subsection}{\numberline {5.27}TWI'LEK}{12}{}%
\contentsline {subsection}{\numberline {5.28}UMBARAN}{12}{}%
\contentsline {subsection}{\numberline {5.29}WOOKIE}{13}{}%
\contentsline {subsection}{\numberline {5.30}ZABRAK}{13}{}%
\contentsline {section}{\numberline {6}GEAR}{14}{}%
\contentsline {subsection}{\numberline {6.1}ENCUMBRANCE}{14}{}%
\contentsline {subsection}{\numberline {6.2}ITEM QUALITIES}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.1}ACCURATE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.2}AUTO-FIRE (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.3}BREACH (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.4}BURN (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.5}BLAST (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.6}CONCUSSIVE (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.7}CORTOSIS (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.8}CUMBERSOME (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.9}DEFENSIVE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.10}DEFLECTION (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.11}DISORIENT (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.12}ENSNARE (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.13}GUIDED (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.14}KNOCKDOWN (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.15}INACCURATE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.16}INFERIOR (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.17}ION (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.18}LIMITED AMMO (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.19}LINKED (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.20}PIERCE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.21}PREPARE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.22}SLOW-FIRING (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.23}STUN (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.24}STUN DAMAGE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.25}STUN SETTING (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.26}SUNDER (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.27}SUPERIOR (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.28}VICIOUS (PASSIVE)}{14}{}%

View File

@@ -7,8 +7,8 @@
\vspace{-15pt}
\begin{itemize}[itemsep=-1pt]
\item \textbf{Wound Threshold:} #4
\item \textbf{Strain Threshold:} #5
\item \textbf{Wound Threshold:} #4 + Brawn
\item \textbf{Strain Threshold:} #5 + Willpower
\item \textbf{Starting Experience:} #6 XP
\item \textbf{Special Ability:} #7
\end{itemize}
@@ -16,74 +16,36 @@
\vspace{5pt}
}
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\species{BOTHAN}{EotE. 43}{1,2,2,3,2,2}{10 + Brawn}{11 + Willpower}{250}{One rank in Streetwise. One rank of the Convincing Demeanor talent.}
\species{DROID}{EotE. 45}{1,1,1,1,1,1}{10 + Brawn}{10 + Willpower}{325}{Do not eat or sleep. Unaffected by poison. Cybernetic implant cap of 6. One rank in 3 additional career skills, after those have been recieved. Cannot be healed normally. Cannot be force sensitive.}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\species{GAND}{EotE. 47}{2,2,2,2,3,1}{10 + Brawn}{10 + Willpower}{250}{One rank in discipline. Either immune to suffication or starts with +10 XP.}
\species{HUMAN}{EotE. 48}{2,2,2,2,2,2}{10 + Brawn}{10 + Willpower}{260}{One rank in 2 non-career skills.}
\end{minipage}
\species{BOTHAN}{EotE. 43}{1,2,2,3,2,2}{10}{11}{100}{One rank in Streetwise. One rank of the Convincing Demeanor talent.}
\species{CEREAN}{FaD. 55}{2,1,3,2,2,2}{10}{13}{90}{One rank in vigilance. All knowledge skills are career skills.}
\species{CLONE}{CotR. 11}{2,2,2,2,2,2}{11}{11}{100}{One rank in knowledge (warfare) and resilience. One rank in the physical training talent.}
\species{DATHOMIRIAN}{CotR. 12}{2,2,2,2,2,2}{10}{11}{100}{One rank in coercion and survival. One rank in the outdoorsman talent.}
\species{DRABATAN}{DoR. 92}{2,2,2,1,2,3}{10}{10}{100}{One rank in charm or leadership. On leadership or coercion checks, may spend \advantage\advantage{} to affect one additional target.}
\species{DROID}{EotE. 45}{1,1,1,1,1,1}{10}{10}{175}{Do not eat or sleep. Unaffected by poison. Cybernetic implant cap of 6. One rank in 3 additional career skills, after those have been recieved. Cannot be healed normally. Cannot be force sensitive.}
\species{DUROS}{AoR. 55}{1,2,3,2,2,2}{11}{10}{100}{One rank in piloting (space). \advantage{} to all astrogation checks.}
\species{GAND}{EotE. 47}{2,2,2,2,3,1}{10}{10}{100}{One rank in discipline. Either immune to suffication or starts with +10 XP.}
\species{GEONOSIAN}{RotS. 12}{2,2,2,1,1,1}{9}{9}{140}{One rank in any skill. When assisting, add \boost{} and heal 1 strain. Can fly.}
\species{GIGORAN}{DoR. 93}{3,2,1,2,2,2}{12}{10}{100}{One rank in brawl. Remove \setback{} due to cold. Upgrade difficulty of mechanics checks involving advanced technology.}
\species{GRAN}{AoR. 56}{2,2,2,1,2,3}{10}{9}{100}{One rank in charm or negotiation. When making ranged combat or perception checks, remove up to \setback\setback{} imposed due to concealment.}
\species{HARCH}{CotR. 14}{2,2,2,3,2,1}{11}{11}{75}{One rank in perception. One extra maneuver per turn (still limit of 2 total). Brawl checks have stun 3 quality.}
\species{HUMAN}{EotE. 48}{2,2,2,2,2,2}{10}{10}{110}{One rank in 2 non-career skills.}
\species{IAKARU}{DoR. 94}{2,3,2,2,1,2}{9}{10}{100}{One rank in piloting (space). No penalties from being in a jungle. Add \boost{} to checks relating to climbing, swimming, and balancing.}
\species{ITHORIAN}{AoR. 58}{2,1,2,2,3,2}{9}{12}{90}{One rank in survival. Ithorian bellow blast attack.}
\species{KAMINOAN}{RotS. 14}{1,2,3,2,2,2}{9}{10}{100}{One rank in medicine. One rank in researcher talent. \setback{} to all charm checks. Others add \setback{} to all social checks against you.}
\species{KARKARODON}{CotR. 15}{3,2,1,2,2,2}{12}{10}{75}{One rank in athletics. Can breathe underwater. Brawl checks +1 damage and crit rating 3.}
\species{KEL DOR}{FaD. 57}{1,2,2,2,3,2}{10}{10}{100}{One rank in knowledge (education). Remove up to \setback\setback{} imposed due to darkness.}
\species{MIRIALAN}{FaD. 58}{2,3,2,1,2,2}{11}{10}{100}{One rank in discipline and one rank in cool.}
\species{MON CALAMARI}{AoR. 59}{2,2,3,1,2,2}{10}{10}{100}{One rank in knowledge (education). Breathe underwater.}
\species{NAUTOLAN}{FaD. 59}{3,2,2,2,1,2}{11}{9}{100}{One rank in Athletics. Can breathe underwater.}
\species{RODIAN}{EotE. 49}{2,3,2,2,1,2}{10}{10}{100}{One rank in survival. One rank in the Expert Tracker talent.}
\species{SULLUSTAN}{AoR. 60}{2,3,2,1,2,2}{10}{10}{100}{One rank in astrogation. One rank in the skilled jockey talent.}
\species{TOGNATH}{96}{2,2,2,2,3,1}{9}{9}{95}{One rank in coordination and perception. Minus one limit of cybernetics. Add \setback{}\setback{} on coercion checks against other Tognaths.}
\species{TOGRUTA}{FaD. 60}{1,2,2,3,2,2}{10}{10}{100}{One rank in perception. Grant \boost\boost{} instead of \boost{} with assist.}
\species{TRANDOSHAN}{EotE. 50}{3,1,2,2,2,2}{12}{9}{90}{One rank in perception. When recovering wounds from natural rest, recover one additional wound. +1 damage with unarmed brawl checks, and critical rating 3.}
\species{TWI'LEK}{EotE. 51}{1,2,2,2,2,3}{10}{11}{100}{One rank in charm or deception. When making skill checks, remove \setback{} imposed due to hot environment.}
\species{UMBARAN}{RotS. 15}{2,2,2,2,2,2}{10}{10}{100}{One rank in deception. Add \boost{} to all charm, deception, and negotiation checks. Remove up to \setback\setback{} imposed due to darkness. Add \setback{} to all rolls while in bright light.}
\species{WOOKIE}{EotE. 52}{3,2,2,2,1,2}{14}{8}{90}{One rank in brawl. +1 damage to brawl and melee when injured. +2 when critically injured.}
\species{ZABRAK}{FaD. 62}{2,2,2,2,3,1}{10}{10}{100}{One rank in survival. Automatic \advantage{} on all coercion checks.}
\includegraphics[width=0.8\textwidth]{images/species1.png}
\end{center}
\newpage
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\species{RODIAN}{EotE. 49}{2,3,2,2,1,2}{10 + Brawn}{10 + Willpower}{250}{One rank in survival. One rank in the Expert Tracker talent.}
\species{TRANDOSHAN}{EotE. 50}{3,1,2,2,2,2}{12 + Brawn}{9 + Willpower}{240}{One rank in perception. When recovering wounds from natural rest, recover one additional wound. +1 damage with unarmed brawl checks, and critical rating 3.}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\species{TWI'LEK}{EotE. 51}{1,2,2,2,2,3}{10 + Brawn}{11 + Willpower}{250}{One rank in charm or deception. When making skill checks, remove \setback{} imposed due to hot environment.}
\species{WOOKIE}{EotE. 52}{3,2,2,2,1,2}{14 + Brawn}{8 + Willpower}{240}{One rank in brawl. +1 damage to brawl and melee when injured. +2 when critically injured.}
\end{minipage}
\includegraphics[width=0.8\textwidth]{images/species2.png}
\end{center}
\newpage
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\species{CEREAN}{FaD. 55}{2,1,3,2,2,2}{10 + Brawn}{13 + Willpower}{240}{One rank in vigilance. All knowledge skills are career skills.}
\species{KEL DOR}{FaD. 57}{1,2,2,2,3,2}{10 + Brawn}{10 + Willpower}{250}{One rank in knowledge (education). Remove up to \setback\setback{} imposed due to darkness.}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\species{Mirialan}{FaD. 58}{2,3,2,1,2,2}{11 + Brawn}{10 + Willpower}{250}{One rank in discipline and one rank in cool.}
\species{Nautolan}{FaD. 59}{3,2,2,2,1,2}{11 + Brawn}{9 + Willpower}{250}{One rank in Athletics. Can breathe underwater.}
\end{minipage}
\includegraphics[width=0.20\textwidth]{images/species3.png}
\includegraphics[width=0.35\textwidth]{images/species4.png}
\includegraphics[width=0.23\textwidth]{images/species5.png}
\end{center}
\newpage
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\species{TOGRUTA}{FaD. 60}{1,2,2,3,2,2}{10 + Brawn}{10 + Willpower}{250}{One rank in perception. Grant \boost\boost{} instead of \boost{} with assist.}
\species{ZABRAK}{FaD. 62}{2,2,2,2,3,1}{10 + Brawn}{10 + Willpower}{250}{One rank in survival. Automatic \advantage{} on all coercion checks.}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\species{DUROS}{AoR. 55}{1,2,3,2,2,2}{11 + Brawn}{10 + Willpower}{250}{One rank in piloting (space). \advantage{} to all astrogation checks.}
\species{GRAN}{AoR. 56}{2,2,2,1,2,3}{10 + Brawn}{9 + Willpower}{250}{One rank in charm or negotiation. When making ranged combat or perception checks, remove up to \setback\setback{} imposed due to concealment.}
\end{minipage}
\includegraphics[width=0.20\textwidth]{images/species6.png}
\includegraphics[width=0.16\textwidth]{images/species7.png}
\includegraphics[width=0.43\textwidth]{images/species8.png}
\end{center}
\newpage
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\species{ITHORIAN}{AoR. 58}{2,1,2,2,3,2}{9 + Brawn}{12 + Willpower}{240}{One rank in survival. Ithorian bellow blast attack.}
\species{MON CALAMARI}{AoR. 59}{2,2,3,1,2,2}{10 + Brawn}{10 + Willpower}{250}{One rank in knowledge (education). Breathe underwater.}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\species{SULLUSTAN}{AoR. 60}{2,3,2,1,2,2}{10 + Brawn}{10 + Willpower}{250}{One rank in astrogation. One rank in the skilled jockey talent.}
\end{minipage}
\includegraphics[width=0.60\textwidth]{images/species9.png}
\end{center}

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@@ -22,7 +22,10 @@
\input{star-wars-icons.sty}
\input{star-wars-talents.sty}
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