This commit is contained in:
2023-01-25 15:08:49 +01:00
parent c8fe2de950
commit 6c85a6104f
5 changed files with 197 additions and 51 deletions

View File

@@ -112,6 +112,9 @@
{black market contacts}:{
\swtalent{Black Market Contacts}{When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction}{true}{}
},%
{blather}:{
\swtalent{Blather}{Take the Blather action, making a \hard{} Charm or Deception check. If successful, one adversary per \success{} is Disoriented for rounds equal to the character's Presence. The character may spend \triumph{} from the check to Stagger one affected target.}{true}{}
},%
{blooded}:{
\swtalent{Blooded}{Add \boost{} per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.}{}{}
},%
@@ -124,6 +127,9 @@
{bought info}:{
\swtalent{Bought Info}{Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one \success{}.}{true}{}
},%
{bound together}:{
\swtalent{Bound Together}{Perform the Bound Together maneuver. Until the character's next turn, when the character or an ally within short range suffers strain, they reduce the amount by the current number of light side Destiny Points.}{true}{true}
},%
{brace}:{
\swtalent{Brace}{Perform the Brace maneuver to remove \setback{} per rank of Brace from next Action. This may only remove \setback{} added by environmental circumstances}{true}{}
},%
@@ -154,6 +160,9 @@
{center of being - improved}:{
\swtalent{Improved Center of Being}{Suffer 1 strain to perform Center of Being maneuver as an incidental.}{}{true}
},%
{center of being - supreme}:{
\swtalent{Supreme Center of Being}{When the character performs the Center of Being maneuver, the effects apply to ranged attacks as well.}{}{true}
},%
{circle of shelter}:{
\swtalent{Circle of Shelter}{When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.}{}{true}
},%
@@ -190,6 +199,12 @@
{confidence}:{
\swtalent{Confidence}{May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.}{}{}
},%
{confidence - improved}:{
\swtalent{Improved Confidence}{May spend \triumph{} on fear checks to give allies in short range additional \success{} on the same fear check.}{}{}
},%
{congenial}:{
\swtalent{Congenial}{May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.}{true}{}
},%
{consider our options}:{
\swtalent{Consider Our Options}{Take the Consider Our Options action: make a \hard{} Negotiation check. Until the character's next turn, a character who attacks them first suffers 2 strain, plus 1 strain per \success{}\success{} on the character's check.}{true}{}
},%
@@ -211,6 +226,9 @@
{counterstrike}:{
\swtalent{Counterstrike}{When an attack misses the character and generates \despair{} or \threat{}\threat{} may upgrade next Lightsaber (Cunning) check against attacker during enounter once.}{}{true}
},%
{coven}:{
\swtalent{Coven}{May take the Coven maneuver. On the character's next Force power check, they may reroll one \force{} for each ally with Coven within short range.}{true}{true}
},%
{creative killer}:{
\swtalent{Creative Killer}{Reduce the crit rating of improvised weapons by 2 (to a minimum of 1).}{}{}
},%
@@ -226,6 +244,9 @@
{deadly accuracy}:{
\swtalent{Deadly Accuracy}{When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill}{}{}
},%
{death from above}:{
\swtalent{Death From Above}{Once per encounter, inflict 1 system strain on jetpack and make a \hard{} Piloting check. For each \success, one adversary in short range is knocked prone. May spend \triumph{} to stagger one affected target.}{true}{}
},%
{debilitating shot}:{
\swtalent{Debilitating Shot}{Upon a successful attack with a starship or vehicle weapon, may spend \advantage{}\advantage{} to reduce the maximum speed of the target by 1 until the end of the next round.}{true}{}
},%
@@ -250,6 +271,9 @@
{defensive training}:{
\swtalent{Defensive Training}{When wielding a Light saber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training}{}{}
},%
{diplomatic immunity}:{
\swtalent{Diplomatic Immunity}{As an out-of-turn incidental, the character spends one Destiny Point and adversaries cannot choose them as the target of a combat check until the end of their next turn.}{true}{}
},%
{disorient}:{
\swtalent{Disorient}{After hitting with combat check, may spend \advantage{}\advantage{} to disorient target for number of rounds equal to ranks in Disorient}{}{}
},%
@@ -343,6 +367,9 @@
{first among brothers}:{
\swtalent{First Among Brothers}{When the character makes a check that does not generate any \threat{}, the check gains \advantage{} equal to ranks in First among brothers. The character may only spend these additional \advantage{} to affect allied clones.}{}{}
},%
{flows through all things}:{
\swtalent{Flows Through All Things}{The character may perform a maneuver to recover strain equal to their Force rating.}{true}{true}
},%
{for the republic!}:{
\swtalent{For the Republic!}{When an ally is incapacitated or killed, the character can make a Daunting (\difficulty\difficulty\difficulty\difficulty) Leadership check. If successful, the ally is not defeated until the end of the following round.}{true}{}
},%
@@ -436,6 +463,9 @@
{high-g training}:{
\swtalent{High-G Training}{When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.}{true}{}
},%
{hit and run}:{
\swtalent{Hit and Run}{After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack.}{true}{}
},%
{hold together}:{
\swtalent{Hold Together}{Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it into system strain}{true}{}
},%
@@ -445,6 +475,18 @@
{hyperspace assault}:{
\swtalent{Hyperspace Assault}{The character may use Astrogation or Knowledge (Warfare) to determine initiative during an encounter in which they are piloting or commanding a starship and may spend \triumph{} from the check to choose the starting location of allies.}{}{}
},%
{ichor blade}:{
\swtalent{Ichor Blade}{The character chooses one Melee or Brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces its critical rating by 1 to a minimum of 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon.}{}{}
},%
{ichor blade - improved}:{
\swtalent{Improved Ichor Blade}{The chosen weapon also gains the Sunder quality and Defensive 1 quality, and increases its damage by 2.}{}{}
},%
{ichor reserve}:{
\swtalent{Ichor Reserve}{Once per session as a maneuver, the character may suffer 2 strain to increase Force rating by 1 until the end of the encounter.}{true}{true}
},%
{ichor transfusion}:{
\swtalent{Ichor Transfusion}{Once per encounter, the character may perform the Ichor Transfusion maneuver to heal any number of strain by suffering that number of wounds +1. The character may instead heal any number of wounds by suffering that number of strain +1.}{true}{}
},%
{imbue item}:{
\swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true}
},%
@@ -502,6 +544,9 @@
{it's not that bad}:{
\swtalent{It's Not That Bad}{Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a \hard{} Medicine check to stop the ally from gaining the Critical Injury.}{true}{}
},%
{jetpack expertise}:{
\swtalent{Jetpack Expertise}{The character may spend \advantage{} from their checks to remove 1 system strain from their jetpack. They may choose this effect multiple times when spending \advantage.}{true}{}
},%
{jump up}:{
\swtalent{Jump Up}{Once per round, may stand from seated or prone as an incidental}{true}{}
},%
@@ -586,6 +631,9 @@
{master of shadows}:{
\swtalent{Master of Shadows}{Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Skulduggery check by 1.}{true}{}
},%
{master of the order}:{
\swtalent{Master of the Order}{The character can spend 2 Destiny Points during a single action.}{true}{true}
},%
{master pilot}:{
\swtalent{Master Pilot}{Once per round, when piloting a stership, may suffer 2 strain to perform any action as a maneuver.}{true}{}
},%
@@ -607,6 +655,9 @@
{mission critical}:{
\swtalent{Mission Critical}{Once per session after rolling a Piloting (Planetary) or Piloting (Space) check but before resolving it, the character may spend a Destiny Point to add \success{} or \advantage{} to the results equal to their ranks in that skill.}{true}{}
},%
{momentum}:{
\swtalent{Momentum}{The character deals additional damage with their first hit equal to the number of range bands they moved during the current round.}{}{}
},%
{multiple opponents}:{
\swtalent{Multiple Opponents}{Add \boost{} to Lightsaber, Brawl and Melee checks when engaged with multiple opponents.}{}{}
},%
@@ -679,6 +730,9 @@
{nobody's fool}:{
\swtalent{Nobody's Fool}{May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.}{}{}
},%
{nobody's fool - improved}:{
\swtalent{Improved Nobody's Fool}{May spend \despair{} or \threat{}\threat{} from an incoming Charm, Coercion, or Deception check to inflict strain on the opponent equal to the character's ranks in Nobody's Fool.}{}{}
},%
{now you see me}:{
\swtalent{Now You See Me}{Once per session, take Now You See Me action. Make a \hard{} Deception check to make a number of NPCs equal to Cunning within medium range forget about character.}{true}{true}
},%
@@ -724,6 +778,9 @@
{point blank}:{
\swtalent{Point Blank}{Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged}{}{}
},%
{powerful ally}:{
\swtalent{Powerful Ally}{The character may spend a Destiny Point to use the basic version of a Force power they have not purchased or apply the effects of a control upgrade to a power they have purchased.}{true}{true}
},%
{powerful blast}:{
\swtalent{Powerful Blast}{Increase Blast damage dealt by explosives, explosive weapons, and grenades by I per rank of Powerful Blast.}{}{}
},%
@@ -790,12 +847,21 @@
{researcher}:{
\swtalent{Researcher}{Remove \setback{} per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.}{}{}
},%
{researcher - improved}:{
\swtalent{Improved Researcher}{On a successful Knowledge check, character and allies gain automatic \advantage{} per rank of Researcher on checks to act on those facts until the end of character's next turn.}{}{}
},%
{resist disarm}:{
\swtalent{Resist Disarm}{Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.}{true}{}
},%
{resist questioning}:{
\swtalent{Resist Questioning}{When targeted by an opposed social skill check, the character may suffer 2 strain to add \setback{} to the check. If the check fails, the character may spend \despair{} to indicate they have provided false information.}{true}{}
},%
{resolve}:{
\swtalent{Resolve}{When a character involuntarily suffers strain. he suffers 1 less strain per rank of Resolve, to a minimum of}{}{}
},%
{resource allocation}:{
\swtalent{Resource Allocation}{At the beginning of a Mass Combat, make a \hard{} Charm or Negotiation check to increase their force's strength by one step for the duration of the encounter. May spend \triumph{} from the check to upgrade the ability of their force's first Mass Combat check.}{true}{}
},%
{respected delegate}:{
\swtalent{Respected Delegate}{Downgrade the difficulty of social skill checks mode to interact with government institutions outside of homeworld a number of times equal to ranks in Respected Delegate.}{}{}
},%
@@ -811,6 +877,9 @@
{sarlacc sweep}:{
\swtalent{Sarlacc Sweep}{Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend \advantage{}\advantage{} to hit additional engaged targets.}{true}{true}
},%
{savvy}:{
\swtalent{Savvy}{The character adds \boost{} to Charm or Negotiation checks per rank of Savvy.}{}{}
},%
{scathing tirade}:{
\swtalent{Scathing Tirade}{Take a Scathing Tirade action; make an Average (\difficulty\difficulty) Coercion check. Each \success causes one enemy in close range to suffer 1 strain. Spend \advantage{} to cause 1 affected enemy to suffer 1 additional strain.}{true}{}
},%
@@ -862,6 +931,9 @@
{side step}:{
\swtalent{Side Step}{Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step.}{true}{}
},%
{side step - improved}:{
\swtalent{Improved Side Step}{When the character performs a Side Step maneuver, until the start of their next turn they may spend \threat{}\threat{}\threat{} or \despair{} from an attackers check to inflict one hit with a ranged weapon they are wielding.}{true}{}
},%
{sincerest flattery}:{
\swtalent{Sincerest Flatery}{Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add \boost{}\boost{}.}{true}{}
},%
@@ -958,6 +1030,9 @@
{sum djem}:{
\swtalent{Sum Djem}{May spend \triumph{} or \advantage{}\advantage{} with successful Lightsaber check to disarm opponent.}{}{true}
},%
{summon item}:{
\swtalent{Summon Item}{As a maneuver the character can summon or dismiss a ritually prepared item.}{true}{}
},%
{superior reflexes}:{
\swtalent{Superior Reflexes}{Gain +1 melee defense.}{}{}
},%
@@ -1006,6 +1081,9 @@
{the force is my ally}:{
\swtalent{The Force is My Ally}{Once per session, may suffer 2 strain to perform Force power action as maneuver.}{true}{true}
},%
{there is no try}:{
\swtalent{There is No Try}{Once per session before an ally rolls the dice for a check, the character may spend 1 Destiny Point to allow the ally to automatically succeed at the check with one \success{} and no other results.}{true}{true}
},%
{time to go}:{
\swtalent{Time to Go}{May spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the Blast range of a weapon or explosion.}{true}{}
},%
@@ -1015,6 +1093,9 @@
{tinkerer}:{
\swtalent{Tinkerer}{May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once}{}{}
},%
{to the death}:{
\swtalent{To the Death}{Once per session, suffer strain up to Willpower and add +10 per strain suffered to critical rolls the character inflicts or suffers until the end of the encounter.}{true}{}
},%
{touch of fate}:{
\swtalent{Touch of Fate}{Once per session, add \boost{}\boost{} to any one check.}{true}{true}
},%
@@ -1069,6 +1150,9 @@
{will of the force}:{
\swtalent{Will of the Force}{Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point.}{true}{true}
},%
{witchcraft}:{
\swtalent{Witchcraft}{The character gains Force rating 1.}{}{}
},%
{works like a charm}:{
\swtalent{Works Like a Charm}{Once per session, make one skill check using Presence rather than the characteristic linked to that skill}{true}{}
}

View File

@@ -71,7 +71,7 @@
\talent{flows through all things}
\talent{the force is my ally}
\talent{sun djem}
\talent{sum djem}
\talent{center of being - improved}
\talent{bound together}

View File

@@ -1,5 +1,34 @@
\setcareer{Universal}{}
\begin{talenttree}{Death Watch Warrior}{Coercion, Mechanics, Piloting (Planetary), Ranged (Light)}{Collapse of the Republic p. 28}{}{}
\talent{toughened}
\talent{intimidating}
\talent{conditioned}
\talent{grit}
\talent{armor master}
\talent{side step}
\talent{jump up}
\talent{jetpack expertise}
\talent{intimidating}
\talent{point blank}
\talent{side step}
\talent{point blank}
\talent{armor master - improved}
\talent{conditioned}
\talent{hit and run}
\talent{death from above}
\talent{dedication}
\talent{to the death}
\talent{side step - improved}
\talent{momentum}
\talentlines{|.|./.|||/||||/.|||}{---/.../--./-..}
\end{talenttree}
\begin{talenttree}{Force Sensitive Emergent}{}{Age of Rebellion p. 293}{1}{}
\talent{insight}
\talent{uncanny senses}
@@ -87,59 +116,34 @@
\talentlines{||.|/||.|/||||/.|.|}{.-./-.-/-../---}
\end{talenttree}
% \begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{}{}
% \talent{witchcraft}
% \talent{summon item}
% \talent{grit}
% \talent{expert tracker}
\begin{talenttree}{Nightsister}{Discipline, Knowledge (Lore), Stealth, Survival}{Collapse of the Republic p. 31}{}{}
\talent{witchcraft}
\talent{summon item}
\talent{grit}
\talent{expert tracker}
% \talent{sense advantage}
% \talent{ichor blade}
% \talent{intimidating}
% \talent{toughened}
\talent{sense advantage}
\talent{ichor blade}
\talent{intimidating}
\talent{toughened}
% \talent{balance}
% \talent{ichor blade - improved}
% \talent{grit}
% \talent{sixth sense}
\talent{balance}
\talent{ichor blade - improved}
\talent{grit}
\talent{sixth sense}
% \talent{coven}
% \talent{ichor transfusion}
% \talent{survivor's instinct}
% \talent{intimidating}
\talent{coven}
\talent{ichor transfusion}
\talent{survivor's instincts}
\talent{intimidating}
% \talent{force rating}
% \talent{ichor reserve}
% \talent{force of will}
% \talent{dedication}
\talent{force rating}
\talent{ichor reserve}
\talent{force of will}
\talent{dedication}
% \talentline{aa}{ab}
% \talentline{ba}{bb}
% \talentline{ca}{cb}
% \talentline{da}{db}
% \talentline{ab}{ac}
% \talentline{bb}{bc}
% \talentline{cb}{cc}
% \talentline{db}{dc}
% \talentline{cc}{dc}
% \talentline{ac}{ad}
% \talentline{bc}{bd}
% \talentline{cc}{cd}
% \talentline{dc}{dd}
% \talentline{bd}{cd}
% \talentline{ad}{ae}
% \talentline{bd}{be}
% \talentline{cd}{ce}
% \talentline{dd}{de}
% \talentline{ae}{be}
% \talentline{ce}{de}
% \end{talenttree}
\talentlines{||||/||||/||||/||||}{.../..-/.-./-.-}
\end{talenttree}
\begin{talenttree}{Recruit}{Athletics, Discipline, Survival, Vigilance}{Age of Rebellion p. 101}{}{}
\talent{basic combat training}
@@ -256,3 +260,61 @@
\talentlines{.|||/|.||/|.||/.||.}{-../.--/.../---}
\end{talenttree}
\begin{talenttree}{Senator}{Charm, Deception, Knowledge (Education), Negotiation}{Collapse of the Republic p. 33}{}{}
\talent{resolve}
\talent{respected delegate}
\talent{plausible deniability}
\talent{grit}
\talent{resolve}
\talent{savvy}
\talent{congenial}
\talent{nobody's fool}
\talent{grit}
\talent{inspiring rhetoric}
\talent{plausible deniability}
\talent{savvy}
\talent{resist questioning}
\talent{inspiring rhetoric - improved}
\talent{congenial}
\talent{nobody's fool - improved}
\talent{dedication}
\talent{blather}
\talent{diplomatic immunity}
\talent{resource allocation}
\talentlines{.|||/||.|/||||/||.|}{---/-../.--/.--}
\end{talenttree}
\begin{talenttree}{Separatist Commander}{Coercion, Knowledge (Warfare), Leadership, Vigilance}{Collapse of the Republic p. 35}{}{}
\talent{grit}
\talent{well-traveled}
\talent{command}
\talent{intimidating}
\talent{toughened}
\talent{speaks binary}
\talent{cruel commander}
\talent{scathing tirade}
\talent{field commander - improved}
\talent{field commander}
\talent{speaks binary}
\talent{scathing tirade - improved}
\talent{droid commander}
\talent{speaks binary - supreme}
\talent{speaks binary - improved}
\talent{scathing tirade - supreme}
\talent{lead from the front}
\talent{dedication}
\talent{intimidating}
\talent{lead from the back}
\talentlines{.|||/||||/|.||/||.|}{..-/--./.-./---}
\end{talenttree}

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@@ -13,7 +13,7 @@
% \input{talent trees/explorer.tex}
% \input{talent trees/guardian.tex}
% \input{talent trees/hired gun.tex}
\input{talent trees/jedi.tex}
% \input{talent trees/jedi.tex}
% \input{talent trees/mystic.tex}
% \input{talent trees/seeker.tex}
% \input{talent trees/sentinel.tex}
@@ -22,7 +22,7 @@
% \input{talent trees/spy.tex}
% \input{talent trees/technician.tex}
% \input{talent trees/warrior.tex}
% \input{talent trees/universal.tex}
\input{talent trees/universal.tex}
\ifthenelse{\equal{\undeffed}{}}{}{
\newpage%