This commit is contained in:
2023-05-29 00:31:27 +02:00
parent 025392ce66
commit 66ef577af4
10 changed files with 849 additions and 240 deletions

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@@ -171,7 +171,7 @@
{
\settowidth{\textlength}{\footnotesize \texttn{{\uppercase{#1}}}}%
\tabular{p{3cm}}
\rule{0pt}{14pt}\\
\rule{0pt}{13pt}\\
\ifdim\nodeheight > 15pt
\rule{0pt}{8pt} \\
\fi

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@@ -48,6 +48,7 @@
\newcommand{\darkforce}{\icon[black]{E908}}
\newcommand{\forcepoint}{\icon[black]{E90A}}
\newcommand{\simple}{Simple (-)}
\newcommand{\easy}{Easy (\difficulty)}
\newcommand{\average}{Average (\difficulty\difficulty)}
\newcommand{\hard}{Hard (\difficulty\difficulty\difficulty)}

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@@ -44,7 +44,7 @@
\DefineDictionary{talentdict}{%
{a step ahead}:{
\swtalent{A Step Ahead}{Once per session, the character may suffer 2 strain in order to count his Cunning as one higher than normal for the remainder of the encounter.}{true}{}{}
\swtalent{A Step Ahead}{Once per session, the character may suffer 2 strain in order to count their Cunning as one higher than normal for the remainder of the encounter.}{true}{}{}
},%
{adaptable}:{
\swtalent{Adaptable}{When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove \despair{} from the check or remove \threat{} equal to their ranks in Cool from the check.}{true}{true}{}
@@ -59,7 +59,7 @@
\swtalent{Altered Deal}{Once per session may take the Altered Deal action and make \hard{} Coercion check to radically change a previously made deal or bargain to the character's advantage.}{true}{}{}
},%
{analyze data}:{
\swtalent{Analyze Data}{Once per session after capturing enemy data, the character may perform the Analyze Data action to make an \average{} Knowledge (Warfare) check. Once during the remainder of the session he may then add \success{} equal to ranks in Knowledge (Warfare) to one check related to that data.}{true}{}{}
\swtalent{Analyze Data}{Once per session after capturing enemy data, the character may perform the Analyze Data action to make an \average{} Knowledge (Warfare) check. Once during the remainder of the session they may then add \success{} equal to ranks in Knowledge (Warfare) to one check related to that data.}{true}{}{}
},%
{anatomy lessons}:{
\swtalent{Anatomy Lessons}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.}{true}{}{}
@@ -107,7 +107,7 @@
\swtalent{Bad Press}{Once per session, choose an organization and make a \hard{} Deception check. On a success, organization members have their wound thresholds reduced by 1, plus 1 per \success{}\success{}\success{} until the end of the session.}{true}{}{}
},%
{balance}:{
\swtalent{Balance}{When the character recovers strain at the end of the encounter, he may add \force{} per Force rating. He recov ers additional strain equal to \forcepoint{} generated}{true}{true}{}
\swtalent{Balance}{When the character recovers strain at the end of the encounter, they may add \force{} per Force rating. they recover additional strain equal to \forcepoint{} generated}{true}{true}{}
},%
{barrage}:{
\swtalent{Barrage}{Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.}{}{}{true}
@@ -134,7 +134,7 @@
\swtalent{Black Market Contacts}{When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction}{true}{}{true}
},%
{blackmail}:{
\swtalent{Blackmail}{When an NPC exceeds his strain threshold, may spend 1 Destiny Point to convince that NPC to perform a single task of choice instead.}{true}{}{}
\swtalent{Blackmail}{When an NPC exceeds their strain threshold, may spend 1 Destiny Point to convince that NPC to perform a single task of choice instead.}{true}{}{}
},%
{blather}:{
\swtalent{Blather}{Take the Blather action, making a \hard{} Charm or Deception check. If successful, one adversary per \success{} is Disoriented for rounds equal to the character's Presence. The character may spend \triumph{} from the check to Stagger one affected target.}{true}{}{}
@@ -167,7 +167,7 @@
\swtalent{Brilliant Evasion}{Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.}{true}{}{}
},%
{by the book}:{
\swtalent{By the Book}{Once per encounter, before making a combat check, the character may suffer two strain to add \advantage{} to the results equal to his ranks in By the Book.}{}{}{true}
\swtalent{By the Book}{Once per encounter, before making a combat check, the character may suffer two strain to add \advantage{} to the results equal to their ranks in By the Book.}{}{}{true}
},%
{bypass security}:{
\swtalent{Bypass Security}{Remove \setback{} per rank of Bypass Security from checks made to disable a security device or open a locked door.}{}{}{true}
@@ -269,7 +269,7 @@
\swtalent{Creative Killer}{Reduce the crit rating of improvised weapons by 2 (to a minimum of 1).}{}{}{}
},%
{crippling blow}:{
\swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.}{true}{}{}
\swtalent{Crippling Blow}{Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever they move for the remainder of the encounter.}{true}{}{}
},%
{cruel commander}:{
\swtalent{Cruel Commander}{May use ranks in Coercion to upgrade Mass Combat checks instead of ranks in Leadership.}{}{}{}
@@ -344,7 +344,7 @@
\swtalent{Dodge}{When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.}{true}{}{true}
},%
{double-talk}:{
\swtalent{Double-talk}{The character may spend \advantage{}\advantage{} or \triumph{} from a successful Charm or Deception check to disorient a number of opponents within short range equal to his Presence for remainder of round and next two rounds.}{}{}{}
\swtalent{Double-talk}{The character may spend \advantage{}\advantage{} or \triumph{} from a successful Charm or Deception check to disorient a number of opponents within short range equal to their Presence for remainder of round and next two rounds.}{}{}{}
},%
{draw closer}:{
\swtalent{Draw Closer}{Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding \force{} no greater than Force rating to check. Spend \forcepoint{} to move target one range band closer or to add \success{} to check.}{true}{true}{}
@@ -371,7 +371,7 @@
\swtalent{Encouraging Words}{After an ally within short range fails a check, the character may suffer 1 strain to assist that ally's next check this encounter as an out-of-turn incidental.}{true}{}{}
},%
{enduring}:{
\swtalent{Enduring}{Gain + 1 soak value.}{}{}{}
\swtalent{Enduring}{Gain + 1 soak value.}{}{}{true}
},%
{enduring presence}:{
\swtalent{Enduring Presence}{Once per session, the character may upgrade a Mass Combat check even if the character is not present or is prevented from communicating with the troops.}{true}{}{}
@@ -545,7 +545,7 @@
\swtalent{Hidden Storage}{Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage}{}{}{true}
},%
{hidden storage - improved}:{
\swtalent{Improved Hidden Storage}{The character may use Hidden Storage to store an item within his own suitably modified body.}{}{}{}
\swtalent{Improved Hidden Storage}{The character may use Hidden Storage to store an item within their own suitably modified body.}{}{}{}
},%
{high-g training}:{
\swtalent{High-G Training}{When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.}{true}{}{true}
@@ -605,7 +605,7 @@
\swtalent{Inside Knowledge}{Once per session while in an enemy facility or vessel, may perform the Inside Knowledge action; make a \hard{} Skulduggery check. Character may then find a single personal scale item with a rarity no greater than Cunning plus 2 previously stashed here, or gain a narrative benefit.}{true}{}{}
},%
{inside person}:{
\swtalent{Inside Person}{Once per session the character may spend a Destiny Point to establish he has been undercover in an identified enemy base or large vehicle. For the remainder of the session, add automatic \advantage{}\advantage{} to checks he or his allies make that are associated with that location.}{true}{}{}
\swtalent{Inside Person}{Once per session the character may spend a Destiny Point to establish they have been undercover in an identified enemy base or large vehicle. For the remainder of the session, add automatic \advantage{}\advantage{} to checks they or their allies make that are associated with that location.}{true}{}{}
},%
{insight}:{
\swtalent{Insight}{Perception and Discipline become career skills.}{}{true}{}
@@ -614,7 +614,7 @@
\swtalent{Inspiring Kill}{The character may spend 1 Destiny Point to take the Inspiring Kill maneuver after incapacitating or inflicting a Critical Injury. Roll \force{} no greater than Force rating, and spend \forcepoint{} to heal 2 strain from each ally within medium range. Take 1 conflict at the beginning of each session.}{true}{true}{}
},%
{inspiring leadership}:{
\swtalent{Inspiring Leadership}{Take the Inspiring Leadership action by making an \average{} Leadership check. If successful, a number of allies not exceeding his rating in Presence within short range add automatic \success{} to their next skill check.}{true}{}{}
\swtalent{Inspiring Leadership}{Take the Inspiring Leadership action by making an \average{} Leadership check. If successful, a number of allies not exceeding their rating in Presence within short range add automatic \success{} to their next skill check.}{true}{}{}
},%
{inspiring rhetoric}:{
\swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) Leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{}{}
@@ -689,7 +689,7 @@
\swtalent{Know Their Weakness}{Once per session, may perform the Know Their Weakness action and choose one target within short range; make a \hard{} Perception check to downgrade the difficulty of social skill checks against target once per rank of Know Their Weakness until the end of the session.}{true}{}{true}
},%
{know their weakness - improved}:{
\swtalent{Improved Know Their Weakness}{The character may extend the effect of Know Their Weakness to a number of enemies within short range equal to his Presence.}{}{}{}
\swtalent{Improved Know Their Weakness}{The character may extend the effect of Know Their Weakness to a number of enemies within short range equal to their Presence.}{}{}{}
},%
{knowledge is power}:{
\swtalent{Knowledge is Power}{Once per session, when making a check, count Force rating as being equal to ranks in Knowledge (Lore).}{true}{true}{}
@@ -737,7 +737,7 @@
\swtalent{Leverage}{The character removes \setback{} per rank of Leverage from their Cool and Negotiation checks.}{}{}{true}
},%
{lose them}:{
\swtalent{Lose Them}{When being followed or chased, the character may perform the Lose Them action and make a \hard{} Stealth check. If successful, add \setback{}\setback{} to checks to follow him for the remainder of the encounter and may spend \triumph{} to indicate his pursuers have lost him completely.}{true}{}{}
\swtalent{Lose Them}{When being followed or chased, the character may perform the Lose Them action and make a \hard{} Stealth check. If successful, add \setback{}\setback{} to checks to follow him for the remainder of the encounter and may spend \triumph{} to indicate their pursuers have lost him completely.}{true}{}{}
},%
{made you talk}:{
\swtalent{Made You Talk}{Once per session, may make an opposed social skill check against a captured enemy character within short range and add \boost{} for every 2 strain inflicted on the target that encounter. If successful, the PCs gain a bonus based on the enemy NPC type.}{true}{}{}
@@ -911,7 +911,7 @@
\swtalent{Improved Parry}{When parrying a hit that generated \despair{} or \threat{}\threat{}\threat{}. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.}{}{}{}
},%
{parry - supreme}:{
\swtalent{Supreme Parry}{If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.}{}{true}{}
\swtalent{Supreme Parry}{If the user did not make a combat check during their previous turn, may suffer 1 strain to use Parry.}{}{true}{}
},%
{persistent targeting}:{
\swtalent{Persistent Targeting}{After making one or more successful combat checks against a target, add \boost{} to combat checks against that same target for the remainder of the encounter.}{}{}{}
@@ -962,7 +962,7 @@
\swtalent{Preemptive Intervention}{Immediately after an opponent moves to engage an ally within short range, the character may spend one Destiny Point to engage that opponent as an out-of-turn incidental.}{true}{true}{}
},%
{prepare to be boarded!}:{
\swtalent{Prepare to be Boarded!}{Once per encounter may take Prepare to be Boarded! action and make opposed Coercion vs. Discipline check against enemy ship captain. If successful, the enemy suffers 1 strain per uncancelled \success{} and surrenders ship if he exceeds strain threshold. May spend \triumph{} or \advantage{}\advantage{}\advantage{}\advantage{} to inflict strain equal to ranks in Coercion.}{true}{}{}
\swtalent{Prepare to be Boarded!}{Once per encounter may take Prepare to be Boarded! action and make opposed Coercion vs. Discipline check against enemy ship captain. If successful, the enemy suffers 1 strain per uncancelled \success{} and surrenders ship if they exceed strain threshold. May spend \triumph{} or \advantage{}\advantage{}\advantage{}\advantage{} to inflict strain equal to ranks in Coercion.}{true}{}{}
},%
{pressure point}:{
\swtalent{Pressure Point}{When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).}{true}{}{}
@@ -971,13 +971,13 @@
\swtalent{Prey on the Weak}{Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak.}{}{}{true}
},%
{pride and joy}:{
\swtalent{Pride and Joy}{Choose one starship or vehicle character owns with a silhouette of 4 or higher. It becomes his 'Pride and Joy' vessel. He upgrades the ability of all social skills checks he makes while within short range of the vessel once.}{}{}{}
\swtalent{Pride and Joy}{Choose one starship or vehicle character owns with a silhouette of 4 or higher. It becomes their 'Pride and Joy' vessel. they upgrade the ability of all social skills checks they make while within short range of the vessel once.}{}{}{}
},%
{pride and joy - improved}:{
\swtalent{Improved Pride and Joy}{While inside his Pride and Joy vessel, recover 1 additional strain whenever recovering strain and spend \advantage{} on checks made to recover strain to allow an ally also within the vessel to recover one strain.}{}{}{}
\swtalent{Improved Pride and Joy}{While inside their Pride and Joy vessel, recover 1 additional strain whenever recovering strain and spend \advantage{} on checks made to recover strain to allow an ally also within the vessel to recover one strain.}{}{}{}
},%
{pride and joy - supreme}:{
\swtalent{Supreme Pride and Joy}{While inside his Pride and Joy vessel, once per session as an incidental, the character may reduce its silhouette by 2 (to a minimum of 0) for the remainder of the round and the following round.}{true}{}{}
\swtalent{Supreme Pride and Joy}{While inside their Pride and Joy vessel, once per session as an incidental, the character may reduce its silhouette by 2 (to a minimum of 0) for the remainder of the round and the following round.}{true}{}{}
},%
{prime positions}:{
\swtalent{Prime Positions}{When this character or an ally in short range takes cover, they both increase their soak against ranged attack by 1 per rank of Prime Positions until they leave that cover.}{}{}{true}
@@ -1040,7 +1040,7 @@
\swtalent{Improved Resist Questioning}{When one ally within short range is targeted by an opposed social skill check, the character may perform Resist Questioning to affect this check instead. If the check fails, may spend \despair{} to indicate the ally provided false information to foe.}{}{}{}
},%
{resolve}:{
\swtalent{Resolve}{When a character involuntarily suffers strain. he suffers 1 less strain per rank of Resolve, to a minimum of}{}{}{true}
\swtalent{Resolve}{When a character involuntarily suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of}{}{}{true}
},%
{resource allocation}:{
\swtalent{Resource Allocation}{At the beginning of a Mass Combat, make a \hard{} Charm or Negotiation check to increase their force's strength by one step for the duration of the encounter. May spend \triumph{} from the check to upgrade the ability of their force's first Mass Combat check.}{true}{}{}
@@ -1085,13 +1085,13 @@
\swtalent{Secrets of the Force}{Knowledge (Lore) and Lightsaber become career skills.}{}{}{}
},%
{secrets of the jedi}:{
\swtalent{Secrets of the Jedi}{Lightsaber becomes career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge (Lore) (rounded up), to a minimum of \easy{}}{}{}{}
\swtalent{Secrets of the Jedi}{Lightsaber becomes career skill. they may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half their ranks in Knowledge (Lore) (rounded up), to a minimum of \easy{}}{}{}{}
},%
{secrets of the jedi - improved}:{
\swtalent{Improved Secrets of the Jedi}{Discipline becomes a career skill. Secrets of the jedi may also be used when installing mods on lightsabers.}{}{}{}
},%
{seen a lot of things}:{
\swtalent{Seen a Lot of Things}{Whenever the character fails a Knowledge check, he may spend \advantage{}\advantage{}\advantage{} to roll the check again during his next turn.}{}{}{}
\swtalent{Seen a Lot of Things}{Whenever the character fails a Knowledge check, they may spend \advantage{}\advantage{}\advantage{} to roll the check again during their next turn.}{}{}{}
},%
{selective detonation}:{
\swtalent{Selective Detonation}{When using any weapon with the Blast quality, spend \advantage{} to exclude 1 target that would normally be affected by the explosion. May not exceed ranks in Selective Detonation}{true}{}{}
@@ -1115,7 +1115,7 @@
\swtalent{Shortcut}{During a chase, add \boost{} per rank in Shortcut to any checks made to catch or escape an opponent.}{}{}{true}
},%
{shroud}:{
\swtalent{Shroud}{The character may spend 1 Destiny Point to make him self undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter}{true}{true}{}
\swtalent{Shroud}{The character may spend 1 Destiny Point to make him self undetectable via Force powers and make their own powers go unnoticed for the remainder of the encounter}{true}{true}{}
},%
{side by side}:{
\swtalent{Side By Side}{While the character and one or more engaged allies are wielding lightsabers, add \threat{} to all combat checks that target the character or those allies.}{}{true}{}
@@ -1196,7 +1196,7 @@
\swtalent{Improved Stand Firm!}{Stand Firm action also increases affected allies' strain threshold by an amount equal to the character's Presence rating.}{}{}{}
},%
{steady aim}:{
\swtalent{Steady Aim}{The character does not lose the benefits of the Aim maneuver if he performs other maneuvers (including moving) or actions. He does lose the benefits of the Aim maneuver if the encounter ends.}{}{}{}
\swtalent{Steady Aim}{The character does not lose the benefits of the Aim maneuver if they perform other maneuvers (including moving) or actions. they do lose the benefits of the Aim maneuver if the encounter ends.}{}{}{}
},%
{steely nerves}:{
\swtalent{Steely nerves}{Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.}{true}{}{}
@@ -1454,7 +1454,7 @@
\swtalent{Improved Precision Strike}{Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any \average{} Critical Injury.}{true}{}{}
},%
{overbalance}:{
\swtalent{Overbalance}{When a combat check made by an engaged foe generates \despair{} or \threat{}\threat{}\threat{}, may stagger attacker until the end of his next turn.}{}{}{}
\swtalent{Overbalance}{When a combat check made by an engaged foe generates \despair{} or \threat{}\threat{}\threat{}, may stagger attacker until the end of their next turn.}{}{}{}
},%
{mind over matter}:{
\swtalent{Mind Over Matter}{The character may spend one Destiny Point to recover strain equal to Willpower rating.}{true}{}{}
@@ -1559,7 +1559,7 @@
\swtalent{Medidative Trance}{When suffocating, the character suffers 1 strain each round instead of 3. When exposed to vacuum, the character suffers 1 wound each round instead of 3.}{}{true}{}
},%
{mind bleed}:{
\swtalent{Mind Bleed}{When attacked, the character may choose to suffer strain no greater than the number of wounds suffered from the attack. If he does so, the attacker then suffers a number of wounds equal to the strain suffered by the character. Take one conflict at the beginning of each session.}{true}{true}{}
\swtalent{Mind Bleed}{When attacked, the character may choose to suffer strain no greater than the number of wounds suffered from the attack. If they do so, the attacker then suffers a number of wounds equal to the strain suffered by the character. Take one conflict at the beginning of each session.}{true}{true}{}
},%
{iron soul}:{
\swtalent{Iron Soul}{When carrying items that total 2 encumbrance or less, at the end of each encounter, heal all strain the character is suffering.}{}{}{}
@@ -1581,5 +1581,182 @@
},%
{once a learner}:{
\swtalent{Once a Learner}{As an action, suffer 4 strain and let one ally within short range increase the ally's Force rating by an amount equal to the character's Force rating until the end of the round.}{true}{true}{}
},%
{design flaw}:{
\swtalent{Design Flaw}{When making a combat check with a personval scale weapon against a droid, may add \advantage{} equal to ranks of Design Flaw.}{true}{}{true}
},%
{combat programming}:{
\swtalent{Combat Programming}{Once per encounter make a \hard{} Computers check while repairing or working on a droid. For the remainder of the encounter, the droid gains 1 rank in two different combat skills.}{true}{}{}
},%
{repair patch specialization}:{
\swtalent{Repair Patch Specialization}{Whenever using an emergency repair patch, the target heals an additional wound per rank of Repair Patch Specialization.}{}{}{true}
},%
{machine mender}:{
\swtalent{Machine Mender}{When making a Mechanics check to help a character heal wounds, target heals 1 additional wound per rank of Machine Mender.}{}{}{true}
},%
{desperate repairs}:{
\swtalent{Desperate Repairs}{Once per session may make a \hard{} Mechanics check on one engaged allied draid. If successful, the droid becomes immobilized and staggered for 1 round, then heals all strain and one Critical Injury with a severity rating no greater than \hard{}.}{true}{}{}
},%
{reroute processors}:{
\swtalent{Reroute Processors}{Once per encounter, may take a Reroute Processors action; make an \average{} Computers check to reduce one of a droid's characteristics by 1 and increase another of its characteristics by 1.}{true}{}{}
},%
{construction specialist}:{
\swtalent{Construction Specialist}{Remove \setback{} equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects.}{}{}{true}
},%
{improvised defenses}:{
\swtalent{Improvised Defenses}{May make an \average{} Survival check to fashion small defenses, providing cover for up to 4 characters for the rest of the encounter.}{true}{}{}
},%
{improvised detonation}:{
\swtalent{Improvised Detonation}{Once per session, make a \hard{} Mechanics check to perform the Improvised Detonation action and build an explosive device, dealing damage equal to ranks in Intellect + ranks in Mechanics + \success{}.}{true}{}{}
},%
{weak foundation}:{
\swtalent{Weak Foundation}{Once per session may take the Weak Foundation action; make a \hard{} Knowledge (Warfare) check. If successful, for the remainder of the encounter the character and all allies add automatic \advantage{}\advantage{} or \success{} to all combat checks made targeting the identified fixed structure.}{true}{}{}
},%
{improvised position}:{
\swtalent{Improvised Position}{The character may make a \hard{} Mechanics check to construct a secure position. This provides cover for the group and its vehicles.}{true}{}{}
},%
{master demolitionist}:{
\swtalent{Master Demolitionist}{When resolving an attack from a personal explosive or ordnance weapon, may spend \advantage{} or \triumph{} to have the weapon's Blast quality act at short range, or medium if it already acts at short.}{true}{}{}
},%
{dockyard expertise}:{
\swtalent{Dockyard Expertise}{May make an \average{} Knowledge (Education) check when at a space dock. If successful, the cost and time for repairs is reduced by 25\% per rank of Dockyard Expertise}{true}{}{true}
},%
{eye for detail}:{
\swtalent{Eye for Detail}{After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many \success{} to \advantage{}.}{true}{}{true}
},%
{creative design}:{
\swtalent{Creative Design}{As part of resolving a successful crafting check, the character may also apply a result equivalent to spending a number of \advantage{} equal to their ranks in Creative Design. The GM may then apply a result equivalent to spending the same number of \threat{}.}{}{}{true}
},%
{smart handling}:{
\swtalent{Smart Handling}{Once per session, take the Smart Handling action; making a \hard{} Knowledge (Education) check. Until start of the next round the ship's handling increases by 2 plus an amount equal to \advantage{} scored on the check to a maximum handling of +4.}{true}{}{}
},%
{push the specs}:{
\swtalent{Push the Specs}{Perform the Push the Specs action when in a starship or vehicle, making an \average{} Knowledge (Education) check. With success, the ship's top speed increases by 1 for a number of rounds equal to the character's Intellect.}{true}{}{}
},%
{pin}:{
\swtalent{Pin}{take Pin action; make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend \triumph{} to extend duration one round.}{true}{}{}
},%
{museum worthy}:{
\swtalent{Museum Worthy}{Once per session, take Museum Worthy action; make a \hard{} Knowledge (Education) check to ascertain information regarding a relic, ruin, or piece of history.}{true}{}{}
},%
{hunter's quarry}:{
\swtalent{Hunter's Quarry}{Take Hunter's Quarry action; make a \hard{} Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn.}{true}{}{}
},%
{bring it down}:{
\swtalent{Bring it Down}{Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target's Brawn value.}{true}{}{}
},%
{hunter's quarry - improved}:{
\swtalent{Improved Hunter's Quarry}{Suffer 2 strain to perform Hunter's Quarry action as a maneuver.}{true}{}{}
},%
{armor master - supreme}:{
\swtalent{Supreme Armor Master}{Once per round, may suffer 3 strain to take the Armor Master incidental: reduce the next Critical Injury suffered by 10 per point of soak, to a minimum of 1.}{true}{}{}
},%
{reinforce item}:{
\swtalent{Reinforce Item}{Take the Reinforce Item maneuver: commit \force{}\force{} to grant one weapon or piece of armor the Cortosis quality while \force{}\force{} remains committed. Suffer 3 strain every round \force{}\force{} remain committed.}{true}{true}{}
},%
{no escape}:{
\swtalent{No Escape}{May spend \advantage{}\advantage{} from a Coercion check or \threat{}\threat{} from a foe's Discipline check; that target cannot perform a free maneuver during their next turn.}{}{true}{}
},%
{baleful gaze}:{
\swtalent{Baleful Gaze}{When targeted by combat check from within medium range, may spend a Destiny Point to upgrade the difficulty of the check a number of times equal to ranks in Coercion. Take 1 conflict at the beginning of each session.}{true}{true}{}
},%
{prescient shot}:{
\swtalent{Prescient Shot}{Add \boost{} to all Ranged (Light) checks unless the target is immune to Force Powers.}{}{true}{}
},%
{blind spot}:{
\swtalent{Blind Spot}{This character and allies within short range add \advantage{} to combat checks while benefitting from cover.}{}{}{}
},%
{prophetic aim}:{
\swtalent{Prophetic Aim}{While benefitting from an Aim maneuver, \despair{} from this character's Ranged (Heavy) and Ranged (Light) checks cannot cause attacks to hit allies engaged with the target.}{}{true}{}
},%
{talk the talk}:{
\swtalent{Talk the Talk}{When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.}{true}{}{}
},%
{loom}:{
\swtalent{Loom}{When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds \advantage{} per rank in Coercion to the ally's check.}{}{}{}
},%
{walk the walk}:{
\swtalent{Walk the Walk}{The character may spend 1 Destiny Point to add damage equal to their ranks in Streetwise to one hit of a successful Brawl check.}{true}{}{}
},%
{steady nerves}:{
\swtalent{Steady Nerves}{Remove \setback{} per rank of Steady Nerves from Cool or Skulduggery checks.}{}{}{true}
},%
{improvised detonation - improved}:{
\swtalent{Improved Improvised Detonation}{Reduce the difficulty of Improvised Detonation's check to \average{} and increase damage to twice ranks in Mechanics.}{true}{}{}
},%
{burly}:{
\swtalent{Burly}{Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.}{}{}{true}
},%
{rain of death}:{
\swtalent{Rain of Death}{Perform the Rain of Death maneuver to ignore the increased difficulty due to the Auto-fire quality of attacks made this turn.}{true}{}{}
},%
{heroic resilience}:{
\swtalent{Heroic Resilience}{Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience.}{true}{}{}
},%
{heavy hitter}:{
\swtalent{Heavy Hitter}{Once per session, spend \triumph{} on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.}{true}{}{}
},%
{alchemical arts}:{
\swtalent{Alchemical Arts}{After making a check to craft a potion or talisman, may suffer strain up to twice ranks in Alchemical Arts. For every two strain, add \lightforce{} or \darkforce{} to results.}{true}{true}{true}
},%
{blooded - improved}:{
\swtalent{Improved Blooded}{As an action, make a \hard{} Resilience check to immediately recover from all poisons and side-effects of drugs. Reduce difficulty once per rank of Blooded.}{true}{}{}
},%
{transmogrify}:{
\swtalent{Transmogrify}{When making a crafting check, may add \force{} no greater than Force Rating. Spend \forcepoint{} to add \success{} and spend \forcepoint{}\forcepoint{} to add \advantage{} to check.}{true}{true}{}
},%
{identify ingredients}:{
\swtalent{Identify Ingredients}{After being exposed to a substance, as an out of turn incidental, may roll \force{} no greater than Force Rating. Spend \forcepoint{}\forcepoint{} to immediately identify its composition and effects.}{true}{true}{}
},%
{improvised concoction}:{
\swtalent{Improvised Concoction}{Once per session, as an action, make a \hard{} Knowledge (Xenology) check, adding \force{} no greater than Force Rating to create 1 dose of a poison or drug with rarity of Intellect + \success{} + \forcepoint{} spent or lower.}{}{}{}
},%
{channel agony}:{
\swtalent{Channel Agony}{After rolling \force{}, may suffer wounds up to twice ranks in Channel Agony to add automatic \darkforce{} for every two wounds suffered to the results. Take 1 conflict for each rank in Channel Agony at the start of each session.}{true}{true}{true}
},%
{secret lore}:{
\swtalent{Secret Lore}{Remove \setback{} per rank of Secret Lore from all Knowledge (Lore) checks. Reduce the difficulty of all Knowledge (Lore) checks by 1.}{}{}{true}
},%
{power of darkness}:{
\swtalent{Power of Darkness}{Once per session, may perform the Power of Darkness maneuver. Increase wound threshold and strain threshold by 1 per Dark Side Destiny Point currently in the Destiny pool until the end of the encounter. Take 1 conflict at the start of each session.}{true}{true}{}
},%
{overwhelming aura}:{
\swtalent{Overwhelming Aura}{Commit \force{}. Add \advantage{} to social checks equal to \force{} committed. Add \threat{} equal to \force{} committed to enemy social checks in short range.}{true}{true}{true}
},%
{overwhelming aura - improved}:{
\swtalent{Improved Overwhelming Aura}{Characters affected by Overwhelming Aura add automatic \failure{} to fear checks the character causes and automatic \success{} to fear checks not caused by the character. Take 1 conflict at the start of each session.}{}{true}{}
},%
{font of power}:{
\swtalent{Font of Power}{Once per session, may take the Font of Power action. Until the end of the encounter, character within medium range add automatic \lightforce{} or \darkforce{} to checks based on alignment.}{true}{true}{}
},%
{terrifying kill}:{
\swtalent{Terrifying Kill}{The character may spend 1 Destiny Point to take the Terrifying Kill maneuver after incapacitating or inflicting a Critical Injury. Roll \force{} no greater than Force Rating and spend \forcepoint{} to inflict 1 strain on each character within short range of target. Take 1 conflict at the start of each session.}{true}{true}{}
},%
{marked for death}:{
\swtalent{Marked for Death}{Take the Marked for Death maneuver, committing \force{}. Add \advantage{}\advantage{} to combat checks against target while \force{} remains committed, but cannot use the this talent talent again until the original target is incapacitated, or the session ends.}{true}{true}{}
},%
{deathblow}:{
\swtalent{Deathblow}{After making a successful attack with a non starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to their Willpower to one hit of the successful attack.}{}{}{}
},%
{essential kill}:{
\swtalent{Essential Kill}{When making a non-gunnery combat check, the character may add a Force dice no greater than their Force rating to the check. The character may spend \forcepoint{} to add \advantage{}, or \forcepoint{}\forcepoint{}\forcepoint{} to add a \triumph{} result (character's choice), to the result.}{}{true}{}
},%
{one with nature}:{
\swtalent{One with Nature}{When in the wilderness, the character may make a \simple{} Survival check instead of Discipline or Cool to recover strain at the end of an encounter.}{}{}{}
},%
{menace}:{
\swtalent{Menace}{Enemy within short range of the character's bonded animal adds \setback{} to next Combat checks made against the character.}{true}{}{}
},%
{survival of the fittest}:{
\swtalent{Survival of the Fittest}{Once per session, when making a single check, the character may treat their Force Rating as being equal to ranks in Survival.}{true}{true}{}
},%
{animal bond - improved}:{
\swtalent{Improved Animal Bond}{When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add \boost{} to the animal's next check.}{true}{true}{}
},%
{harass}:{
\swtalent{Harass}{Whenever the character's bonded animal makes a successful combat check against a target, it may forgo inflicting damage to upgrade the difficulty of the target's next check once instead.}{true}{true}{}
},%
{force connection}:{
\swtalent{Force Connection}{When the character performs a Survival or Knowledge (Xenology) skill check, they may roll \force{} no greater than their Force Rating. The character may spend \forcepoint{} to add \success{} or \advantage{} (character's choice) to the result.}{}{true}{}
}
}

View File

@@ -1,5 +1,92 @@
\setcareer{Explorer}{Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), Survival}
\begin{talenttree}{Archaeologist}{Athletics, Discipline, Knowledge (Education), Knowledge (Lore)}{Enter the Unknown p. 25}{}{}
\talent{well rounded}
\talent{hard headed}
\talent{researcher}
\talent{grit}
\talent{durable}
\talent{toughened}
\talent{resolve}
\talent{knowledge specialization}
\talent{stunning blow}
\talent{knockdown}
\talent{respected scholar}
\talent{researcher}
\talent{hard headed}
\talent{enduring}
\talent{grit}
\talent{knowledge specialization}
\talent{pin}
\talent{dedication}
\talent{respected scholar}
\talent{museum worthy}
\talentlines{.|||/|..|/|.||/||||}{---/-../---/---}
\end{talenttree}
\begin{talenttree}{Big-Game Hunter}{Knowledge (Xenology), Ranged (Heavy), Stealth, Survival}{Enter the Unknown p. 27}{}{}
\talent{forager}
\talent{grit}
\talent{stalker}
\talent{outdoorsman}
\talent{toughened}
\talent{outdoorsman}
\talent{confidence}
\talent{swift}
\talent{stalker}
\talent{natural hunter}
\talent{expert tracker}
\talent{heightened awareness}
\talent{grit}
\talent{hunter's quarry}
\talent{quick strike}
\talent{expert tracker}
\talent{bring it down}
\talent{hunter's quarry - improved}
\talent{dedication}
\talent{superior reflexes}
\talentlines{|.||/|.|./..||/||||}{--./.--/--./..-}
\end{talenttree}
\begin{talenttree}{Driver}{Cool, Gunnery, Mechanics, Piloting (Planetary)}{Enter the Unknown p. 29}{}{}
\talent{full throttle}
\talent{all-terrain driver}
\talent{fine tuning}
\talent{gearhead}
\talent{grit}
\talent{skilled jockey}
\talent{rapid reaction}
\talent{grit}
\talent{full throttle - improved}
\talent{tricky target}
\talent{fine tuning}
\talent{toughened}
\talent{defensive driving}
\talent{skilled jockey}
\talent{natural driver}
\talent{gearhead}
\talent{full throttle - supreme}
\talent{full stop}
\talent{master driver}
\talent{dedication}
\talentlines{|..|/||.|/|..|/|..|}{---/..-/---./---}
\end{talenttree}
\begin{talenttree}{Fringer}{Astrogation, Coordination, Negotiation, Streetwise}{Edge of the Empire p. 71}{}{}
\talent{galaxy mapper}
\talent{street smarts}

View File

@@ -1,91 +1,175 @@
\setcareer{Guardian}{Brawl, Cool, Discipline, Melee, Resilience, Vigilance}
\setcareer{Guardian}{Brawl, Cool, Discipline, Melee, Resilience, Vigilance}
\begin{talenttree}{Peacekeeper}{Discipline, Leadership, Perception, Piloting (Planetary)}{Force and Destiny p. 75}{}{}
\talent{command}
\talent{confidence}
\talent{second wind}
\talent{commanding presence}
\begin{talenttree}{Armorer}{Knowledge (Outer Rim), Lightsaber, Mechanics, Resilience}{Keeping the Peace p. 25}{}{}
\talent{grit}
\talent{toughened}
\talent{gearhead}
\talent{inventor}
\talent{commanding presence}
\talent{toughened}
\talent{second wind}
\talent{confidence}
\talent{saber throw}
\talent{armor master}
\talent{grit}
\talent{gearhead}
\talent{toughened}
\talent{enhanced leader}
\talent{command}
\talent{field commander}
\talent{toughened}
\talent{armor master - improved}
\talent{inventor}
\talent{mental tools}
\talent{steely nerves}
\talent{second wind}
\talent{toughened}
\talent{field commander - improved}
\talent{comprehend technology}
\talent{tinkerer}
\talent{falling avalanche}
\talent{armor master - supreme}
\talent{unity assault}
\talent{dedication}
\talent{force rating}
\talent{natural leader}
\talent{force rating}
\talent{imbue item}
\talent{reinforce item}
\talent{dedication}
\talentlines{|..|/.||./|..|/||||}{---/---/---/...}
\end{talenttree}
\talentlines{..||/||.|/||.|/.|.|}{.-./.--/---/--.}
\end{talenttree}
\begin{talenttree}{Protector}{Athletics, Medicine, Ranged (Light), Resilience}{Force and Destiny p. 76}{}{}
\talent{toughened}
\talent{body guard}
\talent{grit}
\talent{toughened}
\begin{talenttree}{Peacekeeper}{Discipline, Leadership, Perception, Piloting (Planetary)}{Force and Destiny p. 75}{}{}
\talent{command}
\talent{confidence}
\talent{second wind}
\talent{commanding presence}
\talent{parry}
\talent{physician}
\talent{stimpack specialization}
\talent{force protection}
\talent{commanding presence}
\talent{toughened}
\talent{second wind}
\talent{confidence}
\talent{reflect}
\talent{stimpack specialization}
\talent{heightened awareness}
\talent{center of being}
\talent{toughened}
\talent{enhanced leader}
\talent{command}
\talent{field commander}
\talent{circle of shelter}
\talent{force protection}
\talent{grit}
\talent{body guard}
\talent{steely nerves}
\talent{second wind}
\talent{toughened}
\talent{field commander - improved}
\talent{center of being}
\talent{force rating}
\talent{dedication}
\talent{body guard - improved}
\talent{unity assault}
\talent{dedication}
\talent{force rating}
\talent{natural leader}
\talentline{ba}{bb}
\talentline{da}{db}
\talentlines{|..|/.||./|..|/||||}{---/---/---/...}
\end{talenttree}
\talentlines{.|.|/||||/|||./.|||}{---/.--/.--/---}
\end{talenttree}
\begin{talenttree}{Protector}{Athletics, Medicine, Ranged (Light), Resilience}{Force and Destiny p. 76}{}{}
\talent{toughened}
\talent{body guard}
\talent{grit}
\talent{toughened}
\begin{talenttree}{Soresu Defender}{Discipline, Knowledge (Lore), Lightsaber, Vigilance}{Force and Destiny p. 77}{}{}
\talent{parry}
\talent{parry}
\talent{toughened}
\talent{defensive stance}
\talent{parry}
\talent{physician}
\talent{stimpack specialization}
\talent{force protection}
\talent{soresu technique}
\talent{reflect}
\talent{grit}
\talent{grit}
\talent{reflect}
\talent{stimpack specialization}
\talent{heightened awareness}
\talent{center of being}
\talent{confidence}
\talent{parry - improved}
\talent{defensive circle}
\talent{parry}
\talent{circle of shelter}
\talent{force protection}
\talent{grit}
\talent{body guard}
\talent{parry}
\talent{reflect}
\talent{reflect}
\talent{defensive stance}
\talent{center of being}
\talent{force rating}
\talent{dedication}
\talent{body guard - improved}
\talent{parry - supreme}
\talent{dedication}
\talent{reflect - improved}
\talent{strategic form}
\talentlines{.|.|/||||/|||./.|||}{---/.--/.--/---}
\end{talenttree}
\talentlines{|..|/||||/||||/|.|.}{--./--./---/---}
\end{talenttree}
\begin{talenttree}{Soresu Defender}{Discipline, Knowledge (Lore), Lightsaber, Vigilance}{Force and Destiny p. 77}{}{}
\talent{parry}
\talent{parry}
\talent{toughened}
\talent{defensive stance}
\talent{soresu technique}
\talent{reflect}
\talent{grit}
\talent{grit}
\talent{confidence}
\talent{parry - improved}
\talent{defensive circle}
\talent{parry}
\talent{parry}
\talent{reflect}
\talent{reflect}
\talent{defensive stance}
\talent{parry - supreme}
\talent{dedication}
\talent{reflect - improved}
\talent{strategic form}
\talentlines{|..|/||||/||||/|.|.}{--./--./---/---}
\end{talenttree}
\begin{talenttree}{Warden}{Brawl, Coercion, Discipline, Knowledge (Underworld)}{Keeping the Peace p. 27}{}{}
\talent{grit}
\talent{toughened}
\talent{intimidating}
\talent{grit}
\talent{precision strike}
\talent{confidence}
\talent{scathing tirade}
\talent{bad cop}
\talent{sense advantage}
\talent{confidence}
\talent{fearsome}
\talent{no escape}
\talent{toughened}
\talent{overbalance}
\talent{baleful gaze}
\talent{bad cop}
\talent{grapple}
\talent{dedication}
\talent{force rating}
\talent{fearsome}
\talentlines{||||/|..|/||.|/|.||}{-.-/---/.-./---}
\end{talenttree}
\begin{talenttree}{Warleader}{Leadership, Perception, Ranged (Light), Survival}{Keeping the Peace p. 29}{}{}
\talent{prime positions}
\talent{suppressing fire}
\talent{grit}
\talent{uncanny senses}
\talent{grit}
\talent{careful planning}
\talent{sense danger}
\talent{swift}
\talent{suppressing fire}
\talent{grit}
\talent{uncanny senses}
\talent{prescient shot}
\talent{coordinated assault}
\talent{prime positions}
\talent{blind spot}
\talent{forewarning}
\talent{clever solution}
\talent{dedication}
\talent{force rating}
\talent{prophetic aim}
\talentlines{|.||/|||./||.|/.|||}{-.-/.--/---/-.-}
\end{talenttree}

View File

@@ -29,6 +29,93 @@
\talentlines{.||./||||/|||./.|||}{---/.-./.--/--.}
\end{talenttree}
\begin{talenttree}{Enforcer}{Brawl, Coercion, Knowledge (Underworld), Streetwise}{Dangerous Covenants p. 27}{}{}
\talent{toughened}
\talent{intimidating}
\talent{fearsome}
\talent{street smarts}
\talent{durable}
\talent{stunning blow}
\talent{natural enforcer}
\talent{talk the talk}
\talent{intimidating}
\talent{defensive stance}
\talent{toughened}
\talent{loom}
\talent{second wind}
\talent{street smarts}
\talent{walk the walk}
\talent{intimidating}
\talent{fearsome}
\talent{dedication}
\talent{black market contacts}
\talent{fearsome}
\talentlines{||.|/.|.|/.|.|/|..|}{.--/--./--./---}
\end{talenttree}
\begin{talenttree}{Demolitionist}{Computers, Cool, Mechanics, Skulduggery}{Dangerous Covenants p. 29}{}{}
\talent{powerful blast}
\talent{grit}
\talent{selective detonation}
\talent{steady nerves}
\talent{toughened}
\talent{time to go}
\talent{powerful blast}
\talent{grit}
\talent{enduring}
\talent{time to go - improved}
\talent{steady nerves}
\talent{rapid reaction}
\talent{improvised detonation}
\talent{powerful blast}
\talent{grit}
\talent{selective detonation}
\talent{improvised detonation - improved}
\talent{dedication}
\talent{master grenadier}
\talent{selective detonation}
\talentlines{||.|/||||/|.||/|.|.}{..-/.../---/.--}
\end{talenttree}
\begin{talenttree}{Heavy}{Gunnery, Perception, Ranged (Heavy), Resilience}{Dangerous Covenants p. 31}{}{}
\talent{burly}
\talent{barrage}
\talent{grit}
\talent{toughened}
\talent{barrage}
\talent{brace}
\talent{spare clip}
\talent{durable}
\talent{side step}
\talent{burly}
\talent{heroic fortitude}
\talent{toughened}
\talent{brace}
\talent{barrage}
\talent{rain of death}
\talent{heroic resilience}
\talent{burly}
\talent{dedication}
\talent{armor master}
\talent{heavy hitter}
\talentlines{||.|/.|.|/||.|/|.|.}{--./..-/-../---}
\end{talenttree}
\begin{talenttree}{Marauder}{Coercion, Melee, Resilience, Survival}{Edge of the Empire p. 78}{}{}
\talent{toughened}
\talent{frenzied attack}

View File

@@ -1,88 +1,175 @@
\setcareer{Mystic}{Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance}
\setcareer{Mystic}{Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance}
\begin{talenttree}{Advisor}{Charm, Deception, Negotiation, Streetwise}{Force and Destiny p. 81}{}{}
\talent{plausible deniability}
\talent{know somebody}
\talent{grit}
\talent{kill with kindness}
\begin{talenttree}{Advisor}{Charm, Deception, Negotiation, Streetwise}{Force and Destiny p. 81}{}{}
\talent{plausible deniability}
\talent{know somebody}
\talent{grit}
\talent{kill with kindness}
\talent{toughened}
\talent{know somebody}
\talent{knowledge is power}
\talent{nobody's fool}
\talent{toughened}
\talent{know somebody}
\talent{knowledge is power}
\talent{nobody's fool}
\talent{grit}
\talent{smooth talker}
\talent{smooth talker}
\talent{plausible deniability}
\talent{grit}
\talent{smooth talker}
\talent{smooth talker}
\talent{plausible deniability}
\talent{nobody's fool}
\talent{natural charmer}
\talent{contingency plan}
\talent{sense emotions}
\talent{nobody's fool}
\talent{natural charmer}
\talent{contingency plan}
\talent{sense emotions}
\talent{dedication}
\talent{steely nerves}
\talent{force rating}
\talent{sense advantage}
\talent{dedication}
\talent{steely nerves}
\talent{force rating}
\talent{sense advantage}
\talentlines{||||/|..|/||||/|.||}{.../.--/---/--.}
\end{talenttree}
\talentlines{||||/|..|/||||/|.||}{.../.--/---/--.}
\end{talenttree}
\begin{talenttree}{Makashi Duelist}{Charm, Cool, Coordination, Lightsaber}{Force and Destiny p. 82}{}{}
\talent{grit}
\talent{resist disarm}
\talent{grit}
\talent{parry}
\begin{talenttree}{Alchemist}{Knowledge (Education), Knowledge (Xenology), Medicine, Resilience}{Unlimited Power p. 27}{}{}
\talent{grit}
\talent{stimpack specialization}
\talent{researcher}
\talent{blooded}
\talent{parry}
\talent{makashi technique}
\talent{duelist's training}
\talent{feint}
\talent{researcher}
\talent{stim application}
\talent{alchemical arts}
\talent{grit}
\talent{parry}
\talent{feint}
\talent{parry}
\talent{parry}
\talent{stimpack specialization}
\talent{blooded}
\talent{blooded - improved}
\talent{transmogrify}
\talent{intense presence}
\talent{parry - improved}
\talent{grit}
\talent{defensive training}
\talent{stim application - improved}
\talent{knowledgeable healing}
\talent{grit}
\talent{alchemical arts}
\talent{dedication}
\talent{sum djem}
\talent{makashi finish}
\talent{makashi flourish}
\talent{force rating}
\talent{identify ingredients}
\talent{dedication}
\talent{improvised concoction}
\talentlines{.|../||||/||||/||.|}{---/--./-.-/-.-}
\end{talenttree}
\talentlines{.|.|/||.|/.|.|/.|||}{---/--./-.-/--.}
\end{talenttree}
\begin{talenttree}{Seer}{Discipline, Knowledge (Lore), Surviual, Vigilance}{Force and Destiny p. 83}{}{}
\talent{forager}
\talent{uncanny reactions}
\talent{grit}
\talent{expert tracker}
\begin{talenttree}{Magus}{Coercion, Discipline, Knowledge (Lore), Medicine}{Unlimited Power p. 29}{}{}
\talent{healing trance}
\talent{toughened}
\talent{confidence}
\talent{resolve}
\talent{rapid reaction}
\talent{keen eyed}
\talent{uncanny reactions}
\talent{toughened}
\talent{confidence}
\talent{healing trance}
\talent{channel agony}
\talent{secret lore}
\talent{sense danger}
\talent{grit}
\talent{forewarning}
\talent{preemptive avoidance}
\talent{healing trance - improved}
\talent{secret lore}
\talent{resolve}
\talent{knowledge is power}
\talent{force rating}
\talent{sense advantage}
\talent{the force is my ally}
\talent{dodge}
\talent{channel agony}
\talent{mind over matter}
\talent{toughened}
\talent{channel agony}
\talent{rapid reaction}
\talent{toughened}
\talent{natural mystic}
\talent{force rating}
\talent{power of darkness}
\talent{dedication}
\talent{transmogrify}
\talent{force rating}
\talentlines{.|.|/||||/||||/|||.}{--./--./--./-.-}
\end{talenttree}
\talentlines{.|||/|||./.||./|.||}{---/.--/-../.--}
\end{talenttree}
\begin{talenttree}{Makashi Duelist}{Charm, Cool, Coordination, Lightsaber}{Force and Destiny p. 82}{}{}
\talent{grit}
\talent{resist disarm}
\talent{grit}
\talent{parry}
\talent{parry}
\talent{makashi technique}
\talent{duelist's training}
\talent{feint}
\talent{parry}
\talent{feint}
\talent{parry}
\talent{parry}
\talent{intense presence}
\talent{parry - improved}
\talent{grit}
\talent{defensive training}
\talent{dedication}
\talent{sum djem}
\talent{makashi finish}
\talent{makashi flourish}
\talentlines{.|../||||/||||/||.|}{---/--./-.-/-.-}
\end{talenttree}
\begin{talenttree}{Prophet}{Charm, Coercion, Deception, Leadership}{Unlimited Power p. 31}{}{}
\talent{grit}
\talent{overwhelming aura}
\talent{rapid recovery}
\talent{congenial}
\talent{scathing tirade}
\talent{plausible deniability}
\talent{inspiring rhetoric}
\talent{rapid recovery}
\talent{rapid recovery}
\talent{overwhelming aura}
\talent{grit}
\talent{twisted words}
\talent{fearsome}
\talent{grit}
\talent{inspiring rhetoric - improved}
\talent{congenial}
\talent{overwhelming aura - improved}
\talent{force rating}
\talent{font of power}
\talent{dedication}
\talentlines{||.|/|||./..|./||.|}{---/..-/.--/--.}
\end{talenttree}
\begin{talenttree}{Seer}{Discipline, Knowledge (Lore), Surviual, Vigilance}{Force and Destiny p. 83}{}{}
\talent{forager}
\talent{uncanny reactions}
\talent{grit}
\talent{expert tracker}
\talent{rapid reaction}
\talent{keen eyed}
\talent{uncanny reactions}
\talent{toughened}
\talent{sense danger}
\talent{grit}
\talent{forewarning}
\talent{preemptive avoidance}
\talent{force rating}
\talent{sense advantage}
\talent{the force is my ally}
\talent{dodge}
\talent{rapid reaction}
\talent{toughened}
\talent{natural mystic}
\talent{force rating}
\talentlines{.|.|/||||/||||/|||.}{--./--./--./-.-}
\end{talenttree}

View File

@@ -1,89 +1,175 @@
\setcareer{Seeker}{Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance}
\setcareer{Seeker}{Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance}
\begin{talenttree}{Ataru Striker}{Athletics, Coordination, Lightsaber, Perception}{Force and Destiny p. 87}{}{}
\talent{conditioned}
\talent{parry}
\talent{jump up}
\talent{quick draw}
\begin{talenttree}{Ataru Striker}{Athletics, Coordination, Lightsaber, Perception}{Force and Destiny p. 87}{}{}
\talent{conditioned}
\talent{parry}
\talent{jump up}
\talent{quick draw}
\talent{dodge}
\talent{reflect}
\talent{ataru technique}
\talent{quick strike}
\talent{dodge}
\talent{reflect}
\talent{ataru technique}
\talent{quick strike}
\talent{quick strike}
\talent{reflect}
\talent{parry}
\talent{parry - improved}
\talent{quick strike}
\talent{reflect}
\talent{parry}
\talent{parry - improved}
\talent{dodge}
\talent{hawk bat swoop}
\talent{saber swarm}
\talent{conditioned}
\talent{dodge}
\talent{hawk bat swoop}
\talent{saber swarm}
\talent{conditioned}
\talent{parry}
\talent{dedication}
\talent{saber throw}
\talent{balance}
\talent{parry}
\talent{dedication}
\talent{saber throw}
\talent{balance}
\talentlines{|.||/|||./||||/||||}{.-./.--/..-/--.}
\end{talenttree}
\talentlines{|.||/|||./||||/||||}{.-./.--/..-/--.}
\end{talenttree}
\begin{talenttree}{Executioner}{Discipline, Melee, Perception, Ranged (Heavy)}{Savage Spirits p. 25}{}{}
\talent{grit}
\talent{quick strike}
\talent{toughened}
\talent{quick draw}
\begin{talenttree}{Hunter}{Coordination, Ranged (Heavy), Stealth, Vigilance}{Force and Destiny p. 88}{}{}
\talent{rapid recovery}
\talent{hunter}
\talent{expert tracker}
\talent{toughened}
\talent{mind over matter}
\talent{hunter's quarry}
\talent{grit}
\talent{lethal blows}
\talent{toughened}
\talent{expert tracker}
\talent{hunter}
\talent{uncanny senses}
\talent{lethal blows}
\talent{hunter's quarry - improved}
\talent{quick strike}
\talent{precise aim}
\talent{side step}
\talent{keen eyed}
\talent{natural hunter}
\talent{uncanny reactions}
\talent{terrifying kill}
\talent{precise aim}
\talent{marked for death}
\talent{deathblow}
\talent{rapid recovery}
\talent{soft spot}
\talent{sixth sense}
\talent{rapid recovery}
\talent{lethal blows}
\talent{essential kill}
\talent{force rating}
\talent{dedication}
\talent{side step}
\talent{dedication}
\talent{intuitive shot}
\talent{force rating}
\talentlines{.|.|/||.|/||.|/|.|.}{--./.--/---/---}
\end{talenttree}
\talentlines{|||./.||./||.|/||||}{-.-/.--/-.-/.--}
\end{talenttree}
\begin{talenttree}{Hermit}{Discipline, Knowledge (Xenology), Stealth, Survival}{Savage Spirits p. 27}{}{}
\talent{forager}
\talent{soothing tone}
\talent{grit}
\talent{one with nature}
\begin{talenttree}{Patfinder}{Medicine, Ranged (Light), Resilience, Survival}{Force and Destiny p. 89}{}{}
\talent{grit}
\talent{keen eyed}
\talent{forager}
\talent{swift}
\talent{conditioned}
\talent{grit}
\talent{menace}
\talent{animal bond}
\talent{keen eyed}
\talent{outdoorsman}
\talent{toughened}
\talent{outdoorsman}
\talent{enduring}
\talent{conditioned}
\talent{survival of the fittest}
\talent{grit}
\talent{animal empathy}
\talent{animal bond}
\talent{grit}
\talent{sleight of mind}
\talent{force rating}
\talent{animal bond - improved}
\talent{harass}
\talent{force connection}
\talent{mental bond}
\talent{force rating}
\talent{quick movement}
\talent{toughened}
\talent{grit}
\talent{natural outdoorsman}
\talent{force rating}
\talent{shroud}
\talent{share pain}
\talent{enduring}
\talent{natural outdoorsman}
\talent{dedication}
\talentlines{||.|/.|||/.||./||.|}{---/---/.--/---}
\end{talenttree}
\talentlines{||||/|.|./|||./|.|.}{---/-.-/-.-/.--}
\end{talenttree}
\begin{talenttree}{Hunter}{Coordination, Ranged (Heavy), Stealth, Vigilance}{Force and Destiny p. 88}{}{}
\talent{rapid recovery}
\talent{hunter}
\talent{expert tracker}
\talent{toughened}
\talent{toughened}
\talent{expert tracker}
\talent{hunter}
\talent{uncanny senses}
\talent{side step}
\talent{keen eyed}
\talent{natural hunter}
\talent{uncanny reactions}
\talent{rapid recovery}
\talent{soft spot}
\talent{sixth sense}
\talent{rapid recovery}
\talent{side step}
\talent{dedication}
\talent{intuitive shot}
\talent{force rating}
\talentlines{|||./.||./||.|/||||}{-.-/.--/-.-/.--}
\end{talenttree}
\begin{talenttree}{Navigator}{Astrogation, Knowledge (Outer Rim), Perception, Survival}{Savage Spirits p. 29}{}{}
\talent{studious plotting}
\talent{expert tracker}
\talent{shortcut}
\talent{grit}
\talent{galaxy mapper}
\talent{shortcut - improved}
\talent{planet mapper}
\talent{pre-emptive avoidance}
\talent{shortcut}
\talent{swift}
\talent{uncanny senses}
\talent{toughened}
\talent{galaxy mapper}
\talent{holistic navigation}
\talent{force rating}
\talent{planet mapper}
\talent{one with the universe}
\talent{intuitive navigation}
\talent{master starhopper}
\talent{dedication}
\talentlines{|||./|.||/||||/.||.}{---/---/-.-/---}
\end{talenttree}
\begin{talenttree}{Patfinder}{Medicine, Ranged (Light), Resilience, Survival}{Force and Destiny p. 89}{}{}
\talent{grit}
\talent{keen eyed}
\talent{forager}
\talent{swift}
\talent{keen eyed}
\talent{outdoorsman}
\talent{toughened}
\talent{outdoorsman}
\talent{animal empathy}
\talent{animal bond}
\talent{grit}
\talent{sleight of mind}
\talent{mental bond}
\talent{force rating}
\talent{quick movement}
\talent{toughened}
\talent{share pain}
\talent{enduring}
\talent{natural outdoorsman}
\talent{dedication}
\talentlines{||||/|.|./|||./|.|.}{---/-.-/-.-/.--}
\end{talenttree}

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@@ -9,13 +9,13 @@
% \input{talent trees/commander.tex}
% \input{talent trees/consular.tex}
% \input{talent trees/diplomat.tex}
\input{talent trees/engineer.tex}
% \input{talent trees/engineer.tex}
% \input{talent trees/explorer.tex}
% \input{talent trees/guardian.tex}
% \input{talent trees/hired gun.tex}
% \input{talent trees/jedi.tex}
% \input{talent trees/mystic.tex}
% \input{talent trees/seeker.tex}
\input{talent trees/seeker.tex}
% \input{talent trees/sentinel.tex}
% \input{talent trees/smuggler.tex}
% \input{talent trees/soldier.tex}