✨
This commit is contained in:
@@ -203,7 +203,7 @@
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\swtalent{Commanding Presence}{Remove \setback{} per rank of Commanding Presence from Leadership and Cool checks.}{}{}
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},%
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{comrades in arms}:{
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\swtalent{Comrades in Arms}{Once per encounter, take Comrades in Arms action and make a \hard{} Disciple check. If successful, the character plus one ally per \success{} within medium range gains +1 defense for the remainder of the encounter.}{true}{}
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\swtalent{Comrades in Arms}{Once per encounter, take Comrades in Arms action and make a \hard{} Discipline check. If successful, the character plus one ally per \success{} within medium range gains +1 defense for the remainder of the encounter.}{true}{}
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},%
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{comrades in arms - improved}:{
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\swtalent{Improved Comrades in Arms}{Spend \advantage{}\advantage{}\advantage{} or \triumph{} from Comrades in Arms check to also gain +1 soak or give one affected ally +1 soak.}{}{}
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@@ -299,7 +299,7 @@
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\swtalent{Disciple of Lore}{Once per round, may suffer 1 strain to decrease the difficulty of next Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore.}{true}{}
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},%
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{disciplined soul}:{
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\swtalent{Disciplined Soul}{Spend one Destiny Point after making a Disciple check to spend a number of \threat{} not exceeding ranks in Knowledge (Lore) as \advantage{}.}{true}{}
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\swtalent{Disciplined Soul}{Spend one Destiny Point after making a Discipline check to spend a number of \threat{} not exceeding ranks in Knowledge (Lore) as \advantage{}.}{true}{}
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},%
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{disorient}:{
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\swtalent{Disorient}{After hitting with combat check, may spend \advantage{}\advantage{} to disorient target for number of rounds equal to ranks in Disorient}{}{}
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@@ -445,6 +445,9 @@
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{formation tactics - improved}:{
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\swtalent{Improved Formation Tactics}{The difficulty of Formation Tactics is reduced to \average{}. May spend \triumph{} or \advantage{}\advantage{}\advantage{}\advantage{}\advantage{}\advantage{} to have effect last until end of encounter.}{}{}
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},%
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{freerunning}:{
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\swtalent{Freerunning}{Suffer 1 strain when making a Move maneuver to move to any location within short range.}{true}{}
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},%
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{frenzied attack}:{
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\swtalent{Frenzied Attack}{When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack}{true}{}
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},%
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@@ -505,6 +508,9 @@
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{hidden storage}:{
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\swtalent{Hidden Storage}{Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage}{}{}
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},%
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{hidden storage - improved}:{
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\swtalent{Improved Hidden Storage}{The character may use Hidden Storage to store an item within his own suitably modified body.}{}{}
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},%
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{high-g training}:{
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\swtalent{High-G Training}{When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.}{true}{}
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},%
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@@ -535,12 +541,18 @@
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{imbue item}:{
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\swtalent{Imbue Item}{Take the Imbue Item maneuver; suffer 1 strain and commit \force{} to grant one weapon, piece of armor, or item an improvement while \force{} remains committed. Suffer 1 strain every round \force{} remains committed.}{true}{true}
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},%
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{incite distraction}:{
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\swtalent{Incite Distraction}{While in a crowd, may perform the Incite Distraction action to make an \average{} Deception check. If successful, enemies treat the area as difficult terrain. The character may spend \triumph{} to make the location impassable terrain to them instead.}{true}{}
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},%
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{incite rebellion}:{
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\swtalent{Incite Rebellion}{Once per session, may take an Incite Rebellion action; make a \hard{} Coercion check to cause a number of being up to ranks in Coercion to become rebellious until the end of the encounter.}{true}{}
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},%
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{indistinguishable}:{
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\swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{}
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},%
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{indistinguishable - improved}:{
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\swtalent{Improved Indistinguishable}{The character may extend the effects of Indistinguishable to a number of allies within short range equal to ranks in Deception.}{}{}
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},%
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{ingrained loyalty}:{
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\swtalent{Ingrained Loyalty}{When the character makes a Leadership check targeting one or more clones, they may change the result of one \challenge{} to any non-blank face.}{true}{}
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},%
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@@ -550,6 +562,9 @@
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{inspiring kill}:{
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\swtalent{Inspiring Kill}{The character may spend 1 Destiny Point to take the Inspiring Kill maneuver after incapacitating or inflicting a Critical Injury. Roll \force{} no greater than Force rating, and spend \forcepoint{} to heal 2 strain from each ally within medium range. Take 1 conflict at the beginning of each session.}{true}{true}
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},%
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{inspiring leadership}:{
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\swtalent{Inspiring Leadership}{Take the Inspiring Leadership action by making an \average{} Leadership check. If successful, a number of allies not exceeding his rating in Presence within short range add automatic \success{} to their next skill check.}{true}{}
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},%
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{inspiring rhetoric}:{
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\swtalent{Inspiring Rhetoric}{Take the Inspiring Rhetoric action; make an Average (\difficulty\difficulty) Leadership check. Each \success{} causes 1 ally in close range to recover 1 strain. Spend \advantage{} to cause 1 affected ally to recover 1 additional strain.}{true}{}
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},%
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@@ -610,6 +625,9 @@
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{know somebody}:{
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\swtalent{Know Somebody}{Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.}{true}{}
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},%
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{know the enemy}:{
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\swtalent{Know the Enemy}{The character may use Knowledge (Warfare) skill when making checks to determine initiative.}{}{}
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},%
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{knowledge is power}:{
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\swtalent{Knowledge is Power}{Once per session, when making a check, count Force rating as being equal to ranks in Knowledge (Lore).}{true}{true}
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},%
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@@ -631,6 +649,9 @@
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{known schematic}:{
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\swtalent{Known Schematic}{Once per session, may perform the Known Schematic maneuver; make a \hard{} Knowledge (Education) check. Success grants familiarity with a building or ship's design.}{true}{}
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},%
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{knows the ropes}:{
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\swtalent{Knows the Ropes}{Add \boost{} to checks made to escape from restraints equal to ranks in Knowledge (Underworld). Spend \triumph{} to free all other allies within short range.}{}{}
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},%
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{lateral thinking}:{
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\swtalent{Lateral Thinking}{Once per encounter, spend one Destiny Point to force an enemy to reroll a successful check targeting the character. Does not require a Destiny Point if the enemy is a droid.}{true}{}
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},%
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@@ -709,6 +730,9 @@
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{momentum}:{
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\swtalent{Momentum}{The character deals additional damage with their first hit equal to the number of range bands they moved during the current round.}{}{}
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},%
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{most impressive}:{
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\swtalent{Most Impressive}{Spend \triumph{} from any skill check to allow a number of allies not exceeding the character's rating in Presence within short range to add automatic \advantage{} to their next check.}{true}{}
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},%
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{multiple opponents}:{
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\swtalent{Multiple Opponents}{Add \boost{} to Lightsaber, Brawl and Melee checks when engaged with multiple opponents.}{}{}
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},%
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@@ -817,12 +841,18 @@
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{parry - supreme}:{
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\swtalent{Supreme Parry}{If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.}{}{true}
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},%
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{persistent targeting}:{
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\swtalent{Persistent Targeting}{After making one or more successful combat checks against a target, add \boost{} to combat checks against that same target for the remainder of the encounter.}{}{}
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},%
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{physical training}:{
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\swtalent{Physical Training}{Add \boost{} per rank of Physical Training to Athletics and Resilience checks.}{}{}
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},%
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{physician}:{
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\swtalent{Physician}{When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician}{}{}
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},%
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{pilot training}:{
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\swtalent{Pilot Training}{Piloting (Planetary) and Piloting (Space) become career skills.}{}{}
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},%
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{plausible deniability}:{
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\swtalent{Plausible Deniability}{Remove \setback{} per rank of Plausible Deniability from Coercion and Deception checks.}{}{}
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},%
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@@ -841,18 +871,33 @@
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{precise aim}:{
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\swtalent{Precise Aim}{Once per round, may perform Precise Aim maneuver Suffer a number of strain no greater than ranks in Precise Aim. then reduce target's melee and ranged defense by that number}{true}{}
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},%
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{precision strike}:{
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\swtalent{Precision Strike}{When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any \easy{} Critical Injury result.}{true}{}
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},%
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{preemptive avoidance}:{
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\swtalent{Preemptive Avoidance}{May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental.}{true}{true}
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},%
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{preemptive intervention}:{
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\swtalent{Preemptive Intervention}{Immediately after an opponent moves to engage an ally within short range, the character may spend one Destiny Point to engage that opponent as an out-of-turn incidental.}{true}{true}
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},%
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{prepare to be boarded!}:{
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\swtalent{Prepare to be Boarded!}{Once per encounter may take Prepare to be Boarded! action and make opposed Coercion vs. Discipline check against enemy ship captain. If successful, the enemy suffers 1 strain per uncancelled \success{} and surrenders ship if he exceeds strain threshold. May spend \triumph{} or \advantage{}\advantage{}\advantage{}\advantage{} to inflict strain equal to ranks in Coercion.}{true}{}
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},%
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{pressure point}:{
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\swtalent{Pressure Point}{When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).}{true}{}
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},%
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{prey on the weak}:{
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\swtalent{Prey on the Weak}{Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak.}{}{}
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},%
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{pride and joy}:{
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\swtalent{Pride and Joy}{Choose one starship or vehicle character owns with a silhouette of 4 or higher. It becomes his 'Pride and Joy' vessel. He upgrades the ability of all social skills checks he makes while within short range of the vessel once.}{}{}
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},%
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{pride and joy - improved}:{
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\swtalent{Improved Pride and Joy}{While inside his Pride and Joy vessel, recover 1 additional strain whenever recovering strain and spend \advantage{} on checks made to recover strain to allow an ally also within the vessel to recover one strain.}{}{}
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},%
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{pride and joy - supreme}:{
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\swtalent{Supreme Pride and Joy}{While inside his Pride and Joy vessel, once per session as an incidental, the character may reduce its silhouette by 2 (to a minimum of 0) for the remainder of the round and the following round.}{true}{}
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},%
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{prime positions}:{
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\swtalent{Prime Positions}{When this character or an ally in short range takes cover, they both increase their soak against ranged attack by 1 per rank of Prime Positions until they leave that cover.}{}{}
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},%
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@@ -955,6 +1000,15 @@
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{secrets of the force}:{
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\swtalent{Secrets of the Force}{Knowledge (Lore) and Lightsaber become career skills.}{}{}
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},%
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{secrets of the jedi}:{
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\swtalent{Secrets of the Jedi}{Lightsaber becomes career skill. He may also decrease the difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half his ranks in Knowledge (Lore) (rounded up), to a minimum of \easy{}}{}{}
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},%
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{secrets of the jedi - improved}:{
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\swtalent{Improved Secrets of the Jedi}{Discipline becomes a career skill. Secrets of the jedi may also be used when installing mods on lightsabers.}{}{}
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},%
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{seen a lot of things}:{
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\swtalent{Seen a Lot of Things}{Whenever the character fails a Knowledge check, he may spend \advantage{}\advantage{}\advantage{} to roll the check again during his next turn.}{}{}
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},%
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{selective detonation}:{
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\swtalent{Selective Detonation}{When using any weapon with the Blast quality, spend \advantage{} to exclude 1 target that would normally be affected by the explosion. May not exceed ranks in Selective Detonation}{true}{}
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},%
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@@ -1003,6 +1057,9 @@
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{skilled slicer}:{
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\swtalent{Skilled Slicer}{When making a Computers check may spend \triumph{} to make further Computers checks within this system as maneuvers.}{true}{}
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},%
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{sleight of hand}:{
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\swtalent{}
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},%
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{sleight of mind}:{
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\swtalent{Sleight of Mind}{Add \boost{} to all Stealth checks unless the opposition is immune to Force powers.}{}{true}
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},%
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@@ -1054,6 +1111,9 @@
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{stand firm! - improved}:{
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\swtalent{Improved Stand Firm!}{Stand Firm action also increases affected allies' strain threshold by an amount equal to the character's Presence rating.}{}{}
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},%
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{steady aim}:{
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\swtalent{Steady Aim}{The character does not lose the benefits of the Aim maneuver if he performs other maneuvers (including moving) or actions. He does lose the benefits of the Aim maneuver if the encounter ends.}{}{}
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},%
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{steely nerves}:{
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\swtalent{Steely nerves}{Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.}{true}{}
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},%
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@@ -1126,6 +1186,9 @@
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{targeted blow}:{
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\swtalent{Targeted Blow}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one}{true}{}
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},%
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{targeted firepower}:{
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\swtalent{Targeted Firepower}{Once per session may take Targeted Firepower action; identify one enemy target and make a \hard{} Knowledge (Warfare) check. If successful, for the rest of encounter allies within short range of character add \advantage{} to attacks against target equal to \success{} gained in the check.}{true}{}
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},%
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{technical aptitude}:{
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\swtalent{Technical Aptitude}{Reduce time needed to complete Computers-relat-ed tasks by 25\% per rank.}{}{}
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},%
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@@ -1171,6 +1234,12 @@
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{true aim}:{
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\swtalent{True Aim}{Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.}{true}{}
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},%
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{trust no one}:{
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\swtalent{Trust No One}{When targeted by a social check, may chose to suffer one strain to add automatic \failure{} to the check. If the check fails with \despair{}, the character may immediately perform a maneuver as an out-of-turn incidental.}{true}{}
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},%
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{trust the captain}:{
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\swtalent{Trust the Captain}{May take the Trust the Captain action by making a \hard{} Leadership check. If successful, for the rest of the encounter allies within short range increase their ranks in Discipline by an amount equal to ranks in Trust the Captain.}{true}{}
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},%
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{uncanny reactions}:{
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\swtalent{Uncanny Reactions}{Add \boost{} per rank of Uncanny Reactions to all Vigilance checks.}{}{true}
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},%
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@@ -1,5 +1,34 @@
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\setcareer{Spy}{Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth}
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\begin{talenttree}{Courier}{Athletics, Deception, Streetwise, and Vigilance}{Cyphers and Masks p. 25}{}{}
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\talent{indistinguishable}
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\talent{shortcut}
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\talent{well-traveled}
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\talent{pilot training}
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\talent{hidden storage}
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\talent{swift}
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\talent{second wind}
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\talent{grit}
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\talent{grit}
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\talent{indistinguishable}
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\talent{freerunning}
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\talent{shortcut}
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\talent{hidden storage - improved}
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\talent{hidden storage}
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\talent{indistinguishable - improved}
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\talent{second wind}
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\talent{incite distraction}
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\talent{dedication}
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\talent{lose them}
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\talent{natural athlete}
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\talentlines{.|.|/||||/.|.|/|.|.}{---/-.-/---/---}
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\end{talenttree}
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\begin{talenttree}{Infiltrator}{Deception, Melee, Skulduggery, Streetwise}{Age of Rebellion p. 97}{}{}
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\talent{grit}
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\talent{dodge}
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@@ -211,7 +211,7 @@
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\talent{toughened}
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\talent{reflect}
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\talent{sleight of hand}
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\talent{sleight of mind}
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\talent{secrets of the jedi}
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\talent{parry}
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BIN
talent-trees.pdf
BIN
talent-trees.pdf
Binary file not shown.
@@ -19,10 +19,10 @@
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% \input{talent trees/sentinel.tex}
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% \input{talent trees/smuggler.tex}
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% \input{talent trees/soldier.tex}
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% \input{talent trees/spy.tex}
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\input{talent trees/spy.tex}
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% \input{talent trees/technician.tex}
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% \input{talent trees/warrior.tex}
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\input{talent trees/universal.tex}
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% \input{talent trees/universal.tex}
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\ifthenelse{\equal{\undeffed}{}}{}{
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\newpage%
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Reference in New Issue
Block a user