✨
This commit is contained in:
19
data.json
19
data.json
@@ -1,12 +1,21 @@
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{
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"words": [
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["Ansem",0],
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["Terra",0],
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["Terranort",0],
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["Xehanort",0],
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["Xemnas",0],
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["Terranort",0],
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["Terra",0],
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["Seeker",1],
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["Darkness",1],
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["Wise",4]
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["apprentice",1],
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["darkness",1],
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["seeker",1],
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["killed",3],
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["possessed",3],
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["wise",4]
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],
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"pages": [
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"[Xehanort/0] [possessed/3] [Terra/0], which created [Terra/0]-[Xehanort/0], also known as [Terranort/0]. He became an [apprentice/1] to [Ansem/0] the [wise/4], and eventually split into the nobody [Xemnas/0] and the heartless [Ansem/0], [seeker/1] of [darkness/1]."
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]
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}
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167
main.py
167
main.py
@@ -3,34 +3,52 @@ from enum import Enum
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import json
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import pygame
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from pygame import Vector2
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import re
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# Colors
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BACKGROUND_COLOR = "#FCF5E5"
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PAGE_BORDER_COLOR = "#756A4F"
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WORD_BORDER_COLOR = "#FAE7A2"
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BACKGROUND_COLOR = "#d7bfa0"
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PAGE_BORDER_COLOR = "#c19d62"
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WORD_BORDER_COLOR = "#fffcf2"
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WORD_SHADOW_COLOR = "#000000"
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# Drawing constants
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SCREEN_WIDTH = 1280
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SCREEN_HEIGHT = 720
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PAGE_MARGIN = 10
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SCREEN_WIDTH = 2560
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SCREEN_HEIGHT = 1440
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PAGE_MARGIN = 20
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PAGE_BORDER_RADIUS = 20
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PAGE_BORDER_WIDTH = 10
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PAGE_BORDER_RADIUS = 40
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PAGE_BORDER_WIDTH = 20
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WORD_WIDTH = 125
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WORD_HEIGHT = 35
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WORD_MARGIN = 8
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WORD_BORDER_RADIUS = 15
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WORD_BORDER_WIDTH = 3
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WORD_FONT_SIZE = 15
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TAB_WIDTH = 150
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TAB_HEIGHT = 80
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GRID_WIDTH = 4
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WORD_WIDTH = 228
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WORD_HEIGHT = 60
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WORD_MARGIN = 16
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WORD_BORDER_RADIUS = 30
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WORD_BORDER_WIDTH = 6
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WORD_FONT_SIZE = 30
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WORD_SHADOW_SIZE = 5
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GRID_WIDTH = 5
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GRID_HEIGHT = 10
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WORD_PAGE_WIDTH = PAGE_BORDER_WIDTH*2+(WORD_WIDTH+WORD_MARGIN)*GRID_WIDTH+WORD_MARGIN
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WORD_PAGE_HEIGHT = SCREEN_HEIGHT-PAGE_MARGIN*2
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TEXT_PAGE_POS = Vector2(WORD_PAGE_WIDTH+PAGE_MARGIN*2,TAB_HEIGHT+PAGE_MARGIN*2)
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TEXT_PAGE_WIDTH = SCREEN_WIDTH-(WORD_PAGE_WIDTH+PAGE_MARGIN*3)
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TEXT_PAGE_HEIGHT = SCREEN_HEIGHT-(TAB_HEIGHT+PAGE_MARGIN*3)
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TEXT_MARGIN = 20
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TEXT_TOP_MARGIN = 30
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TEXT_WIDTH = TEXT_PAGE_WIDTH - TEXT_MARGIN*2
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TEXT_HEIGHT = TEXT_PAGE_HEIGHT - TEXT_MARGIN*2
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WORD_SLOT_SPACING = " "*12
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WORD_SLOT_NUDGING = 15
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class WordColor(Enum):
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Red = 0 # Names
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Green = 1 # Nouns
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@@ -40,11 +58,11 @@ class WordColor(Enum):
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def color(self):
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return [
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"#ff0000",
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"#00bb00",
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"#00ff00",
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"#0000ff",
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"#aaaaaa"
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"#b03334",
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"#6a5f31",
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"#4b7a28",
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"#297cb7",
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"#767978"
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][self.value]
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@dataclass
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@@ -69,7 +87,7 @@ class WordSlot():
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position: Vector2
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word: None|Word = None
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def draw_page(page: Page, screen: pygame.surface.Surface):
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def draw_page(page: Page, screen: pygame.surface.Surface, font: pygame.font.Font):
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pygame.draw.rect(
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screen,
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page.color,
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@@ -88,6 +106,15 @@ def draw_page(page: Page, screen: pygame.surface.Surface):
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PAGE_BORDER_WIDTH, PAGE_BORDER_RADIUS
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)
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if page.text is not None:
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for i, t in enumerate(page.text):
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text = font.render(t,False,"#000000")
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# x,y = text.get_size()
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screen.blit(text,(
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page.position.x + PAGE_BORDER_WIDTH + TEXT_MARGIN,
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page.position.y + PAGE_BORDER_WIDTH + TEXT_MARGIN + TEXT_TOP_MARGIN + i*(WORD_FONT_SIZE+TEXT_TOP_MARGIN)
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))
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def draw_word_slot(word_slot: WordSlot, screen: pygame.surface.Surface):
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pos = word_slot.page.position+word_slot.position
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@@ -108,28 +135,29 @@ def draw_word_slot(word_slot: WordSlot, screen: pygame.surface.Surface):
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border_radius=WORD_BORDER_RADIUS
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)
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pygame.draw.rect(
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screen,
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WORD_BORDER_COLOR,
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pygame.Rect(
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pos.x,
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pos.y,
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WORD_WIDTH,WORD_HEIGHT
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),
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WORD_BORDER_WIDTH, WORD_BORDER_RADIUS
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)
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def draw_word(word: Word, screen: pygame.surface.Surface, font: pygame.font.Font):
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pos = word.page.position+word.position
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pygame.draw.rect(
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screen,
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WORD_SHADOW_COLOR,
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pygame.Rect(
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pos.x,
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pos.y + WORD_SHADOW_SIZE,
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WORD_WIDTH,
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WORD_HEIGHT
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),
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border_radius=WORD_BORDER_RADIUS
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)
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pygame.draw.rect(
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screen,
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word.color.color(),
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pygame.Rect(
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pos.x + WORD_BORDER_WIDTH,
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pos.y + WORD_BORDER_WIDTH,
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WORD_WIDTH - WORD_BORDER_WIDTH*2,
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WORD_HEIGHT - WORD_BORDER_WIDTH*2
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pos.x + WORD_BORDER_WIDTH//2,
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pos.y + WORD_BORDER_WIDTH//2,
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WORD_WIDTH - WORD_BORDER_WIDTH,
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WORD_HEIGHT - WORD_BORDER_WIDTH
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),
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border_radius=WORD_BORDER_RADIUS
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)
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@@ -156,12 +184,26 @@ def main(data: dict):
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pygame.init()
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pygame.font.init()
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font = pygame.font.SysFont("Comic Code",WORD_FONT_SIZE,True)
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT),pygame.RESIZABLE)
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screen = pygame.display.set_mode((1280, 720),pygame.RESIZABLE)
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drawer = pygame.surface.Surface((SCREEN_WIDTH, SCREEN_HEIGHT))
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clock = pygame.time.Clock()
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running = True
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word_page = Page(True,BACKGROUND_COLOR,None,Vector2(PAGE_MARGIN,PAGE_MARGIN),Vector2(WORD_PAGE_WIDTH,WORD_PAGE_HEIGHT))
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pages = [word_page]
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pages = [word_page] + [
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Page(
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False,
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BACKGROUND_COLOR,
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[p],
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TEXT_PAGE_POS,
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Vector2(TEXT_PAGE_WIDTH,TEXT_PAGE_HEIGHT)
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) for p in data["pages"]
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]
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if len(pages) > 1:
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pages[1].visible = True
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visible_page = 1
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else:
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visible_page = 0
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word_slots: list[WordSlot] = []
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for y in range(GRID_HEIGHT):
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@@ -175,13 +217,48 @@ def main(data: dict):
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)
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))
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def add_to_text(text,word,space=" "):
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width, _ = font.size(text[-1]+space+word)
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if width > TEXT_WIDTH:
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return text+[word]
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else:
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text[-1] += space+word
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return text
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for p in pages[1:]:
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new_text = [""]
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text_words = p.text[0].split(" ")
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for w in text_words:
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res = re.findall(r"\[(.*?)\/(\d)\](.)?",w)
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if res == []:
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new_text = add_to_text(new_text,w)
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else:
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if new_text[0] != "":
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new_text = add_to_text(new_text,"")
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for slot in res:
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new_text = add_to_text(new_text,WORD_SLOT_SPACING+slot[2],"")
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height = WORD_FONT_SIZE*len(new_text)
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width, _ = font.size(new_text[-1])
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pos = Vector2(
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TEXT_MARGIN + width - WORD_WIDTH,
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TEXT_MARGIN + height - WORD_HEIGHT//2 + TEXT_TOP_MARGIN*len(new_text)
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)
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print(new_text[-1] != WORD_SLOT_SPACING+slot[2])
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if new_text[-1] != WORD_SLOT_SPACING+slot[2]:
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pos.x += WORD_SLOT_NUDGING
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else:
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print(len(new_text[-1]),width)
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word_slots.append(WordSlot(WordColor(int(slot[1])),p,pos))
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p.text = new_text
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words = []
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for i,w in enumerate(data["words"]):
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slot = word_slots[i]
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word = Word(w[0],WordColor(w[1]),word_page,Vector2(slot.position.x,slot.position.y))
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slot.word = word
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words.append(word)
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# print(words)
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while running:
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for event in pygame.event.get():
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@@ -189,28 +266,32 @@ def main(data: dict):
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running = False
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# fill the screen with a color to wipe away anything from last frame
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screen.fill("#4d2905")
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drawer.fill("#4d2905")
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# RENDER YOUR GAME HERE
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for p in pages:
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if not p.visible:
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continue
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draw_page(p, screen)
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draw_page(p, drawer, font)
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# drawing word slots
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for w in word_slots:
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if not w.page.visible or w.color is None:
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continue
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draw_word_slot(w, screen)
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draw_word_slot(w, drawer)
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# drawing words
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for w in words:
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if not w.page.visible:
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continue
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draw_word(w, screen, font)
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draw_word(w, drawer, font)
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# Draw everything to the screen
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frame = pygame.transform.scale(drawer,screen.get_size())
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screen.blit(frame,frame.get_rect())
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# flip() the display to put your work on screen
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pygame.display.flip()
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