This commit is contained in:
2025-01-16 18:45:33 +01:00
parent 40d983bc6f
commit 6d36d494c3
2 changed files with 138 additions and 48 deletions

View File

@@ -1,12 +1,21 @@
{
"words": [
["Ansem",0],
["Terra",0],
["Terranort",0],
["Xehanort",0],
["Xemnas",0],
["Terranort",0],
["Terra",0],
["Seeker",1],
["Darkness",1],
["Wise",4]
["apprentice",1],
["darkness",1],
["seeker",1],
["killed",3],
["possessed",3],
["wise",4]
],
"pages": [
"[Xehanort/0] [possessed/3] [Terra/0], which created [Terra/0]-[Xehanort/0], also known as [Terranort/0]. He became an [apprentice/1] to [Ansem/0] the [wise/4], and eventually split into the nobody [Xemnas/0] and the heartless [Ansem/0], [seeker/1] of [darkness/1]."
]
}

167
main.py
View File

@@ -3,34 +3,52 @@ from enum import Enum
import json
import pygame
from pygame import Vector2
import re
# Colors
BACKGROUND_COLOR = "#FCF5E5"
PAGE_BORDER_COLOR = "#756A4F"
WORD_BORDER_COLOR = "#FAE7A2"
BACKGROUND_COLOR = "#d7bfa0"
PAGE_BORDER_COLOR = "#c19d62"
WORD_BORDER_COLOR = "#fffcf2"
WORD_SHADOW_COLOR = "#000000"
# Drawing constants
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
PAGE_MARGIN = 10
SCREEN_WIDTH = 2560
SCREEN_HEIGHT = 1440
PAGE_MARGIN = 20
PAGE_BORDER_RADIUS = 20
PAGE_BORDER_WIDTH = 10
PAGE_BORDER_RADIUS = 40
PAGE_BORDER_WIDTH = 20
WORD_WIDTH = 125
WORD_HEIGHT = 35
WORD_MARGIN = 8
WORD_BORDER_RADIUS = 15
WORD_BORDER_WIDTH = 3
WORD_FONT_SIZE = 15
TAB_WIDTH = 150
TAB_HEIGHT = 80
GRID_WIDTH = 4
WORD_WIDTH = 228
WORD_HEIGHT = 60
WORD_MARGIN = 16
WORD_BORDER_RADIUS = 30
WORD_BORDER_WIDTH = 6
WORD_FONT_SIZE = 30
WORD_SHADOW_SIZE = 5
GRID_WIDTH = 5
GRID_HEIGHT = 10
WORD_PAGE_WIDTH = PAGE_BORDER_WIDTH*2+(WORD_WIDTH+WORD_MARGIN)*GRID_WIDTH+WORD_MARGIN
WORD_PAGE_HEIGHT = SCREEN_HEIGHT-PAGE_MARGIN*2
TEXT_PAGE_POS = Vector2(WORD_PAGE_WIDTH+PAGE_MARGIN*2,TAB_HEIGHT+PAGE_MARGIN*2)
TEXT_PAGE_WIDTH = SCREEN_WIDTH-(WORD_PAGE_WIDTH+PAGE_MARGIN*3)
TEXT_PAGE_HEIGHT = SCREEN_HEIGHT-(TAB_HEIGHT+PAGE_MARGIN*3)
TEXT_MARGIN = 20
TEXT_TOP_MARGIN = 30
TEXT_WIDTH = TEXT_PAGE_WIDTH - TEXT_MARGIN*2
TEXT_HEIGHT = TEXT_PAGE_HEIGHT - TEXT_MARGIN*2
WORD_SLOT_SPACING = " "*12
WORD_SLOT_NUDGING = 15
class WordColor(Enum):
Red = 0 # Names
Green = 1 # Nouns
@@ -40,11 +58,11 @@ class WordColor(Enum):
def color(self):
return [
"#ff0000",
"#00bb00",
"#00ff00",
"#0000ff",
"#aaaaaa"
"#b03334",
"#6a5f31",
"#4b7a28",
"#297cb7",
"#767978"
][self.value]
@dataclass
@@ -69,7 +87,7 @@ class WordSlot():
position: Vector2
word: None|Word = None
def draw_page(page: Page, screen: pygame.surface.Surface):
def draw_page(page: Page, screen: pygame.surface.Surface, font: pygame.font.Font):
pygame.draw.rect(
screen,
page.color,
@@ -88,6 +106,15 @@ def draw_page(page: Page, screen: pygame.surface.Surface):
PAGE_BORDER_WIDTH, PAGE_BORDER_RADIUS
)
if page.text is not None:
for i, t in enumerate(page.text):
text = font.render(t,False,"#000000")
# x,y = text.get_size()
screen.blit(text,(
page.position.x + PAGE_BORDER_WIDTH + TEXT_MARGIN,
page.position.y + PAGE_BORDER_WIDTH + TEXT_MARGIN + TEXT_TOP_MARGIN + i*(WORD_FONT_SIZE+TEXT_TOP_MARGIN)
))
def draw_word_slot(word_slot: WordSlot, screen: pygame.surface.Surface):
pos = word_slot.page.position+word_slot.position
@@ -108,28 +135,29 @@ def draw_word_slot(word_slot: WordSlot, screen: pygame.surface.Surface):
border_radius=WORD_BORDER_RADIUS
)
pygame.draw.rect(
screen,
WORD_BORDER_COLOR,
pygame.Rect(
pos.x,
pos.y,
WORD_WIDTH,WORD_HEIGHT
),
WORD_BORDER_WIDTH, WORD_BORDER_RADIUS
)
def draw_word(word: Word, screen: pygame.surface.Surface, font: pygame.font.Font):
pos = word.page.position+word.position
pygame.draw.rect(
screen,
WORD_SHADOW_COLOR,
pygame.Rect(
pos.x,
pos.y + WORD_SHADOW_SIZE,
WORD_WIDTH,
WORD_HEIGHT
),
border_radius=WORD_BORDER_RADIUS
)
pygame.draw.rect(
screen,
word.color.color(),
pygame.Rect(
pos.x + WORD_BORDER_WIDTH,
pos.y + WORD_BORDER_WIDTH,
WORD_WIDTH - WORD_BORDER_WIDTH*2,
WORD_HEIGHT - WORD_BORDER_WIDTH*2
pos.x + WORD_BORDER_WIDTH//2,
pos.y + WORD_BORDER_WIDTH//2,
WORD_WIDTH - WORD_BORDER_WIDTH,
WORD_HEIGHT - WORD_BORDER_WIDTH
),
border_radius=WORD_BORDER_RADIUS
)
@@ -156,12 +184,26 @@ def main(data: dict):
pygame.init()
pygame.font.init()
font = pygame.font.SysFont("Comic Code",WORD_FONT_SIZE,True)
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT),pygame.RESIZABLE)
screen = pygame.display.set_mode((1280, 720),pygame.RESIZABLE)
drawer = pygame.surface.Surface((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
running = True
word_page = Page(True,BACKGROUND_COLOR,None,Vector2(PAGE_MARGIN,PAGE_MARGIN),Vector2(WORD_PAGE_WIDTH,WORD_PAGE_HEIGHT))
pages = [word_page]
pages = [word_page] + [
Page(
False,
BACKGROUND_COLOR,
[p],
TEXT_PAGE_POS,
Vector2(TEXT_PAGE_WIDTH,TEXT_PAGE_HEIGHT)
) for p in data["pages"]
]
if len(pages) > 1:
pages[1].visible = True
visible_page = 1
else:
visible_page = 0
word_slots: list[WordSlot] = []
for y in range(GRID_HEIGHT):
@@ -175,13 +217,48 @@ def main(data: dict):
)
))
def add_to_text(text,word,space=" "):
width, _ = font.size(text[-1]+space+word)
if width > TEXT_WIDTH:
return text+[word]
else:
text[-1] += space+word
return text
for p in pages[1:]:
new_text = [""]
text_words = p.text[0].split(" ")
for w in text_words:
res = re.findall(r"\[(.*?)\/(\d)\](.)?",w)
if res == []:
new_text = add_to_text(new_text,w)
else:
if new_text[0] != "":
new_text = add_to_text(new_text,"")
for slot in res:
new_text = add_to_text(new_text,WORD_SLOT_SPACING+slot[2],"")
height = WORD_FONT_SIZE*len(new_text)
width, _ = font.size(new_text[-1])
pos = Vector2(
TEXT_MARGIN + width - WORD_WIDTH,
TEXT_MARGIN + height - WORD_HEIGHT//2 + TEXT_TOP_MARGIN*len(new_text)
)
print(new_text[-1] != WORD_SLOT_SPACING+slot[2])
if new_text[-1] != WORD_SLOT_SPACING+slot[2]:
pos.x += WORD_SLOT_NUDGING
else:
print(len(new_text[-1]),width)
word_slots.append(WordSlot(WordColor(int(slot[1])),p,pos))
p.text = new_text
words = []
for i,w in enumerate(data["words"]):
slot = word_slots[i]
word = Word(w[0],WordColor(w[1]),word_page,Vector2(slot.position.x,slot.position.y))
slot.word = word
words.append(word)
# print(words)
while running:
for event in pygame.event.get():
@@ -189,28 +266,32 @@ def main(data: dict):
running = False
# fill the screen with a color to wipe away anything from last frame
screen.fill("#4d2905")
drawer.fill("#4d2905")
# RENDER YOUR GAME HERE
for p in pages:
if not p.visible:
continue
draw_page(p, screen)
draw_page(p, drawer, font)
# drawing word slots
for w in word_slots:
if not w.page.visible or w.color is None:
continue
draw_word_slot(w, screen)
draw_word_slot(w, drawer)
# drawing words
for w in words:
if not w.page.visible:
continue
draw_word(w, screen, font)
draw_word(w, drawer, font)
# Draw everything to the screen
frame = pygame.transform.scale(drawer,screen.get_size())
screen.blit(frame,frame.get_rect())
# flip() the display to put your work on screen
pygame.display.flip()