635 lines
19 KiB
Python
635 lines
19 KiB
Python
import json
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import math
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import os
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import random
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import uuid
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import asyncio
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from concurrent.futures import ProcessPoolExecutor
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from dotenv import load_dotenv
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load_dotenv()
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from datetime import datetime
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from card import Card, CardType, CardRarity, generate_cards, compute_deck_type
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from game import (
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CardInstance, PlayerState, GameState,
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action_play_card, action_sacrifice, action_end_turn,
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)
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from ai import AIPersonality, choose_cards, choose_plan
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SIMULATION_CARDS_PATH = os.path.join(os.path.dirname(__file__), "simulation_cards.json")
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SIMULATION_CARD_COUNT = 1000
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def _card_to_dict(card: Card) -> dict:
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return {
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"name": card.name,
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"created_at": card.created_at.isoformat(),
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"image_link": card.image_link,
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"card_rarity": card.card_rarity.name,
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"card_type": card.card_type.name,
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"wikidata_instance": card.wikidata_instance,
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"text": card.text,
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"attack": card.attack,
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"defense": card.defense,
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"cost": card.cost,
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}
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def _dict_to_card(d: dict) -> Card:
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return Card(
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name=d["name"],
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created_at=datetime.fromisoformat(d["created_at"]),
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image_link=d["image_link"],
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card_rarity=CardRarity[d["card_rarity"]],
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card_type=CardType[d["card_type"]],
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wikidata_instance=d["wikidata_instance"],
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text=d["text"],
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attack=d["attack"],
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defense=d["defense"],
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cost=d["cost"],
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)
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def get_simulation_cards() -> list[Card]:
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if os.path.exists(SIMULATION_CARDS_PATH):
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with open(SIMULATION_CARDS_PATH, "r", encoding="utf-8") as f:
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data = json.load(f)
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return [_dict_to_card(d) for d in data]
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print(f"Generating {SIMULATION_CARD_COUNT} cards (this may take a while)...")
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cards = generate_cards(SIMULATION_CARD_COUNT)
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with open(SIMULATION_CARDS_PATH, "w", encoding="utf-8") as f:
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json.dump([_card_to_dict(c) for c in cards], f, ensure_ascii=False, indent=2)
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print(f"Saved {len(cards)} cards to {SIMULATION_CARDS_PATH}")
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return cards
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PLAYER1_ID = "p1"
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PLAYER2_ID = "p2"
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MAX_TURNS = 300 # safety cap to prevent infinite games
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def _make_instances(deck: list[Card]) -> list[CardInstance]:
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return [
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CardInstance(
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instance_id=str(uuid.uuid4()),
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card_id=card.name,
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name=card.name,
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attack=card.attack,
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defense=card.defense,
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max_defense=card.defense,
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cost=card.cost,
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card_type=card.card_type.name,
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card_rarity=card.card_rarity.name,
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image_link=card.image_link or "",
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text=card.text or "",
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)
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for card in deck
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]
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def simulate_game(
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cards: list[Card],
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difficulty1: int,
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personality1: AIPersonality,
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difficulty2: int,
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personality2: AIPersonality,
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) -> str | None:
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"""
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Simulate a single game between two AIs choosing from `cards`.
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Player 1 always goes first.
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Returns "p1", "p2", or None if the game exceeds MAX_TURNS.
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"""
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deck1 = choose_cards(cards, difficulty1, personality1)
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deck2 = choose_cards(cards, difficulty2, personality2)
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instances1 = _make_instances(deck1)
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instances2 = _make_instances(deck2)
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random.shuffle(instances1)
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random.shuffle(instances2)
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deck_type1 = compute_deck_type(deck1) or "Balanced"
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deck_type2 = compute_deck_type(deck2) or "Balanced"
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p1 = PlayerState(user_id=PLAYER1_ID, username="AI1", deck_type=deck_type1, deck=instances1)
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p2 = PlayerState(user_id=PLAYER2_ID, username="AI2", deck_type=deck_type2, deck=instances2)
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# P1 always goes first
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p1.increment_energy_cap()
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p2.increment_energy_cap()
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p1.refill_energy()
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p1.draw_to_full()
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state = GameState(
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game_id=str(uuid.uuid4()),
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players={PLAYER1_ID: p1, PLAYER2_ID: p2},
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player_order=[PLAYER1_ID, PLAYER2_ID],
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active_player_id=PLAYER1_ID,
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phase="main",
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turn=1,
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)
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configs = {
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PLAYER1_ID: (difficulty1, personality1),
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PLAYER2_ID: (difficulty2, personality2),
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}
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for _ in range(MAX_TURNS):
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if state.result:
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break
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active_id = state.active_player_id
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difficulty, personality = configs[active_id]
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player = state.players[active_id]
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opponent = state.players[state.opponent_id(active_id)]
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plan = choose_plan(player, opponent, personality, difficulty)
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for slot in plan.sacrifice_slots:
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if player.board[slot] is not None:
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action_sacrifice(state, slot)
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plays = list(plan.plays)
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random.shuffle(plays)
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for card, slot in plays:
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hand_idx = next((i for i, c in enumerate(player.hand) if c is card), None)
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if hand_idx is None:
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continue
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if player.board[slot] is not None:
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continue
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if card.cost > player.energy:
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continue
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action_play_card(state, hand_idx, slot)
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action_end_turn(state)
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if state.result and state.result.winner_id:
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return state.result.winner_id
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return None
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# These must be module-level so they are picklable.
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_worker_cards: list[Card] = []
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def _init_worker(cards: list[Card]) -> None:
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global _worker_cards
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_worker_cards = cards
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def _run_game_sync(args: tuple) -> str | None:
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d1, p1_name, d2, p2_name = args
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return simulate_game(
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_worker_cards,
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d1, AIPersonality(p1_name),
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d2, AIPersonality(p2_name),
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)
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def _all_players(difficulties: list[int] | None = None) -> list[tuple[AIPersonality, int]]:
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"""Return all (personality, difficulty) combinations for the given difficulties (default 1-10)."""
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if difficulties is None:
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difficulties = list(range(1, 11))
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return [
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(personality, difficulty)
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for personality in AIPersonality
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for difficulty in difficulties
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]
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def _player_label(personality: AIPersonality, difficulty: int) -> str:
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return f"{personality.value[:3].upper()}-{difficulty}"
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async def run_tournament(
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cards: list[Card],
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games_per_matchup: int = 5,
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difficulties: list[int] | None = None,
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) -> dict[tuple[int, int], int]:
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"""
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Pit every (personality, difficulty) pair against every other, as both
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first and second player.
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`difficulties` selects which difficulty levels to include (default: 1-10).
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Returns a wins dict keyed by (first_player_index, second_player_index)
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where the value is how many of `games_per_matchup` games the first player won.
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Games run in parallel across all CPU cores via ProcessPoolExecutor.
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Cards are sent to each worker once at startup, not once per game.
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"""
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players = _all_players(difficulties)
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n = len(players)
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indexed_args: list[tuple[int, int, tuple]] = []
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for i in range(n):
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p1_personality, p1_difficulty = players[i]
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for j in range(n):
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p2_personality, p2_difficulty = players[j]
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args = (p1_difficulty, p1_personality.value, p2_difficulty, p2_personality.value)
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for _ in range(games_per_matchup):
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indexed_args.append((i, j, args))
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total_games = len(indexed_args)
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n_workers = os.cpu_count() or 1
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print(f"Running {total_games} games across {n_workers} workers "
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f"({n} players, {games_per_matchup} games per ordered pair)...")
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done = [0]
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report_every = max(1, total_games // 200)
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loop = asyncio.get_running_loop()
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async def tracked(future):
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result = await future
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done[0] += 1
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if done[0] % report_every == 0 or done[0] == total_games:
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pct = done[0] / total_games * 100
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print(f" {done[0]}/{total_games} games done ({pct:.1f}%)", end="\r", flush=True)
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return result
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with ProcessPoolExecutor(
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max_workers=n_workers,
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initializer=_init_worker,
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initargs=(cards,),
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) as executor:
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futures = [
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loop.run_in_executor(executor, _run_game_sync, args)
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for _, _, args in indexed_args
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]
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results = await asyncio.gather(*[tracked(f) for f in futures])
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print("\nFinished")
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wins: dict[tuple[int, int], int] = {}
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ties = 0
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for (i, j, _), winner in zip(indexed_args, results):
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key = (i, j)
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if key not in wins:
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wins[key] = 0
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if winner == PLAYER1_ID:
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wins[key] += 1
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elif winner is None:
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ties += 1
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print(f"Ties: {ties}")
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return wins
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def _sprt_check(wins: int, total: int, log_win: float, log_loss: float, log_B: float) -> bool:
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"""
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Return True when the SPRT has reached a decision for this matchup.
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Tests H0: win_rate = 0.5 vs H1: win_rate = p_decisive (or 1-p_decisive).
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log_win = log(p_decisive / 0.5)
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log_loss = log((1 - p_decisive) / 0.5)
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LLR drifts slowly for near-50% matchups and quickly for lopsided ones.
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Decided when LLR crosses ±log_B.
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"""
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llr = wins * log_win + (total - wins) * log_loss
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return llr >= log_B or llr <= -log_B
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async def run_tournament_adaptive(
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cards: list[Card],
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difficulties: list[int] | None = None,
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min_games: int = 5,
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max_games: int = 200,
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p_decisive: float = 0.65,
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alpha: float = 0.05,
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) -> tuple[dict[tuple[int, int], int], dict[tuple[int, int], int]]:
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"""
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Like run_tournament but allocates games adaptively.
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Each ordered pair (i, j) plays until SPRT decides one player is dominant
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(win rate ≥ p_decisive with confidence 1-alpha) or max_games is reached.
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Close matchups play more games; lopsided ones stop early.
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Returns (wins, played):
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wins[(i, j)] — how many games player i won as first player against j
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played[(i, j)] — how many games were played for that pair
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Each round, all currently-undecided pairs play one game in parallel across
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all CPU cores, preserving full parallelism while adapting per-pair budgets.
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"""
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players = _all_players(difficulties)
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n = len(players)
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all_pairs = [(i, j) for i in range(n) for j in range(n)]
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wins: dict[tuple[int, int], int] = {pair: 0 for pair in all_pairs}
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played: dict[tuple[int, int], int] = {pair: 0 for pair in all_pairs}
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decided: set[tuple[int, int]] = set()
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# Precompute SPRT constants (H0: p=0.5, H1: p=p_decisive)
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log_B = math.log((1 - alpha) / alpha)
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log_win = math.log(p_decisive / 0.5)
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log_loss = math.log((1 - p_decisive) / 0.5)
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def make_args(i: int, j: int) -> tuple:
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p1, d1 = players[i]
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p2, d2 = players[j]
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return (d1, p1.value, d2, p2.value)
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n_workers = os.cpu_count() or 1
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loop = asyncio.get_running_loop()
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total_played = 0
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max_possible = len(all_pairs) * max_games
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print(
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f"Adaptive tournament: {n} players, {len(all_pairs)} pairs, "
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f"SPRT p_decisive={p_decisive} alpha={alpha}, "
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f"min={min_games} max={max_games} games/pair\n"
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f"Worst case: {max_possible:,} games across {n_workers} workers"
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)
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with ProcessPoolExecutor(
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max_workers=n_workers,
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initializer=_init_worker,
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initargs=(cards,),
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) as executor:
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round_num = 0
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while True:
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pending = [
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pair for pair in all_pairs
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if pair not in decided and played[pair] < max_games
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]
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if not pending:
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break
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round_num += 1
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batch = [(i, j, make_args(i, j)) for (i, j) in pending]
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futures = [
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loop.run_in_executor(executor, _run_game_sync, args)
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for _, _, args in batch
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]
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results = await asyncio.gather(*futures)
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newly_decided = 0
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for (i, j, _), winner in zip(batch, results):
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played[(i, j)] += 1
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if winner == PLAYER1_ID:
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wins[(i, j)] += 1
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total_played += 1
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if (played[(i, j)] >= min_games
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and _sprt_check(wins[(i, j)], played[(i, j)], log_win, log_loss, log_B)):
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decided.add((i, j))
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newly_decided += 1
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remaining = len(all_pairs) - len(decided)
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pct = total_played / max_possible * 100
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print(
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f" Round {round_num:3d}: {len(pending):5d} games, "
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f"+{newly_decided:4d} decided, "
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f"{remaining:5d} pairs left, "
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f"{total_played:,} total ({pct:.1f}% of worst case)",
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end="\r", flush=True,
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)
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savings = max_possible - total_played
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print(
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f"\nFinished: {total_played:,} games played "
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f"(saved {savings:,} vs fixed, "
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f"{savings / max_possible * 100:.1f}% reduction)"
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)
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print(
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f"Early decisions: {len(decided)}/{len(all_pairs)} pairs "
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f"({len(decided) / len(all_pairs) * 100:.1f}%)"
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)
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return wins, played
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def compute_bradley_terry(
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wins: dict[tuple[int, int], int],
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n: int,
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played: dict[tuple[int, int], int] | None = None,
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games_per_matchup: int | None = None,
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iterations: int = 1000,
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) -> list[float]:
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"""
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Compute Bradley-Terry strength parameters for all n players.
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For each pair (i, j): w_ij wins for i, w_ji wins for j.
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Iteratively updates: strength[i] = sum_j(w_ij) / sum_j((w_ij+w_ji) / (s[i]+s[j]))
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Returns a list of strength values indexed by player. Unlike Elo, this is
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path-independent and converges to a unique maximum-likelihood solution.
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"""
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w: list[list[int]] = [[0] * n for _ in range(n)]
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for (i, j), p1_wins in wins.items():
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g = played[(i, j)] if played is not None else games_per_matchup
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if g:
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w[i][j] += p1_wins
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w[j][i] += g - p1_wins
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strength = [1.0] * n
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for _ in range(iterations):
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new_strength = [0.0] * n
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for i in range(n):
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wins_i = sum(w[i][j] for j in range(n) if j != i)
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denom = sum(
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(w[i][j] + w[j][i]) / (strength[i] + strength[j])
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for j in range(n)
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if j != i and (w[i][j] + w[j][i]) > 0
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)
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new_strength[i] = wins_i / denom if denom > 0 else strength[i]
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# Normalize so the mean stays at 1.0
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mean = sum(new_strength) / n
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strength = [s / mean for s in new_strength]
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return strength
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def rank_players(
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wins: dict[tuple[int, int], int],
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players: list[tuple[AIPersonality, int]],
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played: dict[tuple[int, int], int] | None = None,
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games_per_matchup: int | None = None,
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) -> list[int]:
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"""
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Rank player indices by Bradley-Terry strength. Returns indices sorted worst-to-best.
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Provide either `played` (adaptive tournament) or `games_per_matchup` (fixed).
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"""
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if played is None and games_per_matchup is None:
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raise ValueError("Provide either played or games_per_matchup")
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ratings = compute_bradley_terry(wins, len(players), played=played, games_per_matchup=games_per_matchup)
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return sorted(range(len(players)), key=lambda i: ratings[i])
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TOURNAMENT_RESULTS_PATH = os.path.join(os.path.dirname(__file__), "tournament_results.json")
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def save_tournament(
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wins: dict[tuple[int, int], int],
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players: list[tuple[AIPersonality, int]],
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path: str = TOURNAMENT_RESULTS_PATH,
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played: dict[tuple[int, int], int] | None = None,
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games_per_matchup: int | None = None,
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):
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data = {
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"players": [
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{"personality": p.value, "difficulty": d}
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for p, d in players
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],
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"wins": {f"{i},{j}": w for (i, j), w in wins.items()},
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}
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if played is not None:
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data["played"] = {f"{i},{j}": g for (i, j), g in played.items()}
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if games_per_matchup is not None:
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data["games_per_matchup"] = games_per_matchup
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with open(path, "w", encoding="utf-8") as f:
|
||
json.dump(data, f, indent=2)
|
||
print(f"Tournament results saved to {path}")
|
||
|
||
|
||
def load_tournament(
|
||
path: str = TOURNAMENT_RESULTS_PATH,
|
||
) -> tuple[
|
||
dict[tuple[int, int], int],
|
||
dict[tuple[int, int], int] | None,
|
||
int | None,
|
||
list[tuple[AIPersonality, int]],
|
||
]:
|
||
"""Returns (wins, played, games_per_matchup, players).
|
||
|
||
`played` is None for legacy fixed-game files (use games_per_matchup instead).
|
||
`games_per_matchup` is None for adaptive files (use played instead).
|
||
"""
|
||
with open(path, "r", encoding="utf-8") as f:
|
||
data = json.load(f)
|
||
|
||
def parse_pair_dict(d: dict) -> dict[tuple[int, int], int]:
|
||
return {(int(k.split(",")[0]), int(k.split(",")[1])): v for k, v in d.items()}
|
||
|
||
wins = parse_pair_dict(data["wins"])
|
||
played = parse_pair_dict(data["played"]) if "played" in data else None
|
||
games_per_matchup = data.get("games_per_matchup")
|
||
players = [
|
||
(AIPersonality(p["personality"]), p["difficulty"])
|
||
for p in data["players"]
|
||
]
|
||
return wins, played, games_per_matchup, players
|
||
|
||
|
||
def draw_grid(
|
||
wins: dict[tuple[int, int], int],
|
||
players: list[tuple[AIPersonality, int]] | None = None,
|
||
output_path: str = "tournament_grid.png",
|
||
played: dict[tuple[int, int], int] | None = None,
|
||
games_per_matchup: int | None = None,
|
||
ranked: list[int] | None = None,
|
||
):
|
||
"""
|
||
Draw a heatmap grid of tournament results.
|
||
|
||
Rows = first player
|
||
Cols = second player
|
||
Color = red if first player won more of their games in that cell
|
||
green if second player won more
|
||
× = one player swept all games in that cell
|
||
"""
|
||
import matplotlib
|
||
matplotlib.use("Agg")
|
||
import matplotlib.pyplot as plt
|
||
import matplotlib.colors as mcolors
|
||
import numpy as np
|
||
|
||
if played is None and games_per_matchup is None:
|
||
raise ValueError("Provide either played or games_per_matchup")
|
||
|
||
if players is None:
|
||
players = _all_players()
|
||
n = len(players)
|
||
if ranked is None:
|
||
ranked = rank_players(wins, players, played=played, games_per_matchup=games_per_matchup)
|
||
|
||
labels = [_player_label(*players[i]) for i in ranked]
|
||
|
||
def games(i: int, j: int) -> int:
|
||
return_value = played[(i, j)] if played is not None else games_per_matchup
|
||
return return_value if return_value is not None else 0
|
||
|
||
# Build value matrix: (p1_wins - p2_wins) / total_games ∈ [-1, 1]
|
||
matrix = np.full((n, n), np.nan)
|
||
for row, i in enumerate(ranked):
|
||
for col, j in enumerate(ranked):
|
||
g = games(i, j)
|
||
p1_wins = wins.get((i, j), 0)
|
||
matrix[row, col] = (p1_wins - (g - p1_wins)) / g if g > 0 else 0.0
|
||
|
||
cell_size = 0.22
|
||
fig_size = n * cell_size + 3
|
||
fig, ax = plt.subplots(figsize=(fig_size, fig_size))
|
||
|
||
cmap = mcolors.LinearSegmentedColormap.from_list(
|
||
"p1_p2", ["#90EE90", "#67A2E0", "#D74E4E"] # pastel green → blue → red
|
||
)
|
||
norm = mcolors.Normalize(vmin=-1, vmax=1)
|
||
|
||
img = ax.imshow(matrix, cmap=cmap, norm=norm, aspect="equal", interpolation="none")
|
||
|
||
# × marks for sweeps
|
||
for row, i in enumerate(ranked):
|
||
for col, j in enumerate(ranked):
|
||
g = games(i, j)
|
||
p1_wins = wins.get((i, j), 0)
|
||
if p1_wins == g or p1_wins == 0:
|
||
ax.text(col, row, "×", ha="center", va="center",
|
||
fontsize=5, color="black", fontweight="bold", zorder=3)
|
||
|
||
ax.set_xticks(range(n))
|
||
ax.set_yticks(range(n))
|
||
ax.set_xticklabels(labels, rotation=90, fontsize=4)
|
||
ax.set_yticklabels(labels, fontsize=4)
|
||
ax.xaxis.set_label_position("top")
|
||
ax.xaxis.tick_top()
|
||
|
||
ax.set_xlabel("Second player", labelpad=8, fontsize=8)
|
||
ax.set_ylabel("First player", labelpad=8, fontsize=8)
|
||
ax.set_title(
|
||
"Tournament results — red: first player wins more, green: second player wins more",
|
||
pad=14, fontsize=9,
|
||
)
|
||
|
||
plt.colorbar(img, ax=ax, fraction=0.015, pad=0.01,
|
||
label="(P1 wins - P2 wins) / games per cell")
|
||
|
||
plt.tight_layout()
|
||
plt.savefig(output_path, dpi=150, bbox_inches="tight")
|
||
plt.close()
|
||
print(f"Grid saved to {output_path}")
|
||
|
||
|
||
if __name__ == "__main__":
|
||
difficulties = list(range(7, 11))
|
||
|
||
card_pool = get_simulation_cards()
|
||
players = _all_players(difficulties)
|
||
wins, played = asyncio.run(run_tournament_adaptive(
|
||
card_pool,
|
||
difficulties=difficulties,
|
||
min_games=20,
|
||
max_games=1000,
|
||
p_decisive=0.65,
|
||
alpha=0.05,
|
||
))
|
||
save_tournament(wins, players=players, played=played)
|
||
|
||
ratings = compute_bradley_terry(wins, len(players), played=played)
|
||
ranked = sorted(range(len(players)), key=lambda i: ratings[i]) # worst-to-best
|
||
draw_grid(wins, players=players, played=played, ranked=ranked)
|
||
|
||
print("\nFinal Elo ratings (best to worst):")
|
||
for rank, i in enumerate(reversed(ranked), 1):
|
||
personality, difficulty = players[i]
|
||
label = _player_label(personality, difficulty)
|
||
print(f" {rank:2d}. {label:<12} {ratings[i]:.1f}")
|