Files
2026-08-09 23:42:23 +02:00

127 lines
3.8 KiB
JavaScript

// ── Sprinkle background ────────────────────────────
(function () {
const canvas = document.getElementById('bgCanvas');
const ctx = canvas.getContext('2d');
const COLORS = ['#ffd84d', '#8cbcff', '#ff9fca', '#a9e76c', '#b99cff', '#ff9d57'];
const INK = '#171717';
const COUNT = 1000; // number of sprinkles
const MIN_LEN = 12; // px
const MAX_LEN = 18; // px
const MIN_W = 4;
const MAX_W = 6;
let W, H, sprinkles;
function rand(a, b) { return a + Math.random() * (b - a); }
function resize() {
W = canvas.width = window.innerWidth;
H = canvas.height = window.innerHeight;
if (!sprinkles) init();
// Redistribute any sprinkles that landed outside new bounds
sprinkles.forEach(s => {
if (s.x > W) s.x = rand(0, W);
if (s.y > H) s.y = rand(0, H);
});
// Resizing clears the canvas; with no animation loop running, repaint it
if (reduceMotion.matches) {
cancelAnimationFrame(rafId);
rafId = requestAnimationFrame(draw);
}
}
function init() {
sprinkles = [];
for (let i = 0; i < COUNT; i++) {
sprinkles.push(makeSprinkle());
}
}
function makeSprinkle() {
return {
x: rand(0, W),
y: rand(0, H),
len: rand(MIN_LEN, MAX_LEN),
width: rand(MIN_W, MAX_W),
color: COLORS[Math.floor(Math.random() * COLORS.length)],
angle: rand(0, Math.PI * 2),
// very slow drift
vx: rand(-0.1, 0.1),
vy: rand(-0.1, 0.1),
va: rand(-0.005, 0.005), // angular velocity
};
}
function draw() {
ctx.clearRect(0, 0, W, H);
ctx.lineCap = 'round';
sprinkles.forEach(s => {
// Endpoints computed directly; no canvas transform per sprinkle
const ex = Math.sin(s.angle) * s.len / 2;
const ey = -Math.cos(s.angle) * s.len / 2;
ctx.beginPath();
ctx.moveTo(s.x + ex, s.y + ey);
ctx.lineTo(s.x - ex, s.y - ey);
// Ink outline under the colored fill (sticker look): same path, two strokes
ctx.strokeStyle = INK;
ctx.lineWidth = s.width + 3;
ctx.stroke();
ctx.strokeStyle = s.color;
ctx.lineWidth = s.width;
ctx.stroke();
// Reduced motion: sprinkles stay where they are
if (reduceMotion.matches) return;
// Drift
s.x += s.vx;
s.y += s.vy;
if (s.vx > 0.1 || s.vx < -0.1) {
s.vx *= 0.98;
}
if (s.vy > 0.1 || s.vy < -0.1) {
s.vy *= 0.98;
}
s.angle += s.va;
// Repel from cursor
const dx = s.x - mouseX;
const dy = s.y - mouseY;
const dist = Math.sqrt(dx * dx + dy * dy);
const repelRadius = 80;
if (dist < repelRadius && dist > 0) {
const force = (repelRadius - dist) / repelRadius;
s.vx += (dx / dist) * force * 1.0;
s.vy += (dy / dist) * force * 1.0;
}
// Wrap: when a sprinkle drifts off the screen, reappear on the other side
if (s.y < -MAX_LEN) s.y = H + MAX_LEN;
if (s.y > H + MAX_LEN) s.y = -MAX_LEN
if (s.x < -MAX_LEN) s.x = W + MAX_LEN;
if (s.x > W + MAX_LEN) s.x = -MAX_LEN;
});
if (!reduceMotion.matches) rafId = requestAnimationFrame(draw);
}
// With reduced motion the sprinkles render once as a static backdrop
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
let rafId;
reduceMotion.addEventListener('change', () => {
cancelAnimationFrame(rafId);
rafId = requestAnimationFrame(draw);
});
window.addEventListener('resize', resize, { passive: true });
resize();
let mouseX = -9999, mouseY = -9999;
window.addEventListener('mousemove', (e) => {
mouseX = e.clientX;
mouseY = e.clientY;
}, { passive: true });
rafId = requestAnimationFrame(draw);
})();