// ── Sprinkle background ────────────────────────────
(function () {
const canvas = document.getElementById('bgCanvas');
const ctx = canvas.getContext('2d');
const COLORS = ['#ffd84d', '#8cbcff', '#ff9fca', '#a9e76c', '#b99cff', '#ff9d57'];
const INK = '#171717';
const COUNT = 1000; // number of sprinkles
const MIN_LEN = 12; // px
const MAX_LEN = 18; // px
const MIN_W = 4;
const MAX_W = 6;
let W, H, sprinkles;
function rand(a, b) { return a + Math.random() * (b - a); }
function resize() {
W = canvas.width = window.innerWidth;
H = canvas.height = window.innerHeight;
if (!sprinkles) init();
// Redistribute any sprinkles that landed outside new bounds
sprinkles.forEach(s => {
if (s.x > W) s.x = rand(0, W);
if (s.y > H) s.y = rand(0, H);
});
// Resizing clears the canvas; with no animation loop running, repaint it
if (reduceMotion.matches) {
cancelAnimationFrame(rafId);
rafId = requestAnimationFrame(draw);
}
}
function init() {
sprinkles = [];
for (let i = 0; i < COUNT; i++) {
sprinkles.push(makeSprinkle());
}
}
function makeSprinkle() {
return {
x: rand(0, W),
y: rand(0, H),
len: rand(MIN_LEN, MAX_LEN),
width: rand(MIN_W, MAX_W),
color: COLORS[Math.floor(Math.random() * COLORS.length)],
angle: rand(0, Math.PI * 2),
// very slow drift
vx: rand(-0.1, 0.1),
vy: rand(-0.1, 0.1),
va: rand(-0.005, 0.005), // angular velocity
alpha: 1,
};
}
function draw() {
ctx.clearRect(0, 0, W, H);
sprinkles.forEach(s => {
ctx.save();
ctx.translate(s.x, s.y);
ctx.rotate(s.angle);
ctx.beginPath();
ctx.moveTo(0, -s.len / 2);
ctx.lineTo(0, s.len / 2);
ctx.lineCap = 'round';
ctx.globalAlpha = s.alpha;
// Ink outline under the colored fill (sticker look): same path, two strokes
ctx.strokeStyle = INK;
ctx.lineWidth = s.width + 3;
ctx.stroke();
ctx.strokeStyle = s.color;
ctx.lineWidth = s.width;
ctx.stroke();
ctx.restore();
// Reduced motion: sprinkles stay where they are
if (reduceMotion.matches) return;
// Drift
s.x += s.vx;
s.y += s.vy;
if (s.vx > 0.1 || s.vx < -0.1) {
s.vx *= 0.98;
}
if (s.vy > 0.1 || s.vy < -0.1) {
s.vy *= 0.98;
}
s.angle += s.va;
// Repel from cursor
const dx = s.x - mouseX;
const dy = s.y - mouseY;
const dist = Math.sqrt(dx * dx + dy * dy);
const repelRadius = 80;
if (dist < repelRadius && dist > 0) {
const force = (repelRadius - dist) / repelRadius;
s.vx += (dx / dist) * force * 1.0;
s.vy += (dy / dist) * force * 1.0;
}
// Wrap: when a sprinkle drifts off the screen, reappear on the other side
if (s.y < -MAX_LEN) s.y = H + MAX_LEN;
if (s.y > H + MAX_LEN) s.y = -MAX_LEN
if (s.x < -MAX_LEN) s.x = W + MAX_LEN;
if (s.x > W + MAX_LEN) s.x = -MAX_LEN;
});
if (!reduceMotion.matches) rafId = requestAnimationFrame(draw);
}
// With reduced motion the sprinkles render once as a static backdrop
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
let rafId;
reduceMotion.addEventListener('change', () => {
cancelAnimationFrame(rafId);
rafId = requestAnimationFrame(draw);
});
window.addEventListener('resize', resize, { passive: true });
resize();
let mouseX = -9999, mouseY = -9999;
window.addEventListener('mousemove', (e) => {
mouseX = e.clientX;
mouseY = e.clientY;
}, { passive: true });
rafId = requestAnimationFrame(draw);
})();
// ── Nav: scroll state & active link ───────────────────────────
(function () {
const header = document.getElementById('header');
const links = document.querySelectorAll('.nav-link');
const sections = document.querySelectorAll('section[id]');
const burger = document.getElementById('burger');
window.addEventListener('scroll', () => {
header.classList.toggle('scrolled', window.scrollY > 24 || burger.classList.contains('open'));
let current = '';
sections.forEach(s => {
if (window.scrollY >= s.offsetTop - 100) current = s.id;
});
links.forEach(l => {
l.classList.toggle('active', l.getAttribute('href') === '#' + current);
});
}, { passive: true });
})();
// ── Mobile burger ──────────────────────────────────────────────
(function () {
const burger = document.getElementById('burger');
const navLinks = document.getElementById('navLinks');
const header = document.getElementById('header');
burger.addEventListener('click', () => {
burger.classList.toggle('open');
navLinks.classList.toggle('open');
header.classList.toggle('scrolled', burger.classList.contains('open') || window.scrollY > 24);
});
navLinks.querySelectorAll('a').forEach(a => {
a.addEventListener('click', () => {
burger.classList.remove('open');
navLinks.classList.remove('open');
header.classList.toggle('scrolled', window.scrollY > 24);
});
});
})();
// ── Avatar spin on click ──────────────────────────────────────
(function () {
const avatar = document.querySelector('.avatar-ring');
avatar.addEventListener('click', () => {
if (avatar.classList.contains('spinning')) return;
avatar.classList.add('spinning');
});
avatar.addEventListener('animationend', () => {
avatar.classList.remove('spinning');
});
})();
// ── Tag pill tooltips: tap toggle (touch devices only) ────────
(function () {
// Hover-capable devices already get the tooltips via :hover
if (window.matchMedia('(hover: hover)').matches) return;
const pills = [...document.querySelectorAll('[data-tip]')];
function closeAll() {
pills.forEach(p => {
p.classList.remove('tip-open');
p.setAttribute('aria-expanded', 'false');
});
}
pills.forEach(pill => {
pill.setAttribute('tabindex', '0');
pill.setAttribute('role', 'button');
pill.setAttribute('aria-expanded', 'false');
// Pseudo-element tooltips are invisible to screen readers
pill.setAttribute('aria-description', pill.dataset.tip);
pill.addEventListener('click', (e) => {
e.stopPropagation();
const wasOpen = pill.classList.contains('tip-open');
closeAll();
if (!wasOpen) {
pill.classList.add('tip-open');
pill.setAttribute('aria-expanded', 'true');
}
});
pill.addEventListener('keydown', (e) => {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault();
pill.click();
}
});
});
document.addEventListener('click', closeAll);
document.addEventListener('keydown', (e) => {
if (e.key === 'Escape') closeAll();
});
})();
// ── Pepsi gallery: shuffled on load, swipe cycles through on click ─
(function () {
const COUNT = 15;
const img = document.querySelector('.pepsi-placeholder img');
if (!img) return;
const box = img.parentElement;
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
const src = (n) => `Pepsi/Pepsi-${n}.jpg`;
// Fisher–Yates shuffle of [1..COUNT]; clicks cycle through this order
const order = Array.from({ length: COUNT }, (_, i) => i + 1);
for (let i = order.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[order[i], order[j]] = [order[j], order[i]];
}
let pos = 0;
img.src = src(order[pos]);
let busy = false;
box.addEventListener('click', () => {
if (busy) return;
pos = (pos + 1) % order.length;
const next = order[pos];
if (reduceMotion.matches) {
img.src = src(next);
return;
}
busy = true;
const incoming = new Image();
incoming.src = src(next);
incoming.alt = img.alt;
incoming.draggable = false;
incoming.className = 'pepsi-incoming';
// Decode before animating so the swipe never reveals a half-loaded frame
incoming.decode().then(() => {
box.appendChild(incoming);
const opts = { duration: 300, easing: 'cubic-bezier(0.25, 0.46, 0.45, 0.94)' };
img.animate(
[{ transform: 'translateX(0)' }, { transform: 'translateX(-100%)' }],
opts
);
incoming.animate(
[{ transform: 'translateX(100%)' }, { transform: 'translateX(0)' }],
opts
).finished.then(() => {
img.src = incoming.src; // already decoded, swaps instantly
incoming.remove();
busy = false;
});
}).catch(() => { busy = false; });
});
})();
// ── Scroll hint: appears after idling at the top of the page ──
(function () {
const hint = document.getElementById('scrollHint');
if (!hint) return;
const timer = setTimeout(() => {
if (window.scrollY <= 24) hint.classList.add('visible');
}, 3000);
// Any scroll dismisses it for the rest of the visit
window.addEventListener('scroll', () => {
clearTimeout(timer);
hint.classList.remove('visible');
}, { passive: true, once: true });
})();
// ── Job title slot machine: click the role pill ───────────────
(function () {
const pill = document.getElementById('heroRole');
if (!pill) return;
const WORDS = [
['Software', 'Backend', 'Data', 'Computer', 'Frontend', 'Full-Stack', 'Tech'],
['Developer', 'Scientist', 'Engineer', 'Enthusiast', 'Wizard'],
];
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
const slots = [...pill.querySelectorAll('.slot')];
// Width of a word in this mono font: 1ch + letter-spacing per character.
// Slots hug their current word at rest and expand to their widest word
// while spinning (the CSS width transition animates both moves).
const widthFor = (word) => `calc(${word.length}ch + ${word.length * 0.08}em)`;
slots.forEach((slot) => {
slot.style.width = widthFor(slot.textContent.trim());
});
let busy = false;
pill.addEventListener('click', () => {
if (busy) return;
busy = true;
const spins = slots.map((slot, i) => {
const list = WORDS[i];
const reel = slot.querySelector('.reel');
const from = Math.max(list.indexOf(reel.textContent.trim()), 0);
// Random pick that's never the word already showing
let target = Math.floor(Math.random() * (list.length - 1));
if (target >= from) target++;
if (reduceMotion.matches) {
reel.innerHTML = `${list[target]}`;
slot.style.width = widthFor(list[target]);
return Promise.resolve();
}
// Expand to fit the reel's widest word for the duration of the spin
const longest = list.reduce((a, b) => (b.length > a.length ? b : a));
slot.style.width = widthFor(longest);
// Walk the reel in list order: a couple of full revolutions, then
// land on the target (the second reel spins one revolution longer)
const steps = ((target - from + list.length) % list.length) + list.length * (2 + i);
// Build the strip top-down ending at the current word, so the column
// slides downward and words enter from above. One extra word sits
// above the target to back the overshoot.
reel.innerHTML = '';
for (let k = 0; k <= steps + 1; k++) {
const w = document.createElement('span');
w.textContent = list[(from + steps + 1 - k) % list.length];
reel.appendChild(w);
}
const h = reel.firstChild.getBoundingClientRect().height;
const land = -h; // row where the target word sits
const over = land + h * 0.35; // spin runs slightly past the stop
const anim = reel.animate(
[
{ transform: `translateY(${-(steps + 1) * h}px)` },
{ transform: `translateY(${over}px)` },
],
{ duration: 900 + i * 500, easing: 'cubic-bezier(0.15, 0.85, 0.25, 1)', fill: 'forwards' }
);
return anim.finished.then(() => {
const settle = reel.animate(
[{ transform: `translateY(${over}px)` }, { transform: `translateY(${land}px)` }],
{ duration: 200, easing: 'ease', fill: 'forwards' }
);
return settle.finished.then(() => {
reel.innerHTML = `${list[target]}`;
settle.cancel();
anim.cancel(); // drop the forward-filled transforms after the swap
slot.style.width = widthFor(list[target]); // shrink back to fit
});
});
});
Promise.all(spins).finally(() => { busy = false; });
});
})();
// ── Pronoun pill: non-binary flag sweep on click ──────────────
(function () {
const pill = document.querySelector('.hero-pronouns');
if (!pill) return;
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
pill.addEventListener('click', () => {
if (reduceMotion.matches) return;
if (pill.classList.contains('waving')) return;
pill.classList.add('waving');
});
pill.addEventListener('animationend', () => {
pill.classList.remove('waving');
});
})();
// ── Delete website (footer): flag in localStorage, serve the 404 ─
(function () {
const button = document.getElementById('deleteSite');
const dialog = document.getElementById('deleteDialog');
const confirm = document.getElementById('deleteConfirm');
const cancel = document.getElementById('deleteCancel');
if (!button || !dialog) return;
button.addEventListener('click', () => dialog.showModal());
cancel.addEventListener('click', () => dialog.close());
confirm.addEventListener('click', () => {
try { localStorage.setItem('siteDeleted', '1'); } catch (e) {}
location.replace('404.html');
});
// Click on the backdrop closes too
dialog.addEventListener('click', (e) => {
if (e.target === dialog) dialog.close();
});
})();
// ── Icon circles spin on click, same move as the avatar ───────
(function () {
const icons = document.querySelectorAll('.skill-card-icon, .project-icon, .edu-icon, .nav-logo');
icons.forEach((icon) => {
icon.addEventListener('click', () => {
if (icon.classList.contains('spinning')) return;
icon.classList.add('spinning');
});
icon.addEventListener('animationend', () => {
icon.classList.remove('spinning');
});
});
})();
// ── D20 on "Dungeons & Dragons": a 3D die built from matrix3d ─
(function () {
const anchor = document.querySelector('.dnd-roll');
if (!anchor) return;
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
// Icosahedron in CSS coordinates (x right, y down, z toward viewer)
const R = 44; // circumradius, px
const PHI = (1 + Math.sqrt(5)) / 2;
const RAW = [
[-1, PHI, 0], [1, PHI, 0], [-1, -PHI, 0], [1, -PHI, 0],
[0, -1, PHI], [0, 1, PHI], [0, -1, -PHI], [0, 1, -PHI],
[PHI, 0, -1], [PHI, 0, 1], [-PHI, 0, -1], [-PHI, 0, 1],
];
const FACES = [
[0, 11, 5], [0, 5, 1], [0, 1, 7], [0, 7, 10], [0, 10, 11],
[1, 5, 9], [5, 11, 4], [11, 10, 2], [10, 7, 6], [7, 1, 8],
[3, 9, 4], [3, 4, 2], [3, 2, 6], [3, 6, 8], [3, 8, 9],
[4, 9, 5], [2, 4, 11], [6, 2, 10], [8, 6, 7], [9, 8, 1],
];
// The standard d20 layout (per Alea Kybos' dice configuration catalog),
// embedded onto the face list above: 20 bordered by 2/8/14, opposite
// faces sum to 21, evens on 20's hemisphere and odds on 1's
const NUMBERS = [20, 2, 12, 10, 8, 18, 14, 16, 15, 17, 11, 9, 19, 1, 13, 6, 4, 3, 7, 5];
// Theme pastels the die can be cast from, one picked per roll
const PASTELS = [
[255, 216, 77], [140, 188, 255], [255, 159, 202],
[169, 231, 108], [185, 156, 255], [255, 157, 87],
];
const scale = R / Math.hypot(1, PHI);
const V = RAW.map(([x, y, z]) => [x * scale, -y * scale, z * scale]);
const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
const cross = (a, b) => [
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0],
];
const norm = (a) => {
const l = Math.hypot(a[0], a[1], a[2]);
return [a[0] / l, a[1] / l, a[2] / l];
};
const mat3d = ([X, Y, Z], t) =>
`matrix3d(${X[0]},${X[1]},${X[2]},0,${Y[0]},${Y[1]},${Y[2]},0,` +
`${Z[0]},${Z[1]},${Z[2]},0,${t[0]},${t[1]},${t[2]},1)`;
let scene = null;
let die = null;
const bases = [];
const faceEls = [];
function build() {
scene = document.createElement('span');
scene.className = 'die-scene';
die = document.createElement('span');
die.className = 'die';
scene.appendChild(die);
const light = norm([-0.35, -0.5, 0.78]);
FACES.forEach((f, idx) => {
let [A, B, C] = f.map((i) => V[i]);
const G = [
(A[0] + B[0] + C[0]) / 3,
(A[1] + B[1] + C[1]) / 3,
(A[2] + B[2] + C[2]) / 3,
];
let n = norm(cross(sub(B, A), sub(C, A)));
if (dot(n, G) < 0) { // ensure the normal points outward
[B, C] = [C, B];
n = [-n[0], -n[1], -n[2]];
}
const X = norm(sub(B, A)); // face-local right
const Y = norm(cross(n, X)); // face-local down (X × Y = n, no mirroring)
bases.push([X, Y, n]);
const D = Math.hypot(...sub(B, A)); // edge length
const face = document.createElement('span');
face.className = 'die-face';
face.textContent = NUMBERS[idx];
// Real dice underline the ambiguous digits
if (NUMBERS[idx] === 6 || NUMBERS[idx] === 9) face.classList.add('die-face--mark');
const pts = [A, B, C].map((P) => {
const p = sub(P, G);
return `${dot(p, X) + D / 2}px ${dot(p, Y) + D / 2}px`;
});
face.style.width = face.style.height = D + 'px';
face.style.margin = -D / 2 + 'px';
face.style.fontSize = D * 0.3 + 'px';
face.style.clipPath = `polygon(${pts.join(', ')})`;
// Static lighting factor, applied to the roll's color when it's cast
faceEls.push({ el: face, shade: 0.6 + 0.4 * Math.max(0, dot(n, light)) });
face.style.transform = mat3d([X, Y, n], G);
die.appendChild(face);
});
anchor.appendChild(scene);
}
// Rotation that lands face i flat toward the viewer, number upright
function landing(i) {
const [X, Y, Z] = bases[i];
return `matrix3d(${X[0]},${Y[0]},${Z[0]},0,${X[1]},${Y[1]},${Z[1]},0,` +
`${X[2]},${Y[2]},${Z[2]},0,0,0,0,1)`;
}
let busy = false;
anchor.addEventListener('click', () => {
if (busy) return;
busy = true;
if (!scene) build();
scene.style.display = '';
scene.style.opacity = '1';
const result = Math.floor(Math.random() * 20) + 1;
const final = landing(NUMBERS.indexOf(result));
// Cast the die in one of the theme pastels for this roll
const [pr, pg, pb] = PASTELS[Math.floor(Math.random() * PASTELS.length)];
faceEls.forEach(({ el, shade }) => {
el.style.background =
`rgb(${Math.round(pr * shade)}, ${Math.round(pg * shade)}, ${Math.round(pb * shade)})`;
});
// Nat 20: DOM sprinkles burst from the die — unlike the canvas ones,
// these render above the cards, so the effect survives any backdrop
const burst = () => {
const r = scene.getBoundingClientRect();
const cx = r.left + r.width / 2;
const cy = r.top + r.height / 2;
for (let i = 0; i < 24; i++) {
const bit = document.createElement('span');
bit.className = 'burst-bit';
const [br, bg, bb] = PASTELS[Math.floor(Math.random() * PASTELS.length)];
bit.style.background = `rgb(${br}, ${bg}, ${bb})`;
bit.style.left = cx + 'px';
bit.style.top = cy + 'px';
document.body.appendChild(bit);
const a = Math.random() * Math.PI * 2;
const d = 60 + Math.random() * 90;
bit.animate(
[
{
transform: `translate(-50%, -50%) rotate(${Math.random() * 360}deg)`,
opacity: 1,
},
{
transform:
`translate(calc(-50% + ${(Math.cos(a) * d).toFixed(1)}px), ` +
`calc(-50% + ${(Math.sin(a) * d).toFixed(1)}px)) ` +
`rotate(${((Math.random() - 0.5) * 720).toFixed(0)}deg)`,
opacity: 0,
},
],
{ duration: 700 + Math.random() * 300, easing: 'cubic-bezier(0.2, 0.7, 0.3, 1)', fill: 'forwards' }
).finished.then(() => bit.remove());
}
};
const finish = () => {
if (result === 20 && !reduceMotion.matches) burst();
setTimeout(() => {
scene.style.opacity = '0';
setTimeout(() => {
scene.style.display = 'none';
busy = false;
}, 320);
}, 1100);
};
if (reduceMotion.matches) {
die.style.transform = final;
finish();
return;
}
// One continuous decelerating roll from a fully random direction: the
// die tumbles end-over-end along its travel (axis perpendicular to the
// motion, in-plane) with a slower barrel roll around the travel axis.
// Both extra rotations unwind to exactly zero on top of the landing
// matrix, so it settles on the result with no correcting jerk.
const ang = Math.random() * Math.PI * 2;
const dx = Math.cos(ang);
const dy = Math.sin(ang);
const roll = 810 + Math.floor(Math.random() * 3) * 72;
const wobble = 240 + Math.random() * 240;
const tumbleAxis = `${dy.toFixed(4)},${(-dx).toFixed(4)},0`;
const travelAxis = `${dx.toFixed(4)},${dy.toFixed(4)},0`;
const anim = die.animate(
[
{
transform:
`translate(${(-dx * 150).toFixed(1)}px, ${(-dy * 150).toFixed(1)}px) ` +
`rotate3d(${tumbleAxis},${roll}deg) rotate3d(${travelAxis},${-wobble}deg) ${final}`,
},
{
transform:
`translate(0px, 0px) rotate3d(${tumbleAxis},0deg) rotate3d(${travelAxis},0deg) ${final}`,
},
],
{ duration: 1400, easing: 'cubic-bezier(0.16, 0.6, 0.28, 1)', fill: 'forwards' }
);
anim.finished.then(() => {
die.style.transform = final;
anim.cancel();
finish();
});
});
})();
// ── Name anagram: clicks cycle through rearrangements ─────────
(function () {
const h1 = document.querySelector('.hero-name');
if (!h1) return;
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)');
const NAME = 'Nikolaj Gade';
const CYCLE = [NAME, 'a joking deal', NAME, 'naked oil jag'];
// The visual letters rearrange, but assistive tech always gets the name
h1.setAttribute('aria-label', NAME);
// Split into persistent per-letter spans; the exact glyphs get reused,
// so the capitals travel (see "a jokiNG deal")
const letters = [];
h1.textContent = '';
for (const ch of NAME) {
if (ch === ' ') {
h1.appendChild(document.createTextNode(' '));
continue;
}
const s = document.createElement('span');
s.className = 'ltr';
s.textContent = ch;
h1.appendChild(s);
letters.push({ el: s, ch: ch.toLowerCase() });
}
function arrange(phrase) {
// Pick a distinct source glyph for every letter of the target
const pool = [...letters];
const seq = [];
for (const ch of phrase) {
if (ch === ' ') {
seq.push(null);
continue;
}
const i = pool.findIndex((l) => l.ch === ch.toLowerCase());
seq.push(pool.splice(i, 1)[0].el);
}
// FLIP: measure, reorder the DOM, measure again, then animate each
// glyph from its old position into its new one
const first = new Map(letters.map((l) => [l.el, l.el.getBoundingClientRect()]));
h1.textContent = '';
seq.forEach((el) => h1.appendChild(el || document.createTextNode(' ')));
if (reduceMotion.matches) return Promise.resolve();
return Promise.all(
letters.map((l, k) => {
const a = first.get(l.el);
const b = l.el.getBoundingClientRect();
return l.el.animate(
[
{ transform: `translate(${(a.left - b.left).toFixed(1)}px, ${(a.top - b.top).toFixed(1)}px)` },
{ transform: 'translate(0, 0)' },
],
{
duration: 650,
delay: k * 18,
fill: 'backwards',
easing: 'cubic-bezier(0.3, 0.9, 0.3, 1)',
}
).finished;
})
);
}
let pos = 0;
let busy = false;
h1.addEventListener('click', () => {
if (busy) return;
busy = true;
pos = (pos + 1) % CYCLE.length;
arrange(CYCLE[pos]).finally(() => { busy = false; });
});
})();