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<div class="project-body"> <div class="project-body">
<p><a href="https://archipelago.gg" target="_blank" rel="noopener">Archipelago</a> is a multiworld randomizer platform that lets players shuffle items across different games simultaneously. This project is a full Archipelago implementation for the PS2 game <em>Sly 2: Band of Thieves</em>. Shuffling gadgets, chapters, treasures, and collectibles into a shared item pool across a multiplayer session.</p> <p><a href="https://archipelago.gg" target="_blank" rel="noopener">Archipelago</a> is a multiworld randomizer platform that lets players shuffle items across different games simultaneously. This project is a full Archipelago implementation for the PS2 game <em>Sly 2: Band of Thieves</em>. Shuffling gadgets, chapters, treasures, and collectibles into a shared item pool across a multiplayer session.</p>
<p>The core technical challenge is real-time memory manipulation of a running PCSX2 emulator instance via the PINE protocol, reading and writing game state at precise memory addresses to track checks, deliver items, and keep the randomizer in sync with what's happening inside the game.</p> <p>The core technical challenge is real-time memory manipulation of a running PCSX2 emulator instance via the PINE protocol, reading and writing game state at precise memory addresses to track checks, deliver items, and keep the randomizer in sync with what's happening inside the game.</p>
<p>The project has grown into something I actively maintain and support: 18 releases, a proper issue tracker, and a small but dedicated community of around 500 players.</p> <p>The project has grown into something I actively maintain and support, with a small but dedicated community of around 500 players.</p>
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<div class="project-tags"> <div class="project-tags">
<span>Python</span><span>PCSX2 / PINE</span><span>MIPS assembly</span> <span>Python</span><span>PCSX2 / PINE</span><span>MIPS assembly</span>