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\section{Magic}
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\begin{minipage}[t]{0.46\textwidth}
    Magic works like any other skill check. You roll your magic skill (arcana) against a difficulty. If magic requires a skill check (not trivial), it costs 2 strain. If a spell allows for concentration, you can spend a maneuver to concentrate, extending the spell's duration by 1 turn. This can be done as many times as you want.

    \subsubsection{Penalties when casting magic (GCB. 210)}
    \rowcolors{1}{tablecolor1}{tablecolor2}
    \begin{tabular}{|m{0.69\textwidth}|m{0.2\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{CONDITION}} & {\color[HTML]{FFFFFF} \textbf{PENALTY}} \\ \hline
        The character does not have at least one free hand & + \setback \\ \hline
        The character is gagged, silenced, or otherwise unable to speak. & + \setback\setback \\ \hline
        The character is wearing restrictive armor (2+ soak) or clothing. & + \setback \\ \hline
        The character is in circumstances that interfere with their ability to concentrate. & \wrap{Upgrade\\difficulty\\once}{0.2} \\ \hline
    \end{tabular}

    \subsubsection{Using threat and despair on magic checks (GCB. 211)}
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    \begin{tabular}{|m{0.14\textwidth}|m{0.75\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{COST}} & {\color[HTML]{FFFFFF} \textbf{RESULT}} \\ \hline
        \threat or \despair & \wrap{Suffer 2 strain or 1 wound.\\\vspace{-8pt}\\Add \setback to all magic checks made by you and all allies until the end of your next turn.}{0.74} \\ \hline
        \threat\threat or \despair & \wrap{The spell doesn't take effect until the start of the next round, or a minute of narrative play.\\\vspace{-8pt}\\If the character used a magic item, it becomes damaged one step.\\\vspace{-8pt}\\Until the end of the encounter, enemy spellcasters add \boost to all magic checks that target you.}{0.74}\\ \hline
        \threat\threat\threat or \despair & \wrap{An additional character (chosen by the GM) is also affected by the spell.\\\vspace{-8pt}\\All spellcasters within a day's travel become aware of you.}{0.74}\\ \hline
        \despair & \wrap{You are unable to cast spells until the end of the encounter.\\\vspace{-8pt}\\The GM picks the target of the spell.}{0.74}\\ \hline
        \despair\despair & \wrap{You sustain a critical injury.\\\vspace{-8pt}\\Something crazy happens.\\\vspace{-8pt}\\If you used a magical item, it is completely destroyed.}{0.74}\\ \hline
    \end{tabular}
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    \subsubsection{Magic Attack Additional Effects (GCB. 215)}
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    \begin{tabular}{|m{0.76\textwidth}|m{0.13\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{EFFECT}} & {\color[HTML]{FFFFFF} \textbf{MOD}} \\ \hline
        \textbf{Blast}: The attack gains the Blast quality with a rating equal to your character's ranks in Arcana. & + \difficulty \\ \hline
        \textbf{Close Combat}: May select a target engaged with your character. & + \difficulty  \\ \hline
        \textbf{Deadly}: The attack gains a Critical Rating of 2, as well as the Vicious quality with a rating equal to your character's ranks in Arcana. & + \difficulty  \\ \hline
        \textbf{Fire}: The attack gains the Burn quality with a rating equal to your character's ranks in Arcana. & + \difficulty  \\ \hline
        \textbf{Ice}: The attack gains the Ensnare quality with a rating equal to your character's ranks in Arcana. & + \difficulty  \\ \hline
        \textbf{Impact}: The attack gains the Knockdown quality and the Disorient quality with a rating equal to your character's ranks in Arcana. & + \difficulty  \\ \hline
        \textbf{Lightning}: The attack gains the Stun quality with a rating equal to your character's ranks in arcana. It also gains the Auto-Fire quality (You must increase the difficulty by \difficulty if you want to use this effect). & + \difficulty  \\ \hline
        \textbf{Magical Missile}: The attack gains the Guided quality with a rating equal to your character's ranks in Arcana. & + \difficulty \\ \hline
        \textbf{Manipulate}: If the attack hits, you may spend \advantage to move the target 1 range band in any direction. & + \difficulty  \\ \hline
        \textbf{Non-Lethal}: The attack gains the stun damage quality. & + \difficulty \\ \hline
        \textbf{Range}: Increase the range of the spell by one band (may be done multiple times) & + \difficulty  \\ \hline
        \textbf{Destructive}: he attack gains the Sunder quality and the Pierce with a rating equal to your character's ranks in arcana. & + \difficulty\difficulty  \\ \hline
        \textbf{Empowered}: Double base damage. If the attack has the blast quality, the range is short instead of engaged. & + \difficulty\difficulty  \\ \hline
        \textbf{Poisonous}: If the attack deals damage, the target must immediately make a Hard (\difficulty\difficulty\difficulty) or take poison wounds \textit{and} strain equal to your ranks in Arcana. & + \difficulty\difficulty  \\ \hline

    \end{tabular}

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    \subsection{Magic Spells (GCB. 211)}
    Whenever you use magic, it must be one of the following spells:
    \newline\newline
    \textbf{Attack (GCB. 212, 215)}\\
    \textit{Concentration: no}\\
    Magical Attacks work just like regular attacks in combat. You select a single target within short range (but not engaged). The base difficulty is Easy (\difficulty). Magical attacks have a damage equal to your Intellect characteristic. The attack has no critical rating, but you may inflict a critical injury with a \triumph. Before rolling, you may add any of the effects from the "Magic Attack Additional Effects" table, providing the difficulty does not exceed Formidable (\difficulty\difficulty\difficulty\difficulty).
    \newline\newline
    \textbf{Augment (GCB. 212, 215)}\\
    \textit{Concentration: yes}\\
    Select a skill and a target you are engaged with. The skill check is Average (\difficulty\difficulty). If you succeed, the target has their ability increased by one in the selected skill, until the end of your next turn. You may add additional effects from the "Augment Additional Effects" table, providing the difficulty does not exceed Formidable (\difficulty\difficulty\difficulty\difficulty).
    \newline\newline
    \subsubsection{Augment Additional Effects (GCB. 216)}
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    \begin{tabular}{|m{0.76\textwidth}|m{0.13\textwidth}|}
        \hline
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        {\color[HTML]{FFFFFF} \textbf{EFFECT}} & {\color[HTML]{FFFFFF} \textbf{MOD}} \\ \hline
        \textbf{Haste}: The target may perform a second maneuver during their turn without spending strain (but still only 2 per turn). & + \difficulty \\ \hline
        \textbf{Range}: Increase the range of the spell by one band (may be done multiple times). & + \difficulty \\ \hline
        \textbf{Swift}: The target can ignore difficult terrain and cannot be immobilized. & + \difficulty \\ \hline
        \textbf{Additional Target}: You may choose an additional target. You may also, after the roll, spend \advantage as many times as you want to add an additional target. & + \difficulty\difficulty \\ \hline

    \end{tabular}
    \newline\newline\newline
    \textbf{Barrier (GCB. 212,216)}\\
    \textit{Concentration: yes}\\
    Select one target you are engaged with. The difficulty is Easy (\difficulty). If you succeed, decrease all damage suffered by the target by 1 until the end of your next turn. If you roll \success\success\success or more, decrease the damage by an additional 1 for every uncancelled \success\success above the first. You may add additional effects from the "Barrier Additional Effects" table, providing the difficulty does not exceed Formidable (\difficulty\difficulty\difficulty\difficulty).

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    \subsubsection{Barrier Additional Effects (GCB. 216)}
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    \begin{tabular}{|m{0.70\textwidth}|m{0.13\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{EFFECT}} & {\color[HTML]{FFFFFF} \textbf{MOD}} \\ \hline
        \textbf{Additional Target}: You may choose an additional target. You may also, after the roll, spend \advantage as many times as you want to add an additional target. & + \difficulty \\ \hline
        \textbf{Range}: Increase the range of the spell by one band (may be done multiple times). & + \difficulty \\ \hline
        \textbf{Add Defense}: The target gains a melee defense equal to your ranks in Arcana. & + \difficulty\difficulty \\ \hline
        \textbf{Empowered}: The damage is reduced by 1 per \success instead of the normal effect. & + \difficulty\difficulty \\ \hline
        \textbf{Reflection}: If an enemy attacks the barrier with a spell attack and generates \threat\threat\threat{}, the magic attack targets themselves instead. & + \difficulty\difficulty \\ \hline

    \end{tabular}
    \newline\newline\newline
    \textbf{Conjure (GCB. 212,216)}\\
    \textit{Concentration: yes}\\
    Difficulty is Easy (\difficulty). If successful, you summon a simple tool or weapon with no moving parts, or a minion (lowest power level) with a silhouette no larger than 1. It appears engaged with the caster, and lasts until the end of their next round. If it's a minion, it will act according to its natural instincts, and it takes its turn immediately after the caster. You may add additional effects from the "Conjure Additional Effects" table, providing the difficulty does not exceed Formidable (\difficulty\difficulty\difficulty\difficulty).
    \newline\newline
    \subsubsection{Conjure Additional Effects (GCB. 217)}
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    \begin{tabular}{|m{0.70\textwidth}|m{0.13\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{EFFECT}} & {\color[HTML]{FFFFFF} \textbf{MOD}} \\ \hline
        \textbf{Additional Summon}: You may summon an additional tool, weapon or creature. You may also, after the roll, spend \advantage\advantage as many times as you want to add an additional summon. & + \difficulty \\ \hline
        \textbf{Medium Summon}: You may summon more complicated tools with moving parts, or a rival (medium power level) with a silhouette no larger than 1. & + \difficulty \\ \hline
        \textbf{Range}: Increase the range of the spell by one band. & + \difficulty \\ \hline
        \textbf{Summon Ally}: The creature you summon is friendly, and you may spend a maneuver commanding it. If you summon multiple creatures, you can use a maneuver to command all of them. & + \difficulty \\ \hline
        \textbf{Grand Summon}: You may summon a rival up to silhouette 3. & + \difficulty\difficulty \\ \hline

    \end{tabular}
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    \textbf{Curse (GCB. 213,217)}\\
    \textit{Concentration: yes}\\
    Select a target within short range. Difficulty is Average (\difficulty\difficulty). If successful, the target decreases their ability of all skill checks by one until the end of your next turn. You may add additional effects from the "Curse Additional Effects" table, providing the difficulty does not exceed Formidable (\difficulty\difficulty\difficulty\difficulty).
    \subsubsection{Curse Additional Effects (GCB. 217)}
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    \begin{tabular}{|m{0.70\textwidth}|m{0.17\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{EFFECT}} & {\color[HTML]{FFFFFF} \textbf{MOD}} \\ \hline
        \textbf{Enervate}: If the target suffers strain for any reason, they suffer 1 additional strain. & + \difficulty \\ \hline
        \textbf{Misfortune}: After the target makes a check, you may change one \setback to have \failure facing up. & + \difficulty \\ \hline
        \textbf{Range}: Increase the range of the spell by one band (may be done multiple times). & + \difficulty \\ \hline
        \textbf{Additional Target}: You may choose an additional target. You may also, after the roll, spend \advantage as many times as you want to add an additional target. & + \difficulty\difficulty \\ \hline
        \textbf{Doom}: After the target makes a check, you make change \textit{any one} die in the pool not displaying a \triumph or a \despair to a different face. & + \difficulty\difficulty \\ \hline
        \textbf{Paralyzed}: The target is staggered for the duration. & + \difficulty\difficulty\difficulty \\ \hline

    \end{tabular}
    \newline\newline\newline
    \textbf{Dispel}\\
    \textit{Concentration: no}\\
    Select a target within short range under the effect of a spell. The difficulty is Hard (\difficulty\difficulty\difficulty). If successful, the effecs on the target end. You may add additional effects from the "Dispel Additional Effects" table, providing the difficulty does not exceed Formidable (\difficulty\difficulty\difficulty\difficulty).

    \subsubsection{Dispel Additional Effects (GCB. 218)}
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    \begin{tabular}{|m{0.70\textwidth}|m{0.17\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{EFFECT}} & {\color[HTML]{FFFFFF} \textbf{MOD}} \\ \hline
        \textbf{Range}: Increase the range of the spell by one band (may be done multiple times). & + \difficulty \\ \hline
        \textbf{Additional Target}: You may choose an additional target. You may also, after the roll, spend \advantage as many times as you want to add an additional target. & + \difficulty \\ \hline

    \end{tabular}
    \newline\newline\newline
    \textbf{Heal (GCB. 217)}\\
    \textit{Concentration: no}\\
    Select one target you are engaged with and who is not incapacitated. Difficulty is Easy (\difficulty). On success, heal 1 wound per uncancelled \success and 1 strain per uncancelled \advantage. You may add additional effects from the "Heal Additional Effects" table, providing the difficulty does not exceed Formidable (\difficulty\difficulty\difficulty\difficulty).

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    \subsubsection{Heal Additional Effects (GCB. 218)}
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    \begin{tabular}{|m{0.70\textwidth}|m{0.21\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{EFFECT}} & {\color[HTML]{FFFFFF} \textbf{MOD}} \\ \hline
        \textbf{Range}: Increase the range of the spell by one band (may be done multiple times). & + \difficulty \\ \hline
        \textbf{Additional Target}: You may choose an additional target. You may also, after the roll, spend \advantage as many times as you want to add an additional target. & + \difficulty \\ \hline
        \textbf{Restoration}: Heal an ongoing status effect. & + \difficulty \\ \hline
        \textbf{Heal Critical}: Heal a critical injury. & + \difficulty\difficulty \\ \hline
        \textbf{Revive Incapacitated}: You may select targets who are incapacitated. & + \difficulty\difficulty \\ \hline
        \textbf{Resurrect}: The character may select a target who has died during this encounter. If the check is successful, the target is restored to life, suffering wounds equal to their wound threshold. If the check fails, no characters may attempt to resurrect the target again. & + \difficulty\difficulty\difficulty\difficulty \\ \hline

    \end{tabular}
    \newline\newline\newline
    \textbf{Mask}\\
    \textit{Concentration: yes}\\
    Create an illusion or change the appearance of a target (silhouette 1 or smaller, Short range). You cannot obscure the basic size and shape of the target. The illusions can cause light or sound but cannot cause harm. An Average (\difficulty\difficulty) Vigilance or Perception check will reveal the illusion. You may add additional effects from the "Heal Additional Effects" table, providing the difficulty does not exceed Formidable (\difficulty\difficulty\difficulty\difficulty).
    \subsubsection{Mask Additional Effects (GCB. 218)}
    \rowcolors{1}{tablecolor1}{tablecolor2}
    \begin{tabular}{|m{0.75\textwidth}|m{0.21\textwidth}|}
        \hline
        \rowcolor[HTML]{F69337}
        {\color[HTML]{FFFFFF} \textbf{EFFECT}} & {\color[HTML]{FFFFFF} \textbf{MOD}} \\ \hline
        \textbf{Range}: Increase the range of the spell by one band (may be done multiple times). & + \difficulty \\ \hline
        \textbf{Additional illusion}: You may create an additional illusion. You may also, after the roll, spend \advantage\advantage as many times as you want to add an additional target. & + \difficulty \\ \hline
        \textbf{Blur}: The spell blurs and obscures the target's form. Until the spell ends, add \threat to the results of combat checks targeting the target. & + \difficulty \\ \hline
        \textbf{Mirror Image}: The spell creates duplicates of the target. Until the spell ends, the target may spend \threat\threat\threat or \despair from any combat check targeting them to cause the attack to hit a duplicate. & + \difficulty \\ \hline
        \textbf{Size}: Increase the size of the illusion by one. & + \difficulty \\ \hline
        \textbf{Realism}: Increase the difficulty to see that it's an illusion by 1. You may also, after the roll, spend \advantage\advantage as many times as you want to increase the difficulty further. & + \difficulty \\ \hline
        \textbf{Terror}: Anyone who doesn't know the illusion is fake must make a Hard (\difficulty\difficulty\difficulty) Discipline check. The take 2 strain per \threat and if they fail cannot approach the illusion. & + \difficulty\difficulty \\ \hline
        \textbf{Invisibility}: Make target Invisible. & + \difficulty\difficulty\difficulty \\ \hline

    \end{tabular}

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