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alien-rpg/parts/combat.tex
2026-04-11 21:32:31 +02:00

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\section{Combat}
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Initiative}
At the start of each round, draw cards numbered 1--10. Card \#1 acts first, \#2 second, etc.
\subsubsection{Surprise \& Ambush}
If an attack is surprising, the attacker gets card \#1 automatically. An \textbf{ambush} (attack on unaware opponent) also gives \textbf{+2 dice} to the attack and the target \textbf{cannot defend or dodge}.
\subsubsection{Holding Off}
On your turn, you can \textbf{swap initiative cards} with someone acting after you. They must act immediately. Useful for letting allies go first.
\vspace{10pt}
\subsection{Actions}
Each round you can perform \textbf{one full action + one quick action}, or \textbf{two quick actions}.
\vspace{5pt}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|m{0.45\textwidth}|m{0.42\textwidth}|}
\hline
\rowcolor{tableheader}
{\color{white}\textbf{Full Actions}} & {\color{white}\textbf{Skill}} \\ \hline
Attack in close combat & Close Combat \\ \hline
Make a ranged attack & Ranged Combat \\ \hline
Jump or climb & Mobility \\ \hline
Take full cover & -- \\ \hline
Interact with terminal & Comtech \\ \hline
Use machinery & Heavy Machinery \\ \hline
Give first aid & Medical Aid \\ \hline
Clear jammed weapon & Heavy Machinery \\ \hline
Give orders & Command \\ \hline
Drive a vehicle & Piloting \\ \hline
\end{tabular}
\vspace{5pt}
\subsubsection{Quick Actions}
\begin{itemize}[leftmargin=*]
\item Move into an adjacent zone
\item Move between Short and Adjacent range
\item Move to a door/hatch and peek through
\item Lock a door or hatch
\item Take partial cover
\item \textbf{Defend} against close combat (interrupt)
\item \textbf{Aim} (+2 dice to next ranged attack)
\item \textbf{Dodge} a ranged attack (interrupt)
\item Reload a weapon
\item Pick up an item from the ground
\item Rally a broken character (COMMAND)
\end{itemize}
\textit{Interrupt actions occur out of turn but still cost a quick action.}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Range Bands}
\vspace{5pt}
\rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|m{0.25\textwidth}|m{0.62\textwidth}|}
\hline
\rowcolor{tableheader}
{\color{white}\textbf{Range}} & {\color{white}\textbf{Description}} \\ \hline
Adjacent & In your face (touching distance) \\ \hline
Short & In the same zone \\ \hline
Medium & In an adjacent zone \\ \hline
Long & Up to four zones away \\ \hline
Extreme & Farther away \\ \hline
\end{tabular}
\vspace{10pt}
\subsection{Close Combat}
Roll \textbf{CLOSE COMBAT} (full action) at Adjacent range.
\textbf{Damage:} Weapon's base damage + 1 per extra \success~beyond the first. Unarmed attacks have base damage 1.
\subsubsection{Defend}
As a \textbf{quick action} (interrupt), roll CLOSE COMBAT. Each \success~you roll \textbf{eliminates one} \success~from the attacker. Must declare before attacker rolls.
\subsubsection{Special Attacks}
Declare before rolling; no weapon bonus dice:
\begin{itemize}[leftmargin=*]
\item \textbf{Disarm} -- Take or throw opponent's item.
\item \textbf{Pass} -- Move past a blocking enemy.
\item \textbf{Shove} -- Push opponent to Short range.
\item \textbf{Grapple} -- Pin enemy; they can only try to break free.
\end{itemize}
\vspace{10pt}
\subsection{Ranged Combat}
Roll \textbf{RANGED COMBAT} (full action) at Short range or more. Base damage +1 for each \success~beyond the first.
\textbf{Aiming:} Spend a quick action before attacking for \textbf{+2 dice}. Must happen immediately before the attack (same round, no other actions).
\textbf{Dodge:} Quick action (interrupt), roll MOBILITY. Each \success~eliminates one attacker's \success.
\subsubsection{Conserving Ammo}
After hitting, you can spend one extra \success~to \textbf{skip the ammo supply roll} instead of adding damage.
\subsubsection{Full Auto}
If you hit without pushing, you may immediately attack again (same or different target). Up to \textbf{3 attacks} total. Each attack after the first gives \textbf{+1 stress}. Must make ammo supply roll after each attack.
\end{minipage}
\end{center}