\section{Stealth}
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
  \subsection{Stealth Mode}
  Stealth mode represents careful exploration of unknown areas, played out in \textbf{stretches} (5--10 minutes each).

  \subsubsection{PC Movement}
  In one stretch, you can:
  \begin{itemize}[leftmargin=*]
    \item Move into an \textbf{adjacent zone} (if border is open or has unlocked door/hatch).
    \item Scan for enemies.
    \item Get a superficial description of the zone from the GM.
  \end{itemize}

  PCs can move individually or as a group. Order is chosen freely.

  \subsection{Detection}
  When you come within \textbf{line of sight} of an NPC (or vice versa), make a \textbf{passive open opposed OBSERVATION roll}.

  \begin{itemize}[leftmargin=*]
    \item This roll \textbf{cannot be pushed} and does not trigger stress responses.
    \item For groups, only the \textbf{highest roll} on each side counts.
  \end{itemize}

  \subsubsection{Detection Outcomes}
  \textbf{If one side wins}, they spot the other first and can choose to:
  \begin{itemize}[leftmargin=*]
    \item \textbf{Reveal themselves} -- End stealth, draw initiative.
    \item \textbf{Ambush} -- +2 dice to attack, target cannot defend/dodge.
    \item \textbf{Hide} in the zone (if cluttered).
    \item \textbf{Back out} the way they came (immediate, doesn't count toward movement).
  \end{itemize}

  \textbf{If tied}, both sides spot each other simultaneously -- draw initiative and begin combat.

\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
  \subsection{Hiding}
  A character can hide in a \textbf{cluttered zone} (not open zones). Hiding carefully takes \textbf{one stretch} and cannot be combined with movement -- \textit{except} immediately after winning a detection roll (then it's free).

  \subsubsection{Finding Hidden Characters}
  When an enemy enters a zone with a hidden character:
  \begin{itemize}[leftmargin=*]
    \item No automatic opposed roll is made.
    \item The enemy must \textbf{actively search} (takes one stretch).
    \item Make an \textbf{OBSERVATION roll}. If failed, can try again next stretch.
    \item Each \success~on the roll reveals one hidden character/item.
    \item If found, \textbf{draw initiative}.
  \end{itemize}

  \subsubsection{Taking Action While Hidden}
  A hidden character can move, interact, or ambush. If they do, make an \textbf{opposed OBSERVATION roll} against all enemies in line of sight.

  \vspace{10pt}
  \subsection{Keeping Guard}
  If you remain \textbf{stationary} in a zone for a stretch doing nothing but watching, you get \textbf{+2 dice} to OBSERVATION rolls to spot anything coming into line of sight.

  \vspace{10pt}
  \subsection{Special Zones}

  \subsubsection{Crawlspaces \& Air Shafts}
  \begin{itemize}[leftmargin=*]
    \item Enter via access points (costs one zone of movement).
    \item Cannot move past other characters (even friendlies).
    \item Considered \textbf{open zones} -- cannot hide or take cover.
    \item Can be \textbf{sealed shut} with a cutting torch (HEAVY MACHINERY roll).
  \end{itemize}

  \subsubsection{Darkness}
  In dark zones, OBSERVATION rolls for humans/androids get \textbf{--2 dice}. A flashlight removes this penalty.

  \subsubsection{Line of Sight}
  Everyone in the same zone has line of sight to each other (unless hiding/full cover). Blocked borders block line of sight unless you're at a doorway peeking through.

\end{minipage}
\end{center}