\section{Stealth} \begin{center} \begin{minipage}[t]{0.46\textwidth} \subsection{Stealth Mode} Stealth mode represents careful exploration of unknown areas, played out in \textbf{stretches} (5--10 minutes each). \subsubsection{PC Movement} In one stretch, you can: \begin{itemize}[leftmargin=*] \item Move into an \textbf{adjacent zone} (if border is open or has unlocked door/hatch). \item Scan for enemies. \item Get a superficial description of the zone from the GM. \end{itemize} PCs can move individually or as a group. Order is chosen freely. \subsection{Detection} When you come within \textbf{line of sight} of an NPC (or vice versa), make a \textbf{passive open opposed OBSERVATION roll}. \begin{itemize}[leftmargin=*] \item This roll \textbf{cannot be pushed} and does not trigger stress responses. \item For groups, only the \textbf{highest roll} on each side counts. \end{itemize} \subsubsection{Detection Outcomes} \textbf{If one side wins}, they spot the other first and can choose to: \begin{itemize}[leftmargin=*] \item \textbf{Reveal themselves} -- End stealth, draw initiative. \item \textbf{Ambush} -- +2 dice to attack, target cannot defend/dodge. \item \textbf{Hide} in the zone (if cluttered). \item \textbf{Back out} the way they came (immediate, doesn't count toward movement). \end{itemize} \textbf{If tied}, both sides spot each other simultaneously -- draw initiative and begin combat. \end{minipage} \hfil \hspace{30pt} \begin{minipage}[t]{0.46\textwidth} \subsection{Hiding} A character can hide in a \textbf{cluttered zone} (not open zones). Hiding carefully takes \textbf{one stretch} and cannot be combined with movement -- \textit{except} immediately after winning a detection roll (then it's free). \subsubsection{Finding Hidden Characters} When an enemy enters a zone with a hidden character: \begin{itemize}[leftmargin=*] \item No automatic opposed roll is made. \item The enemy must \textbf{actively search} (takes one stretch). \item Make an \textbf{OBSERVATION roll}. If failed, can try again next stretch. \item Each \success~on the roll reveals one hidden character/item. \item If found, \textbf{draw initiative}. \end{itemize} \subsubsection{Taking Action While Hidden} A hidden character can move, interact, or ambush. If they do, make an \textbf{opposed OBSERVATION roll} against all enemies in line of sight. \vspace{10pt} \subsection{Keeping Guard} If you remain \textbf{stationary} in a zone for a stretch doing nothing but watching, you get \textbf{+2 dice} to OBSERVATION rolls to spot anything coming into line of sight. \vspace{10pt} \subsection{Special Zones} \subsubsection{Crawlspaces \& Air Shafts} \begin{itemize}[leftmargin=*] \item Enter via access points (costs one zone of movement). \item Cannot move past other characters (even friendlies). \item Considered \textbf{open zones} -- cannot hide or take cover. \item Can be \textbf{sealed shut} with a cutting torch (HEAVY MACHINERY roll). \end{itemize} \subsubsection{Darkness} In dark zones, OBSERVATION rolls for humans/androids get \textbf{--2 dice}. A flashlight removes this penalty. \subsubsection{Line of Sight} Everyone in the same zone has line of sight to each other (unless hiding/full cover). Blocked borders block line of sight unless you're at a doorway peeking through. \end{minipage} \end{center}