\section{Basics}
\begin{center}
\begin{minipage}[t]{0.46\textwidth}
  \subsection{Skill Rolls}

  To perform a skill roll:
  \begin{enumerate}[leftmargin=*]
    \item \textbf{Assemble Base Dice}: Start with a number of base dice (D6) equal to your \textbf{Attribute + Skill Level}.
    \item \textbf{Add Stress Dice}: Add a number of stress dice equal to your current \textbf{Stress Level}.
    \item \textbf{Roll All Dice}: Roll all dice together. You need at least one \success{} to succeed.
    \item \textbf{Count Successes}: Each \success{} beyond the first gives bonus effects (extra damage, quicker completion, etc.).
  \end{enumerate}

  \subsubsection{Modifiers}
  The GM or gear can add or remove base dice. You can never roll fewer than one base die. Modifiers never affect stress dice.

  \subsubsection{Helping}
  Up to three characters can help with a roll. Each helper gives \textbf{+1 die}. In combat, helping costs your full action.

  \subsubsection{Rolling Without Skill}
  If you lack the required skill, roll only your attribute score as base dice (plus stress dice).

  \vspace{10pt}
  \subsection{Pushing Your Roll}
  If you fail, or want more successes, you can \textbf{push} the roll:
  \begin{itemize}[leftmargin=*]
    \item Increase your stress level by \textbf{+1}.
    \item Add one stress die to your pool.
    \item Re-roll all dice that did \textbf{not} show \success{}.
    \item All dice count after the re-roll (including those not re-rolled).
  \end{itemize}

  \textbf{Restrictions:}
  \begin{itemize}[leftmargin=*]
    \item You can only push \textbf{once} per roll.
    \item If you rolled \facehugger{} on any stress dice, you \textbf{cannot push}.
  \end{itemize}

\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
  \subsection{Stress Response}
  If you roll \facehugger{} on one or more stress dice, trigger a stress response. Roll D6, add your Stress Level, subtract your Resolve, and consult the table:

  \vspace{5pt}
  \rowcolors{1}{tablecolor1}{tablecolor2}
  \begin{tabular}{|P{0.12\textwidth}|m{0.78\textwidth}|}
  \hline
  \rowcolor{tableheader}
    {\color{white}\textbf{Result}} & {\color{white}\textbf{Response}} \\ \hline
    $\leq$0 & \textbf{Keeping Cool.} No effect. \\ \hline
    1 & \textbf{Jumpy.} When pushing, gain +2 stress instead of +1. \\ \hline
    2 & \textbf{Tunnel Vision.} --2 dice on Wits-based rolls. \\ \hline
    3 & \textbf{Aggravated.} --2 dice on Empathy-based rolls. \\ \hline
    4 & \textbf{Shakes.} --2 dice on Agility-based rolls. \\ \hline
    5 & \textbf{Frantic.} --2 dice on Strength-based rolls. \\ \hline
    6 & \textbf{Deflated.} You cannot push any rolls. \\ \hline
    7+ & \textbf{Mess Up.} Action fails regardless of dice rolled. Stress +1. \\ \hline
  \end{tabular}

  \vspace{3pt}
  \textit{If you get a response you already have, gain +1 stress instead.}

  \vspace{10pt}
  \subsection{The 12 Skills}

  \vspace{5pt}
  \rowcolors{1}{tablecolor1}{tablecolor2}
  \begin{tabular}{|m{0.25\textwidth}|m{0.65\textwidth}|}
  \hline
  \rowcolor{tableheader}
  {\color{white}\textbf{Attribute}} & {\color{white}\textbf{Skills}} \\ \hline
  Strength & Heavy Machinery, Stamina, Close Combat \\ \hline
  Agility & Mobility, Ranged Combat, Piloting \\ \hline
  Wits & Observation, Comtech, Survival \\ \hline
  Empathy & Command, Manipulation, Medical Aid \\ \hline
  \end{tabular}

  \vspace{10pt}
  \subsection{Time Units}

  \vspace{5pt}
  \rowcolors{1}{tablecolor1}{tablecolor2}
  \begin{tabular}{|m{0.22\textwidth}|m{0.28\textwidth}|m{0.32\textwidth}|}
  \hline
  \rowcolor{tableheader}
  {\color{white}\textbf{Unit}} & {\color{white}\textbf{Duration}} & {\color{white}\textbf{Primary Use}} \\ \hline
  Round & 5--10 seconds & Combat \\ \hline
  Stretch & 5--10 minutes & Stealth \\ \hline
  Shift & 5--10 hours & Repairs \\ \hline
  \end{tabular}

\end{minipage}
\end{center}