261 lines
29 KiB
TeX
261 lines
29 KiB
TeX
\begin{forcepower}{Alter}{1}{Unlimited Power p. 43}
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\swupgrade{Alter Basic Power}{The Force user can tap into the Living Force of their surroundings, manipulating the nearby environs.\vspace{3pt}\newline{}The Force user may spend \forcepoint{} to make all terrain currently within short range difficult terrain until the end of their next turn.\vspace{3pt}\newline{}The Force user may spend \forcepoint{} to make all terrain currently within short range normal terrain until the end of their next turn.}{4}{15}
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\swupgrade{Control}{Spend \forcepoint{} and make an \average{} Survival check to instantly discover food, water, or other critical supplies within extreme range.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Control}{The Force user may spend \forcepoint{} to give all characters within short range of the user concealment.}{2}{10}
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\swupgrade{Control}{Spend \forcepoint{} to share the senses of animals within range of this power, adding \boost{} to Perception and Vigilance checks, and gaining other benefits.}{1}{10}
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\swupgrade{Control}{The power can affect firm terrain, such as packed earth, stone, or ice.}{1}{10}
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\swupgrade{Duration}{Commit \force{} after successfully activating the power to sustain its effect while the user remains within range of the affected area.}{1}{10}
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\swupgrade{Strength}{Spend \forcepoint{} to allow a number of targets equal to the number of Strength upgrades to ignore this power's effects.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Control}{Spend \forcepoint{}\forcepoint{} to make a small patch of terrain within the affected area impassible.}{1}{15}
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\swupgrade{Strength}{Spend \forcepoint{} to allow a number of targets equal to the number of Strength upgrades to ignore this power's effects.}{1}{10}
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\swupgrade{Control}{Spend \forcepoint{}\forcepoint{} to create a corrosive atmosphere in a small area within the effected area.}{1}{15}
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\swupgrade{Control}{Spend \forcepoint{}\forcepoint{} to upgrade the difficulty of all checks made by opponents while in the power's area of effect once.}{1}{20}
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\swupgrade{Mastery}{When the user activates this power without spending \forcepoint{} generated from \darkforce{} results, add \lightforce{} to all other Force power checks made within this power's area of effect.\vspace{3pt}\newline{}When the user activates this power without spending \forcepoint{} generated from \lightforce{} results, add \darkforce{} to all other Force power checks made within this power's area of effect.}{2}{25}
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\swupgrade{Strength}{Spend \forcepoint{} to allow a number of targets equal to the number of Strength upgrades to ignore this power's effects.}{1}{10}
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\upgradelines{||.|/||||/||||/||||}{.../.../-../..-}
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\end{forcepower}
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\begin{forcepower}{Battle Meditation}{2}{Force and Destiny p. 284}
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\swupgrade{Battle Meditation Basic Power}{The Force user directs allies in battle, making them more effective as a coordinated unit. \vspace{3pt}\newline{}The users may spend \forcepoint{} to add one automatic \success{} to all checks made by a number of engaged friendly targets up to his Presence before the end of his next turn. If the user used any \darkforce{} to generate \forcepoint{}, reduce each target's Willpower by 1 (to a minimum of 1) until the end of the encounter.}{4}{15}
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\swupgrade{Magnitude}{Spend \forcepoint{} to affect a number of additional targets equal to Presence per rank of Magnitude purchased.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Control}{When making a Battle Maditation power check, the user may make an \easy{} Leadership check as part of the pool. If the user is able to activate the power and succeed on the check, they may send simple orders as part of the power.}{2}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to affect a number of additional targets equal to Presence per rank of Magnitude purchased.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Strength}{Spend \forcepoint{}\forcepoint{} to add one additional automatic \success{} to affected characters' checks.}{2}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to affect a number of additional targets equal to Presence per rank of Magnitude purchased.}{1}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{15}
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\swupgrade{Duration}{Commit \force{}\force{}\force{} to sustain the ongoing effects of the power on each affected target while it remains in range.}{2}{25}
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\swupgrade{Magnitude}{Spend \forcepoint{} to affect a number of additional targets equal to Presence per rank of Magnitude purchased.}{1}{20}
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\swupgrade{Control}{May suffer 4 strain to change the range of power and range upgrades to planetary scale.}{1}{20}
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\swupgrade{Mastery}{If no \darkforce{} were used to generate \forcepoint{}, choose one skill. While affected by the power, each affected character counts as having the same number of ranks in the chosen skill as the affected character with the most ranks in the skill. If the user used any \darkforce{} to generate \forcepoint{}, each affected character must make an \easy{} Discipline check if they wish to resist obeying orders.}{2}{25}
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\upgradelines{||../||.|/||.|/||..}{.-./-../.-./.-.}
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\end{forcepower}
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\begin{forcepower}{Bind}{2}{Force and Destiny p. 286}
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\swupgrade{Bind Basic Power}{The Force restrains an enemy, preventing the target from acting.\vspace{3pt}\newline{}The users may spend \forcepoint{} to immobilize the target within short range until the end of the user's next turn. If the user used any \darkforce{} to generate \forcepoint{}, the target also suffers 1 wound per \forcepoint{} spent on the check (ignoring soak).}{4}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{}\forcepoint{} to affect 1 additional target within range per rank of Magnitude purchased.}{1}{15}
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\swupgrade{Strength}{Spend \forcepoint{} to disorient the target for a number of rounds equal to Strength upgrades purchased.}{1}{5}
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\swupgrade{Control}{Spend \forcepoint{}, whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{15}
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\swupgrade{Magnitude}{Spend \forcepoint{}\forcepoint{} to affect 1 additional target within range per rank of Magnitude purchased.}{1}{20}
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\swupgrade{Strength}{Spend \forcepoint{} to disorient the target for a number of rounds equal to Strength upgrades purchased.}{1}{10}
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\swupgrade{Duration}{Commit \force{}\force{}\force{} to sustain the ongoing effect of the power on each affected target.}{1}{15}
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\swupgrade{Control}{Spend \forcepoint{} to move the target one range band closer or farther away.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{}\forcepoint{} to affect 1 additional target within range per rank of Magnitude purchased.}{1}{25}
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\swupgrade{Strength}{Spend \forcepoint{} to disorient the target for a number of rounds equal to Strength upgrades purchased.}{2}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{20}
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\swupgrade{Mastery}{When the user is making a Bind power check, if the check was not already opposed, the user may roll an opposed Discipline vs. Discipline check against one target of the power. If no \darkforce{} were used to generate \forcepoint{} and the user succeeds on the check, they may immediately stagger the target until the end of their next turn. If any \darkforce{} were used to generate \forcepoint{} and the check succeeds, the target suffers a Critical Injury, adding +10 to the roll per \forcepoint{} spent on the check.}{3}{25}
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\upgradelines{||||/|||./||.|/||.|}{.../..-/.../-..}
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\end{forcepower}
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\begin{forcepower}{Conjure}{1}{Unlimited Power p. 40}
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\swupgrade{Conjure Basic Power}{The Force user call forth a spectral object to their hand, which lasts for a short time.\vspace{3pt}\newline{}The user may spend \forcepoint{} to create a facsimile of a Brawl or Melee weapon anywhere within engaged range. At the end of the user's next turn, this item dissipates. At the GM's discretion, the user can instead conjure a simple tool or other useful low-tech item with an encumbrance no greater than 1.}{4}{20}
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\swupgrade{Duration}{Commit \force{} to sustain 1 conjuration per Duration upgrade purchased while it remains at medium range.}{1}{15}
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\swupgrade{Number}{Spend \forcepoint{}\forcepoint{} to create additional identical conjurations equal to ranks in Number upgrade purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase the maximum encumbrance of the facsimile that can be conjured by 2 per Magnitude upgrade purchased.}{2}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase the maximum encumbrance of the facsimile that can be conjured by 2 per Magnitude upgrade purchased.}{2}{20}
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\swupgrade{Control}{Spend \forcepoint{} to add 1 of the following weapon qualities to the conjuration: Defensive 1, Deflection 1, Stun 4}{1}{10}
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\swupgrade{Duration}{Commit \force{} to sustain 1 conjuration per Duration upgrade purchased while it remains at medium range.}{1}{15}
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\swupgrade{Number}{Spend \forcepoint{}\forcepoint{} to create additional identical conjurations equal to ranks in Number upgrade purchased.}{1}{10}
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\swupgrade{Control}{Spend \forcepoint{} to add 1 of the following weapon qualities to the conjuration: Defensive 1, Deflection 1, Stun 4}{1}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase the range at which the facsimile can be conjured and sustained by 1 (to a maximum of extreme).}{1}{20}
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\swupgrade{Duration}{Commit \force{} to sustain 1 conjuration per Duration upgrade purchased while it remains at medium range.}{1}{15}
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\swupgrade{Mastery}{Spend \forcepoint{}\forcepoint{}\forcepoint{} to summon the facsimile of a creature of silhouette 1 or smaller instead of an object. This creature is bound to the user's will, and mindlessly follows that character's commands until the end of the Force user's next turn. If the user has the corpse of the creature being conjured to imbue with false life, this facsimile lasts until the end of the encounter instead, but the user gains 7 conflict for doing so.}{4}{20}
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\upgradelines{||.|/||||/|||./|...}{-../..-/---/...}
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\end{forcepower}
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\begin{forcepower}{Ebb/Flow}{1}{Disciples of Harmony p. 39}
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\swupgrade{Ebb/Flow Basic Power}{The Force user's actions empower themself or sap strength from their foes.\vspace{3pt}\newline{}Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of roll. The user may spend \forcepoint{} to suffer 1 strain, then inflict 1 strain on all engaged characters. The Force user may not activate this multiple times.\vspace{3pt}\newline{}Flow: When the Force user makes a skill check, he may roll an Flow power check as part of roll. The user may spend \forcepoint{} to heal 1 strain. The Force user may not activate this multiple times.}{4}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to exclude number of targets equal to Magnitude upgrades purchased from being affected.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to affect all other characters at short range.}{2}{10}
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\swupgrade{Strength}{The force user may spend \forcepoint{} to increase the strain healed or inflicted by 1.}{1}{10}
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\swupgrade{Control}{Spend \forcepoint{}\forcepoint{}\forcepoint{} once per encounter to ask the GM a single "yes or no" question.}{1}{10}
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\swupgrade{Control}{Ebb: When making a combined Ebb power check, may spend \forcepoint{} to add \threat{} to any checks made by engaged opponents until the end of next turn.\vspace{3pt}\newline{}Flow: When making a combined Flow power check, may spend \forcepoint{} to add \advantage{} to any checks using the same skill until the end of next turn.}{2}{10}
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\swupgrade{Strength}{The Force user may spend \forcepoint{} to increase the \threat{} or \advantage{} added by 1.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to exclude number of targets equal to Magnitude upgrades purchased from being affected.}{1}{5}
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\swupgrade{Control}{Ebb: When making a combined Ebb power check, may spend \forcepoint{} to add \failure{} to any checks made by engaged opponents until the end of next turn.\vspace{3pt}\newline{}Flow: When making a combined Flow power check, may spend \forcepoint{} to add \success{} to any checks using the same skill until the end of next turn.}{2}{10}
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\swupgrade{Strength}{The Force user may spend \forcepoint{} to increase the \failure{} or \success{} added by 1.}{1}{10}
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\swupgrade{Control}{Commit \force{} until the end of the current encounter. For the remainder of the current encounter, add \force{} to all skill checks. Each \lightforce{} and \darkforce{} adds either \success{} or \advantage{} to the check; each \darkforce{} causes the user to suffer 1 strain and gain 1 Conflict.}{2}{10}
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\swupgrade{Control}{Ebb: Once per session, if a target suffered at least 5 strain from this power, add \despair{} to the target's next check.\vspace{3pt}\newline{}Flow: Once per session, if the user healed at least 5 strain from this power, add \triumph{} to user's next check.}{2}{20}
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\upgradelines{|.||/|.|./|.|./|||.}{.../-.-/-.-/...}
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\end{forcepower}
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\begin{forcepower}{Endure}{1}{Knights of Fate p. 37}
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\swupgrade{Endure Basic Power}{When the character suffers a Critical Injury with a severity no greater than \easy{}, the character may activate Endure as an out-of-turn incidental and commit \force{} to temporarily ignore the effects of that injury. The character does not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while \force{} remains committed. When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).}{4}{10}
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\swupgrade{Strength}{Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.}{1}{5}
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\swupgrade{Control}{The character can commit one additional \force{} to temporarily ignore one additional Critical Injury per Control upgrade purchased.}{1}{5}
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\swupgrade{Duration}{As an incidental, the character can activate Endure to temporarily ignore a Critical Injury the character is already suffering, and which is of a severity that Endure would affect normally.}{2}{10}
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\swupgrade{Control}{The character can commit one additional \force{} to temporarily ignore one additional Critical Injury per Control upgrade purchased.}{1}{10}
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\swupgrade{Strength}{Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.}{1}{10}
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\swupgrade{Magnitude}{The character can use Endure to affect allies at short range. The ongoing effect ends if the distance between the characters increases beyond short for any reason.}{2}{10}
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\swupgrade{Strength}{Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.}{1}{15}
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\swupgrade{Control}{The character can commit one additional \force{} to temporarily ignore one additional Critical Injury per Control upgrade purchased.}{1}{15}
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\swupgrade{Strength}{Increase the severity of Critical Injury that can be affected by one per Strength upgrade purchased.}{1}{15}
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\swupgrade{Range}{The character can use Endure to affect allies within medium range. The ongoing effect ends if the distance between the characters increases beyond medium for any reason.}{1}{10}
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\swupgrade{Mastery}{When activating Endure, the character may make an Endure power check, making a Discipline check with a difficulty equal to the severity of the Critical Injury and adding \force{} up to the character's Force rating. If the character succeeds on the check and generates \forcepoint{} equal to the Severity of the Critical Injury, the Critical Injury is not suffered.}{4}{20}
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\upgradelines{|.../.|../|..|/..|.}{--./--./--./...}
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\end{forcepower}
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\begin{forcepower}{Enhance}{1}{Force and Destiny p. 288}
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\swupgrade{Enhance Basic Power}{When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend \forcepoint{} to gain \success{} or \advantage{} (user's choice) on the check.}{4}{10}
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\swupgrade{Control}{Enhance can be used with the Coordination skill.}{1}{5}
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\swupgrade{Control}{Enhance can be used with the Resilience skill.}{1}{5}
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\swupgrade{Control}{Take a Force Leap action: Make an Enhance power check. The user may spend \forcepoint{} to jump horizontally to any location in short range.}{2}{10}
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\swupgrade{Control}{Enhance can be used with the Piloting (Planetary) skill.}{1}{5}
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\swupgrade{Control}{Enhance can be used with the Brawl skill.}{1}{5}
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\swupgrade{Control}{When performing a Force Leap, the user can jump vertically in addition to horizontally.}{2}{10}
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\swupgrade{Control}{Enhance can be used with the Piloting (Space) skill.}{1}{5}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. The user increases their Brawn characteristic by 1 (to a maximum of 6).}{2}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to range upgrades purchased.}{1}{10}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. The user increases their Agility characteristic by 1 (to a maximum of 6).}{2}{10}
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\swupgrade{Control}{The user can perform a Force Leap as a maneuver instead of an action.}{2}{10}
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\upgradelines{||.|/||.|/||.|/|..|}{.../.../.../...}
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\end{forcepower}
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\begin{forcepower}{Farsight}{1}{Savage Spirits p. 37}
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\swupgrade{Farsight Basic Power}{The Force user expands normal visual senses through a connection to the Force.\vspace{3pt}\newline{}The user may spend \forcepoint{} to ignore the effects of darkness or blindness and see normally at up to Medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.}{4}{5}
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\swupgrade{Control}{Spend \forcepoint{} to see microscopic details of a single object within Engaged range.}{1}{5}
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\swupgrade{Control}{Spend \forcepoint{} to see through a single object at medium range as though it were transparent.}{1}{5}
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\swupgrade{Control}{Spend \forcepoint{} to make out fine details on a single object within medium range.}{1}{5}
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\swupgrade{Duration}{Spend \forcepoint{} to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Duration}{Spend \forcepoint{} to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.}{1}{5}
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\swupgrade{Control}{When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend \forcepoint{} to gain \success{} or \advantage{} on the check.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Control}{Ongoing effect: Commit \force{} after successfully activating the Farsight power to increase ranks in Perception by 1.}{1}{15}
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\swupgrade{Control}{Spend \forcepoint{}\forcepoint{} to see in every direction simultaneously, noticing and observing things in a full 360-degree arc. (May not be activated multiple times).}{1}{10}
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\swupgrade{Mastery}{Spend \forcepoint{}\forcepoint{}. The user now can see as though from a spot within Close range (planetary scale) of the user's body.}{2}{20}
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\upgradelines{|.|./|||./.|||/....}{.--/.--/--./...}
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\end{forcepower}
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\begin{forcepower}{Foresee}{1}{Force and Destiny p. 290}
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\swupgrade{Foresee Basic Power}{The Force can feel the force flowing around everything, seeing what is and what will be.\vspace{3pt}\newline{}The user may spend \forcepoint{} to gain vague hints of events to come, up to a day into their own personal future.}{4}{10}
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\swupgrade{Control}{When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. They may spend \forcepoint{} to gain \success{} on the check.}{3}{5}
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\swupgrade{Strength}{Spend \forcepoint{} to pick out specific details equal to Strength upgrades purchased.}{1}{5}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Control}{Affected targets increase their ranged and melee defense by 2 for the first round of combat.}{1}{10}
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\swupgrade{Duration}{Spend \forcepoint{} to increase the days into the future the user can see equal to Duration upgrades purchased.}{1}{5}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Strength}{Spend \forcepoint{} to pick out specific details equal to Strength upgrades purchased.}{1}{5}
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\swupgrade{Control}{When performing a Foresee power check as part of an Initiative check, the user may spend \forcepoint{} to allow all affected targets to take one free maneuver before the first round of combat.}{3}{15}
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\swupgrade{Duration}{Spend \forcepoint{} to increase the days into the future the user can see equal to Duration upgrades purchased.}{1}{5}
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\upgradelines{.|.|/||||/||.|/|.||}{.../.../.-./...}
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\end{forcepower}
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\begin{forcepower}{Heal/Harm}{1}{Force and Destiny p. 292}
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\swupgrade{Heal/Harm Basic Power}{The Force user bolsters their ally with renewer vigor or saps their foe of vital energy.\vspace{3pt}\newline{}Heal (Light side Force users only): Spend \forcepoint{} to heal a number of wounds equal to Intellect from an engaged living creature (including user).\vspace{3pt}\newline{}Harm: Spend \forcepoint{} to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.}{4}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase the power's range by a number of bands equal to Range upgrades purchased.}{1}{15}
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\swupgrade{Magnitude}{Spend \forcepoint{}\forcepoint{} to affect 1 additional target within range per rank of Magnitude purchased.}{1}{5}
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\swupgrade{Magnitude}{Spend \forcepoint{}\forcepoint{} to affect 1 additional target within range per rank of Magnitude purchased.}{1}{5}
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\swupgrade{Control}{Heal: If no \darkforce{} generated \forcepoint{}, target heals strain equal to wounds healed.\vspace{3pt}\newline{}Harm: If any \darkforce{} were used to generate \forcepoint{}, user heals strain equal to wounds inflicted.}{1}{20}
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\swupgrade{Range}{Spend \forcepoint{} to increase the power's range by a number of bands equal to Range upgrades purchased.}{1}{20}
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\swupgrade{Magnitude}{Spend \forcepoint{}\forcepoint{} to affect 1 additional target within range per rank of Magnitude purchased.}{1}{10}
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\swupgrade{Strength}{Heal: Spend \forcepoint{} to increase wounds healed by 1 per rank of Strength upgrades purchased.\vspace{3pt}\newline{}Harm: Spend \forcepoint{} to increase wounds inflicted by 1 per rank of Strength upgrades purchased.}{1}{15}
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\swupgrade{Control}{Heal: Spend \forcepoint{} to remove one status effect from target.\vspace{3pt}\newline{}Harm: The user may spend \forcepoint{} to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict.}{1}{20}
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\swupgrade{Control}{Heal: Heal additional wounds equal to ranks in Medicine.\vspace{3pt}\newline{}Harm: Inflict additional wounds equal to ranks in Medicine.}{1}{20}
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\swupgrade{Control}{Heal: May make a Heal power check combined with a \hard{} Medicine check. If check succeeds, one target who heals wounds also heals one Critical Injury.\vspace{3pt}\newline{}Harm: May make a Harm power check combined with an opposed Medicine vs. Resilience check. If check succeeds, one target who suffers wounds also suffers one Critical Injury (adding +10 to the roll per \advantage{}).}{1}{20}
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\swupgrade{Mastery}{Heal: Once per session, spend \forcepoint{}\forcepoint{}\forcepoint{} to restore 1 target who died after end of user's last turn to life.\vspace{3pt}\newline{}Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 Conflict.}{1}{20}
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\swupgrade{Strength}{Heal: Spend \forcepoint{} to increase wounds healed by 1 per rank of Strength upgrades purchased.\vspace{3pt}\newline{}Harm: Spend \forcepoint{} to increase wounds inflicted by 1 per rank of Strength upgrades purchased.}{1}{15}
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\upgradelines{||||/||.|/||||/....}{.../---/..-/...}
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\end{forcepower}
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\begin{forcepower}{Imbue}{2}{Disciples of Harmony p. 37}
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\swupgrade{Imbue Basic Power}{The Force user lends strength to allies, making them more potent, resourceful, and resilient for a time.\vspace{3pt}\newline{}The user may spend \forcepoint{}\forcepoint{} to increase one of another Engaged character's characteristics by 1 (to a maximum of 6) until the end of the Force user's next turn.\vspace{3pt}\newline{}This can only be used once per character per encounter. If the user uses \darkforce{} to generate \forcepoint{}, the target increases a second characteristic by 1 (to a maximum of 6) until the end of the user's next turn, but both the Force user and the target suffer 3 strain.}{4}{15}
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\swupgrade{Strength}{If no \darkforce{} was used to generate \forcepoint{}, decrease all Critical Injuries suffered and inflicted by the target by 10 per Strength upgrade purchased. If no \lightforce{} were used to generate \forcepoint{}, increase all Critical Injuries suffered and inflicted by 10 per Strength upgrade purchased.}{2}{5}
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\swupgrade{Control}{Spend \forcepoint{} to allow the target to count as having ranks in a skill equal to user's ranks in the skill.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase the power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase the power's range by a number of range bands equal to Range upgrades purchased.}{2}{10}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase the power's range by a number of range bands equal to Range upgrades purchased.}{2}{15}
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\swupgrade{Strength}{If no \darkforce{} was used to generate \forcepoint{}, decrease all Critical Injuries suffered and inflicted by the target by 10 per Strength upgrade purchased. If no \lightforce{} were used to generate \forcepoint{}, increase all Critical Injuries suffered and inflicted by 10 per Strength upgrade purchased.}{2}{10}
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\swupgrade{Mastery}{Increase characteristics boosted by this power by 2 (to a maximum of 7) instead of 1.}{1}{25}
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\swupgrade{Duration}{Commit \force{}\force{} to sustain the effects of this power as long as the target remains in range.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase the power's range by a number of range bands equal to Range upgrades purchased.}{1}{15}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase the power's range by a number of range bands equal to Range upgrades purchased.}{2}{20}
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\swupgrade{Duration}{Commit \force{} (instead of \force{}\force{}) to sustain the effects of this power as long as the target remains in range.}{1}{20}
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\upgradelines{|..|/|.||/|..|/|.||}{.../.-./.../-..}
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\end{forcepower}
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\begin{forcepower}{Influence}{1}{Force and Destiny p. 294}
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\end{forcepower}
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\begin{forcepower}{Manipulate}{1}{Endless Vigil p. 37}
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\end{forcepower}
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\begin{forcepower}{Misdirect}{1}{Force and Destiny p. 296}
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\end{forcepower}
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\begin{forcepower}{Move}{1}{Force and Destiny p. 298}
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\end{forcepower}
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\begin{forcepower}{Protect/Unleash}{3}{Force and Destiny p. 300}
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\end{forcepower}
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\begin{forcepower}{Seek}{1}{Force and Destiny p. 302}
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\end{forcepower}
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\begin{forcepower}{Sense}{1}{Force and Destiny p. 304}
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\end{forcepower}
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\begin{forcepower}{Suppress}{1}{Keeping the Peace p. 39}
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\end{forcepower}
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