\section{SPECIES}\label{species} \newcommand{\species}[7]{% \subsection{#1} \vspace{-2pt} \textit{\scriptsize{}#2} \Characteristics{\StrChar{#3}{1}}{\StrChar{#3}{3}}{\StrChar{#3}{5}}{\StrChar{#3}{7}}{\StrChar{#3}{9}}{\StrChar{#3}{11}} \vspace{-15pt} \begin{itemize}[itemsep=-1pt] \item \textbf{Wound Threshold:} #4 + Brawn \item \textbf{Strain Threshold:} #5 + Willpower \item \textbf{Starting Experience:} #6 XP \item \textbf{Special Ability:} #7 \end{itemize} \vspace{5pt} } \species{Aqualish}{DC. 19}{3,2,1,2,2,2}{11}{8}{90}{Can breath underwater. One rank in brawl. Also subspecies. Look in book.} \species{arcona}{FH. 19}{1,2,2,2,3,2}{10}{10}{100}{One rank in vigilance. May remove \setback{} imposed due to arid or hot environments. Add \advantage{} to charm or negotiation checks.} \species{arkanian}{DoH. 16}{2,2,3,2,2,1}{10}{10}{100}{One rank in medicine. When making medical checks, remove up to \setback{} \setback{} due to darkness.} \species{BALOSAR}{CaM. 19}{2,2,2,3,1,2}{10}{10}{100}{One rank in streetwise. Add \advantage{} \advantage{} to vigilance checks.} \species{Besalisk}{SM. 20}{3,1,2,1,2,2}{12}{7}{85}{One rank in resilience. One additional free maneuver. Still max of 2 total.} \species{BITH}{FO. 18}{1,2,2,2,2,3}{10}{10}{100}{One rank in perception. Add \boost{} to hearing-based perception check. Double strain from loud noises.} \species{BOTHAN}{EotE. 43}{1,2,2,3,2,2}{10}{11}{100}{One rank in Streetwise. One rank of the Convincing Demeanor talent.} \species{CAAMASI}{DA. 19}{2,2,2,1,3,2}{10}{11}{100}{One rank in charm or discipline. Form perfect memory once per session.} \species{CEREAN}{FaD. 55}{2,1,3,2,2,2}{10}{13}{90}{One rank in vigilance. All knowledge skills are career skills.} \species{chadra-fan}{SoT. 20}{1,3,3,2,1,2}{9}{11}{90}{Silhouette 0. One rank in mechanics. Remove up to \setback{}\setback{} from perception checks.} \species{CHAGRIAN}{LbE. 19}{2,1,2,2,3,2}{11}{10}{90}{One rank in resilience. Can breath underwater. One rank in the knowledge specialization talent.} \species{chevin}{FH. 21}{3,1,2,3,2,1}{11}{11}{80}{One rank in negotiation. Add \boost{} to perception checks involving smell. One rank in durable talent.} \species{chiss}{EtU. 20}{2,2,3,2,2,1}{10}{10}{100}{One rank in cool. Remove up to \setback{} added to checks by lighting conditions.} \species{clawdite}{ND. 20}{2,2,2,3,1,2}{9}{9}{95}{One rank in resilience. Suffer 3 strain and succeed on average (\difficulty\difficulty{}) resilience check to change appearance.} \species{CLONE}{CotR. 11}{2,2,2,2,2,2}{11}{11}{100}{One rank in knowledge (warfare) and resilience. One rank in the physical training talent.} \species{cosian}{DoH. 18}{1,2,3,2,2,2}{10}{11}{95}{One rank in knowledge (lore). Encumbrance equals 10 + brawn.} \species{DATHOMIRIAN}{CotR. 12}{2,2,2,2,2,2}{10}{11}{100}{One rank in coercion and survival. One rank in the outdoorsman talent.} \species{Devaronian}{ND. 23}{2,2,2,3,2,1}{11}{10}{95}{One rank in survival or deception. Add \success{} to resilience checks.} \species{DRABATAN}{DoR. 92}{2,2,2,1,2,3}{10}{10}{100}{One rank in charm or leadership. On leadership or coercion checks, may spend \advantage\advantage{} to affect one additional target.} \species{Drall}{SoF. 90}{1,1,4,2,2,2}{8}{12}{90}{One rank in knowledge (education). Add \boost{} when providing skilled assistance.} \species{dressellian}{SoT. 22}{2,2,2,2,3,1}{11}{10}{110}{One rank in survival. Upgrade difficulty of checks involving advanced technology; can spend 10 xp to remove this.} \species{DROID}{EotE. 45}{1,1,1,1,1,1}{10}{10}{175}{Do not eat or sleep. Unaffected by poison. Cybernetic implant cap of 6. One rank in 3 additional career skills, after those have been recieved. Cannot be healed normally. Cannot be force sensitive.} \species{Dug}{SM. 22}{2,3,2,2,2,1}{9}{8}{90}{One rank in brawl. One rank in the defensive driving talent.} \species{DUROS}{AoR. 55}{1,2,3,2,2,2}{11}{10}{100}{One rank in piloting (space). \advantage{} to all astrogation checks.} \species{ELOM}{FiB. 18}{3,2,2,2,2,1}{10}{9}{100}{One rank in resilience. Diggy boy.} \species{ELOMIN}{FiB. 18}{2,2,3,2,1,2}{9}{10}{105}{One rank in charm and knowledge (education).} \species{falleen}{FC. 18}{1,2,2,2,2,3}{10}{12}{90}{One rank in charm. Can suffer 2 strain to upgrade ability of a charm, deception, or negotiation check against a living sentient being within short range.} \species{GAND}{EotE. 47}{2,2,2,2,3,1}{10}{10}{100}{One rank in discipline. Either immune to suffication or starts with +10 XP.} \species{gank}{LoNH. 95}{2,2,2,2,2,110}{10}{10}{110}{One rank in coercion or vigilance. Begin with up to two cybernetics (EotE. 173) that cost a total of up to 5.000 credits.} \species{GEONOSIAN}{RotS. 12}{2,2,2,1,1,1}{9}{9}{140}{One rank in any skill. When assisting, add \boost{} and heal 1 strain. Can fly.} \species{GIGORAN}{DoR. 93}{3,2,1,2,2,2}{12}{10}{100}{One rank in brawl. Remove \setback{} due to cold. Upgrade difficulty of mechanics checks involving advanced technology.} \species{GOSSAM}{DA. 22}{1,2,2,3,2,2}{9}{11}{100}{One rank in deception. Silhouette 0.} \species{gotal}{FC. 21}{2,2,2,3,2,1}{9}{8}{100}{One rank in perception. Once per encounter, as a maneuver, can sense the presence and emotional states of all living things within short range.} \species{GRAN}{AoR. 56}{2,2,2,1,2,3}{10}{9}{100}{One rank in charm or negotiation. When making ranged combat or perception checks, remove up to \setback\setback{} imposed due to concealment.} \species{HARCH}{CotR. 14}{2,2,2,3,2,1}{11}{11}{75}{One rank in perception. One extra maneuver per turn (still limit of 2 total). Brawl checks have stun 3 quality.} \species{HUMAN}{EotE. 48}{2,2,2,2,2,2}{10}{10}{110}{One rank in 2 non-career skills.} \species{hutt}{LoNH. 94}{3,1,2,2,3,2}{13}{11}{70}{One rank in the enduring talent. One rank in the nobody's fool talent. One rank in coercion or discipline. Can never spend more than one maneuver per turn.} \species{IAKARU}{DoR. 94}{2,3,2,2,1,2}{9}{10}{100}{One rank in piloting (space). No penalties from being in a jungle. Add \boost{} to checks relating to climbing, swimming, and balancing.} \species{ISHI TIB}{LbE. 21}{2,2,3,2,1,2}{12}{10}{100}{One rank in discipline. Can breathe underwater. Has to be doused in salt water every day.} \species{ITHORIAN}{AoR. 58}{2,1,2,2,3,2}{9}{12}{90}{One rank in survival. Ithorian bellow blast attack.} \species{kalleran}{ND. 25}{3,2,2,2,2,1}{8}{12}{90}{One rank in streetwise. One rank in the heightened awareness talent.} \species{KAMINOAN}{RotS. 14}{1,2,3,2,2,2}{9}{10}{100}{One rank in medicine. One rank in researcher talent. \setback{} to all charm checks. Others add \setback{} to all social checks against you.} \species{KARKARODON}{CotR. 15}{3,2,1,2,2,2}{12}{10}{75}{One rank in athletics. Can breathe underwater. Brawl checks +1 damage and crit rating 3.} \species{KEL DOR}{FaD. 57}{1,2,2,2,3,2}{10}{10}{100}{One rank in knowledge (education). Remove up to \setback\setback{} imposed due to darkness.} \species{klatooinian}{DC. 20}{2,3,2,2,1,2}{10}{10}{100}{One rank in brawl, ranged (heavy), or ranged (light). One rank in a non-career skill.} \species{KUBAZ}{CaM. 20}{2,2,2,2,3,1}{9}{10}{100}{One rank in stealth or survival. Remove up to \setback\setback{} on ranged combat or perception imposed due to low visibility.} \species{KYUZO}{FiB. 22}{2,3,2,2,2,1}{11}{11}{90}{One rank in coordination. Maneuver: uffer 3 strain to leap to any location in medium range.} \species{LANNIK}{LbE. 23}{2,1,3,2,2,2}{8}{12}{95}{One rank in streetwise. Remove up to \setback{} caused by critical injuries, fear, or the disoriented condition.} \species{MELITTO}{CaM. 21}{3,2,2,2,1,2}{9}{11}{100}{One rank in perception. Never suffer penalties on combat or perception checks due to darkness.} \species{MIRIALAN}{FaD. 58}{2,3,2,1,2,2}{11}{10}{100}{One rank in discipline and one rank in cool.} \species{MON CALAMARI}{AoR. 59}{2,2,3,1,2,2}{10}{10}{100}{One rank in knowledge (education). Breathe underwater.} \species{mustafarian}{SM. 24}{2,2,2,2,2,1}{10}{10}{100}{Subspecies. Look in book.} \species{muun}{EV. 20}{2,2,3,3,1,1}{9}{9}{90}{One rank in knowledge (education) and knowledge (core worlds). Start game with an additional 1.000 credits.} \species{NAUTOLAN}{FaD. 59}{3,2,2,2,1,2}{11}{9}{100}{One rank in Athletics. Can breathe underwater.} \species{NEIMOIDIAN}{DA. 20}{1,2,3,3,1,2}{11}{9}{90}{One rank in deception or negotiation.} \species{nikto}{LoNH. 96}{3,2,2,2,2,1}{11}{10}{100}{Subspecies. Look in book.} \species{pantoran}{EV. 22}{2,2,2,2,1,3}{10}{11}{110}{One rank in cool or negotiation. Remove \setback{} imposed due to cold environments.} \species{Pau'an}{DoH. 19}{1,2,2,2,3,2}{12}{8}{95}{One rank in negotiation or coercion. Add \boost{} to all perception and vigilance checks when wearing protective earpieces. Add \threat{} to roll when not.} \species{polis massan}{SoR. 98}{1,2,3,2,3,1}{8}{11}{100}{One rank in medicine. Can communicate telepathically. Does not have vocal chords; can spend 10 xp to have them.} \species{quarren}{SoR. 100}{2,2,1,2,3,2}{10}{8}{95}{One rank in negotiation. Can breathe underwater. Can suffer 2 strain to spray ink at target, adding \setback{} to next combat check.} \species{RODIAN}{EotE. 49}{2,3,2,2,1,2}{10}{10}{100}{One rank in survival. One rank in the Expert Tracker talent.} \species{Sakiyan}{LoNH. 98}{2,2,3,2,2,2}{8}{10}{80}{One rank in perception or vigilance. One rank in the expert tracker talent.} \species{selonian}{SoF. 91}{2,3,2,1,3,1}{11}{10}{80}{One rank in coordination. Remove all \setback{} added to checks due to darkness. Tail is brawl weapon. Look in book.} \species{SHISTAVANEN}{FiB. 24}{2,3,3,2,1,1}{12}{10}{80}{One rank in brawl or survival. May use survival for initiative.} \species{SKAKOAN}{FO. 21}{2,2,3,1,2,2}{10}{8}{80}{One rank in knowledge (education) and mechanics.} \species{SULLUSTAN}{AoR. 60}{2,3,2,1,2,2}{10}{10}{100}{One rank in astrogation. One rank in the skilled jockey talent.} \species{TOGNATH}{96}{2,2,2,2,3,1}{9}{9}{95}{One rank in coordination and perception. Minus one limit of cybernetics. Add \setback{}\setback{} on coercion checks against other Tognaths.} \species{TOGRUTA}{FaD. 60}{1,2,2,3,2,2}{10}{10}{100}{One rank in perception. Grant \boost\boost{} instead of \boost{} with assist.} \species{toydarian}{EtU. 22}{1,1,2,2,3,3}{9}{12}{90}{Silhouette 0. Can hover.} \species{TRANDOSHAN}{EotE. 50}{3,1,2,2,2,2}{12}{9}{90}{One rank in perception. When recovering wounds from natural rest, recover one additional wound. +1 damage with unarmed brawl checks, and critical rating 3.} \species{TWI'LEK}{EotE. 51}{1,2,2,2,2,3}{10}{11}{100}{One rank in charm or deception. When making skill checks, remove \setback{} imposed due to hot environment.} \species{UMBARAN}{RotS. 15}{2,2,2,2,2,2}{10}{10}{100}{One rank in deception. Add \boost{} to all charm, deception, and negotiation checks. Remove up to \setback\setback{} imposed due to darkness. Add \setback{} to all rolls while in bright light.} \species{Verpine}{SoR. 102}{2,3,3,1,2,1}{9}{12}{80}{One rank in mechanics. When examining small objects, add \boost{}. Can make radio waves.} \species{weequay}{DC. 22}{3,2,1,3,2,1}{10}{9}{90}{One rank in resilience or athletics. Can communicate with other weequay with pheromones.} \species{WOOKIE}{EotE. 52}{3,2,2,2,1,2}{14}{8}{90}{One rank in brawl. +1 damage to brawl and melee when injured. +2 when critically injured.} \species{xexto}{SoT. 24}{1,3,2,2,1,2}{9}{9}{85}{One rank in confidence. Extra free maneuver, but still no more than 2 total.} \species{ZABRAK}{FaD. 62}{2,2,2,2,3,1}{10}{10}{100}{One rank in survival. Automatic \advantage{} on all coercion checks.} \newpage